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  1. drakheart

    Long overdue update

    It's definitely been a while since I've posted to the blog, looks like about six months since my last one. In that time my hobby time has been fairly limited until recently, when in an effort to get things back on track I signed up to this years Call to arms to motivate me to get the Aeldari that have been sitting on my desk for ages painted and battle ready. As with my Tau last year I gave myself a sizable challenge, with over 50 models to paint. We now have only a few weeks left and I'm a bit behind schedule, in last years challenge I was all but done with my Tau at this point, so I need to concentrate over the next few weekends. I a bored moment at work I created a spreadsheet to track my progress: As you can see I'm currently over 50% in terms of points worth, but only at a third in terms of actual models. Here's the ones I have completed so far: In the midst of this painting frenzy I even managed a game of 40k against my old friend and long term opponent, pitting my Tau against his tank heavy Astra Millitarium. Fortunately for me the table set up and the deployment for the battle strongly favoured me with his baneblade barely able to move and my numerous Infiltration units meaning he was effectively surrounded before the battle had even begun. This along with some decent dice rolls on my part for once meant the battle was relatively short lived with my opponent conceding after turn 2 when his baneblade died to my rail guns in spectacular fashion taking 3 other units of his with it. Realising how rusty we both were a second game was organised, which I decided would be an ideal outing for my Imperial knights and so the painting of the Aeldari got put on the back burner whilst Painted up Canis Rex and an Armiger Moirax in preperation. Unfortunately the second game did not happen due to a confusion on dates, but will hopefully materialise soon. As always there have been miniatures for my other armies painted along the way, I had two squads of Eradicators I had finished before starting on the Eldar and managed to pick up Captain Centos along with an Execrator (to be used as a normal chaplain) from my nearest GW store, both of which I felt compelled to paint immediately. This dark Apostle also manged to jump the painting queue. Hopefully my next update will be fairly soon showing my complete Call to Arms vow...... possibly.
    3 points
  2. So the subject of this first blog post is gonna be rather innocuous, I've had kitbash fellblade with custom bits from blood and Skulls industry for a few years now. I had used the original sponson with a set of twin linked lascannons from Blood and Skulls more or less jammed in to count as the Quad linked lascannons. But not so long ago (or at least it felt that way, it's been a year at least!) I decided to retrofit the sponson with something that looked a bit more space marine. I like the way they look, but the back of them is rather plain as I had plans on kitbashing in some lascannon batteries from a storm talon. While I did find the bits, I also found out that they wouldn't work due to size and shape concerns. That's why today I decided it was time to 3d model some up. It started with a drawing, most people would use a proper CAD program of some kind, I've got access to plotter software. So step one is a 2d layout. A couple steps on conversion later, I turned it into an SVG, then imported into Blender. and from blender finally into Photon Workshop So you might see there's a minor aspect difference between the two 3d files, it's because I didn't actually measure the space for the ammo mount at first (I know, I know, measure twice cut once) but as this was a kinda slipshod afternoon faff about, I'm not too worried because it turned out that with a tiny bit of Y axis crunching I can now fit two plates per ammo mount, which kinda makes sense for a quad lascannon. It'll still be a bit before I can get around to printing, painting and glueing them up, since my print room is off limits right now due to kitten shenanigans, but hey, at least I got my next blog post planned out!
    3 points
  3. During a busy week of getting my kids back into school I found time to get started on the "fun" part of this style, lining or inking. Once I got most of the base colors in and did come chunky highlights (I used one of the AK paint pens for the green highlights. They're fine. The paint applied is great but the nylon brush is...eh. They'd be great for painting stuff at a con or something) I got to start in on the lining. I used a micron 02 size pen, I have a 08 and a 005 as well, but the 005 was a bit too fine and didnt apply easily on the model in most areas, and the 08 was way too big for what I was trying for. More or less edge-highlights with the pen, and occasionally throwing in hatches/scratches/etc. The first couple of models I went through felt a bit rough as I tried to get the style dialed in, but after that its pretty smooth sailing. Once nice thing is that its just taking a pen to a model I could bring some of them to work and line them out during some breaks at my desk, meant that I got them all finished in a couple of days. After I got them all lined in I went back through and finished blocking in the bases while touching up or catching things I'd missed on the rest of the model. I couldn't decide on what color to go with for their power crystals, but after a bit of hemming and hawing I went with a magenta, it pops pretty well on the models and I'm happy with it (I was tempted by the green...but that's just too much green...) One of the last steps was getting the bases worked up. I had debated making magenta crystals to tie in with my pathfinder team and match their weapons crystals...but in the end I like their tactical rocks well enough and since their legs are a NIGHTMARE to work with I opted for the easier option and kept them as is. I got a layer of terrain paste on the bases and will use my grass applicator to apply some patches as a final pass. Project is moving smoothly, my goal is to have them finished up by this Wednesday to debut them at my FLGS weekly KT night. Should also leave me with just enough time left in CtA2025 for me to contemplate a foolish vow that will do nothing but stress me out a ton. Who knows!
