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About ShadowCore67

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Brother Sutek reacted to a post in a topic: The Hekatonystika: Ist Legion Tactica
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Wrath of Bruinen reacted to a post in a topic: The Hekatonystika: Ist Legion Tactica
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You could build into that more and take graviton arquitors, they leave a massive blast sized dangerous terrain circles. Phosphex weapons leave permanent dangerous terrain markers.
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I don't disagree that they should, but for Sedras, I think the intention is he takes his retinue of inner circle. For Redloss, just give him a thematic command squad I guess?
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What are people's thoughts on Eskaton Imperative? I've seen a good amount of players saying it's oppressive and not fun to play against, but I don't really see it. The couple friends I've played it against didn't mind. Yeah it makes no man's land difficult terrain but all you have to do is subtract 2" from your movement, it's nothing too complicated. The +1 to wound is niche and the destroyers/interemptors being troops isn't that amazing since they don't get line. In terms of downsides, it forces us to give most of our units one of the almost useless wing bonuses and our opponent can pretty easily get an extra D3 victory points.
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I'm not unhappy with the way they represented DA with heavily leaning into the wings, because I do like it. But I would have preferred if they kept that to the Rites and just made the DA legion rule that they have access to a massive unique armory to represent all the special stuff big E let them have. I dislike how much they leaned into the "haha plasma go brrr" idea from 40k. Example is in the Lion book, there's essentially a cenobium squad that's equipped with basically nerve induction shredders, but all we get is plasma flamers. I do think most of our rites are solid. The only ones I'd say are lacking are Deathwing and Ravenwing. Deathwing because it's just a worse Pride that relies on the mission you're playing having objectives. Ravenwing is more a result of the things it gives you being bad on their own. Bikes and jetbikes aren't too hot right now and outflank isn't very good either. Also rampage on a cavalry HQ that is most likely going to be with a cavalry retinue probably won't trigger very often.
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Random thought that occured to me while reading another discussion. Can Alpha Legion technically take Deathwing Companions with Rewards of Treason? The unit itself fits the requirements of having the Legion Astartes (X) rule, but their Deathwing Retinue specifies they can only be taken with a Legion Astartes (Dark Angels) model with Master of the Legion, which the Alpha Legion leader would not fit the requirements for.
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I would probably only place those types of units in rhinos if I knew I needed to get them across the field faster for whatever reason.
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I mean it's a cool idea (if technically allowed) but it's also another 210+ points you're tacking on to your deathstar if you're bringing 2 librarians. Also the biomancy power gives +1 strength and +1 toughness. So unless you're thousand sons the most you could get on one unit is +3 strength and +3 toughness. Its a cool gimmick I guess.
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It's any unit within 6" of the transport Marduk is in. And while technically any unit he's attached to in that transport wouldn't get it, preferred enemy from himself confers to the entire unit anyway.
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A cool little trick with the firewing RoW: If you give cenobium firewing, they're all characters. So each one of them gets +1 attack against the priority targets on top of the +1 to hit.
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It's been the primary rite I've used so far in 2.0. I agree with the VP penalty being harsh, but if you pick the right priority targets, and have good killing units do deal with them (seekers, sniper recons, etc) which is very thematic to the rite, then I think it's hard to actually suffer the penalty. The only way you might suffer the penalty is if your opponent actively tries to hide the targets you picked, which then means they're not contributing to the battle as much as they could so it's a win-win. I always pick my opponents warlord and retinue because they're destined to move up the the field, and snipers/seekers getting +1 to hit and +1 wound is delicious. I can't speak to how it performs in 500 point games. I feel like it would be hard to take advantage of units that benefit the most in that small of points.
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ShadowCore67 reacted to a post in a topic: Forge World's Unlisted Transfer PDFs
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ShadowCore67 reacted to a post in a topic: Close combat vs Vehicle Squadrons
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Self inflicted wounds from Gets Hot carry over the weapon's AP but do not retain any of its special rules. It says so under the rules for Gets Hot. So in your case it would be a regular AP5 wound.
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ShadowCore67 reacted to a post in a topic: Close combat vs Vehicle Squadrons
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I think you're confusing who can attack and where attacks can be allocated. I agree with you that after the first vehicle is destroyed, that any successful glances/pens can no longer be allocated. But since units (for the most part) all attack at the same initiative, that means all the models in the unit get to swing. Some of the attacks might just end up being pointless.
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Why would the second row of models not be able to attack? They're in unit coherency with models from their unit that are in base to base with an enemy model.
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I think the basic loadout with maybe a flare shield is the best. The volkite loadout is good anti infantry but the default heavy bolters and cannon are pretty close in terms of anti infantry as well, and retains the AP shells for an anti tank option. The anti tank loadout is also pretty solid, but can get pretty pricey if you still want flare shields. Also the melta cannon doesn't truly shine until you get within 18", which can be hard depending on terrain. You also either have to chose between moving up the board fast and losing your lascannon firepower or moving slower and being able to shoot everything at full BS. I do plan on running a good amount of them for my ironwing list. I love the models and the idea of a battle tank with the durability of a land raider/spartan.
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So I just now noticed that the +1 to wound from Eskaton Imperative only applies to dangerous terrain from area terrain or terrain pieces. Do you guys think this is intended to work with phosphex/graviton areas? Being only limited to preplaced dangerous terrain seems almost useless. At least in my gaming group, we almost never have regular dangerous terrain on the board. I realize it applies to jump packs/cavalry that treat difficult as dangerous but even then it's still pretty niche.