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  1. Hi folks, A quick background question on the Drukhari/Dark Eldar during the Great Crusade. We know that the birth of Slaanesh and the destruction of the Eldar caused the warp storms around the galaxy to abate and the Emperor to embark on the Great Crusade. The Eldar that had seen that the excrement was about to hit the fan had embarked on their craftworlds (we have some description of these in Fulgrim). My question is what form/appearance would the Dark Eldar have had around that time? Their 'fall' had been relatively recent - would they have already had their full 40k-mode of spikes and slave girls? Or would they have been more recognisably equivalent to their Craftworld Cousins, with warrior aspects still existing in some form (perhaps with some initial 'mark' with trophies and adornments of their armour?) Am thinking of recreating miniature wise and very grateful for any thoughts!
  2. Threw this together via bitz I had: archon, void weaver, and death jester kits. I'll run this model as a character in my corsairs army. Sort of a death jester homage. I hope to get it primed this week but have no idea when I'll get started on the paint phase. Thanks for looking.
  3. Switching to the vehicles of the three combat patrols I have. I’ll need to compress these images but I wanted to put something in my moribund blog. There's a lot of work here. TBH, I'm not feeling this work, but I aim to finish this one venom / 'weaver if nothing else.
  4. All done except for the sealing coat. This guy is a test model. It uses the same colors as the witches, but it differs from the corsairs and existing kabalites. The latter is teal, not turquoise. Obviously I've been going for quantity over quality lately. I'm shooting for these models to look good from several feet, not a few inches away. Here's the pics. Thanks for looking.
  5. These models count as Tortured Warriors with venom swords in my Grimdark death cult army. In 40k lore this is part of an Ynnari army with an emphasis on pirates and banshees. It has a craft world, a wych cult, and a few kabalite bands joining in for kicks. There's some details to paint in the torture racks, but that will not prevent me from calling these tabletop-ready. Colors used: Vallejo dark turquoise ink gw carrosburg crimson turbo dork shifting sands gw auric gold Vallejo gloomy violet gw gulliman flesh Thanks for looking.
  6. Hi Folks, It will maybe be no surprise for you if you follow time to time my entries: I was planning including some Drukharii element to my old Aeldarii army in order to align an Ynnarii faction. I bought some stuff, made some test models (Archon) and even completetd some units (Mandrakes, Incubis and Kabalites). More stuff is on top of the Pile-of-Shame, such as Scourges and the 2 Vehicles from the Patrol box, waiting to be painted. Archon as Test Model KT Mandrakes Now what happened? The new Aeldarii codex hit the internet (shelves latter). I comes with all the shaking impact more or less expected from the rumours and annoucment of last Nov. big preview event. Sadly Ynnari are hit. or at leaest changed vs. what they used to be... Main changes are dealing with the reduction of the units the Ynnarii can access to into the Drukhari rooster. This made my plans of using Mandrakes, Scourges and Ravager useless. Shame. As I have the models already, what remains as options? The usual "Sell-on-Ebay-or-any-other-place", the "Keep-it-in-crate-who-knows-what-you-will-do-latter", and the "New Year/New Army". I will go for the second option, even if, as I am weak, I may eventually keep it on my painting bench, but not on the top list of stuff to be painted. Waiting has a benefit: it allows to wait for the Drukhari Codex and eventually revise my position latter. BTW, how will this Codex be? No idea. No rumour. No programmed release communicated in a foreseable future (2/3 quarters). This leaves grand opened the wishlist door! STUFF THAT MAY DISAPEAR Bad things may happen. They are synonym in that case of stuff we have and that may change in substantial way or disapear. I expect mainly models being phased out. in this case I see as being under threat: The Court of the Archon The Beast Master As range rotation already hit Drukharis badly, the disappearence of these models will probably only affect Old timers that own and use them... FW range has already be hit nadly (but anyway Drukhari resin vehicles were a low count already) and Tantalus may also be a serious victim. "Nice model, Interesting tactical apportation, 150€..." STUFF THAT WILL NOT HAPPEN At the level of mad dreams that will not come true, I will consider the inclusion of YNNARIs into the Drukhari Codex. A kind of mirroring