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Corvidaen Retrospective – Fragment Recovered from the Ruins of Tizca ++ Personal Journal of Ahzek Ahriman, Chief Librarian of the XV Legion ++ ++ Composed in the final months before Prospero’s fall ++ What century is this? What world do I walk upon? These questions plague me like half - remembered nightmares, drifting between what was, what is and what should never have been. And where, I ask the indifferent fates, are my companions of earlier endeavours—Jackalwolf and Augustus b’Raass, warriors steadfast and unyielding as the basalt fortress of the Aett? Where are Heinrich and Kizzdougs, brothers-in-arms who once stood beside me on the threshold of ancient knowledge? Where are KrautScientist and Dallo, fellow architects of possibilties, with whom I once debated the hidden geometries of the arcane? —gone / lost / scattered / unfinished— —they were never here / they were always here— —find them or follow them— These are not idle musings, but the symptoms of a mind fraying beneath too many futures. I feel unmoored from time, as though I drift between moments like a ghost lost in its own unmade death. Even now, as I set quill to vellum, I feel the shadow of fire licking at the edge of my thoughts. My brothers are absent. Some by distance. Some by duty. Some because I have pushed them away with warnings they do not wish to hear. —you spoke truth / you spoke fear / they chose silence— —all paths coil to the same ruin— Where laughter and debate once filled the air, now silence reigns. Dust gathers on tomes no hand will ever open again. The light through the colonnades feels thinner each day, as though the sun itself is preparing to turn its face from the land. I have walked these halls before, returned to them after long absences, but never have they felt so terminal. Never have they felt like a mausoleum for the living. The mundane burdens of the Imperium have stolen years from me—petitions, decrees, inquisitions thinly veiled as councils of unity. All of it empty noise that dragged me further from my studies, my brothers, my Legion. And as my duties grew, my works faltered. Projects abandoned. Visions unmade. Creation surrendered to the creeping advance of dread I dared not name. —name it— —name the truth— —the wolf with many faces, the doom with many teeth— But even in a dying fire, sparks remain. It was while poring through the cracked pages of the ancient Index Astartes records—those prophetic Terran works that speak of our doom with the certainty of history—that inspiration stirred once more. There, in ink older than many worlds, lay Prospero’s Lament. A tragedy written long before it occurs. A condemnation of Magnus. A betrayal penned in inevitability by hands that never knew us. How cruel it is to read the script of your own execution. —you wrote some of it— —you will write more— —all fates are circles— Still, I resolved to try again at the dawn of Heresy Edition Tertius—one final labour of creation before oblivion claims us. I would rebuild the Legion in miniature, not as others will remember us, but as we truly were beneath Magnus’s light. The vision has haunted me for a decade of Terran measure, mocked me with each failed attempt. Even the colour—the perfect red of our armour, the blood of Prospero’s proud spirit—refused to manifest beneath my hands. I followed every formula. Every ritual. Every instruction passed down from the artisans of Forge World. Yet the result was always flawed, as though the pigment itself knew the doom that approached and mourned it. —the flaw is in you— —the flaw is the future— —the flaw is the last act— It was only when I learned that the fault lay not in the paint, but in the final sealing— the last act— that I understood. How fitting. It is always the final act that damns us. Enlightenment came from an unlikely source—the discourse-lodge calling itself Powerfist, whose counsel resolved my frustration with a single undeniable truth. A spark of clarity. A moment of illumination in the darkness that grows thicker with each passing day. So I begin again. I will recreate the Legion as Magnus intended it. Crimson clad Scholar Astartes, replete in Prosperine panoply, The warriors of Sabretooth’s old illustrations made manifest. The heroes of Ancient Tizca standing alongside me once more in the pursuit of Knowledge . The stalwart Prospero Spireguard in their proud regalia, humble in spirit yet proud in their duty. The Psy-Automata bound in perfect symmetry, adherent to the sacred Numerological rites of a time before Old Night . Perhaps even the tutelaries whose whispers grow louder as our world’s end draws near. —we are here— —we have always been here— —you hear us now because the veil thins— There is tragedy in this work. Hope woven into despair. A monument built in the shadow of its own destruction. Join me, brothers— whether in spirit, memory, or the echoing silence that will soon follow. Let us imagine a future where Nikaea’s chains never closed around our throats, where knowledge was not feared, where we rose not as exiles and heretics but as guides toward humanity’s awakening. The Wolves are coming. The city dreams its final dreams. The ash has not yet fallen, but I can already taste its bitterness on the air. Before Prospero burns, let there be beauty. Before Tizca dies, let it be remembered. Before all is dust, let there be this one last act of creation. —all is not yet dust— —but soon— — Ahzek Ahriman Chief Librarian of the XV Legiones Astartes Keeper of the Book of Magnus Seeker of what yet may be, and what may yet be saved. All is not yet dust….. ++ End Transmission ++
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Forces for Battle. Vanilla CSM need not apply.