    3 points
  4. This kill team will consist of two Deathwatch fire teams. I'm going to limit the number of official Chapters that are represented, however, focusing on more obscure official Chapters and DIY Chapters of my own creation. In all likelihood, I'm going to revert to the original color scheme that we used for the Legio, as seen on this model painted by @Chronophague in 2003: That version of the color scheme featured the black armour, red helmet (you can see it hung on his belt behind the grenades), and red weapons casings that we are familiar with. The left kneepad is white, indicating that this battle-brother belonged to the Light of the Emperor Great Company. At that time, the left shoulder pad field and chest decoration were bone in color. I don't recall exactly why we formally switched the chest decoration to white and the shoulder pad field to red. If you look carefully, you can see that the =][= on the Deathwatch shoulder pad is red. Most of the entries to this contest followed the "bone" theme, though not a few used different colors for the chest decoration and/or left shoulder pad field (typically white, silver, red, or black). A good example of a variant color scheme used in that contest can be seen in the model painted by @disinfect. While the left shoulder pad uses the bone coloring, the chest eagle is painted white; and the model incorporates the black and white checkerboard pattern on the right boot to indicate veteran status. As you can see, we allowed a bit of creativity in color scheme when we first created the Legio; and I think we need to return to that to better support the varying preferences of players. You can see the other images from that contest here (we distinguished between the mod entries and the Frater Domus entries, but all are collected together in that album). So the scheme I'm going to use is: Black armour (duh) Red helmet (duh) with green eyes Red weapons casings (duh) Red left kneepad or decoration upon that left kneepad (for the Blood of the Emperor Great Company) Bone chest decoration Bone left shoulder pad (Legio) field Red =][= on the left shoulder pad (I'm using the Deathwatch pads and the inclusion of the =][= indicates that these Legio members have served with the Inquisition) Silver skull on the left shoulder pad Right shoulder pads (parent Chapters) in a variety of colors, see below Why am I reverting to the "bone" theme? In short, since I'm building this kill team to introduce a group of players who are relatively new to the hobby, I'm not sure if they're familiar with the various Chapters of the Adeptus Astartes. So I want them to be able to describe the models based on the color of their parent Chapter badge. By switching to the "bone" theme, I can include Chapters whose shoulder pads are red. Assuming each member of the squad has a different color for their right shoulder pad, I have blue, red, yellow, orange, purple, green, black, white, silver, and gold. And since my freehand painting skills suck, I'm only using sculpted shoulder pads. At this point, I have identified the colors, icons, and parent Chapters of the first fire team (of the first squad), the icon and shoulder pad color of the rest of the first squad, and icon of the entire second squad. Most are DIY Chapters of my own creation, with only one member of an [obscure] official Chapter in each squad. The planned fire team of the first squad consists of: White fist on blue disc, possibly surrounded by a sunburst (Fists of Purity Chapter, DIY) - Sergeant White hawk head on orange (Nova Hawks Chapter, DIY) - Fighter Bronze bull head on purple (Khalkotauri Chapter, DIY*) - Warrior Black griffon on yellow (Emperor's Knights Chapter, DIY*) - Warrior Gunmetal crossed swords on black (Guardians of the Covenant Chapter, GW) - Warrior White Maltese cross on green (Storm Angels Chapter, DIY*) - Heavy Gunner This leaves me with white, red, gold, and silver for the fields of the remaining members (with icons given contrasting colors). It will be important to distinguish these four shoulder pads from the Chapters that I named for each. The rest of the first squad and the entire second squad consist of: skull (this is the Silver Skulls shoulder pad from the Deathwatch kit) talon (the Brazen Claws shoulder pad from the Deathwatch kit) skull and halo (the Novamarines shoulder pad from the Deathwatch kit) gauntlet (this is one of the original metal Iron Hands shoulder pads) wolf/hound head (the Ragnar Blackmane's Great Company shoulder pad from the Deathwatch kit) starburst (this is one of the original metal veteran shoulder pads) skull and crossbones (this is one of the original metal Death Company shoulder pads) dragon head (this is the Salamanders shoulder pad from the Deathwatch kit) raven/bird (this is the Raven Guard shoulder pad from the Deathwatch kit) lambda (this is one of the original metal devastator squad shoulder pads) fist (this is one of the original Imperial Fists shoulder pads) flames (this is one of the original Legion of the Damned shoulder pads) skull on a Maltese cross (this is one of the plastic Black Templars shoulder pads from the old upgrade sprue) freehand! (I figured I should challenge myself with one of these models) I may decide that some of the second squad members are from obscure official Chapters. Options include: Angels of Fire (flames) - yellow/orange on red Angels Redeemed (I'd have to use the Dark Angels shoulder pad from the Deathwatch kit) - white on red Contenders (fist) - red on silver/light grey Crimson Talons (talon) - red on white Dark Brotherhood (skull on Maltese cross) - red skull and white cross on grey Hawk Lords (raven/bird) - yellow on purple Iron Fists (fist) - gold on blue-silver Knights of the Raven (raven/bird) - black on silver Red Wolves (wolf/hound head) - red on black Shadow Wolves (wolf/hound head) - white on black Subjugators (fist) - black on green Imperial Paladins (skull on a Maltese cross) - white skull on yellow cross on blue If I decide to do this, I'll be limited by the self-imposed requirement for different colors on the shoulder pad fields. I could make the freehand shoulder pad an obscure official Chapter, doing something that I might reasonably hope to render such as: Crimson Guard (crossed red axes on