effect vs. what was done in the Aeldari Codex. I do not think thiis will happen as it looks like, to me, to far away from the philosophy of the Dark kin army list structure. Should they get something following such mechanism, it will be distinct. In the same vein, I expect a Codex released under "light" conditions. I mean, very low new or redone models. I would bet mainly on a reopening of the range rotation and one or two models redones. My top list for stuff more likely to be redone is limited to the Archon. This model is Mheew... It may deserve a better incarnation. Just STUFF THAT MAY HAPPEN In that category, and in echoe to the Ynnari inclusion into the Aeldari Codex, I may perfectly see a special treatment for Corsairs. There are some rumours for a Corsair Faction, but even if it might look like a dream, there are otehr rumours or opinion stating that this might in fact be a second Corsair unit included via Kill-Team. I might tend to belive that option. In that case, the Corsair might align up to 3-4 units which might be enough if a special character is included too (Yriel). Limited release, backed by an another game mainly, and rule incription into the Dark kin book... Other aspects, more previsible, are the Detachment to be expected: Kabalite Gladiator/Wytches Fleshmongers/Wracks Other ones might be less oriented in direction of one of the 3 main pillars of the Drukhari society and may be the one covering interaction such as: Harlies into DE The Corsairs I mentionned previously STUFF THAT I DREAM OF This is the part where I dream while awake. I WISH: A plastic Tantalus in form of a dual kit, allowing to build Asdrubael Vect - ´nough said. But it is worth mantionning that Drukhari lack a Primarch/greater daemon class of unit Another Elite unit, for example based on True Born. We need another hard hitter beyond Incubis, even if I see True borns as a concet better oriented to a trait/enhancment for a character. Indeed the True Born are either destined to be leaders of asssinated. In a sense I doubt the KT court of the Archon will survive, even if it might be a "mild" candidate for such a role. If (another) Primarch level character should be neede, I would perfectly see a Arhra model, solvng the riddle of Drahzzar, with the latter being only his Herald. A Drukhari minor level character acting as a bouty killer/assasin; Lone Operative. Either a Champion Level mandrake or (better) an infiltrating cold blooded murderer paid to eliminate competition from other Archons. This is not that much but it might already be a good shaking... What is your own wishlist made of?
  7. Hi folks, As part of my Asuryani force, Ynnari oriented, I had marked on my list the addition of deepstriking units under the form of a Drukhari combat patrol plus other stuff. I've already painted the Incubus as part of the CtA24. Comes the time of the Kabalites. I have hesitated quite a long time before choosing a colour. I finally decided myself for an Akhelian green. It is close to a teal colour that can traditionally be associated to the dark kins. Their alliegence to the Ynnari sect will be only marked by subtle red details 5ribbons for example) or red paultrons. This illustration is a good impression of what I may aim at. But before diving into the painting I made a test model. For this I used the Archon mini. I was initially planning to make a kit bash to get it as an Harlequin Death Jester Proxy, as others overhere have done, especially the model displayed by @The Yncarne a few months ago: But in the end I went to a kit bash based on the bits I had in stock and keeping the boy into the Drukhari band wagon: Incubi stuff. A simple head and weapon swap. The miniature is IMHO improved by these changes, even if it still looks dumb. But not so dumb than the initial crossed arms version... So a margin improvment... The Akhelian green has been applied on a grey base coat, with deeper grey on the legs. This pic is not adapated to see the latter so you will ahve to trust me on that; but it is a nice variation. The full end result can be seen there: Interestingly enough, I cannot say which pic is worse... Generally speaking, I have not been very clever on that model. Some parts are of difficult access once glued, so prepainting would have been required. Foolish me. Anyway, after corrective actions taken to hide coloured spots that ended up where they were not supposed to be, it ended up quite OK. I've just forgotten that the paultrons were planned to be red. Not so important here as the fleshed cape is largely hiding them. But something to be checked on next models. I will stick with this scheme I guess; at least for the next 10 footsloggers. And for the 10 Scourges I enlisted last week too... See you soon.
