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After a few false starts, and a real hobby funk, who'd have thought that all it took to drag me back to the Heresy was a new edition? I've been stopping and starting for a while, unsure what to do. In the end, I decided to just go with the flow and not put pressure on myself. I've got a stack of stuff I need to work on, so I'm just doing bits and bobs as I go along, and hopefully there'll be some semblance of an army come the end of it! To that end, I'm making a start with one of my favourite minis from Forge World, Qin XA. I'm just gonna use him as a bog standard Praetor with Paragon Blade I imagine. Happy with him so far!
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From the album: Fiends of the Apocalypse
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- Rubric Marines
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From the album: Fiends of the Apocalypse
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- Rubric Marines
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So, I don't see one of these out there and I'm just about to start off my Thousand Sons project. :) There is only one unique thing with Thousand Sons to talk about so far, and that's the relic! I would imagine a bike or cataphractii HQ with it to dish out some punishment! Do you guys take Furious Charge or Stubborn for your Thousand Sons? Personally I'd go stubborn, just feels right for me. How do you find it is playing without legion rules?
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Forces for Battle. Vanilla CSM need not apply.
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So, I've decided to do two separate threads for my Alpha Legion and auxiliary forces, as the Alpha Legion contingent has such a different aesthetic in 40k and 30k. Bear in mind that a lot of the names aren't decided, so they're just Z or A etc. So, without further ado, here are... http://i.imgur.com/xW3AUUa.png The Starfall Princes is an Alpha Legion Warband descended from the 126th Harrow of the Alpha Legion, also known as the Starfall Princes during the Great Crusade. Regularly heeding the call of other Alpha Legionnaires, they have incorporated Thousand Sons and Fallen Angels in their Warband, and often ally with the Red Corsairs, in addition to human auxilia. Warband Homeworld The warband has no particular homeworld, but a large amount of its space marines do come from the Feral World of Z. It is not unlikely this is where their cannibalistic rituals originated. However, many newer initiates are from A. Warband Recruitment The Heretical Inquisitor Kravin stated at the Ikrilla Conclave that the Alpha Legion have bases of recruitment inside the Imperium. The Starfall Princes have set up a recruitment facility, in addition to several minor and decoy facilities, on the planet A. This is due to increased radiation from their sun and residual radiation from the nuclear war that engulfed it during the Horus Heresy subtly mutated the people of A to make them resistant to mutation. Notable Starfall Princes and Units Claudius [Lacking model]– Eventually rising from Primus Medicae during the Heresy to the de facto leader of the Starfall Princes, Claudius steers his warband with expert skill in the grim darkness of the far future. Vendra'hael – Vendra'hael is unique in that as a space marine, he carries the Navigator gene, and now serves Claudius as his chief navigator and sorcerer. How a Navigator came to become a Space Marine is entirely unknown, but the resources expended and genetic knowledge required for the implantation, were likely incredibly, and may have been a vanity project. His sorcerous powers grow with each passing day, making Claudius increasingly uneasy with his favoured weapon. Kranhar – One of Claudius’ bespoke creations, Kranhar is chimaeric space marine, being made up of both Imperial Fist and Alpha Legion geneseed. A member of Claudius’ sentte, he usually goes into battle brandishing his power fist. Fallen Angel Librarian - [No fluff yet] Trevas - A Librarian during the Great Crusade, he continued to use his psychic ability even after the Edict of Nikaea. 6th Fang – A squad of Chaos Space Marines whom often serve alongside the Physaliidae as close-ranged anti-tank, firing their two melta guns while the the rest of the squad support their brothers with bolter fire and krak grenades. The entire squad is unusually tough to kill, often exultant in the wounds they take in the name of the Dark Prince they serve. The Aspiring Champion carries a wicked power sword, though he has also been observed using a power fist [May be changed to having an Apothecary Counts-As MoS instead]. The Physaliidae - A squadron consisting of a trio of Predator Annihilators; Everloyal, Purgator of Traitors, and Purifier of Sin. They are believed "salvaged" from the Iron Warriors, whom salvaged them in turn from an unknown Chapter. http://i.imgur.com/ZpJJDo9l.jpg http://i.imgur.com/iprwMCwl.jpg 6th Fang. http://i.imgur.com/O8yTr0Ul.jpg Vendra'hael http://i.imgur.com/FeWaZ02l.jpg Kranhar http://i.imgur.com/rwUf6rpl.jpg Trevas, Sorcerer http://i.imgur.com/65siU13l.jpg Fallen Angel Librarian http://i.imgur.com/WfDKTS0l.jpg The Physaliidae The paint scheme is Vallejo Grey Primer, followed by Vallejo Silver (exact name escapes me, the lighter one), a thin layer of 1:3 mix of Tamiya Green: Tamiya Blue, another thin layer of pure Tamiya Blue, and finally washed 2-4 time with Guilliman Glaze. Everything up until the Glaze is airbrushed and the Tamiya paints are mixed 1:1 with Tamiya airbrush thinner. It's pretty much the FW recipe.
