Search the Community
Showing results for tags 'HH 2.0'.
-
Discussion topic with regards to the Alpha Legion in the 2nd edition of the Horus Heresy system.
-
HH 2.0 The Pyre Guard: XVIIIth Legion Tactica
Slips posted a topic in + WARHAMMER: THE HORUS HERESY +
Discussion topic with regards to the Salamanders in the 2nd edition of the Horus Heresy system. -
HH 2.0 The Dark Brethren: XVIIth Legion Tactica
Slips posted a topic in + WARHAMMER: THE HORUS HERESY +
Discussion topic with regards to the Word Bearers in the 2nd edition of the Horus Heresy system. -
Discussion topic with regards to the Sons of Horus in the 2nd edition of the Horus Heresy system.
-
HH 2.0 The Unbroken Blade: XIVth Legion Tactica
Slips posted a topic in + WARHAMMER: THE HORUS HERESY +
Discussion topic with regards to the Death Guard in the 2nd edition of the Horus Heresy system. -
HH 2.0 The Gladitorial Pits: XIIth Legion Tactica
Slips posted a topic in + WARHAMMER: THE HORUS HERESY +
Discussion topic with regards to the World Eaters in the 2nd edition of the Horus Heresy system. -
HH 2.0 The Crimson Host: IXth Legion Tactica
Slips posted a topic in + WARHAMMER: THE HORUS HERESY +
Discussion topic with regards to the Blood Angels in the 2nd edition of the Horus Heresy system. -
Discussion topic with regards to the Night Lords in the 2nd edition of the Horus Heresy system.
-
Discussion topic with regards to the Imperial Fists in the 2nd edition of the Horus Heresy system.
-
Discussion topic with regards to the Space Wolves in the 2nd edition of the Horus Heresy system.
-
Discussion topic with regards to the Iron Warriors in the 2nd edition of the Horus Heresy system.
-
HH 2.0 The Hekatonystika: Ist Legion Tactica
Slips posted a topic in + WARHAMMER: THE HORUS HERESY +
Discussion topic with regards to the Dark Angels in the 2nd edition of the Horus Heresy system. -
Am I understanding this rule correctly? I can pick any legion specific unit from another legion and field it in my army? Does that include units mentioned in the exemplary battles? If that is true would there be any specific well rounded unit fellow alpha legionaires would choose to bring?
-
HH 2.0 The Forges of Mars: Mechanicum Tactia
Slips posted a topic in + WARHAMMER: THE HORUS HERESY +
Tactica thread for the Armies of the Omnissiah. -
I'm still fairly new to Warhammer 30k. I play regularly with the same group of friends since 1 Year. I play Sons of Horus, while he plays Blood Angels. My question or problem is that I always feel like I'm losing and only win games through lucky dice rolls. I feel like my units are much more expensive than his elite units in terms of points/performance. The only thing that works somewhat well are Terminators or Justaerin. But I can't just send Terminators onto the field, can I? I think that would be a bit boring. For example, a 10-man squad of Dawnbreakers with spears, Rent 5, and AP3 costs 275 points with a 2+ armor save. My alternative Reaver Aggressor Squad with Lightning claws costs 475 points with only a 3+ armor save. And the claws are only rending on a 3+ and AP3. So despite investing 200 more points, I lose the duel. Even a 5-man squad of Justaerin costs 275 points and loses against the 10 x Dawnbreaker with the same points. In addition, the Dawnbreakers have jump packs and can simply choose their fights. Example 2: Angel Tears with assault cannons. 10 men cost 390 points. The only thing I could shoot against them, other than a squad of 7 Justaerin, would be veterans, but they are much more expensive to have the same firepower, and would probably not survive the reaction when they enter close combat. My problem is also that he has Jump Packs on almost all of his units and can therefore choose his fights, while I can't get close to him. Of course, he doesn't run his Angels Tears into my Justaerin, but rather shoots down my Marines/Dispoilers/Reavers. I already load everything into Rhinos or drop them, but that doesn't help because Rhinos are often shot down, for example, by the 40 shots from the assault cannons, or when dropping, the interception reaction kills a large part of my army that is not Justaerin. He also has a squad of Crimson Paladins with Raldoron running around where I need my Abaddon Squad. We play 2.6k points, and usually it goes like this: Raldoron Squad>Abaddon Squad with Justaerin; Angels Tears>everything except Justaerin; Dawnbreaker>everything except Justaerin. Any ideas on what I can do as Sons of Horus against Angels Tears and Dawnbreaker with Jetpacks? Thanks and regards