yellow/gold) Dark Hunters (white axe on blue) Emperor's Hawks (white wing on red) Masters of Protelus (blue axe on white) Storm Callers (yellow lightning bolt on black) Storm Giants (red lightning bolt on bone) War bearers (crossed black axes on green) Note that I've ruled out Second Founding Chapters such as the so-called "First Founding" Chapters, Black Templars, Brazen Claws, Crimson Fists, Mortifactors, Nemesis, and Silver Skulls, as well as more well-known Chapters such as the Howling Griffons, Novamarines, and Sons of Medusa. I've also ruled out those Chapters known to have participated in the Abyssal Crusade. There are probably other official Chapters I could choose from, but those named above were found in the Insignium Astartes, Successor Chapters (booklet in the limited edition version of the 7th edition Codex: Space Marines), and How to Paint Space Marines books as well as the Index Astartes article about the Chapters that participated in the Third War for Armageddon. My focus is the first six models (colors and Chapters already decided upon), so the rest of the decisions are academic for now. If/when the time comes, however, I'll consult other sources to find the full array of official Chapters. I'm pretty sure that both Sergeants will end up having a blue shoulder pad, both fighters will end up having an orange shoulder pad, both heavy gunners will end up having a green shoulder pad, etc. I'll probably differentiate by having different shades of the colors - so one of the Sergeants will use a dark blue and the other will use a light blue. Since a single Deathwatch fire team composes a full Space Marine kill team, and since each operative type other than Warrior can only be included once in the kill team (remember - I'm using the 2021 version), this means that I'll effectively have two options for each operative type. Since my Fists of Purity Sergeant has a thunder hammer and bolt pistol, the other Sergeant will have a different weapon combination. Likewise, my Storm Angels Heavy Gunner has an Infernus heavy bolter, so the other Heavy Gunner will have one of the other heavy weapon options. Decisions, decisions... And just to manage expectations, don't expect my finished minis to match the quality of painting seen in either of the Legio mini-me's that are shown at the top of this entry. * It has been a while since I created any DIY Chapter articles, so I hope to develop these three Chapters (Emperor's Knights, Khalkatauri, and Storm Angels) to exercise some creativity. I also plan to update and revise the Fists of Purity article, removing the more egregious of my errors and [hopefully] improving the quality of the article. Each of these will be conducted as separate blogs, though I'll cross-link to them in this blog.
    3 points
  5. Part 8, 8 days until game.......BLOOD FOR THE BLOOD GOD!!!!!!! Wait that's not right.... So some light painting was done last night which was not expected but I did take advantage. Did a water coat of white (old P3 bottle of white) on all the jumpack thrusters in preparation for the Plasma Glow Effect I did more painting on the Seeker squad. Metallics, red on lenses, krack grenades, green on frag grenades but I also hit areas with gloss coat and applied their decals So later today they will get some touch ups, a matte coat so I can finish them up with their washes, weathering and paint their bases.
    2 points
  6. Initial models from my re-commitment to the Badab. I am also going to be painting my Saturnine as Astral Claws. Its a shame the two Badab FB groups have both stated they wont be writing rules for 3rd HH. However, Im playing 3rd HH and if I get to understand as much as I would like, then I may even look at whipping up a Liber Badab 'Tactica' for 3rd edition.
    2 points
  7. Hi folks, I still have available Guardians body that scream out for being used. After tooling up 5 of these into Rangers, it is time to make even more. This time with Voidreaver in the target line. This kitbash is in my mind for a while now and has been the reason for buying a Voidscarred box a while ago. This box by the way still needs to be built up, but this is for a next move. Game wise, the idea is to get one of more scouting units able to move forward the battle line right and/or create interdiction zones for Deep strikers right from the end of the deployment phase. Say that it may helps creating bubbles for eased deployment of deepstriking Ynnari aligned Drukharis. Or push forward and get some back field objectives safer for a longer time. Although there is no guarantee moving ahead the frontline like this really gonna gain me time with fragile troops such as eldars. The kit bash used the Corsairs HtH weapons, and various bitz from Drukharu sets: Scourges special weapons, banner from the venom, heads from Kabalites and Wytches... I added a standard bearer, a kind of tribute to the first RT era minis for Eldars. I know this is already a convertion, but the reference is worth being noted: The Felarch received left bits from the Archon and Incubis - afterall, the Pirates are very often spending time in Dark kins' licors shops and inns...: Next step will be converting more: I guess I can find even more options for the left bodies I still have in stock in my pile of shame (bitz bag): I have 5 full guardians, 2 pairs of lags without torso and some Kabalite and part of Witch crew from a Raider and a Venom (so 6 more Drukhari bodies). Next step will there be either some characters or more Corsairs: with what I've just listed I have enough parts and bodies either for an additional squad of Corsairs or for some Warlocks; but not for both, except if I cast some missing parts (Blue cast attempts I made went regular for torso, but I lack practice). So it requires making decisions. Another kind of decision is about the colour scheme. I guess I will go Sunblitz Brotherhood style. I like this scheme (see bellow, from Harvey Snape on X) but I might go for something eventually brighter: a brighter red for the helm and Gryph-hound Orange for the body. Legs might be done dark as per this inspirational model, maybe applying directly the contrast on a grey base... See you once decisons will have been made. But fore anything else, I also have to build the left KT Corsair kit.