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After a few false starts, and a real hobby funk, who'd have thought that all it took to drag me back to the Heresy was a new edition? I've been stopping and starting for a while, unsure what to do. In the end, I decided to just go with the flow and not put pressure on myself. I've got a stack of stuff I need to work on, so I'm just doing bits and bobs as I go along, and hopefully there'll be some semblance of an army come the end of it! To that end, I'm making a start with one of my favourite minis from Forge World, Qin XA. I'm just gonna use him as a bog standard Praetor with Paragon Blade I imagine. Happy with him so far!
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From the album: Fiends of the Apocalypse
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- Rubric Marines
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From the album: Fiends of the Apocalypse
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- Rubric Marines
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So, I don't see one of these out there and I'm just about to start off my Thousand Sons project. :) There is only one unique thing with Thousand Sons to talk about so far, and that's the relic! I would imagine a bike or cataphractii HQ with it to dish out some punishment! Do you guys take Furious Charge or Stubborn for your Thousand Sons? Personally I'd go stubborn, just feels right for me. How do you find it is playing without legion rules?
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So, I've decided to do two separate threads for my Alpha Legion and auxiliary forces, as the Alpha Legion contingent has such a different aesthetic in 40k and 30k. Bear in mind that a lot of the names aren't decided, so they're just Z or A etc. So, without further ado, here are... http://i.imgur.com/xW3AUUa.png The Starfall Princes is an Alpha Legion Warband descended from the 126th Harrow of the Alpha Legion, also known as the Starfall Princes during the Great Crusade. Regularly heeding the call of other Alpha Legionnaires, they have incorporated Thousand Sons and Fallen Angels in their Warband, and often ally with the Red Corsairs, in addition to human auxilia. Warband Homeworld The warband has no particular homeworld, but a large amount of its space marines do come from the Feral World of Z. It is not unlikely this is where their cannibalistic rituals originated. However, many newer initiates are from A. Warband Recruitment The Heretical Inquisitor Kravin stated at the Ikrilla Conclave that the Alpha Legion have bases of recruitment inside the Imperium. The Starfall Princes have set up a recruitment facility, in addition to several minor and decoy facilities, on the planet A. This is due to increased radiation from their sun and residual radiation from the nuclear war that engulfed it during the Horus Heresy subtly mutated the people of A to make them resistant to mutation. Notable Starfall Princes and Units Claudius [Lacking model]– Eventually rising from Primus Medicae during the Heresy to the de facto leader of the Starfall Princes, Claudius steers his warband with expert skill in the grim darkness of the far future. Vendra'hael – Vendra'hael is unique in that as a space marine, he carries the Navigator gene, and now serves Claudius as his chief navigator and sorcerer. How a Navigator came to become a Space Marine is entirely unknown, but the resources expended and genetic knowledge required for the implantation, were likely incredibly, and may have been a vanity project. His sorcerous powers grow with each passing day, making Claudius increasingly uneasy with his favoured weapon. Kranhar – One of Claudius’ bespoke creations, Kranhar is chimaeric space marine, being made up of both Imperial Fist and Alpha Legion geneseed. A member of Claudius’ sentte, he usually goes into battle brandishing his power fist. Fallen Angel Librarian - [No fluff yet] Trevas - A Librarian during the Great Crusade, he continued to use his psychic ability even after the Edict of Nikaea. 