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Archaeinox reacted to a post in a topic: Death Guard Rumors
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Skallagoose reacted to a post in a topic: 20 years of Thousand Sons: Imurah from Space Marine 2
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Prot reacted to a post in a topic: World Eaters Codex Leak
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I think it is appropriate for me to comment here now after we see some precedents set by today's images of the DG and WE codexes. I don't think this fits into the 11th ed thing, I think it has to do with what might happen soon for us when we start getting our leaks and book. I'm really just connecting my observations of today to the design philosophy GW seems to have and might have given us in our upcoming Codex. 1. Berserkers are 10-20, but Plague Marines are 5-10. There was a rumor saying Rubrics are fixed at 10, but it wasn't substantial enough to be spread across the internetz and could have just been a troll. I personally would be 100% on board with fixed 10man unit, but 3/4 having minimum 5 model units for troops means we might retain the 5-10 option. 2. We saw EC get max unit size 5 Terminators. World Eaters have 5-10, Deathguard have 5-10. This could mean we keep our 10man Scarab option. 3. WE and DG kept Predators. It follows that we might. This is enough for me to at least assemble the predator I already have on sprue. 4. All 3 other daemon-themed detachments follow the formula of 1000pts of Daemons in Strike Force. It makes sense that we will get that same wording. 5. EC and DG lost their Terminator Sorcerer. People have said we might lose ours, and that would be fine imo because I believe they will shift the Exalted and/or Ahriman to have the option to join them. Precedent being Lord Kakophonist who although he's T5, he is not in terminator armor. 2nd precedent is Calgar, who can join units which are not wearing his Gravis armor. 6. I think we will see things like Warpflame Gargoyles return. If you remember this stratagem, it's basically mortal wound defense for stuff near a TSons vehicle. It would be something we can probably expect for a TSons vehicle-themed detachment. I look forward to any leaks. Hopefully soon. Arch
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World Eaters Codex Leak
Archaeinox replied to Nephaston's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Yeah the Thousand Sons index has the same thing going with the Sorcerer. On the app, it's a guy from the exalted sorcerers box. On the cards, it's just random Tzeentch art. I am super hyped you guys get 10man term squads. Maybe its good for Scarabs -
Sume reacted to a post in a topic: World Eaters Codex Leak
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https://imgur.com/a/world-eaters-leaks-477mCAB?fbclid=IwY2xjawJ3HlZleHRuA2FlbQIxMABicmlkETFBNGJNSEN6bkNMQnN5OHk5AR7ePCPxQieMtyLRW1sqCY71X_bE5Mck_AdiP2w7oNH0XLpwgjxvIgE_vQiQnw_aem_tgJ3odlHMRvKKaTI_IgPUg
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World Eaters Codex Leak
Archaeinox replied to Nephaston's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Your terminators are still 5-10. That's neat. https://imgur.com/a/world-eaters-leaks-477mCAB?fbclid=IwY2xjawJ3HlZleHRuA2FlbQIxMABicmlkETFBNGJNSEN6bkNMQnN5OHk5AR7ePCPxQieMtyLRW1sqCY71X_bE5Mck_AdiP2w7oNH0XLpwgjxvIgE_vQiQnw_aem_tgJ3odlHMRvKKaTI_IgPUg -
Archaeinox reacted to a post in a topic: Warhammer's YouTube channel odd post: "FORGIVE ONE"
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Archaeinox reacted to a post in a topic: Daemon ally rules changed
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Archaeinox reacted to a post in a topic: Daemon ally rules changed
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Death Guard Rumors
Archaeinox replied to Hathor42's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Interesting we get DG rumors when TS are listed as "Now" on the roadmap. Today's preview for the week will be interesting. It'll be one of the other 3 legion previews for Pre-Order or Necromunda/KT/Bloodbowl week -
Archaeinox reacted to a post in a topic: Death Guard Rumors
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11 What do we wish for in 11th Edition.