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= PERSONAL LOG: FABRICATOR-GENERAL ZEPHANIAH ADRIYEN, FORGE WORLD RAGNARUS = = ON THE SUBJECT OF RENEGADE SORCERER ASROMIAMUN = = BEGIN LOG = Heresy is not always a damning thing. Redemption is possible, as former Thousand Son Asromiamun has proven. After slaying Princeps Altair Astor III of House Astor and unwittingly creating the creature that is Lord Leviathan, Sorcerer Asromiamun, Master of Shadows, realized his folly. He had been fighting alongside his brethren at the Burning of Prospero, and fell with his brothers during the Horus Heresy. He realized that he had been fighting on the wrong side for ten thousand years. Asromiamun then stripped his armor of its blue coloring, restoring his original red livery in honor of the Emperor. Coincidentally, pre-Heresy Thousand Sons coloring resembles that of our own Crimson Knights, and in the heat of battle, all our Knights see is a strangely ornamented battle-brother fighting alongside them. Asromiamun now fights for the Emperor, interfering with Chaos warbands in the area, taking special pleasure in striking down the Traitors of Leviathan and the Fallen Sixth, as if in repentance for his misdeeds against the forces of Ragnarus. Asromiamun can occasionally be seen striking at the heart of Chaotic warriors, alongside the Crimson Knights, my own Skitarii or House Astor, and he fights particularly fiercely in striking down Word Bearers and Thousand Sons armies who attack us. Notably, Asromiamun has never been sighted fighting against an Alpha Legion warband. The reason for this has never been uncovered. =ADDENDUM= Concerns have been raised by Chapter Master Sangarinus of the Crimson Knights, Captain Pugius of the Seventh Company of the same, Princeps Astor of House Astor and several of my own magi that I did not discuss Asromiamun's retinue in the initial log as written, so I shall describe them now. Asromiamun has four Sorcerers under his command; each one commands a small honor guard, and specializes in their own form of sorcery. Asromiamun himself possesses no honor guard, and specializes in the banishment of daemons and direct manipulation of the Warp. In order to make themselves less noticeable by Imperial forces, none of them bring their honor guard when fighting alongside the Imperium. Sorcerer Kazem is Asromiamun's interrogator and deliverer of pain. He is sent by Asromiamun to relatively clandestine locations to bring the Emperor's Light to them. Sorcerer Kazem has an honor guard consisting of nine Rubricae, and Kazem wears a set of relatively standard Mk IV "Maximus" armor. Kazem specializes in torture and mind-reading. Sorcerer Azghar is Asromiamun's foremost lieutenant, and his advisor. Azghar personally specializes in the manipulation of time, as well as the nullification of the effects of the Warp. Sorcerer Azghar wears a set of Tartaros-pattern Terminator armor, and has four Scarab Occult Terminators - Thousand Sons Tartaros-pattern-wearing Rubricae - as his retinue. Sorcerer Ezmael is the youngest Sorcerer in Asromiamun's retinue, as he was a mere battle-brother when the Rubric of Ahriman was deployed; all four of the others were Sergeants at minimum. Ezmael is hot-blooded, and channels this into his sorcery, causing his targets to exsanguinate rather painfully. His retinue consists of his former squadmates, and he wears modified Achean-pattern armor. Sorcerer Farzin, formerly known as the Lightning King, is responsible for overseeing the upkeep of every Rubric Marine in the warband. Farzin is unique in that he has reverse-engineered the sorcery of the Vlka Fenryka, and utilizes their powers as if they were his own. He carries great respect, and fear, for the Rout. He wears Tartaros-pattern Terminator armor, the very same as Azghar, and has a similar honor guard. = END LOG =
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Hello! As you can see, the Death Guard and Thousand Sons have gotten their own little places on the forum now. :) This has happened for a multitude of reasons. They will have their own Codexes separate from the CSM codex, they have gotten new and updated models and rules and the buzz around them is high...and other things... Now why haven't Slaanesh and Khorne gotten their own little homes yet, you ask? Well, there just isn't enough posts going around about them yet. I'm betting that GW will eventually get around to making them too, and we'll add them then... So that's the news! Now post away and fill them up! :P