6th Fang – A squad of Chaos Space Marines whom often serve alongside the Physaliidae as close-ranged anti-tank, firing their two melta guns while the the rest of the squad support their brothers with bolter fire and krak grenades. The entire squad is unusually tough to kill, often exultant in the wounds they take in the name of the Dark Prince they serve. The Aspiring Champion carries a wicked power sword, though he has also been observed using a power fist [May be changed to having an Apothecary Counts-As MoS instead]. The Physaliidae - A squadron consisting of a trio of Predator Annihilators; Everloyal, Purgator of Traitors, and Purifier of Sin. They are believed "salvaged" from the Iron Warriors, whom salvaged them in turn from an unknown Chapter. http://i.imgur.com/ZpJJDo9l.jpg http://i.imgur.com/iprwMCwl.jpg 6th Fang. http://i.imgur.com/O8yTr0Ul.jpg Vendra'hael http://i.imgur.com/FeWaZ02l.jpg Kranhar http://i.imgur.com/rwUf6rpl.jpg Trevas, Sorcerer http://i.imgur.com/65siU13l.jpg Fallen Angel Librarian http://i.imgur.com/WfDKTS0l.jpg The Physaliidae The paint scheme is Vallejo Grey Primer, followed by Vallejo Silver (exact name escapes me, the lighter one), a thin layer of 1:3 mix of Tamiya Green: Tamiya Blue, another thin layer of pure Tamiya Blue, and finally washed 2-4 time with Guilliman Glaze. Everything up until the Glaze is airbrushed and the Tamiya paints are mixed 1:1 with Tamiya airbrush thinner. It's pretty much the FW recipe.
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= PERSONAL LOG: FABRICATOR-GENERAL ZEPHANIAH ADRIYEN, FORGE WORLD RAGNARUS = = ON THE SUBJECT OF RENEGADE SORCERER ASROMIAMUN = = BEGIN LOG = Heresy is not always a damning thing. Redemption is possible, as former Thousand Son Asromiamun has proven. After slaying Princeps Altair Astor III of House Astor and unwittingly creating the creature that is Lord Leviathan, Sorcerer Asromiamun, Master of Shadows, realized his folly. He had been fighting alongside his brethren at the Burning of Prospero, and fell with his brothers during the Horus Heresy. He realized that he had been fighting on the wrong side for ten thousand years. Asromiamun then stripped his armor of its blue coloring, restoring his original red livery in honor of the Emperor. Coincidentally, pre-Heresy Thousand Sons coloring resembles that of our own Crimson Knights, and in the heat of battle, all our Knights see is a strangely ornamented battle-brother fighting alongside them. Asromiamun now fights for the Emperor, interfering with Chaos warbands in the area, taking special pleasure in striking down the Traitors of Leviathan and the Fallen Sixth, as if in repentance for his misdeeds against the forces of Ragnarus. Asromiamun can occasionally be seen striking at the heart of Chaotic warriors, alongside the Crimson Knights, my own Skitarii or House Astor, and he fights particularly fiercely in striking down Word Bearers and Thousand Sons armies who attack us. Notably, Asromiamun has never been sighted fighting against an Alpha Legion warband. The reason for this has never been uncovered. =ADDENDUM= Concerns have been raised by Chapter Master Sangarinus of the Crimson Knights, Captain Pugius of the Seventh Company of the same, Princeps Astor of House Astor and several of my own magi that I did not discuss Asromiamun's retinue in the initial log as written, so I shall describe them now. Asromiamun has four Sorcerers under his command; each one commands a small honor guard, and specializes in their own form of sorcery. Asromiamun himself possesses no honor guard, and specializes in the banishment of daemons and direct manipulation of the Warp. In order to make themselves less noticeable by Imperial forces, none of them bring their honor guard when fighting alongside the Imperium. Sorcerer Kazem is Asromiamun's interrogator and deliverer of pain. He is sent by Asromiamun to relatively clandestine locations to bring the Emperor's Light to them. Sorcerer Kazem has an honor guard consisting of nine Rubricae, and Kazem wears a set of relatively standard Mk IV "Maximus" armor. Kazem specializes in torture and mind-reading. Sorcerer Azghar is Asromiamun's foremost lieutenant, and his advisor. Azghar personally specializes in the manipulation of time, as well as the nullification of the effects of the Warp. Sorcerer Azghar wears a set of Tartaros-pattern Terminator armor, and has four Scarab Occult Terminators - Thousand Sons Tartaros-pattern-wearing Rubricae - as his retinue. Sorcerer Ezmael is the youngest Sorcerer in Asromiamun's retinue, as he was a mere battle-brother when the Rubric of Ahriman was deployed; all four of the others were Sergeants at minimum. Ezmael is hot-blooded, and channels this into his sorcery, causing his targets to exsanguinate rather painfully. His retinue consists of his former squadmates, and he wears modified Achean-pattern armor. Sorcerer Farzin, formerly known as the Lightning King, is responsible for overseeing the upkeep of every Rubric Marine in the warband. Farzin is unique in that he has reverse-engineered the sorcery of the Vlka Fenryka, and utilizes their powers as if they were his own. He carries great respect, and fear, for the Rout. He wears Tartaros-pattern Terminator armor, the very same as Azghar, and has a similar honor guard. = END LOG =