-
Seeing as we are now a full-ish list in its own right i figured id kick off a Sisters of Silence tactica thread for second ed. I figured as an opener to briefly go over the units as a whole, that way when we look back we can all get a good laugh. HQ Jenetia Krole, Knight Abyssal, Knight Centura Presented in order of deadliness we have our beatstick HQ's, and what good beatsticks they are! Even on a relatively fragile mortal frame they can still reliably win challenges with the Ex-Oblivio rule against anything that isnt a Primarch and inflict serious harm on enemy units. Beware those return strikes though! Silent Judge The more ranged leaning HQ choice, she packs some serious (If generally short ranged) weaponry and can commonly deny enemy units reacting to her unit's shooting or charges. So my first instinct would see her as backfield support to shooting squads, especially the heavy support cadres where she offers some decent protection. Silent Fury A judgement HQ on a jetbike! She faces stiff competition from her peers but her speed is unmatched so if you need a character 18" away this is your choice. Plus decent firepower from the bike and pistol upgrades. This is really a fluffy/fun choice though. Questora Cadre The Slightly awkward update to the Excrutiatus cadre from 1st edition they are a retinue choice for Judgement characters, which in practice means Silent judges as Furies would be giving up the jetbike advantages. They have some decent firepower choices, OR can take some basic melee upgrades to take advantage of their better stats. They could see use as a flex counterattack unit but i think they will usually lose out on efficiency to the more specialised cadres. Raptora Cadre The new Oblivion character retinue the Raptora are a lot more focused as the peak melee unit of the faction. I would certainly take them over Oblivion knights every time as Oblivion characters are typically going to be getting into melee as soon as possible and staying there. They have a lot of pistol options so beware going too overboard! Elites Knight Vestal Covenant The Sisterhoods dual pistol wielding medics. For now awkward to add to squads unless you take only one or group said sqads together for the Vestals to join in turn one, possibly behind some Acquisitors. They have a few options and adding needle pistols for pinning could be fun but they are ripe to get sniped so beware spending on a full power weapon and archeotech pistols loadout! Oblivion Knight Cadre The Veteran versions of Vigilators, they suffer somewhat in comparison to Raptora cadres though they are more flexible in their loadouts and Lashes, Power axes or spears could see uses, so they arent just the option when you run out of potential Raptora slots! Eradicator Cadre The Veteran prosecutors, they come with the Vratine bolters but really their strength is in the combi weapon options and precision shots. The obvious choice is combi meltas out of a transport to delete tanks or elites but i think the minor combi weapons have appeal too, especially combi snare guns which let you stop an enemy unit in place as well as putting some bolter rounds up them. Troops Prosecutor Cadre Your bolter (probably) armed line troops, they do largely what their peer units do, albeit a bit more fragile. They have the option for dual pistols for cool points or assault needlers for enhanced firepower and pinning, though those arent cheap! Vigilator Cadre Alternatively you can take Vigilators for the troops/line slots wielding big old choppy swords instead. They now have a lot more pistol and sergeant options to boost your output, noone will expect 15 S5 hand flamers! (But dont do this :D ) Get them in a transport and they will still dish out significant damage whilst scoring too, Dedicated Transport Kharon pattern Acquisitor Formerly the best assault transport in the game, the Acquisitor is still a great transport, fast, harder to catch thanks to its Spectra distort shield and if upgraded with a multimelta, probably the most reliable Anti tank in the