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Commander_Moustache

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About Commander_Moustache

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  • Location
    Southampton
  • Faction
    Order of Hyberon

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  • Armies played
    Space Marines and Astra Millitarum

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  1. I had the same idea
  2. Its rather good at helping against marines, especially once the squad has taken a few losses.
  3. I think sharpshooters would be your best bet. The others rely on being further away and since you are playing mech guard, you have the advantage in speed so you will logically be closer.
  4. It's in the balance data sheet. In fact due to its location as part of the new rule itself (saying that astra millitarum is excempt from the rule) I have a strong feeling we may be keeping it. But it remains to be seen.
  5. Hmm I've played a couple of games now, not really with a good list as I am still building models/waiting for them to arrive (new land raider is on preorder, but will likely only arrive when I am on holiday). But I am wondering for those who use Grey Slayers. I have used a squad of Grey Stalkers, and love them as a unit that can fill any role (jump out of rhino, shoot with bolters and plasma, close in with chainswords and power sword on the boss to deal with any survivors on the next turn). But I have been thinking of using my other 10 man unit still to be built as Slayers. Because I kind of like having all different infantry units for some reason. But my question is, would it be better to have Slayers with shields, bolters, or a mix? I am leaning towards bolters because relentless is nice, and it gives them something to do when jumping out a rhino or getting missplaced on an outflank. I am going to be making them with 2 power axes and a thunder hammer to go anti heavy unit hunting as in my games I suffered a little when trying to kill a lot of 2+ models (local meta has a lot of them rather than the hordes of 3+ I was originally thinking). Or should I not bother and make another Stalker pack?
  6. Cheaper yes, but you certainly get what you pay for. And personaly I am running claws and Axes, and Claw and Thunder hammer on the leader.
  7. I was just thinking of the combi melter myself. Nice and cheap and probably wont live long enough to get a second shot, even if it does get a first
  8. So I am writing a few lists and I am very mixed on adding Rhino's to my force. Not that I think they are bad, its just that I did a Transport based army in 40k and I am thinking of something a little different for Heresy, but I am just not quite finding the data on how powerful or not that they are. For reference, I am playing Wolves, with the outflank RoW, and focusing on Infatry, Dreadnoughts, and Rapiers, to make a mountian fighting force. But is this a good idea, or are Rhino's just a must have for an assault force, or should I focus on getting as much cover saves as possible as I run forward?
  9. This seems like an interetsing idea. Where did you get the files and what increase did you give them? While I would love to buy the MkIII marines that I need, it seems I cant get them for love nor money right now so I may bight the bullet and just 3d print the ones I need
  10. I am going for Stalkers with boltguns and Plasma guns. Just the way the game is at the moment (all marines) that I think that chainswords are just all around better than the axes
  11. I am in the same situation. I was never going to pick it up as it was just too much to get a new army and what have you. But then the new guy quit at work and suddenly so much overtime became available for the next couple of months.
  12. At the moment I am trying to see what is better, Grey Stalkers or Grey Slayers. I feel that Combat Shields are not worth it (even on footslogging units), but bolters certainly are for both units. But is it worth the extra points to have a chainsword over the fenrisian axe? Not that the Axe is bad, but I just feel that the sword is just so much better for a single point more.
  13. I love podding one in. The re-roll to charge makes them very scary. Prefer the axe and shield combo myself, mainly because 2 flamers is often overkill if I want to charge infantry from the pod, and the axe has better anti tank which my force lacks.
  14. Vindicater laser destroyers are good if you are going first born. Also a particularly nasty combo is a fire raptor with a techmarine. +1 to hit, keep it in devistator doctrine and watch the mobs or heavy units just melt.
  15. Sniping characters is more a bonus (though a useful one to be sure.) I also like them for holding rearward objectives against a stupid amount of firepower. (1+ armour save in cover is a godsend). Especially with the 15pt drop they have gotten
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