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Hello! As you can see, the Death Guard and Thousand Sons have gotten their own little places on the forum now. :) This has happened for a multitude of reasons. They will have their own Codexes separate from the CSM codex, they have gotten new and updated models and rules and the buzz around them is high...and other things... Now why haven't Slaanesh and Khorne gotten their own little homes yet, you ask? Well, there just isn't enough posts going around about them yet. I'm betting that GW will eventually get around to making them too, and we'll add them then... So that's the news! Now post away and fill them up! :P
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Hey everyone! We featured a great TSons list in this weeks battle report if you guys wish to check it out. Cheers https://youtu.be/Sl8XEXWJkuI
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++Thousand Sons Unit of the Week++ ++Cultists++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the odious rabble of the Legion, the Thousand Sons Cultists - a horde of scum and villains devoted to the dark gods in search of fame and glory, these madmen follow the Thousand Sons into battle, or are driven forth before their armies. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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From the album: LPC
A thousand sons predator, fully magnetized-
- Thousand Sons
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From the album: kizzdougs minis
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What other legions does it make sense to paint up Rubric Marines in? One of the major themes in my Thousand Sons army's backstory is the mission of my warlord, the Exalted Sorcerer Senet, in gathering the Sons of Prospero from across the galaxy once again as one part of Ahriman's campaign to correct his Rubric; which begs the question, where would he actually be finding those Rubricae? I mean, I'm sure you wouldn't find Rubricae with the liveries of the World Eaters, Emperor's Children, and definitely not the Death Guard, and I know the Black Legion definitely uses Rubrics of some type (since one is on the cover of the book of the same name, which I need to read at some point), but in what contexts? Would they be (in terms of fluff) found with the Word Bearers, or Alpha Legion, or Iron Warriors, or Night Lords? What about Renegades? And what fluff exists depicting the "soulless automata" of the Thousand Sons under other banners? Also, from a more hobby perspective, what other legion colors actually work well with Rubricae models? I'm at 50 of the Thousand Sons under their own symbol now, comprising liveries of a standard Thousand Sons blue/gold scheme with a squad each like the Silver Sons, the Crimson Sons, and the Black Legion Rubrics, and as I continue to collect more Rubrics I'd like to eliminate some of the intrinsic gameplay redundancy that necessarily crops up when you get up to that many Thousand Sons Rubric Marines. (And another question: do non-Thousand Sons Aspiring Sorcerers get access to the Discipline of Change or is that for the Sons of Prospero only?) Thanks! --KiteSenet
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- Rubric Marines
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++Thousand Sons Unit of the Week++ ++Rubric Marines++ New codex, new discussions about units! As we already have in other faction sections, I'm starting up a Unit of the Week series for Thousand Sons, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we start with the core Troops choice of the codex, and the iconic model in any Thousand Sons army, the Rubric Marine - we'll get to other units in time as we all unpick the codex and get some games in. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What <GREAT CULT>, loadouts, spell and Stratagems support do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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- Thousand Sons
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++Thousand Sons Unit of the Week++ ++Hellbrute++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Hellbrute. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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- Thousand Sons