    2 points
  8. Bouargh

    Kit bash time - the Ranger

    Hi Folks, Within the bitz management policy I've tried to set, one of the directions I was planning to work on was increasing my Saim-Hann with an additional unit of Rangers. In fact I wanted to do some Corsairs' Ghostwalkers. I imagine a good colour scheme would help. Yet I think I will stick to the Saim-Hann red livery. The kit-bash has been based on old ooP Guardian bodies and spare parts from Rangers and Shroudrunners. At the moment, some finishing touches are still needed to fill gaps and cut holes needed to make some adjustments with plastic parts not designed to complete with each other. Yet the current assembly is rather OK at the moment. Let's see: Some closed views on the two lads with their rifles in holsters and their respective scanner and ... I do not know what is supposed to be the smaller disk the Shroudrunner get - a remote or a programmable mines may be? And another close up of the snipers: I still have some bodies available for more kit bashes. But this will be for another time. See you.
    2 points
  9. +++INTRODUCTION+++ The Crusade of Spite was a retroactively declared Black Templars crusade spanning the years 912 to 927M41. It began as an one-hundred-and-fifty Astartes strong force that by ill-fate became stranded in the Matteus Subsector. Under the leadership of Marshal Tornelius Farro, the crusade included many engagements across the subsector, and all were effortlessly resolved by their intervention. Though the Black Templars were greatly dissatisfied with these mundane conflicts, the emergence of a greater threat would restore their exuberance. Entrenched Black Templars engage greenskins on Black Jewel (917M41) +++A TURBULENT ARRIVAL+++ The Black Templars fleet comprised the Strike Cruisers Emperor’s Chosen and Faith and Fire, as well as five escort frigates. Spread between the two cruisers were fighting companies Holy Hammer and Sacred Shield. The fleet had departed the Redstone System (on the rim-ward side of the Eye of Terror) for the long trek to the Eastern Fringe. Unfortunately, their fleet was caught in a warp storm en route, forcing them back to realspace. It was fortuitous for the Space Marines that they re-emerged within Imperial borders, just outside the Matteus Epsilon System. The local Imperial facilities provided assistance to the ravaged starships, where the extent of the damage was elucidated. Two frigates were destroyed, the Faith and Fire’s Navigator was killed, and all Astropaths were lost to the madness of the Immaterium. At least a decade of repairs and replacement psykers were required until the fleet could continue its journey. Without the chapter-sanctioned Astropaths, Marshal Farro had no means of communication with the High Marshal. For now, they were stranded in the Matteus Subsector. +++SIXTEEN YEARS OF SPITE+++ Duty is not always glorious, rarely so in fact. Measure your deeds not by its glory, but by your service to Him. - Chaplain Aurigorus, during a sermon to Black Templars prior to the Second Quell of Asoka. Despite the damage to their ships, the Black Templars fighting companies suffered no losses. To maintain the vigour of his battle-brothers, Marshal Farro offered the services of his knights to the local Imperial worlds, many of which were dealing with persistent xeno and heretical incursions. With the bulk of the fleet moored in the Matteus Epsilon system, the Emperor’s Chosen alone would translate to the other star systems to render assistance to the Imperial settlements. Holy Hammer and Sacred Shield redistributed their forces as needed between them to intervene in the myriad conflicts in the Subsector. A Whirlwind battery prepares to bombard rebel positions on Asoka (920M41) As no crusade was officially declared by their High Marshal, no battle-brother was bestowed the mantle of Emperor’s Champion. +++THE ARENAS OF CONFLICT+++ There were several arenas of battle for the Black Templars during their tenure in the Matteus Subsector. The five major arenas are detailed below: The Heresy on Dakota Minor (913M41) An unchecked heretic cult results in several companies of DMDC turning from the Imperium. Lord-Governor Hastings Freeman requests the Space Marines obliterate them, to avoid further defections and to maintain his authority. The Denial in Sartoria’s orbit (916M41) The Emperor’s Chosen joined with the Matteus Battlegroup to intercept a Steel Reaver fleet inbound for Sartoria. Thanks to the tenacity and expertise of the Black Templars, the Steel Reavers were denied their invasion pan and forced to retreat. Land Speeder Squadron "Storm of Piety" outflanks the Ork horde on Black Jewel (917M41) The Cleanse on Black Jewel (917-918M41) A persistent Ork infestation