Jump to content

Thinking about expanding the Host - Part 1


I am thinking into expending my Saim Hann host but I still don´t know which way I will follow.

There are different stuff that I like in the Eldars, all tastes together:

  1. Character and aesthetic of their infantery, especially the Core
  2. Jet bikes
  3. Versatility and cross bridging that goes with the various subfactions that can be combined (Craftworlds, Corsairs, Harlies and even Dark kins through the Ynnari option) 

 

 

 

 

Now that I reach a point where my core army force is painted and defined, I will try to expend it in order to reach a full fighting force. SOme obvious options will be though support units (Maybe reapers or Walkers) and Specialists (Spiders or Banshees). But I would not discard getting more battleline too. Atm I can field 2 guardian units (one of each flavour), one Dire Avenger unit and I have enough spares for 2 aditional guardians, except that I will have to ebay some platforms.

 

But, what if I take a different direction, for example going to Corsairs? There are probably enough bits in the box to build a full funcional squad and equip my extra guardian bodies... So, which Unit ?

 

Unit of measurement - Wikipedia

 

Let´s do a quick and dirty comparison, and include the Dark kins too.  

 

  M T SV W LD OC Size Cost
Guardian D 7 3 4 1 6 2 10 110
Guardian S 7 3 4 1 6 2 10 115
Corsair 7 3 4 1 6 2 ´5-10 ´70-140
Kabalite 8 3 4 1 6 2 10 120
Wyches 8 3 6 1 6 2 10 110

 

From a base profile comparison, I would say that the Wyches would not be my choice. They need to go into a Raider to get the protection needed to fulfill their purpose. Their Sv is rather, say, low otherwise.

Kabalites are puzzeling. Something that is in-between both falvours of Guardians. Their extras and options may make them very good alternatives, and their gun special rules can do the deal against modest targets (ie not power armoured ones). Let´s see the shooting weapons, if it brings arguments to get out of the pat.

  

  R A XS S AP D
Rifle 24 1 3 4 -1 1
Catapult 18 2 3 4 -1 1
Splinter rifle 24 2 3 2 0 1

 

Well, 3 perfiles with subtles allterations - ranges - Attacks and AP. Rifle in the middle. but with special rules that may make it equivalent to the other ones...

 

Corsairs are in all cases the most expensive ones. But they can scout 7" and can go into smaller squads if needed, and being battle line this is something even more relevant (up to 6 infiltrating MSUs...). Not something to be under estimated. Their gun remain decent and their bonus to reroll dices too. Plus they have much more special weapon options than Guardians. Not as much as Kabalites, but almost (ie only one less). Yet they can be defined to go HtH with all round power weapons or advancing fire support. Meaning thay can replace advantageously a Banshee squad even if their AP and D will be lower. Balancing extra punch of Banshees by scouting and OC. 

 

Now the economics:

  • The corsair boxed set is one of the more expensive for 10 guies, but bits may be useful to optimize by bitz box decluttering up to allowing a second unit to be fielded (one HtH orientes and one with rifles)
  • More guardians is probably a no go for me. They are fillers mainly and I cannot see them fulfillign a task others cannot do, except generating fate dices of course.
  • Kabalites are a posibility but Mainly only for what they can bring to the army through their combined use with a Raider (deepstrike + firing deck). And it would require paying the Yvraine entry cost too. some more than double the fee.

 

The comparision may lead me to go to Corsairs, but before closing a conclusion, we will need to see how jetbikes may influence the selection. Afterall, riding wyches have some benefits that may influence a final selection too.

Let´s see in a next episode.

 

Temporary rating:

  • Corsairs: +3
  • Kabalites:+1
  • Others: +0

Edited by Bouargh
tipos

0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.