Jump to content

Surviving Armaggeddon


So with the drop of 11th, GW has reworked some of the combat patrols and possibly nuked the rest. I’m hoping not, but at current I will only have four working CPs at time of writing. 

 

The Vengeful Brethren (DA)
The Vardenghast Swarm (Tyranid)
Bane-Slayer’s Bulwark (votann)
Assault Force (SM)

 

Still under construction is:
Dryan Lance (IG)
‘Ardmob (orks)

 

So these will be the ones I focus on for now. It’s kind of one of the reasons that I didn’t want to buy new models for this project. Outside the excuse to get more of them painted. I know I have others I can work on, but I'll take stock later. 

 

All the CPs that did survive have had a major rework. While the models remained the same, they had ability changes and (in the case of the marine one) some had weapon modifications. All have been given a Disposition which would allow the mission deck or app to be used to track/decide missions. Which would be easier if you could select them, but it only allows those from your battleforge to be selected right now. 
 
As for the change to the CPs themselves. I’m still going through them. I like the change to the nid one. The psychophage is its speedy self again with an aura bonus. The prime is more important since they gave it a summoning ability that functions like the old reinforcement strat the CP used to have. So it kind of has to survive longer. The new hidden rule and his movement do give him some nice hit and run capacity. 

 

I do understand after seeing the rework that not all of the previous CPs would make the transition to 11th. I was hoping to have at least one per faction, which we almost got. IK, CK, and DW all lost theirs. I understand the IK/CK because those were modified even in 10th for how they worked. The lose of DeathWatch was a bit weird since IA got one.  

 

Anyway, if I did the mission bit correct here then the missions are actually kind of neat. From looking at the mission deck there are 25 missions, each disposition has 5. So if you use just your disposition you may 5 missions types (down from 6 prior), but unlike prior your opponent isn’t on the same mission. Also if you wanted to, the app does allow for ‘custom’ mission objectives which is a choose your own. So as long as your opponent is ok with it you can just take a random mission. That is if they use the standard missions. While fooling around I did find a combination that by RAW doesn’t work. 

Disruption - Priority Assets = Locate and Deny - Extract Relic


These missions work pretty much identical to each other with the LD player setting up the markers. But the action has to be on a central objective and CP doesn’t have one. Personally I’d just rule that it has to be near the center of the board which the preset maps have terrain there. 

While there is only 3 preset mission maps, but once again, you can just shift terrain as long as your opponent is ok with it. Just try and keep it even. Honestly in my first game I frakked up the terrain placement, but it really didn’t seem to hinder anything. 

 

Also the fact that GW is releasing a box set of patrol terrain will help. Personally I won’t be getting it as I have plans for the larger pre-painted set. 

 

No battle reports till next month as I'm focusing on painting right now. I'll post the Assault Force once I get a better picture. 

 

Thanks for reading. 
 

2 Comments


Recommended Comments

Rowland

Posted

Thanks for writing this.  I’m not sure about all the abbreviations you use but it’s good to hear your take on CP.

As for the missions…where are you getting those from?

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.