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Showing content with the highest reputation since 04/07/26 in Blog Comments

  1. First Squad 99% done, along with the Rhino. Mixed armour turned out pretty well. All builds are unique, all paintjobs are unique, even if at first glance they don't look it - which is of course, the trick. I'm just waiting for the Red Corsair upgrades and transfer sheets. The bases are cork, painted with some P3 Mouldy Ochre and washed over with Seraphim Sepia (the old pot of 24ml, which was nearly full - but went AoT, the first time ever that something like that happened - and now I reckon I've got about a 1/5th left. Very, very annoying. Brass is P3 Molten Bronze (a colour I've loved since I first got it), steel is P3 Pig Iron, leather is P3 Battlefield Brown, highlighted with P3 Bootstrap Leather. I've also been experimenting with some pigments I have, trying to dust the Champ's feet, but it didn't quite take, so I'll have to go and watch some more videos on that to try and get it right. I've done a lot of kitbashing, cutting, gluing, swearing, and all manner of invocation to try and get these to go together. First time working with the kits was a little daunting, but I discovered that even though a lot of the kits have the same pose, they do NOT want to play together at all, and about 40% of the parts are interchangeable - or 100% with a model saw.... The scratch-built bandoliers came out great. Better than I hoped. There's one chap in here with a Mk VI leg, a Mk II leg, Mk III arms, a Mk V torso, a Mk VII head, and a Mk IV backpack. It's a bit of a melting pot. With the CSM bits on as well, they just seem to work. I wouldn't say I had fun painting them - oh Lord, no, but I did enjoy some of it as I dusted off old, rusty and weatherworn skills again. I can see a few bits that I might change colour of, but I tried to favour the red more than black, and get the balance right. I think they look lovely, and I am really pleased with how some of the models came out, even with my doubts over them. My painting is still awful, and very rough. I'm what you might call a canvas painter, as in I daub the paint on, and as long as it's all on the right bits, it works for me. The CSM trim on some of the models was not hard when I allowed compromises. I didn't highlight in between all the trim and I don't care to. Black, steel, Nuln Oil, bam, done. It was very simple - although I get the complaints about it taking ages, there was a strange satisfaction to it. I did a lot of glazing more by experiment and dodgy thinning than by intent, but hey, fourteen thin coats, right? As you can see, I'm not a great photographer, and any value in these pics is solely down to the camera on my phone. And here's the ride fully painted now. Really happy with this. The distinctive blue/green workshop uses isn't in my arsenal, but I've got something just as punky - oh yeah: CDA Hawk Turquoise with Drakenhof Nightshade (yes the big old 24ml one - I had to catch 'em all!) with P3 Arcane blue as the final highlight. Then everything was hit with Colour Forge Varnish. I have to say, I like the TTC paints, they have good pigment and thin well enough. Their dropper lids are small and fairly tight, so squeezing out a lot of paint is not easy unless you've got Votann Mann Hannds. An array of files did the damage on the Rhino, and were good for carving up the cork surface on the dudes. Bought about six roofs worth of it about ten years back, so might as well get it used. Well, that's your lot so far. Three (ish) weeks? Not bad for ten little men. Just another 20+ to go!
    3 points
  2. I found the inspiration from a Youtube hobby channel. a.k.a. I stole it too.
    2 points
  3. Rusted Boltgun

    Training Day Part 2

    Really enjoy your Combat Patrol reports, please keep them coming. I've got the Vardenghast CP to paint and I've nearly finished Mordekai's Judgement. I've got the old Ork (Deffkoptas and Dread) CP ready to go but at my work rate I'll be ready for my first game of 10th a month after 11th is released.
    2 points
  4. Skulls For the Throne of Khorne! Melee monster....Shooting is for the weak, Can't wait to see what you have in store!
    2 points
  5. GSCUprising

    A little fun

    Thank you. Just a little way of proving to myself I am not taking myself too seriously, haha.
    1 point
  6. W.A.Rorie