  8. Hi folks, I completed my mandrakes tiday, putting final snow touch to their base and correcting some clown noses caused by miscontrol of white paint for hairs. My inspiration was this illustration: It is slightly different from the usual paint job of GW; mainly as hexfire is blue and not greenish. I found it more convenient and more adapted to bring a common point in terms of colours with the swirling soul wave of my Yncarne. All these models are close from the proposed patrons from heavy metal teams (if they are still called like that) but more easily achievable with my more limited painting habilities... For the tatoos, if these esoteric marks are tatoos, I painted in "negative mode": I fiilled all the tatoos and grooves with an electric blue and tham I painted the skin around through an almost dry brushing technique. This left most of the tatoos free of Eshin grey paint and avoided trying to fix it with my trembling hand latter on. Rest of the model is quite straight forward even if I tried a variant on the blades: mixing bone parts with the doomed iron of these daemonic figures. Finally flames were done in the exact same way as for the Yncarne model I did earlier this month: Frost earth on a withe base; and then brueches qnd washes with Fenris grey, Ulthuan grey and Drakenhof nightshade. The other variant was for the shade shield of the mandrake that tries to hide itself from the light (before teleporting on a secondary objective). For this one I went a dark grey washed with a black, while top part was brushed with a dark blue and a grey. Et voilà! These 10 Mandrakes will be a nice addition to the Ynari force of mine, giving some nice dirty tricks available to the whole force. Let's them prepqre my vows for October pledge in 12 Month of Hobby! See you soon,
  9. Hi Folks. There are as much reasons to choose and play an army than players. Or maybe not that much but a least a serious amount. So I will not pretend listing them all or even pretending covering the main ones. I will instead stick to a selfish and auto-centered exercise on why did I choose to build up an Ynnari force. I am not really an Eldar guy. I liked them and even started gathering an army in 96. I bought and stored some models, essentially after recovering some guardians from a friend on mine that left the hobby at this time and offered them to me a bargain. I have been left with a lot of guardians, falcon chassis and jetbikes. They were left there, waiting for some time. A first attempt for seriously using them was with the release of the Crafworld index. I was VERY tempted to build up a Saim-hann force. I even started building some potential models for kinsmen. But the soufflé went down. Another almost successful resurrection was the issuance of the Black Guardian list in the Eye of Terror campaign book. But the magic did not happen. Back to the pile of shame. CTA23 has been the last memorable event that affected these pointy ears. After 27 years most of the Aeldarii models were at last painted. I guess I have only 10 to 20 guardian bodies left in the waiting room. I kept Saim-hann theme – I never really abandoned it and I secretly hope for a Nuadhu Firehearth model someday… But I still haven´t played a single game: the army needed some legalization and improvements. And this is where the Ynnari trouble starts. A standard move would have been to select a few additional units and increase the army core with the usual suspects: Aspect warriors and so on. But I am not so fond of Aspect warriors in general (except Warp spiders and Dark reapers); although Aspects are the primal form of the Eldar units (I still have my 1st Ed compilation book (the yellow one), I am not that plugged into them. I instead decided to keep on moving on the guardian heavy thematic planning to add walkers and some rangers (inc. shroud-runners). The pile of shame has grown with some of these, but they remain in standby as, after a Paper-hammer* series of small games (in order to simulate and emulate my army construction) the tactical options appeared as being limited. Or better said: they almost paly as my AdMech. It is not what I want. Scouts´ models remain unpainted, even unbuilt. Another option would have been to build up a more fluff-oriented list going back to the roots of a wild rider heavy army. It is however not something that looks playable nowadays. May be for fun, but on the long run?... Paper-hammer stroke once again. It has been another fail So, what is left, except putting Aspect warriors? Ynnari. These have been a third choice, after the 2 previous errantly valuations. Yet they tick some boxes in terms of new tactical tricks. Indeed, getting these