had again exploded to unmanageable levels. With the Asokan Rifles stretched thin, the Templars lay waste to the xeno holdouts via a combination of orbital bombardment and skimmer raids. The Quells on Asoka (914M41, 920M41) The various agri-worker guilds on Asoka conglomerated and sparked an continent-wide uprising. Lord-Governess Yvonne Lawson twice petitioned the black knights to eradicate the agri-worker holdouts, to which they obliged with great zeal. The Purge on MagaII (924-925M41) A warband of Orks had taken root in the cavernous world of Matteus Gamma II (“Magall”), despite the thin atmosphere. It would take sixteen months for the Black Templars to fully purge the vast network of greenskins. Assault Squad "Pious Decimators" outflank an Ork armour column on Magall (925M41) +++AFTERMATH+++ ”Exterminate the xenos filth, then return to us. The crusade of spite is over, brother. Lead the Barbed Gate Crusade to glory.” - High Marshal Kordhel’s astropathic message to Marshal Farro (927M41) The sixteen-year ordeal was grating for Marshal Farro, who was eager to move on from the system and its minor invasions, insurrections and infestations. He longed for a true challenge and triumph over the enemies of Man, as well as the long overdue reunion with the chapter. The Marshal’s prayers would be answered in 927M41: the invasion of Barbed Gate by Splinter Fleet Zahhak, coinciding with the arrival of sanctioned Astropaths for his fleet. Farro communed with the High Marshal Kordhel, whom decreed the start of a new crusade against the Tyranid menace. A decree taken by the Marshal Farro and his battle-brothers with renewed faith and enthusiasm. Marshal Farro, charging alongside his battle-brothers on Barbed Gate (927M41) +++END ARTICLE+++
    2 points
  10. Hi Folks, My assembly and kit bash jobs for my Asuryanii are in their final rounds. After making 5 Rangers using spare bitz from genuine Ranger kit and Shroudrunners, building 2 Voidreavers out of one KT Aeldari Corsair kit, I have stated building a third VoidReaver squad out of every little thing I could recover from my Eldar and Dark Eldar bitz bag. I have managed gathering: - 2 pairs of legs from ooP Guardians set - 4 Kabalites from Drukhari Raider and 2 Wytches from the Drukhari Venom - 2 cloaks from Harlies - 5 Guardians from the 2022 kit - 9 torsos from Eldar vehicle crews and jetbike riders. I have therefore enough stuff to build up to 13 footsloggers. Theoretically speaking of course. First task is to resolve the challenge of the dark Eldars bodies: these crew members present odd poses because of the purpose of the models: hanging on the side of the vehicles. Feet and legs may, because of that, show curious angles. Cutting and repositioning the feet is always an option. Yet it will require pinning and resculpting part of the leg because when you use the saw or the clips, you lose length… The search of an option that allows keeping the general pose is therefore a very suitable option. But you need pieces of scenery to support that such as poles, posts, ruined walls or columns… You may end up with something like that (the 2 guies doing fitness and street workout): I am anyway short of that kind of scenery and items. So what’s left? The tactical rock(s)! Indeed it can be sculpted and molded out of a little bit of putty and with zero skill or almost. This is the way I’ve choosen, doing 6 bases in total, enough for all the Drukhari legs. Legs because the Rocks do solve the point of feet angles but not the one of arms. For these, I did it simple: cut/cut/cut. Torso will be changed with the ones from the Eldar crew. As these torsos are (leather) jacketed I may call the final squad the Black Rebels maybe… Here are the six tactical rocks WIP: - Stairs, out of sprue plastic and putty - Spicky totem, out of spare Raider prow and putty - Rocks, out of sprue plastic and putty, or putty alone - Collapsed wall and/or armor panel, out of putty and waiting to be personalized with Chaos armored panels from the ooP CSM vehicle accessories sprue The next step has been beheading the jetbike and eldar crew torsos in order to swap heads. And then final assembly will come, using a max of bitz left from Scourges’ kits: Short barreled carabines, Shredder and Blaster. Additional Corsair bitz (the flacon must be used somewhere) and other add-ons here or there (DE daggers or grenades) will do the job. In the mean time, as you may see, I’ve molded a copy of the front part of and Harlie torso in order to get the 2 trench coats usable. This is a little bit raw and the putty will have to be smoothed and reworked to get a cleaner effet. Let’s see you latter in order to share the result and decide if this improbable assembly is not to dysmorphic and unbalanced.