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Hey everyone! We featured a great TSons list in this weeks battle report if you guys wish to check it out. Cheers https://youtu.be/Sl8XEXWJkuI
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++Thousand Sons Unit of the Week++ ++Cultists++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the odious rabble of the Legion, the Thousand Sons Cultists - a horde of scum and villains devoted to the dark gods in search of fame and glory, these madmen follow the Thousand Sons into battle, or are driven forth before their armies. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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What other legions does it make sense to paint up Rubric Marines in? One of the major themes in my Thousand Sons army's backstory is the mission of my warlord, the Exalted Sorcerer Senet, in gathering the Sons of Prospero from across the galaxy once again as one part of Ahriman's campaign to correct his Rubric; which begs the question, where would he actually be finding those Rubricae? I mean, I'm sure you wouldn't find Rubricae with the liveries of the World Eaters, Emperor's Children, and definitely not the Death Guard, and I know the Black Legion definitely uses Rubrics of some type (since one is on the cover of the book of the same name, which I need to read at some point), but in what contexts? Would they be (in terms of fluff) found with the Word Bearers, or Alpha Legion, or Iron Warriors, or Night Lords? What about Renegades? And what fluff exists depicting the "soulless automata" of the Thousand Sons under other banners? Also, from a more hobby perspective, what other legion colors actually work well with Rubricae models? I'm at 50 of the Thousand Sons under their own symbol now, comprising liveries of a standard Thousand Sons blue/gold scheme with a squad each like the Silver Sons, the Crimson Sons, and the Black Legion Rubrics, and as I continue to collect more Rubrics I'd like to eliminate some of the intrinsic gameplay redundancy that necessarily crops up when you get up to that many Thousand Sons Rubric Marines. (And another question: do non-Thousand Sons Aspiring Sorcerers get access to the Discipline of Change or is that for the Sons of Prospero only?) Thanks! --KiteSenet
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++Thousand Sons Unit of the Week++ ++Rubric Marines++ New codex, new discussions about units! As we already have in other faction sections, I'm starting up a Unit of the Week series for Thousand Sons, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we start with the core Troops choice of the codex, and the iconic model in any Thousand Sons army, the Rubric Marine - we'll get to other units in time as we all unpick the codex and get some games in. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What size unit? Will you be running multiple units? What <GREAT CULT>, loadouts, spell and Stratagems support do you prefer and how much does it depend on the above choices? Are you buffing this unit? If so, how? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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Hello! I want to present you some of my Thousand Sons. I'm redoing most of my army and I'm curious what the the interwebs thinks. (sorry in advance for the large pictures) Some finished Rubricae: Some Old (ca.2009) Chosen: A finished Havoc:
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++Thousand Sons Unit of the Week++ ++Mutalith Vortex Beast++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the bloody big betentacled behemoth, the Mutalith Vortex Beast. Getting a seeming upgrade since the last codex, the beast I personally don't see on tables. Are they any good this edition? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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Hi! Lately I am lurking to the forums and I really enjoy reading battle reports and 40k discussion in B&C. I have played non stop all the editions starting with 4rth edition but due to moving to a different area I haven't played an 8th edition game yet. Now I decided to play again 40k more actively and I thought that asking for advice would be a good idea I am new to the 8th edition and I would like to ask for some list building advice for my Thousand Sons. In the previous edition I was really used to Traitor legions supplement and I loved that every codex option was accessible. I used to play terminators with plasma, Havocs with autocannons Ahriman and msu rubrics... those with a couple of contemptors was my favorite playstyle Now in this edition havocs and normal terminators arent a pure TS option so what should I do? 1) Is it a good idea to buy Codex: CSM? what stuff should I buy in order to have updated rules for Thousand sons now? Is Chapter approved also a good buy for Thousand Sons rules? 