Dark-kins gives access to a series of deep striking units that will nicely balance the tactical options. Deep striking transports and skimming tanks. Fast units. Everything is into the speed aspect. I can have something that is still in the mood of that Saim-hann spirit will getting access to relatively cheap troops and units fulfilling a variety of tactical roles without slowing down the historic units of my rooster. To summarize, the decision to go Ynnari has not been a first choice. Rather a third one (And I hope they will not be axed in the next Aeldari codex so that I will not have to repent, again…). Decision has been made based on the play style and tactical options offered by the inclusion of the Dark Eldar units. It opens the rooster to a huge amount of units (probably as much as in a SM army, may it be?) so that variety and surprise effect can be guaranteed (if the collection growth allows it). What is going to include this Ynnari force: The drawbacks of Ynnari is the Yvraine tax. But as it has to be, so let it be. If you go Ynnari, you go Ynnari: so I cannot stop to Yvraine as a signature unit only. Let´s put the Yncarne too. This demonic figure has some tricky tricks to bring to the force. Add some Dark Eldars: a Patrol box for the moment (I touched it at 90 bucks…). I may increase the contingent with some Scourges and a Venom latter. As I “accidentally” get a KY Nightmare box, I also have a unit of 10 mandrakes available Corsairs may increase the rooster, especially as I have enough spare guardian bodies in order to build 2 units out of one box. What is missing from this list are the Venom, the Scourges and the Corsairs – 142 USD before discounts. Everything else is in the Pile of Shame already. In next instalments we will see how I am progressing with the painting of these models, starting with the Yncarne and Incubis. See you next time, *There are variants such as Lego-Hammer or Playmobil-hammer too. I even heard of a Hotwheels-Hammer once, but I guess the guy was talking of Steve Jackson´s Car Wars instead… PS: and I do insist that I am not starting a new army of any kind...
  10. Hi Folks, While the countdown to CtA25 launch date is slowly but surely reducing, it has been time to revisit my list of stuff available for being enlisted. As I am still in the queue for some bases ordered, stuff I need in order to progress on my Corsairs kitbashes (a contribution likely to reach 30/35 pts easily within a more global 70 pts and something of Aeldarii) I have decided to phase my vows in a different order. The first key decision is to go Drukhari. And all my other Xenos vows will compute there too. My first vow will be based on the material accumulated and some recent additions (A Succubus and a Venom). Let’s see: - 10 Wytches - 10 Kabalites (Hand of the archon KT box) - The kit bashed Archon I showed previously here: Ynnari Priestess - a quick kitbash - Pointy and Spiky - The Bolter and Chainsword - The Succubus forementioned - 1 Raider - 2 Venoms out of which the one recently bought. Grand total: 44 Pts. Or something like that, as I have to check out how much points are loaded on the various vehicles. NB: 2 Kabalites are in the plastic bags I could wait for the delivery man, but I am not willing to postpone my June paintjob too much. Indeed, summertime is somehow susceptible to be quite busy and leave me with less hobby time than expected. Said otherwise, there are good chances that what has not been painted in June will not be painted this season at all. Just with that list I may have something like 1 month busy on the workbench, knowing that I usually complete approx. 1 unit a week on average. Should the production rate be that one, it is rather a 7 weeks load, i.e. up to end of July. There are anyway shortcut and time saving approaches: I have already painted Kabalites and built a Raider, so I can save time as I do not have top test schemes and as I am aware of the best strategies for the vehicle building. Even if in the latter case it might be a tad different as I plan to use the crew of the Venoms to get a Wytches’ operated boarding boat, while the Kabalites will take place in the Venoms jetbikes. And if I go Wytches for the raider, I might affect the paint scheme of the vehicle to, in order to get something more edge cutting. May be a bicolor scheme with a reddish (something like the scheme of iamluketaylor but may be reversed) or bonish prow instead of a full Incubi Darkness hull? Unless I play on panel lining only going to the quite usual red used on GW schemes? Or I go to a simple chevron band and a red sail… I still have to give it a though. Or two. I will then shift to Corsairs/Aeldarii