    1 point
  11. Lord_Ikka

    Phase 2 - Game 1 (Aeldari)

    Phase 2 - Game 1 Veiled Oblivion versus the Aeldari Mission - Overwhelming Dread Agendas - Relentless Expansion, Central Position Necrons win the battle, 40-35 (Necrons were Defender, went 1st). 4 Blackstone fragments from Central Position. 3 RP gained from Victory bonus (1 normal +2 bonus). 5 Strategic Points gained via Forgotten Relics by X'ull the Tormented (chosen at beginning of battle, killed a unit). 1 Awakening point from Translocation System unlocked via Relentless Expansion Agenda. Dimensional Catacombs bonus chosen- 3 Infantry units gain Scout 6" at the start of the battle and will have FLY for that movement. No unit suffers Battle Scars Spend 1 RP for Increase Supply Limit to 2000. Add Lokhust Heavy Destroyer (Harrekh-III) and Skorpekh Destroyers (Reaping Blades). Now at 2000 points. Units upgraded Ma'ar the Mourned Triarch Stalker (Marked for Greatness - had to, he had 5 kills!) gains Reaper - re-roll to Hit rolls of 1 against Infantry or Mounted units. X'ull the Tormented gains Tachyon Field Inducer - Gain Deadly Demise d3. Hyperphase Harvester gains +2 Attacks and Strength. *Antiquity Relic gained via Spoils of Victory campaign bonus. il-Phaeron Sotekh gains Orb of Eternity - unit gains 3 Wounds during Reanimation Protocols not d3. *Antiquity Relic gained via Spoils of Victory campaign bonus. The Watching Deathmarks gain The Will to Serve - Out of Action Tests are automatically passed. Overall- Victory - Veiled Oblivion Blackstone Fragments - +4 (total = 13) RP - gain 3, use 1 for Increase Supply Limit. Total is 6 Supply limit - 2000 (using 2000) Crusade points - Goes from 5 to 11 (-1 for a Scar, +4 for Battle Honors/relics, +2 for Antiquity Relics) Game Overview Round 1 - Note the middle "objective" isn't actually an objective, just a reminder of what I needed to do for Central Position Necrons turn 1 - Push up aggressively to support the Infiltrating Lychguard unit. Triarch Stalker Ma'ar the Mourned pours fire into the Striking Scorpions on the top objective, killing off a few. Heavy Destroyers damage but don't kill the Wave Serpent. Aeldari turn 1 - Super aggressive push from Aeldari, as they wanted to get the First into the Fray Agenda (1st round get into Engagement). Upper Striking Scorpions attack and then get killed by Stalker Ma'ar, Howling Banshees and their Autarch kill off all the Skorpekh but leave Lord X'ull alive who then wipes out the Banshees, and the Wave Serpent and Stalker Iltep slap-fight each other with no real effect. Round 2 Necrons turn 2 - Ma'ar kills off the Shining spears in melee, Lychguard move up and kill the Autarch. Aeldari turn 2 - Farseer/Warlock/Storm Guardian squad move to the top objective with the second Striking Scorpions squad. Shooting/melee from the Wave Serpent brings Stalker Iltep down to two wounds. Round 3 Necrons turn 3 - Big Deepstrike/Reserve turn for both sides. Necrons drop 2 Triarch Praetorians squads and Plasmancer Am-Heh deep into the enemy deployment zone where they stay for the rest of the battle, doing nothing but netting the Relentless Expansion agenda. Slight movement by Lychguard to take away the left objective from the Storm Guardian sticky. The Wave Serpent finally kills of Stalker Iltep. Aeldari turn 3 - Swooping Hawks slam down near the left objective while Warp Spiders teleport near the Deathmark-held right objective. Ma'ar shoots down the Wave Serpent through a Leathal Hit Overwatch, then the Storm guardian squad, Fire Dragons, and Striking scorpions all attack Ma'ar in melee, doing severe damage but failing to kill him. On the return stroke, Ma'ar kills the Striking Scorpions. while the Warp Spiders kill the Deathmarks. Round 4/5 Necrons turn 4 - A combination of attacks from Ma'ar, X'ull, and a couple of Lychguard kill off the Fire Dragons and Storm Guardians/Farseer/Warlock. Aeldari turn 4 - Swooping Hawks kill off a Heavy Destroyer, the final death on the field. At the top of round 5 the slate was pretty clear and the rest of the game was talked out. Swooping Hawks and Warp Spiders split out to accomplish an Aeldari Agenda that required units to be near battlefield corners. Thoughts I think this battle was quite swingy- while the state of the board was pretty much in my favor the entire game, the actual VP scoring was very close. Twice the Aeldari passed a Battle-Shock test on an objective, gaining 5 VP each time, while I failed to do so twice, which had the potential to change the game. The Warp Spiders moving off the right objective to accomplish their agenda also changed the game from a tie to a win for me. With both of us in the same alliance, it didn't make sense for no one to gain the victory bonus, and the Warp Spiders would gain XP instead of scoring VP for a meaningless draw. I do believe that the Aeldari trying to be extremely aggressive played into my hands more than theirs- the Howling Banshee squad had the potential to kill off both the Skopekh squad and X'ull because the Autarch had an upgraded damage/Precision melee weapon, but she failed to actually do more than one wound to X'ull, who then saved it. With that, the game pretty much changed as the biggest melee unit the Aeldari had was off the board and I was able to clear up the center and move around as I wanted. A good game for me that was a lot closer in VP than I thought. Next week I'm going up against my gaming buddy who is running GSC. We'll be upping to 1.5k (allowing me to swap out my Plasmancer for a Transcendent C'tan), and using an Armageddon mission, which should be entertaining. Thanks for looking!
    1 point
  12. SvenIronhand

    Prēosta

    Yet another model from the boxset.
    1 point
  13. Spent some time painting last night. I need to paint and apply decals on a total of 1 Character, 5 man seeker squad, and 10 man assault squad by the 29th. But looking at my schedule I have a little time on 21st, a few hours on the 22nd, the 26th, and 28th and very little on the 29th before having to pack up for the store. Plus I need to build my next assualt squad too. Knowing this I needed to get the Praetor, Seekers, and Assault squad done, I began working on them Praetor Assault Sgt he is ready for decals, Seeker sgt is close to.