2) Now I am also working on a 8th edition style thousand sons list with the newly released Scarabs and all My goal it to make a list that is good all commers at 2K points, fun to play, and relatively ballanced my initial thought looks like this: Ahriman on Disk 5x Scarab Occult with soulreaper and missile 5xScarab Occult with soulreaper and missile 10x Rubrics with soulreaper + Rhino 10x Rubrics with soulreaper + Rhino 30x Tzangors + some Long Range firepower which Long Range firepower option would you choose and why? would 3 predators or 3 forgefiends be a good idea? are multiples of forgefieds a good idea? or I should avoid them? or perhaps I should just add as many lascannon/missile hellbrutes as possible? My main problem is that the forgefields predators and defilers are ugly kits... And I kind of like the idea of the hellbrute but their models and rules dont persuade me... I am really confused Also I have a knight titan... but I am reluctant to play with him as in my local area play lots of kids... Any advice for Long Range Firesupport and comments on the "core" of my list is really apreciated Thanks in advance
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++Thousand Sons Unit of the Week++ ++Sorcerer & Sorcerer in Terminator Armour++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the master of disaster, the Thousand Sons Sorcerer! While not as flexible as the exalted Sorcerer, the humble sorcerer is nevertheless an important tool in our arsenal, with a range of powers and upgrades. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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Now we know what new unit we're getting in 10th edition, I'm making this thread so we can speculate on Next Edition's content for us without obstructing the 10th Edition Thread and 10th Ed Detachment predictions. To start us off, I'll post this wishlist: Rubric Havocs Probably not actually named Rubric Havocs, but as the main "Shooty CSM" it seems weird we don't have a dedicated "Heavy Weapons Infantry" unit. Sure, all Rubric units can carry a Soulreaper, but there's more options than that for a proper heavy weapon squad to use such as Missile Launchers since we only have 1 source of Anti-Vehicle in the whole army. Khenetai Occult The TSons Assault Squad from HH. Probably would be reimagined somewhat in a move to 40k, but the idea of a Slow but Tanky Assault Squad is an idea that already has a functional presence in 40k (see: All Melee Deathguard). A Marine tier Melee threat is something our army lacks, even tho any version we get probably wouldn't be Battleline to maintain our "Shooty CSM" status. Ammitara Occult This is a Scout/Sniper unit. Obv Scout Armour wouldn't work for our dusty bois, but it could be reimagined as a unit of Sorcerers using their Psychic power to enhance their Sniper shots (or we get floating Scout Breastplates with Sniper Rifles which would be very funny). Rubric Praetor A non-psyker character for TSons is an odd choice, but having a Chaos Lord Equivalent in the army would be a neat force multiplier and would be a decent chassis to get some variant of the old "All is Dust" rule back into the army in the form of an attached unit buff. Numerologist TSons Technomancer. Probably a bit less useful now that we're probably losing our Tanks (<- delete if this doesn't happen), tho Land Raiders, Rhinos and those Robots would all benefit from a Techmarine analogue. A dedicated Thousand Sons Terminator Character Basically a Termie Sorc variant that's not just the alt. build of a CSM unit. In terms of what to do to make them different, the existing Termie Sorc is an Anti-Vehicle character (the only source of that keyword in our army) so maybe a more Anti-Infantry character would be appropriate? Non-Tzaangor Unique Cultists Yep, it's this again. Ideally some kind of Psychic Cultist unit so they can be used with our army rule. If you have any comments on the above, or want to post a wishlist of your own, go ahead. Hopefully we can manifest a proper wave for 11th.