reinforcements or GSC once the first bunch of miniatures will have been done. The latter just grew up of 2 pts thanks to 2 additional spore mines found back. I have also gathered enough bits and crates to build up a new pile of scrap/Scenery worth a few points. And what about the rest of the Pile of Shame? Well, my not-GSC/Astra Militarum home made Regiment has not bee kitbashed yet. And my AdMechs are primed but I am still not in the mood to paint them: I will bring me too close of completion of a force I invested a lot of myself into, so I prefer postponing this moment just a little bit. After all, I have just finished painting my OldWorld dwarf army accumulated over 20 years this weekend and the milestone is a little bit bitter: “what’s next?” is what prevails. Such a feeling I am not willing to experience again too soon. Even if it is only a matter of postponing for a few months… See you in a few days when I will have started working on this pledge.
  11. Hi Folks, Some 5 days after the kick-off of CtA25, I have managed some serious progress on my first units enlisted in my Xenos' pledge. Kabalites bodies are now completed and the kit bashed Archon may probably require only a few corrective touches of 0000 brushed plus basing. You can see bellow that I did not changed my scheme and sticked to the Arkhelian blue. Sorry, it is supposed to be a green. Next step will be heads and weapons. The Archon (based on the GSC femal magus with very little swaps) is quite distinct. This so-called follower of Ynnari will be useful either as a converted Wytche Maiden or a devoted Farseer. Multipurpose character. Pic is not that great and too dark. anyway, I will try to take a better one once the model will be finished, basing included... That's all for the moment. More work in perspective. I have just made the barbed wire floors of the vehicles and set a first layer of Incubi Darkness on the caracasses of the Venoms. More latter i.e. in a few days. See you.
  12. Hi Folks, This second week ends up with 2 completed units: the Kabalites (Hand of the Archon) and the kitbashed Archon. Some close ups of the Kabalites: The scheme is going to be reproduced once again on the crew members for the Venoms. The Archon (also aligne din the Master of the Forge subchallenge) is based on a kit bash from a GSC Magus: The Venom motojets will be my next unit to be completed in the challenge I guess. These are already quite advanced in the process: Let's see if I can get these a little bit more advanced in the second half of July. See you.
  13. ... well probably, or at least for a while. Hi Folks, A little big small update on my Drukhari force. Initially designed to be used as Ynnari units only the death of the Aeldarii index (caused by the release of the Codex) led to declassing of many unit options. And left me with as much units that could not be fielded along Crafworlders than units than could. This seeded the idea of compelting the army to a minimum size, big enough to be playable without any kind of objective and purpose than having a good time. So no or almost no META optimization. The last units were painted as entries for CtA25: They completed nicely the other units and brought me to this: 1210 pts of Dark kins (as per MUNITORUM FIELD MANUAL rev 03) and 330 Harlies. A nice small force indeed. And a serious pause now for my wallet. Next step will therefore be a focus on my other minis in the waiting line: Craftworlders, AM and AdMech. See you later
  14. Comes both in Standard and Special Editions. Nice to have another dive into Commoraghian politics.
  15. Participating in The Good, The Bad, The Aeldari event got me back in the head space to paint orange again. I've had this army for a long time, and getting around to finishing it means going back to 5th edition where it all started. This is a largely drybrushed army, as was the style in the heady days of the mid 2000s. We as a community have moved on from heavy drybrushing. But, this army is going to be a relic. Similarly, this army is in some ways a tribute to the Warhammer Fantasy line of Dark Elf models that helped me to fall in love with that now defunct setting. This plog is mostly pictures, but also historical ramblings and experimentation. I'm an older hobbyist learning new techniques and using new materials while still using a retro style for a retro army.... I'm currently finishing up the small details on the Succubus for one of my custom Wych Cults. She will make an appearance alongside her counterpart in their rival custom Wych Cult in the future. The Splinter Pistol she currently wields is just a placeholder until i can get ahold of another Blast Pistol. Next on the bench...