Archaeinox replied to Indy Techwisp's topic in + THOUSAND SONS +
I wanted to take a while to contemplate on your post before commenting because I think my answer started off too complex to type up. I think a lot of my potential hopes align with the different ways Cabal Rituals could go, and how our sorcerers function currently vs. how Characters might function in 11. I'm a bit of a purist in that I think we should be able to slap down Rubrics and Sorcerer variants and just have them slap. So I think it's safe for me to sprinkle in some wishlisting about 11th itself. Most of us end up with spare sorcerers who can't attach to squads. In a few additions past, there were ways to run various squads and benefit from being near units, if not outright attached to them. This made it more viable to run multiple characters whereas now if we have a surplus of characters running around, they don't even have Lone Operative. Tell me each Thousand Sons player can't at least build 1 or 2 sorcerers out of their bitz box right now.. Multiple fellas running around will help our army identity and Lone Op type abilities or otherwise protection from nearby squads will help them survive and blast their spells a little longer. Big gripe of 10th for me is 1 character tied to each squad, or not at all. I think I will edit this post more later. I am not a fan of the havoc rubrics or melee rubrics because I am thinking in their current statline/rules context. I do want other TSons fans to get exactly what they've hoped for. I just think more concentration by GW needs to be put on incentive for us to take a ridiculous amount of sorcerers to do our dirty work. If that happens in 11th, that's great. I would like to see more focus on Crusade and more thematic and effective terrain in 11th besides the currently encouraged "L". The 2nd part would heavily affect us haha. Every pick up game I play and every event I play boils down to "deploy my fully painted army out of line of sight." We paint these Thousand Sons miniatures to show them off dangit -
New Sekhetar Guardian Robot Discussion
Archaeinox replied to Indy Techwisp's topic in + THOUSAND SONS +
That'd be nice. If part of their thing is free overwatch, I won't be doing the claws. but that'd look so sick. -
New Sekhetar Guardian Robot Discussion
Archaeinox replied to Indy Techwisp's topic in + THOUSAND SONS +
Been trying to post all day from work but had no signal. If EC dont hit for Preorder Sunday Announcement there's a prob GW is dealing with. -
Archaeinox reacted to a post in a topic: New Sekhetar Guardian Robot Discussion
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Archaeinox reacted to a post in a topic: Tzen's completed Thousand Sons
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New Sekhetar Guardian Robot Discussion
Archaeinox replied to Indy Techwisp's topic in + THOUSAND SONS +
It reminds me of Unreal Tournament combat robots. Rigid in pose but protocols adjust movement style, making full use of capabilities if needed -
Archaeinox reacted to a post in a topic: New Sekhetar Guardian Robot Discussion
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Archaeinox reacted to a post in a topic: New Sekhetar Guardian Robot Discussion
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10 New Chaos Characters/Units
Archaeinox replied to Indy Techwisp's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
It's likely they will give us more insight into the design ideas during the week before their release, like they did for Fulgrim and the E.C. recently. Can't wait -
New Sekhetar Guardian Robot Discussion
Archaeinox replied to Indy Techwisp's topic in + THOUSAND SONS +
*cracks knuckles* Well. I think knowing they are on 40mm bases instead of 60mm tempers my perception of their capabilities and also gives us a glimpse of what we might keep. For example, it would fill a role of a small robot bodyguard for a sorcerer to attach to, since it is at least Unit Size: 2 Models. As far as the glimpse, theres no way it provides fire support equal to an Obliterator unit (which are on 50mm bases, T7, 5 Wounds) so Sekhetar might not serve as replacement fire support if they take Forgefiends, Vindis and Preds from us. I think this role is what all of us expected, on a 60mm base platform. Even a unit of 4 on 50mm would have been strange. Would've been a unit of 3 to 6, or 5. As for rules, based on the reveal show alone, we are potentially looking at a massive amount of rules, strange for a minimum size 2 unit on 40mm bases: 1. Wound/hit interception for sorcerers under their protection 2. Varied armaments to include smol underslung flamers on fists, heavy warpflamers, melta gun (as per stream, but this could be a presenter mistake), some energy weapon with a copper colored battery pack, hellfyre missiles. 3. Concealing/protective wardings to allow for lying await in ambush. Deep Strike? Lone Op? 4. Overwatch for 0cp. Lets assume you want to. Ok, so 2 of them Overwatch with their heavy warpflamers... is this really worth doing if you can plan to set up 10 Rubric Marines in a similar Overwatch threat position? As for the unit design, I'm a huge fan. The different paint jobs we inevitably give them instead will change their overall feel dramatically. I like the concept. I will say that I think people have provided many good reasons for thinking they are a "miss" that I understand. Final thought, I am pretty focused on the fact that these are on 40mm bases. I think this characteristic will be the baseline to which all my opinions of this unit are connected, until we see rules. -Arch -
New Sekhetar Guardian Robot Discussion
Archaeinox replied to Indy Techwisp's topic in + THOUSAND SONS +
this got me -
New Sekhetar Guardian Robot Discussion
Archaeinox replied to Indy Techwisp's topic in + THOUSAND SONS +
Spawn are on 50mm which is why I think these 2 new models being on 40mm is a big indicator that there's a lot we don't see coming our way. If these are intended to be tough, but dont look tough (Oblits are T7 and with W5 on 50mm bases), it makes sense that they might intercept hits on a sorcerer as described in the reveal live stream. That was oddly specific. Can't wait to see what happens I have a ton of extra sorcerers that are included in my lists but often don't have Rubric Marines to join. If they can join terminators (Lord Kakophonis is the recent precedent?), or Sek'hetar, that's perfect. -
New Sekhetar Guardian Robot Discussion
Archaeinox replied to Indy Techwisp's topic in + THOUSAND SONS +
I think being on 40mm bases, in unit size 2, can lead us to believe that a sorcerer can attach to them. There's not many precedents for a 40mm unit size 2 out there. I think they're about to turn TSons index on its head when this book drops. -
10 New Chaos Characters/Units
Archaeinox replied to Indy Techwisp's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
I love the robots. I'm sorry that they aren't what many TS players want. I really can't wait to get them