list. An essential choice for any melee unit and compelling for anyone else. Fast Attack Pursuer Cadre Pursuers again changed a bit with the update, losing their special weapons and swarm to get a broader variety of beasts and a free hand flamer upgrade potentially. You could probably spend a lot of time discussing the various beasts advantages, though including a Raptor to get shrouded is a solid choice. Essentially its a super fun mixed melee unit, that can have Cyber-crocs :D Firebrand Cadre The Special weapon unit they come by default with flamers, which are great against the right army, but this is the AoD so that army is super rare. Grenade launchers took a hit in the edition shift too but its still a lot of pinning hits potentially, worried light vehicles or psy shock. Snare guns are an option but im not sure how useful they are as a sole weapon, i suspect other cadres do this better. Subjugator Cadre Our jetbike unit they are obviously lightning fast at 18" (Which renders outflank a bit pointless) and come with snare cannons to stick deathstars in place and the option to upgrade to needle cannons for some poisoned pinning or adrathic destructors for somewhat risky blasting holes in things with death rays, the sergeant upgrades give a bit of melee punch but really stick to bullying vehicles, though note the lack of grenades on the unit for some reason. Termite Assault drill Unevenly available to all Imperial factions, the Termite pops out of the ground to drop off a squad and wave its heavy weapons around. Some more melta weapon goodness but a bit slower to get on target. Heavy Support Sanctioner Cadre Our sniper unit, really essential choice in 2nd Edition to pick off characters and dish out pins, they snipe! You have the option to upgrade to Vratine sniper rifles but this seems bad? 5pts to drop your damage but gain Psy shock, so great if you know you want to shoot psykers but they really arent a priority for Sisters unless allied. Great if you fight a lot of Ksons or Daemons! Expurgator Cadre Finally our heavy weapons unit, Judgement chamber so you will need a judge to field them and they do pair well together. They come stock with heavy flamers, which obviously benefit from a transport (And possibly compression tanks) and can switch for free to snare cannons which dish out significant snaring but are heavy and 18" range. They also have some pricy nut hefty guns in the form of vrantine missile launchers and adrathic destructors which operate a bit more like conventional devastators, just remember the range on the latter again. Relentless would make this cadre shine but its not on the table currently. So, initial thoughts? Im certainly keen to add the new units to my old army and try out the new toys.
-
Hi! Order of Lacyraemarta grant Incorruptible Flesh rule: "Any Hits allocated to a model with this special rule, or any model with the Infantry Unit Type in a unit they join, with the Rending (X), Poisoned (X) or Fleshbane special rules only affect that model on a D6 roll of a 6 instead of their usual effect." Fleshbane rule: "If a model has this special rule, or is attacking with a Melee weapon that has this special rule, they always Wound on a 2+ in close combat." So, if unit with 4S and fleshbane hit unit with 4T and Incorruptible Flesh rule, it wound only on 6 or 4+?
-
Hey you guys, little rules question, does Phosphex stack? When i say phosphex, i really mean the special rule "lingering death". It reads: "When a Blast weapon with this rule is used, after the attack is resolved leave the blast marker in play for the rest of the game and mark it with a counter of some kind. This area is now treated as dangerous terrain for all models with a toughness value" (Warhammer: The Horus Heresy - Age of Darkness Rulebook p242) Lets say Rapier quad mortars with phosphex canister shots shoot at the same target multiple times and they leave 5 marks of lingering death in the same spot. Since the marker turns the area into dangerous terrain it doesnt really matter how many markers their are in one place, you always have to take just one dangerous terrain test, right? Or do they each count as their own piece of terrain and you had to take 5 individual dangerous terrain tests if you would step into that? Thanks for your help guys!