  16. The Drukhari reap and sow a harvest of pain.
  17. Since nobody has stepped forward, I'll take the burden. I cannot do an in-depth review of every unit, much less maths, so just a few units for now; but that's a nice thing imho, so the community can fill the gaps, correct me when I'm wrong and bring ideas, combos, synergies and what not. And I'm pretty sure that here are some veteran DE players that would put this thread-o-pain in the place it belongs. So deal with me and feel free to contribute and share the pain. Archons. They are decent, but nothing spectacular, have a nice invuln and can take a Ld debuff in the form of the Phantasm GL. For wargear, the classic blast pistol+agonizer is pretty solid. If you want to take a Court of the Archon, Lhamaean and Sslyth are solid, but somewhat expensive. Drazhar. Is a beast in CQC, and buff the Incubi to insane levels of killyness. As like much of the DE stuff, he is better if he manages the charge (which shouldn't be that difficult because he is fast and can ride Raiders with his Incubi pals). To put this in numbers, on the charge a unit of 9 incubi+drazhar would be killing ~4 terminators, ~11 marines or ~17 guardsmen on average. It is not a cheap combo (dudes+ride is about ~430 points) but it can be nasty. Venoms. Awesome transport, screaming to be spammed. They're cheap, can be deadly to infantry with dual Splinter Cannon (12 shots that wound non-vehicles on 4+) forcing a lot of saves (which you can add the firepower of the transported unit if necessary), high mobility at 16". It also have a 5++ save and are hit with a -1 penalty, meaning that plasma weapons aimed at him would overheat on 1-2 on a D6 as per the new FAQ. While not specially tough in the statline, they are cheap and with the Flickerfield, the Night Shield, T6 and a 4+ save they are going to be more durable than the statline suggests. Warriors. Cheap and spammable, armed with splinter rifles and a trusty blaster they are great for dealing extra dmg on enemy units. Regarding Ravagers (always triple lance, unless your meta is really horde-heavy) I'm going to quote the Potato God here: On the Voidravens he's referring to the 6.667 mortal wounds it would deal on average against non-vehicle/monster units of 10+ models. But I also love the Razorwing jetfighter, with dual lances, splinter cannon, and funky missiles it's a very annoying unit (and a really good looking model) that can caress everything for just 170 points. For the Reavers I'm going to just quote Slips, as he grasps them better than me: And lastly I'm going to quote myself regarding Talos because I'm really tired: "If you like big nasty things, triple talos (barebones) can also deal a lot of damage both in the shooting phase and in close combat, and you'll like to have a friendly (if that is even possible) haemonculus near them, for a nice and sweet +1T bonus." Looking forward to see your thought on this. Cheers!
  18. So, I have some dark eldar models sitting around from the 3rd ed days, and they don't appear to have aged well relative to new modes. Therefore, I want to create a list entirely using them for small games. I'd love some advice on what people think would be decent. Here is what I am thinking right now: Patrol Detachment Archon (1) - 4pwr 1 Archon: Huskblade,Splinter pistol Kabalite Warriors (20) - 9pwr 1 Sybarite: Splinter rifle 2 Kabalite Warrior: Dark lance 1 Kabalite Warrior: Shredder 16 Kabalite Warrior: Splinter rifle Kabalite Warriors (10) - 5pwr 1 Sybarite: Splinter rifle,Power sword 1 Kabalite Warrior: Splinter cannon 7 Kabalite Warrior: Splinter rifle 1 Kabalite Warrior: Shredder Raider (1) - 6pwr 1 Raider: Dark lance,Bladevanes Kabalite Warriors (10) - 5pwr 1 Sybarite: Splinter rifle,Power sword 1 Kabalite Warrior: Splinter cannon 7 Kabalite Warrior: Splinter rifle 1 Kabalite Warrior: Shredder Raider (1) - 6pwr 1 Raider: Dark lance,Bladevanes Once I get a list more finalized, I will use this thread for posting the build of this project.
