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Armageddon Box Update 2 – Summer Slowdown and a First 1,000 Points


So, I'm slowly getting the Eradicators painted. Work and personal life have been busy, and with the six-week summer holidays just starting, I don't think that's going to improve any time soon. I'm hoping to get a couple of hours of hobby time in each week, but we'll have to see.

 

As usual, though, I got a bit sidetracked and started painting another model. I really need to focus on getting the Eradicators finished first.

 

The aim of this project was to get everything from the launch box painted and then expand the force to 1,000 points so I can start getting some games in.

I haven't properly played 40K since late 7th Edition. I managed a few games in 8th, but I didn't play any in 9th or 10th, so I'm a bit rusty when it comes to list building. With the new Codex not too far away, I'm going to hold off buying any new models for the time being.

 

With that in mind, here's a rough 1,000-point list using the Space Marine half of the launch box, plus a few models I already own. I've put it together in the 40K app, but because I don't have the Codex code, most of the rules are locked. I still need to sit down and work out which squads the characters should be attached to.

 

Space Marines (Ultramarines)
Reclamation Force
Take and Hold

Captain

  • Heavy bolt pistol
  • Master-crafted power weapon
  • Relic shield

Librarian

  • Bolt pistol
  • Force weapon
  • Smite

Chaplain with Jump Pack

  • Bolt pistol
  • Crozius Arcanum

Ancient

  • Bolt pistol
  • Bolt rifle
  • Close combat weapon

Intercessor Squad (5)

  • Sergeant with power fist
  • Astartes grenade launcher

Intercessor Squad (5)

  • Sergeant with chainsword
  • Astartes grenade launcher

Assault Intercessors with Jump Packs

  • Sergeant with power fist
  • Astartes chainsword
  • Heavy bolt pistol

Ballistus Dreadnought

  • Ballistus lascannon
  • Ballistus missile launcher

Bladeguard Veterans

  • Heavy bolt pistols
  • Master-crafted power weapons

Eradicators

  • Heavy bolters

Land Speeder

  • Multi-melta
  • Onslaught gatling cannon
  • Stormfury missile launcher

Vanguard Veterans with Jump Packs

  • Bolt pistols
  • Vanguard Veteran weapons

I'm pretty sure this isn't a great list. It feels like it could do with a bit more anti-tank, but any suggestions or advice on changes would be greatly appreciated.

Thanks for reading

Edited by Snakes of Ithaka

7 Comments


Recommended Comments

Focslain

Posted

At 1K you got some decent AT with the Ballistus and landspeeder. Also with how Oath of Moment works that +1 to wound will make even the basic intercessor do decent against armour.  Especially if you focus fire. 

 

Personally I'd make the two 5 man intercessors one 10 man, but that is me. Rest seems fine. 

Snakes of Ithaka

Posted

On 7/20/2026 at 3:16 PM, W.A.Rorie said:

Have you tried New Recruit army builder? There is some glitches in but it is not bad if you don't have the code. 

 

I can't wait to see what you do with your Marines, @Snakes of Ithaka

I did have a look at it a while ago but it hadn’t been updated to 11th, so I'll go check it out thanks for the tip

Snakes of Ithaka

Posted

On 7/20/2026 at 6:08 PM, Focslain said:

At 1K you got some decent AT with the Ballistus and landspeeder. Also with how Oath of Moment works that +1 to wound will make even the basic intercessor do decent against armour.  Especially if you focus fire. 

 

Personally I'd make the two 5 man intercessors one 10 man, but that is me. Rest seems fine. 

Thanks for the tips! What would you say is the main advantage of running them as a 10-man squad? Back when I played regularly, I always combat squadded my tactical's.

 

Is MSU not really the done thing any more?

Focslain

Posted

4 hours ago, Snakes of Ithaka said:

Thanks for the tips! What would you say is the main advantage of running them as a 10-man squad? Back when I played regularly, I always combat squadded my tactical's.

 

Is MSU not really the done thing any more?

 

Strategum and character bonuses. MSU is still a thing and decent to run. Strats can only be used once per unit, per phase. Which since I use detachments that effect shooting mostly (Anvil Siege force) larger units makes sense.

 

I did a little digging into your detachment (Reclaimers) and yeah, your good with the smaller units. Your strats are mostly melee and defensive. 

Snakes of Ithaka

Posted

1 hour ago, Focslain said:

 

Strategum and character bonuses. MSU is still a thing and decent to run. Strats can only be used once per unit, per phase. Which since I use detachments that effect shooting mostly (Anvil Siege force) larger units makes sense.

 

I did a little digging into your detachment (Reclaimers) and yeah, your good with the smaller units. Your strats are mostly melee and defensive. 

Yeah, I'm still trying to get my head around Stratagems and character bonuses. I think I need to do a bit more reading. Annoyingly, because of today's Balance Dataslate, I'm now 30 points over, so I'll need to redo the list.

Focslain

Posted

31 minutes ago, Snakes of Ithaka said:

Yeah, I'm still trying to get my head around Stratagems and character bonuses. I think I need to do a bit more reading. Annoyingly, because of today's Balance Dataslate, I'm now 30 points over, so I'll need to redo the list.

Drop the Ancient, his 40 pts. Just prep to use Crusading Conquerors (+1 OC) and Ultramarian Destiny (Sticky objective) more then you may have.

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