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Hello! I want to present you some of my Thousand Sons. I'm redoing most of my army and I'm curious what the the interwebs thinks. (sorry in advance for the large pictures) Some finished Rubricae: Some Old (ca.2009) Chosen: A finished Havoc:
- 611 replies
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- Thousand Sons
- Tzeentch
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++Thousand Sons Unit of the Week++ ++Mutalith Vortex Beast++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the bloody big betentacled behemoth, the Mutalith Vortex Beast. Getting a seeming upgrade since the last codex, the beast I personally don't see on tables. Are they any good this edition? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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Hi! Lately I am lurking to the forums and I really enjoy reading battle reports and 40k discussion in B&C. I have played non stop all the editions starting with 4rth edition but due to moving to a different area I haven't played an 8th edition game yet. Now I decided to play again 40k more actively and I thought that asking for advice would be a good idea I am new to the 8th edition and I would like to ask for some list building advice for my Thousand Sons. In the previous edition I was really used to Traitor legions supplement and I loved that every codex option was accessible. I used to play terminators with plasma, Havocs with autocannons Ahriman and msu rubrics... those with a couple of contemptors was my favorite playstyle Now in this edition havocs and normal terminators arent a pure TS option so what should I do? 1) Is it a good idea to buy Codex: CSM? what stuff should I buy in order to have updated rules for Thousand sons now? Is Chapter approved also a good buy for Thousand Sons rules? 2) Now I am also working on a 8th edition style thousand sons list with the newly released Scarabs and all My goal it to make a list that is good all commers at 2K points, fun to play, and relatively ballanced my initial thought looks like this: Ahriman on Disk 5x Scarab Occult with soulreaper and missile 5xScarab Occult with soulreaper and missile 10x Rubrics with soulreaper + Rhino 10x Rubrics with soulreaper + Rhino 30x Tzangors + some Long Range firepower which Long Range firepower option would you choose and why? would 3 predators or 3 forgefiends be a good idea? are multiples of forgefieds a good idea? or I should avoid them? or perhaps I should just add as many lascannon/missile hellbrutes as possible? My main problem is that the forgefields predators and defilers are ugly kits... And I kind of like the idea of the hellbrute but their models and rules dont persuade me... I am really confused Also I have a knight titan... but I am reluctant to play with him as in my local area play lots of kids... Any advice for Long Range Firesupport and comments on the "core" of my list is really apreciated Thanks in advance
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++Thousand Sons Unit of the Week++ ++Sorcerer & Sorcerer in Terminator Armour++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the master of disaster, the Thousand Sons Sorcerer! While not as flexible as the exalted Sorcerer, the humble sorcerer is nevertheless an important tool in our arsenal, with a range of powers and upgrades. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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Now we know what new unit we're getting in 10th edition, I'm making this thread so we can speculate on Next Edition's content for us without obstructing the 10th Edition Thread and 10th Ed Detachment predictions. To start us off, I'll post this wishlist: Rubric Havocs Probably not actually named Rubric Havocs, but as the main "Shooty CSM" it seems weird we don't have a dedicated "Heavy Weapons Infantry" unit. Sure, all Rubric units can carry a Soulreaper, but there's more options than that for a proper heavy weapon squad to use such as Missile Launchers since we only have 1 source of Anti-Vehicle in the whole army. Khenetai Occult The TSons Assault Squad from HH. Probably would be reimagined somewhat in a move to 40k, but the idea of a Slow but Tanky Assault Squad is an idea that already has a functional presence in 40k (see: All Melee Deathguard). A Marine tier Melee threat is something our army lacks, even tho any version we get probably wouldn't be Battleline to maintain our "Shooty CSM" status. Ammitara Occult This is a Scout/Sniper unit. Obv Scout Armour wouldn't