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PeaceCraft last won the day on November 9 2023
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Kurgan the Lurker reacted to a post in a topic: PIXELHAMMER - an oldschool Pixelart gameproject
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PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
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PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
@pawl i'm back! trying to get another coder on board so we can get the prototyping done i adjusted the animation so he would be less stiff and walk more wobbly, hunched down, having a more comical style of walk, cuz you know - grot. i'll do some work on the grot, then i'll go back to designing the nob -
PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
@mithrilforge thanks! still working on the nob that's gonna wield that choppa slight update preliminary jogging grot. strutting around like he's a big shot -
PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
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PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
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PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
@AGRAMAR thanks! ill be doing them other factions in phase 4 of the project, if i manage to get that far! there is so much to do before adding factions and extra playable characters aaaand i found a solution for any IP issues here - Presenting Lucky Company and their glorious horseshoe symbol, the pride of the star soldiers! -
PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
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PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
HELLO FOLKS! I'M BACKafter a 8 month hiatus and still no sign of my programmer partner getting time to finish the prototype (2 jobs, 2 small kids, its totally understandable - life is complicated ) i decided to pretty much just hire someone on fiver to program what's still missing in the game. its not a smart move for me since this project is intended to be free and i don't even have a patreon setup (i'm doing this to dodge GW lawyers, besides avoiding IP usage and names) and there wont be any revenue planned, but i want to get moving again and that seems like the only way.So i'm reviewing everything i have so far and am retaking the project. Checklist1- organize the game design document in a presentable format to hand over to the unreal engine developer on fiver. i have one but its a very messy and anyone not me wouldn't understand it, need to fill in some blanks and detail every little function2- make 2 more core mechanic characters (i have melee guy, and shooty guy, i still need to make a tanky guy and a buffing character to determine the challenges in the core gameplay loop)3- pay up and hire a gamedev on fiver to make a blueprint based system and finish the engine that is already halfway done (but cant show anything yet - we can pilot the character but there is no AI to fight)4- make devlog youtube channel to push it out there and gather interest (need scripting, presentation, some motion graphics, its quite a lot of work)5- prepare a discord channel to make a community and playtest everything6- upload the prototype version to itch.io and get people involvedand ... that's it. seems simple but i project that it'll be at least a few weeks before i get something donei'll get working on the game design document and start making the 'ard boy nextstay tuned! -
PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
Slight update: finished all the animations and sprites and visual assets necessary for the prototype and i'm quite happy with them - but programing the actual game is going super slow. the programmer is very busy with real life (2 jobs+ new kids) so i am currently polishing my programing knowledge with videos, tutorials studying C# and visual scripting while trying to program the game's AI. I feel like a toddler learning to walk trying to compete in a marathon . I know my design stuff quite well but for programing i'm learning the basics and right now it falls on me to try to start developing a AI state machine, and it has been a STRUGGLE. every single step crashes the whole thing and i'm stuck for hours searching forums and youtube for simple answers that a real programmer can fix with a snap of fingers. So i managed to convince a second friend (who also has limited time) to maybe hop in and help with coding the AI -so hopefully we can get the first prototype soon - So far every single prediction i have given for a prototype failed - much like George R.R.Martin, so i'll not speculate on a date for playtesting anymore - cuz unfortunately it's not up to me. but fingers crossed we can get playtesting done soon! aaah i hate coding -
PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
amused giggle taunt - pew pew pew warcry! excited shots to the sky! Huzzah! -
PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
That tongue sticking out - I'm dying! hehe glad you noticed! thanks for being here for thje journey briother, much appreciated! im working on some emotes and should soon be moving on to backgrounds maybe -
PeaceCraft reacted to a post in a topic: PIXELHAMMER - an oldschool Pixelart gameproject
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PIXELHAMMER - an oldschool Pixelart gameproject
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fall down , get up. at this point decided for a stiffer fall to differentiate from the choppa -
PeaceCraft reacted to a post in a topic: PIXELHAMMER - an oldschool Pixelart gameproject
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PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
hahahaha brother neo has fancy moves! but i'll keep the REALLY fancy moves for maybe the swordsmanship duel characters - emperors children and eldars or something. who knows what the future holds managed to churn out the shoota getting smacked in the gob -
PeaceCraft reacted to a post in a topic: PIXELHAMMER - an oldschool Pixelart gameproject
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PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
here we go - space marine finally gets special move. i needed a 360 attack to wave clear around him when getting surrounded. (a common mechanic in beat em ups) I didn't want to do a martial artsy street fighter whirlwind kick or whirlwind knife cuz it would feel too kung fu and not soldier enough. So i spent a loong time trying to figure out what could be a 360 attack with marine-esque moves... and this is what i came up with - a quick combo thats not particularly fancy - other than the knife twirl in the end iduring the animation recover phase. |Tried to make his speed in execution tempo just be badass superhuman rambo soldier to convey the power of the move. 1-Knife slash (hit both sides) 2-uppercut bolter (hit forward) 3-Kick (strong knockdown push forward) 4-Knife backslash (strong knockdown push backward) man, i am quite proud of this badboy =) oh - he pushes off the enemy but it would be a pain to program a separate animation in case you dont hit anyone with the kick, so a little suspension of disbelief there :P hehe call it artistic license :D C&C welcome -
PIXELHAMMER - an oldschool Pixelart gameproject
PeaceCraft replied to PeaceCraft's topic in + WORKS IN PROGRESS +
added a missing animation to the classic choppaboy revamped fall and right back into the action