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Now that I am fully committed to a Thousand Sons / Tzeentch army for 40k I plan on using this forum as a way to track my progress and stay motivated when it comes to painting/playing. This log will serve as a journal of my trials and tribulations; Painting/Hobby, Battle Reports, Ramblings, and possibly a little fluff/narrative. Ill start with a little background about myself. Ive been on a long hiatus from 40k, having not played since early 6th (best guess and even then it wasn't very much). During the interim I was still playing a little Warhammer Fantasy from time to time but not much in the way of actual wargaming. About a year or so ago I got the "bug" again and got into the local Age of Sigmar scene using my Dark Elves, the only miniatures I still owned. I dabbled with a few other models/projects and was enjoying the games played, but i was never really satisfied, something was always missing. When Disciples of Tzeentch was released it was exactly what I was after, I was all in. I was always a chaos fanboy and when it comes to chaos, Tzeentch was my deity of choice. The AoS model range was amazing and the DoT rules captured the essence of an army dedicated to the God of Change perfectly. I quickly amassed a sizable Tzeentch force and spreading his influence across the realms. The new edition of 40k has me looking to expand into the 41st millennium thanks to all the positive press from the internet and my local scene. While I could run a pure demon force with what I currently own, its really not what draws me to chaos. I prefer the influence, the corruption, the struggle, and conflict. I prefer a demonic presence to be more of a supportive/looming power that is not fully understood by those that seek to manipulating/control their power. Which leads me to the XV traitor legion, the Thousand Sons. The Thousand Sons have an amazing narrative/background driving them. Their model line is great and by using what I already have for AoS I can get a playable army on the table sooner rather than later. I want to take it a step further this time. I have never had a fully painted army and I want this to be the first. I usually get bored or distracted by the latest/greatest release and succumb to gamer ADD. The wide variety of units/models and vibrant color schemes Tzeentch offer should help keep me from getting burnt out doing the same thing over and over and still contributing to a singular overall army. That and some peer pressure and encouragement from the community. To start things off, heres my initial Thousand Sons purchase/force. Appreciate any and all insight along the way. *edited for clarity and issues with attaching picture
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++Thousand Sons Unit of the Week++ ++Tzaangor Shaman++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Tzaangors Shaman. I've never seen one of these in a list, but in 9th it might have some utility for scoring. How would you use Tzaangor Shamans in your lists? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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++Thousand Sons Unit of the Week++ ++Maulerfiend++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Maulerfiend. With better WS and BS than last edition, have you been using them in games, and how have you used them? Th Mauler fists in particular have great damage potential at D3+3, and with a move of 10", the fiend is capable of getting into combat. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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++Thousand Sons Unit of the Week++ ++Ahriman++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing Ahriman, Chief Librarian of the Thousand Sons and Sorcerer Supreme! What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? To Disc, or not to Disc? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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I thought I'd share my Chaos army and various WIP things, hopefully to motivate myself to get some more painting done! I have a decent sized Iron Warriors army, as well as a goodly number of Thousand Sons, which I'll get pictures of later. My current projects are a start up Emperor's Children Warband, and a force of The Cleaved. The Cleaved: I made this Plague Marine years and years ago when I had a spare blob of Green Stuff. The armour was a test piece for the new foundations, its straight Dheneb with a heavy devlan wash. He got some nice armour scores, and some weeping joints I abandoned them for a very long time, until the release of the new codex, whereupon I made a couple of plasma gunners to come later. I also have 5 of these guys that will be geting the cleaved