  19. In my efforts to expand the kill team options available to Aeldari players, I've developed a new kill team list for Dark Eldar players - Kabalite Trueborn. Many Dark Eldar players don't have Wyches, but these players most likely have Kabalites, so this gives such players a way to play SWA with their existing units. You can see the rules here. This is just my first stab at the rules and I hope to refine it with playtesting and feedback.
  20. Welcome to Meh's Dark Eldar Drukhari thread! Please buckle your safety belts and ensure all tables and chairs are in their upright positions: we're about to take off ! It's that time again: new edition, new army. In the past, I've regulated myself to only playing Factions of Imperial bent. No more, I say! It's been a strange decision but it seems the Dark Eldar chose me to lead them to greater glory and nefarious gain. The denizens of Commorragh voted or something - I'm not entirely sure how this happened. I asked for a recount but they just smiled, shook their heads, and poked me with a stick. There was no other option: it was their drumbeat or I was to be poked again with the stick. After that, who knows? After some thinking, a name came to me for my Kabal: the Kabal of the Left Hand Path. As you may be aware, that already sets them up for some sinister leanings. If you're not aware, "left" is not exactly considered the best direction in metaphysical thinking. For centuries (at least a couple thousand years), the Left Hand Path denoted unwise actions or motives. It also was used to persecute left-handed people for a time but I won't go into that. Anyway, what better name for a Kabal? Here's a mock-up of their colour scheme: As you can tell, they're in white armour. I'll try to get a Warrior painted up this coming week but I am in the midst of converting one of my Archons so we'll see. Also, I know some Warriors and Wyches go around with flayed flesh as a belt but the dark crimson is there to show the secondary colour of the army. The lenses are purple, by the way. Stay tuned for talk about fluff and other backstory about the Kabal of the Left Hand Path. Oh, yeah. I'll also have posts on my Wych Cult and Haemonculus Coven, the Cult of Secrets Revealed and the Coven of the Three-Pronged Way. Cheers !
  21. LOOK AT THIS!!!! Saw in this thread over on reddit, Looks like two face options, one with a veil and one without, a little bit of a shame the head isn't the usual socket thing but I can live with it. I was really expecting a plastic Urien Rakarth to be the next character for Drukhari but this is great, both would be really nice of course. It's always possible the Drukhari release will just be this model and the codex but having seen this has made me more hopeful and excited even thought we are still some ways off given the Roadmap.
  22. + ROGUE TRADER: SOLO PLAY CAMPAIGN + ++ BLOOD AND CARRION ++ (DISCUSSION & OOC THREAD) Premise: BaC is a Rogue Trader-based RPG Solo Player campaign where the GM and the Individual PC interact on a 1-2-1 basis, undertaking an adventure that is essentially on-rails. However, unlike the DW:SP this is a narrative-driven adventure that performs on Structured Time Light where combat is involved. The Player will be deemed to capture Priority in all combat circumstances. RPG Solo Play is intended to provide Players who are otherwise at a loose end with something to engage them in the Nook, where they are not already enrolled onto a Campaign Roster. You know how this works. It is also kind to me as GM since my time is limited. Execution: There is no progression. This is an RPG focussed, investigative, hopefully grim-dark, Evil campaign. That's right - bad guys, and this time around, it's Xenos. Mechanical rules are there to support story, not interfere with it. The PC build will be mostly GM dictated, but the personality is up to the player. No Character Threads will be opened. The Solo Player is encouraged to make their Character Bio the first post in response to this opener in order to keep the footprint minimal. This is intended as a one-shot. A Chargen Sheet will be made at some point, for interaction reference. Campaign Considerations: This is intended to be a dark game. Viewer discretion is advised. Roster: Player: @Xin Ceithan Chosen Player Race: Drukhari. Chosen 'Specialisation': Dracon of the (Insert name here, Xin) Cabal Position: Master of Hellfyre Carousel (A ragged port city in the bowels of Commoragh, wherein dwell the wicked and profane)...