    A little fun

    WOW
    1 point
  7. That’s an excellent sale to find! I don’t use Vallejo but know several people who have used those colors for Custodes so you should find them useful. Copper is the only one I’ve heard friends mention that wasn’t on your list…and they mostly mixed it with the other colors to tweak color tones.
    1 point
  8. That's a great deal! Looks quite suitable for Custodes with all the gold and bronze you've got. Vallejo's older metallics might be a bit thick, so you could consider thinning them with medium/testing them out to see if you like them, but they'll do the job.
    1 point
  9. W.A.Rorie

    329 Awakens

    Nice. 329 is such a beautiful tank!
    1 point
  10. W.A.Rorie

    The Pentarchy of Death

    I really like the colors you used.
    1 point
  11. I Sea what you did there..... Looks like you are off to a good start and it has a very nice harbour feel to it.
    1 point
  12. This is incredible work! Looking forward to seeing more
    1 point
  13. Old knights with long beards
    1 point
  14. What a pleasure to read. Thank you for sharing!
    1 point
  15. Looks great. Don't envy you the U removal. I never pictured the howling griffons looking so space wolvesy but who am I to tell you how your guys should look?
    1 point
  16. Focslain

    Training Day Part 2

    I actually find the Vanghast swarm is a good teaching tool since it has a nice variety of unit types. It might just be my default CP for teaching from here on. I'm in the same boat as I won't have the GSC or WE CPs by the time of the edition change, much less have them painted. I do need to get to work on the ork CP since we seem to be gathering new ork players. Not sure why, might have something to do with the new launch box....
    1 point
  17. Neat! Yep that's definitely a lot of U to remove. Good luck! End result will be very cool.
    1 point
  18. W.A.Rorie

    Training Day Part 2

    Sounds like a fun Heroic pro UM game. Keep up the good job of teaching others! It such a need positive thing to do.
    1 point
  19. 1 point
  20. Amazing board! Can not wait for the next installment!
    1 point
  21. As AC-4B's bad luck continued in the melee against the mutants guarding the first generator, Ghanz managed to (finally!) close the gap and take out some of the mutant scum with his axe, which meant the fight turned decisively in our favor. So reactivating the first generator was merely a question of figuring out the technical stuff, which A-C4B proved surprisingly adept at. So on our left front things were looking up. But on the right, more and more mutants streamed into the big chamber and managed to both wound and pin down Stalker under heavy fire, while a mutant champion approached him with malicious intent. Calamity Joe still had a good firing spot and had managed to take down quite a few mutants, as well as sending his faithful Phelynx out to finish off some of the wounded, but both time and numbers were weighed against them, so they desperately needed for their team mate's to "pull their grokking finger out, already!" and join the main fight... At this point, we were very much at risk of getting bogged and/or taken down and so we naturally forgot to take pictures. Oh well. Luckily, we did win as we not only managed to reactivate both generators, but also racked up quite an impressive kill count. It was probably best not to stick around and wait for the real leader of the strange sect to show up, so we high-tailed it home and collected our well-earned rewards! As fate would have it A-C4B (or "Snake" as he generally introduces himself when entering the local establishments to look for clues) was captured by the self-same mutants (which was quite a coincidence, as it was totally random, but it did fit nicely into the emerging story), while gathering information in the local drinking holes, so the next mission was for the team to head to another set of tunnels and rescue him. This turned out rather well, even though the odds seemed unfavourable, as Stalker's webgun combined with a well-planned route through the tunnels meant that the team managed not to alert any sentries without also killing them off before the alarm could be raised. I'd not completely planned out the rules for the rescue scenario, so it was a bit of a surprise to roll the random event meaning we had to play it. But the scenario actually played quite smoothly, although halfway through the game I thought of a much simpler/better way to handle sentry patrolling on zone mortalis boards - but now we know that for next time "someone" gets in trouble because he can't hold his liquor *cough cough* a picture of yours truly moving aaaaallll the sentries, while his poor character is languishing in a cell (although with only a slight hangover and several interesting clues to share with the team, once they bloody get here...)
    1 point
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