treatment. My very first tank, well over 10 years old with an awful splotchy (but thin) nurgle paint job, back when the mark of Nurgle gave your vehicle +1AV all round. Rather than give it to the Iron Warriors, I've honoured it's heritage and dedicated it to the cleaved. The marine on the back was originally an ultramarine, but the blue wouldnt look good with the colour scheme. Green, however would, and seeing as there will probably be a few new DA players soon...and also to annoy Skink a little. The Nurglings on top need some detailing, as well as a few other bits and bobs, but I consider it table worthy after a weekend's work. ------------------------------------------------------------------------------------------- With the new codex, I jumped at the chance to finally get some Slaaneshi marines under my belt. Noise marines with an 80's hair metal vibe. I wanted a full Sonic blaster squad, buy only had one and the blastmaster, so time to make up some stuff: Dude doing a squealy blaster solo, and regular blaster dude. You cant quite see the detail, ut they have hides/skin GS'd onto their leg armour, and regular dude has GW barbed wire wrapped around his thigh. Blastmaster and DeathKorg. You cannot have a band without a synth, so this guy got made up. The idea is that the bolter fires, gets some funky rhythm attached to it as it goes along the barrel, then hits the opponent with some music that they've probably never heard of. Noise Champion: Since squad leaders cannot currently have blasters, and in the hope that they can someday, I made something in between a combi bolter and blaster, the backpack (from the classic NM) and belt amp can also double as a Doom Siren. Smile:
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http://www.blacklibrary.com/Images/Product/DefaultBL/xlarge/ahriman-unchanged.jpg Exciting times as BL announced officially the next Ahriman novel, Unchanged. You can read an extract too (epub format). John mentioned on Facebook that it is indeed the third novel. Given John's importance to the Horus Heresy in both BL and FW formats, it's always good to see what he's imagining. I wonder if he will be writing a fair bit of the fluff in FW Propsero whenever it emerges :)
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- AhrimanJohn French
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So a few times I've been asked for close ups and references to my battle reports so I think it's time to just start this up as a thread: Contents: + Finished Thousand Sons and Tzeentch Models are here: +LINK+ The following WIPs and Finished projects are in order of oldest to newest: + WIP shots of various units: Tanks/Forgefiend/Flamers/etc: +LINK+ + Finally...after some delays Magnus the Red is complete! +LINK+ + Alright time for Daemons! We have Pinks, Blues, Brimstones, a Tzaangor Herald AND Flamers all in one post: +LINK+ + Hopefully some better shots of Magnus the Red here: +LINK+ + Finally a WIP Forgefiend turns into the finished product! +LINK+ + Thousand Sons Helbrute for 8th edition! +LINK+ +++ New Shadow Wars Content +++ I'll slip in the Shadow Wars Armageddon content here as most of it will be paint related, but I will link the Shadow Wars batreps in the section below. Whereas this section will mostly host projects related to Shadow Wars: + First up I challenge myself to finish some terrain from the starter box set in 2 Days! Can I do it? +LINK+ + Phase 2: I showed you the Crates/barrels, but I also bought a Galvanic Magnavent and gave myself the same 1 week challenge: +LINK+ + Two Batreps for the price of One! ITC mission 5 (Highlander) 1500 Points: vs Orks and vs Admech: +LINK+ + Another ITC (Highlander) 1500 Points vs Space Wolves: +LINK+ + Two Batreps again for the low price of one: 1850 Points Maelstrom vs Orks and Tyranids: +LINK+ + Another ITC (Highlander) test of my futility at 1500 vs AdMech + Skittles: +LINK+ + The Fall of Cadia Campaign SUPER DUPER Batrep collection (3 games, then a 4th mega battle game featuring 3 Chaos armies vs. 3 Armies of the Imperium using the "Emperor Protects" scenario. All games were played out at my local GW store: (lots of pics) - Fall of Cadia GAME ONE: +LINK+ - Fall of Cadia GAME TWO: +LINK+ - Fall of Cadia GAME THREE: +LINK+ - Fall of Cadia Final Mega Battle: The Emperor Protects: +LINK+ + An important tactics article for me as I'm trying to understand Tzeentch Daemons and Summoning. I never foresaw me going down this path until I saw how tough life is with 18 models on the table.... Are you trying to figure it out as well? Do you have something to add? Please check out the conversation here: Using Daemons with Thousand Sons +LINK+ + + More to come shortly!
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