  23. I entered my Lady's chambers at her command. The room I was required to wait in was empty. Unusual. My Lady normally had her consorts around her at all times, usually to watch them torture a Mon'Keigh. I had no idea how long I was to wait, so I stood. It would not do to anger her. Her mood has become darker and darker of late, especially after hearing news of Ynnead's emergence. It was dividing the Dark Kin more than ever, many taking sides hoping for an advantage. The Biel Tan Craftworld in ruins a Mon'Keigh King has re-awoken and worse still, rumours afoot of my Lady's arch rival wishing to destroy Commoragh. My lady wishes to stop him. I have no idea how. A curtain to her private chamber is flung back, and an underling leaves, his face ashen. I am glad I am not in his place. "Ml'Hur." The tone in her voice was not encouraging. Whilst slow to anger, recent events has changed this. I must tread carefully... "My Lady Malys." I bow deeply in genuine respect. My loyalty is hard earned, and she has done so a thousand fold already. She beckons me to her chamber. I pause, unsure of what to do. My instinct is to accept my fate. She had already summoned four of her advisors already. They haven't been seen since. She knows of my discomfort, and makes no secret of her pleasure. I approach the threshold and enter. I am surprised to see a very conservative decor. Many Kin I have served in the past lived in opulence, even for our kind. This room was...unnerving. "Do you know why I have summoned you?" I did not and responded as such. "I know you have heard things. Things that even I know nothing of. Let us discuss current affairs. I do not wish to be kept in the dark on the mood of Commoragh." She beckons me to sit next to her. Her beauty is intoxicating, balanced by an extremely shrewd mind and a ruthlessness I have rarely seen. "Tell me. Tell me what you know of Yvraine..." ++++++++ Hello and welcome to my WIP for my eventual Kabal of the Poisoned Tongue! I've never played Dark Eldar before. When I first played 40k in the late '80's/early '90's and before my previous retirement from the game (end of second edition to very late fifth), they didn't exist (as didn't Tau, Necrons and Sisters as we now know them), so I've only recently thought of making a small army. I was drawn to Lady Malys, mainly because of her fluff, but also it served as a chance to kitbash my own model, seeing as she doesn't have one. So, to begin with here are a few WIP pictures of her and Ml'Hur. I have a squad of Wyches, a Succubus, Leilith Hesperax and a Raider as well, but they'll be added to this topic soon. As Lady Malys has a bladed fan, I was struggling to work out how to make one for her. As I'll be using the generic Archon rules, it wouldn't have any effect in the game, but she it's an iconic part of her, so I knew I wanted to make one. In the end, I cut three Witch Aelf blades from their hands, glued them together and whilst it isn't perfect, it certainly passes muster for now. I added a DE weapon to her hip to finish her off. The Marine shoulder guard at her base will have the badge of a known Chapter soon. Just need to work out which Here is a picture of what she looks like with some paint along with Ml'Hur: Forgive the poor pictures, as my proper cameras can't be used as I lost the memory cards and they aren't easy to get replacements for these days! I will make sure to take better ones soon though. Thanks for looking!
  24. A colour test for some reinforcments for my Ynnari host: Not perfect but good enough for what I plan to do with this lad... More in the blog:
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