    1 point
  14. Athoria Games Hours Heresy 3.0 Slow Grow League Month 1 of 6- 500 points XIXth Legion @W.A.Rorie's Raven Guard vs XVIIth Legion (Travis W's Word Bearers) GAME ETA 10 days 10 hour 15 minutes -August 29th, 2025 6:30 pm AZ time XVII - Word Bearers Allegiance: Traitor ++ Crusade Primary Detachment ++ High Command Praetor Power fist, Combi-flamer, High Command Detachment Choice Troops Tactical Squad: Frag grenades, Krak grenades • 1x Sergeant: Bolter, Bolt pistol • 9x Legionary: Bolt pistol, Bolter Transport Rhino: Pintle Mounted heavy flamer, Pintle Mounted Bolter ++ Apex - Army Vanguard ++ Elites Veteran Assault Squad: Frag grenades, Krak grenades • 1x Veteran Sergeant: Plasma pistol, Power fist • 2x Veteran Legionary: Disintegrator pistol, Chainsword • 2x Veteran Legionary: Bolt pistol, Power lance Prime Unit (Master Sergeant) This is the force I will be facing Month 1. I still have tons of painting to do on my force. Bases Metals Decals eyes Jet packs Flesh tone- Only 2 models Details Highlights Start building and painting Round 10 Assault Marines for round 2 Paint Centurion for Round 2 Outside of the 2 10 man Assault Squads and the 1 Javelin Land Speeder are built for the entire league. Some are just built some are primed.
    1 point
  15. I rehased and updated my first blog post. Deciding to study economics full time (distance) whilst working full time, raising family, deployed overseas twice and every other constraint hobbying took the back seat. But I kept seeking bargains and now I have built and will now paint. Ive shelved my stacks of Necrons. 40k is a dying game in my life. I sold my loyalist Badab Armies, now Im focussed on building the biggest Astral Claws Army known to man. I am also developing my HH DA Fallen (Traitor) army build from OOP (2nd to 5th Edition 40k Models), classic FW and some kitbash to newer HH models. Pics in Album
    1 point
  16. Barely surviving his daring escape from the Chaos gulag world of Gharus XI, due to the interference of Warsmith Tarn and his Terminator retinue, the wounded Godwyn Bullroarer was dragging bleeding into the Webway by his Eldar Outcast compatriot, Niall Wayleaver. When they emerged from that labyrinth of subspaces, the two found themselves in no less danger, having exited the Webway on Fenris, home of the Space Wolves. There, in a isolated corner of the continent Asaheim, the injured Cyning was forced to undergo an impromptu Test of Morkai, suffering from the Cors Arawn. Despite the odds, he survived to reach the Aett — a fact that earned the formerly aloof Vlka Fenryka's respect for the New Albian warrior. During his convalescence, the Cyning was thoroughly examined medically and interrogated by the Wolf Priests, who had long held their suspicions about the Greymanes' gene-seed purity. While Godwyn was reticent to, he had no choice but to confirm their theories — the Greymanes had, at great cost, attempted to 'hammer out' the Curse of Wulfen. Though this revelation caused no small amount of consternation amongst the traditionalist Space Wolves, Logan Grimnar himself calmed their ire. Had the Greymanes, he told them, not suffered with a curse of their own? "The marks might be different, but the struggle is the same." Now bedecked in a new panoply of war, wrought for him in the Hammerhold, and wielding a rehafted Caladbolg, Godwyn seeks to bring justice to Tarn. Not just for his own pride, or for fallen Ferdiad, but for all who have suffered at the Warsmith's hands... An update to my Chapter Master for the Greymanes, using the Wolf Guard Battle Leader as a basis.
