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The Crusade begins


Yesterday I played my first games with the Ashen Sentinels, one of which was the first game of the 'Forge of Silence' 40k Campaign at my local gaming group, and the first using the Crusade rules. I was up against a Tyranid army that had some big beasty bugs..! 

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My 1,000 point army looked a little meagre against that - here's the thin grey line :sweat:

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We were playing Linchpin with Hammer and Anvil deployment, plus tactical secondaries, and I chose to be defender and rolled to go second. The battle did not go well for me - in true Astartes fashion I advanced everything to contest the objectives, going up against two big bugs and a pack of Genestealers. The Repulsor got destroyed second turn, then got stuck in to melee's that ground my forces down. 

 

I didn't do myself any favours - I forgot no end of rules for my army that would've been a massive help :oops:

 

- Oath of Moment for the first two turns :facepalm:

- The Intercessor Sergeant's Power Fist for two rounds of combat against the Mawloc :facepalm:

- The Captain's 'Finest Hour' and 'Rites of Battle', and Lieutenant's 'Tactical Precision' rule - the reasons why I put them with the two Assault Intercessor Squads in the first place (double facepalm :facepalm::facepalm::sweat:

 

My army was wiped out to a man before my last turn :laugh: but it was a learning experience :biggrin::sweat: and my army has it's first Crusade points. Although I had to roll Battle Scar checks on every unit :huh: thankfully only one unit, a squad of Assault Intercessors, failed and got a Battle Scar. I nominated the Intercessor Squad that bravely - but futilely - charged the Genestealers & Broodlord as 'Marked for Greatness'. 

 

Our campaign runs for 6 months, I'm adding units every 3 or so months (based on how quickly I can paint them :laugh:), aiming to get to 2,000 points in time for the finale in March/April. Hopefully by then I'll be able to remember my army's rules, and can get some better game:sweat: results..! 

5 Comments


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Wormwoods

Posted

Hell yeah. I'll be honest, I think Crusade is the only way to play 10th - or 40K in general - right now, it's just has the sauce. As a veteran of two Crusades with Marines, you'll wanna get used to glorious last stands, I know I had to. 

 

What Detachment are you running? I had a lot of fun with Firestorm.

firestorm40k

Posted

6 hours ago, Wormwoods said:

What Detachment are you running? I had a lot of fun with Firestorm.

I went Gladius, which I felt was thematic/reflected the narrative - as this army grows to 2,000 points it's meant to mix elements of 3rd (based around ranged firepower and defence) and 4th (close assault orientated) Companies. As the army grows it'll have more ranged units (currently painting Heavy Intercessors, then Desolation Squad are next) - I had wanted to run Anvil Siege Force, but didn't feel it would have the same benefit before I've got the ranged stuff ready to use! 

 

Down the line, should I run more campaigns (very likely to happen, I really enjoy writing background for campaigns :smile:), I'll try running a different composition of Marine units, so would likely give Firestorm a go. Certainly seeing as, after I've added the units to complete this Crusade, I'll be adding Jump Pack Assault Intercessors and (hopefully!) a Stormraven :biggrin:

SvenIronhand

Posted

Firestorm has utility in melee and shooting, particularly in its stratagems. Roster's already set, though, ain't it? Ah well. There's always a next time, if you allow there to be.

firestorm40k

Posted

15 hours ago, SvenIronhand said:

 There's always a next time, if you allow there to be.

Oh absolutely - there are another 8 Companies I can include in future campaigns and develop their narrative across them..! :biggrin:

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