work for our dusty bois, but it could be reimagined as a unit of Sorcerers using their Psychic power to enhance their Sniper shots (or we get floating Scout Breastplates with Sniper Rifles which would be very funny). Rubric Praetor A non-psyker character for TSons is an odd choice, but having a Chaos Lord Equivalent in the army would be a neat force multiplier and would be a decent chassis to get some variant of the old "All is Dust" rule back into the army in the form of an attached unit buff. Numerologist TSons Technomancer. Probably a bit less useful now that we're probably losing our Tanks (<- delete if this doesn't happen), tho Land Raiders, Rhinos and those Robots would all benefit from a Techmarine analogue. A dedicated Thousand Sons Terminator Character Basically a Termie Sorc variant that's not just the alt. build of a CSM unit. In terms of what to do to make them different, the existing Termie Sorc is an Anti-Vehicle character (the only source of that keyword in our army) so maybe a more Anti-Infantry character would be appropriate? Non-Tzaangor Unique Cultists Yep, it's this again. Ideally some kind of Psychic Cultist unit so they can be used with our army rule. If you have any comments on the above, or want to post a wishlist of your own, go ahead. Hopefully we can manifest a proper wave for 11th.
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Now that I am fully committed to a Thousand Sons / Tzeentch army for 40k I plan on using this forum as a way to track my progress and stay motivated when it comes to painting/playing. This log will serve as a journal of my trials and tribulations; Painting/Hobby, Battle Reports, Ramblings, and possibly a little fluff/narrative. Ill start with a little background about myself. Ive been on a long hiatus from 40k, having not played since early 6th (best guess and even then it wasn't very much). During the interim I was still playing a little Warhammer Fantasy from time to time but not much in the way of actual wargaming. About a year or so ago I got the "bug" again and got into the local Age of Sigmar scene using my Dark Elves, the only miniatures I still owned. I dabbled with a few other models/projects and was enjoying the games played, but i was never really satisfied, something was always missing. When Disciples of Tzeentch was released it was exactly what I was after, I was all in. I was always a chaos fanboy and when it comes to chaos, Tzeentch was my deity of choice. The AoS model range was amazing and the DoT rules captured the essence of an army dedicated to the God of Change perfectly. I quickly amassed a sizable Tzeentch force and spreading his influence across the realms. The new edition of 40k has me looking to expand into the 41st millennium thanks to all the positive press from the internet and my local scene. While I could run a pure demon force with what I currently own, its really not what draws me to chaos. I prefer the influence, the corruption, the struggle, and conflict. I prefer a demonic presence to be more of a supportive/looming power that is not fully understood by those that seek to manipulating/control their power. Which leads me to the XV traitor legion, the Thousand Sons. The Thousand Sons have an amazing narrative/background driving them. Their model line is great and by using what I already have for AoS I can get a playable army on the table sooner rather than later. I want to take it a step further this time. I have never had a fully painted army and I want this to be the first. I usually get bored or distracted by the latest/greatest release and succumb to gamer ADD. The wide variety of units/models and vibrant color schemes Tzeentch offer should help keep me from getting burnt out doing the same thing over and over and still contributing to a singular overall army. That and some peer pressure and encouragement from the community. To start things off, heres my initial Thousand Sons purchase/force. Appreciate any and all insight along the way. *edited for clarity and issues with attaching picture
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++Thousand Sons Unit of the Week++ ++Tzaangor Shaman++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Tzaangors Shaman. I've never seen one of these in a list, but in 9th it might have some utility for scoring. How would you use Tzaangor Shamans in your lists? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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- Thousand Sons Unit of the Week
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