    1 point
  17. Phase 1 - Game 2 Veiled Oblivion versus the Ultramarines Mission - Gheists in the Static. Agendas - Immortal Servitude, To the Last Necrons win the battle, 65-55 (Necrons were Attacker, went 1st). 3 Blackstone fragments gained from To the Last Agenda, 3 gained from Victory. 1 Awakening point from Reanimation Systems unlocked via Immortal Servitude Agenda. Resurrection Flux bonus chosen- if unit is at Half Strength, add 1 to Reanimation rolls. Deadly Stride Skorpekh Destroyers suffers Battle Scar - Battle-Weary (-1 to Battle-Shock, Ld, Desperate Escape, or Out of Action tests). 2 RP used for Increase Supply Limit. Units added: Hexmark Destroyer (Sehk-I-Ah), Plasmancer (Am-Heh of the Unbound Thought), 10-man Immortal squad (Bringers of Lightning), Triarch Praetorians (The Soundless). 1765 points used of 1800 Units upgraded The Whisperers Triarch Praetorians (Marked for Greatness) gains - Raiders (Reroll to Hit rolls of 1 versus targets on an objective) Overall- Victory - Veiled Oblivion Blackstone Fragments - +6 (total = 9) RP - Gain 2 (1 normal, 1 from Victory). Use 2 for Increase Supply Limit. Total is 4. Supply limit - 1800 (using 1765) Crusade points - Stays at 5 (+1 from Praetorians, -1 from Skorpekh) Game Overview Round 1 Necrons turn 1 - Aggressive deployment; Sorpekh Lord/squad were able to Infiltrate due to gaining Advantage, so they pushed up hard on the right side and killed off an Intercessor squad in melee. Heavy Destroyers managed to kill off the servo-turret and the Triarch Stalker put a couple of wounds into the Redemptor and then charged it to no effect. Ultramarines turn 1 - SM push up with the second Intercessor squad on the left, covering their two remaining Eliminators and putting down a half-squad of Lychguard. Redemptor and Infernus squad take down a few Skorpekh. The Redemptor does a few wounds to the Stalker, but melee is largely a wash between the two war machines. Round 2 Necrons turn 2 - Skorpekh move up and delete the Infernus squad, while the Lychguard Reanimate and use their Res Orb to come back to nearly full life. Heavy Destroyers miss their attempt to kill off the Redemptor, but melee combat with the Stalker for the third round again is inconclusive. Ultramarines turn 2 - Titus and his Assault Intercessors in the middle of the Ultra deployment charge and kill off the Stalker. Shots from the Redemptor kill more Skorpekh, leaving the Lord alone. Round 3 Necrons turn 3 - Triarch Praetorians come down in the center of the battlefield, along with the Skorpekh Lord they charge and kill off Titus and the Assault Intercessors. Ultramarines turn 3 - Last gasp from the Ultras to try to kill off the Lychguard, while also doing their Agenda action (Recover Blackstone Data). Round 4/5 Remaining rounds consist of Necrons holding their positions while trying to keep the Skorpekh Lord, Overlord, and Deathmarks hidden (To the Last targets). Skorpekh Lord manages to sneak by with 1 Wound left. Ultras manage to Recover twice total. Thoughts The mission definitely favored me, as I was able to get both Advantage (one infantry unit gets Infiltrate but can't be on an objective) and Attacker. Since my army is heavily melee based, getting my Skorpekh in position for a turn 1 charge was devastating. They were able to roll up the right flank of the enemy and completely collapse that side. My Lychguard again showed how tough they were, surviving a ton of shots from double-tapping Intercessors and just holding on to the center of the battlefield. We move up to 1250 points next week and I'm up against Aeldari. While having the Transcendent C'tan in the army might be good, I'm planning on holding off until 1.5k and taking a second unit of both the Triarch units (Stalker/Praetorians) to give me a lot of board presence. We'll see how it goes!
    1 point
  18. Bouargh

    Square Pants Bob

    Hi Folks, Today’s blog entry is a little bit specific as it deals with something different from my usual inputs: instead of reporting hobbying progress, I will talk about a trail I did for a new technique (à la TITH – i.e. something that is not new in general but new for me). The technique is often reported on purpose of adding details and create battle damages or war-torn marks on miniatures. But beyond painting damages, the sponge might be used on purpose of painting larger panels with hues or doing some camo schemes. This is for that very last type of application that I’ve tried to (and still try to use) use sponge painting. The root cause is this scheme: I do not play Alaitoc in my Aeldarii but Saim Hann. Yet I found that the spot painted camo idea is could be appealing for being used on Shroudrunners’ jetbikes canopies. It is expected of course that the impact in term of size of the colored domains will be smaller than on the above shown model for Alaitoc. The painting was done according to the following recipe: - Mephiston Red base glazed with Fleshtearer Contrast - A series of sponging alternating colours: Eshin grey, a brighter red, black. The application has been done so that it is voluntary uneven, favouring some areas instead of others so that it might define color domains or waves effects. Or at least is is what I pretended initially. Result is rather self-talkative enough: a messy effect that is not as clean as what the initial idea was eventually inducing. Yet the messy effect obtained gives a good camo-like effect, as long as a camo can be defined on a red basis on a alien world covered by snow (see my usual Aeldari basing)… Second test was on my Rangers’ cloaks. The challenge here was that the areas to be sponged is smaller. Anyway, the main purpose is also camo. Yet I tried a different recipe here: - Baneblade brown base - Dry brushed with refractive green (Vallejo) - A single sponging with Baneblade brown to erase a little bit the over brushing effects. - Next step (to be finalized) is the shading of specific areas of the model such as belt and folds The result is rather OK but has an indirect impact that should be taken into consideration: this step of cloak painting is the first one and the rest of the model has to be painted latter on. So beware of precision and splashing! Indeed, any stain on the cloak becomes more complex to cover and correct. The general aspect is rather OK in the end. The same comments about colors selection vs. basing can be issued, but the global outlook gives a better aspect than the sponging on the canopies. I consider it therefore OK for the Rangers, and by extension for the Shroudrunners’ bike riders. As far as the bikes are concerned, I will keep then like they are now: even if I am not that convinced, I will leave then like that, using the excuse of a holographic camo being projected around the bike, and so what you see is NOT what you get. And my red bikes on white background will remain furtive enough… after all aren’t ALL my Asuryanii models bright colored on white background??? So for me the final rating on these 2 tests is a 50/50. I found the sponging being OK for weathering and corrections on the cloaks, but it lacked the granularity that I expected initially for the vehicles. Which was something I could have anticipated but did not think about before starting… See you latter once the models will be completed in CtA25…
    1 point
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