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  1. The Chisel‑Point Defender teams are the Solbond Gardhird’s precision bulwark squads; compact, disciplined units of Kapricus Defenders engineered to hold narrow corridors, breach‑lanes, and choke‑points with unyielding efficiency. Their name comes from their battlefield doctrine: strike clean, hold firm, and carve a path through which the rest of the Kin may advance. Together, the three Chisel‑Point teams form a single, precise instrument of war; a tri‑edged wedge that shapes the battlefield according to the Gardhird’s will. Kapricus Squad “Chisel-Point One” The eldest and most methodical of the three teams, Chisel‑Point One is renowned for its flawless firing discipline. They advance in tight, angular formations, locking down kill‑zones with overlapping fields of fire. When One takes position, the front does not shift, it sets. Kapricus Squad “Chisel-Point Two” Two is the flexible edge of the triad, known for rapid redeployment and adaptive tactics. They excel at reinforcing weak points or exploiting sudden openings, moving with a speed unusual for Defender cadres. Where One holds and Three crushes, Two flows. Kapricus Squad “Chisel-Point Three” The hammer of the formation, Chisel‑Point Three specializes in close‑range suppression and breach‑assaults. Their weapons roar at point‑blank range, clearing hardened positions with brutal efficiency. When Three is unleashed, the enemy’s line fractures like stone under a forge‑chisel, as Three smashes. Sagitaur “Oath‑Runner One” Oath‑Runner One is the Gardhird’s dependable spear‑carrier, a Sagitaur renowned for its unwavering reliability under fire. Its hull bears the faint scoring of a hundred escort runs, each mark a testament to missions completed and Kin delivered safely into the fray. Crewed by a pair of veterans who speak in clipped, efficient bursts of binharic, One is known for threading impossible terrain and arriving exactly when the line needs reinforcement. Among the Hearthkyn, there’s a saying: “If One is coming, hold a moment longer.” Sagitaur “Oath‑Runner Two” Where One is steady, Two is daring. Oath‑Runner Two is the faster, more aggressive sibling, its pilots infamous for high‑velocity insertions and extraction runs that border on reckless brilliance. Two’s engines carry a distinctive rising whine- a sound that enemy scouts have learned to fear, for it heralds a sudden strike force appearing where none should be. The Gardhird trusts Two for the missions that demand speed, precision, and a willingness to gamble steel against fate. Hekaton “Sol‑Baund Citadel” The Sol‑Baund Citadel is less a war‑machine and more a moving oath‑monument, a Hekaton Land Fortress whose every plate and beam has been inscribed with the vows of the Solbond Gardhird. Forged in the aftermath of the Shattered Star’s fall, the Citadel was built to embody the Kin’s unbroken resolve. A bastion that advances, endures, and shelters its warriors even in the fiercest firestorms. When the Citadel rolls into battle, it radiates a palpable sense of inevitability, as though the ground itself has chosen to rise and march alongside the Gardhird. Inside, its bulkheads are quiet and solemn, lined with oath‑markers from the Kindred who fought to reclaim Eldrun and avenge the Shattered Star. To ride within the Sol‑Baund Citadel is to feel the weight of history pressing close, a reminder that the Kin do not merely survive; they endure. The Citadel is not just transport or fortress. It is the iron heart of their oath‑march, the place where vows are carried forward and enemies are ground beneath the wheels of memory.
    3 points
  2. As this came up in a forum thread, here is a little warning and/or let's have a laugh at my misfortune This is obviously not a 40k model, but it serves the purpose, because it's what I used. Finished my faction terrain piece for AoS, and as I was going to be handling it a lot, I thought I'll varnish it with my Citadel Munitorum Varnish Spray. 'What could go wrong?' thought I? Well, the results speak for themselves. Yeah. It went all frosty. So I've either put too much on at once, it was too humid, it was too cold, the can is a couple years old, I might not have shaken it long enough (it needs longer than paint) or a combination of all. I almost defintely put too much on at once I think. Probably didn't shake it enough either. Anyway, let this be a lesson and warning to you all! Make sure you do it properly, and maybe test it out first when you are going to use it, or suffer the consequences like I did
    3 points
  3. refuse

    The story Grows

    Beta Dala - Giving reason to the Imperial Fists and the Deathwatch chapter. I wanted a DeathWatch group composed of Imperial Fist successor chapters (for Kill Team). And I am tieing it into the other stories I was writing. So once I finish Space Hulk, Death Watch it is! And I will try to make them AoD kill team compatible, or I just need more minis. To: Chapter Master Gregor Dessian, Lord of the Imperial Fists Location: The Phalanx, Strategium Anabasis From: Reclusiam-Librarius Joint Seal, with attached Watch liaison summaries Subject: Phalanx System activation and alert posture — Beta Dalas / Pharos Node: Seventh Wall Classification: Praetorian-Sealed / Dornic Lineage Eyes Only Strategic Summary My lord, the Black Wall is not a formal invocation of the Last Wall Protocol. It is a containment measure before such a question can be answered. The Phalanx has received a partial, anomalous transmission from beneath Beta Dalas, an Imperial Fists tithe world in the Alisa system. The source identifies itself through archaic command-logic as: Pharos Node: Seventh Wall This designation does not exist in current Administratum, Mechanicus, or Chapter records. However, its authentication fragments have caused dormant systems within the Phalanx to respond. The response was not limited to vox, astropathic relay, or fleet command; it was some older technology that the Phalanx itself received. It reached deeper: into sealed archive logic, oath-indexing systems, and the damaged commentaries of the Scriptum Ascenda. The machine spirits did not speak clearly that we could understand. But it spoke in a language old enough that the Phalanx listened. [See attachment]. Summary of the machine spirit of the Phalanx actions regarding this signal. 1) Stratgium updated the Beta Dalas world designation to Seventh Wall, and identified the Pharos Node there. 2) Scriptum Ascenda began producing Dornic writings; the comments are fragmentary and incomplete, producing different translations each time it is interrogated. 3) The Cloister of Rememberce opened new chambers, old legion identifiers, producing old legion oaths. 4) The Temple of Oaths opened doors that no living Imperial Fist possesses the authority to open. The signal thus seems to be at the command level. 5) Cognigators tied to the Departure bay started running readiness calculations, fleet deployment, and troop numbers. Not a full mobilization, but preparation for Legion mobilization. Known Triggering Events Current operational intelligence suggests the Beta Dallas signal began escalating after several converging threats: Beta Dalas has confirmed or near-confirmed Genestealer cult activity within its civic body, the first company responded to Inqusitor Boeman's request to support purging the Cult of the four armed god. Additionally, the phrase recovered from the Phalanx-linked output was: XENOS WITHIN CIVIC BODY Second, Tyranid bio-signatures have been detected in connection with the ongoing ghost ship and boarding-war crisis. The Imperial Fists Terminator actions aboard The Emperor’s Grace and the associated Tyranid vessel appear to have overlapped with the awakening of the Beta Dalas system. Third, ancient climate and subterranean systems beneath Beta Dalas have begun exhibiting behavior inconsistent with standard Mechanicus terraforming engines. Storm events, atmospheric irregularities, and buried infrastructure activations suggest a system attempting to restore or reconfigure the world according to an unknown baseline. Fourth, the Phalanx has received fragments implying that Beta Dalas is not merely a tithe world, but part of the Dornic defensive geometry. No records of Beta Dalas have been found prior to resettling by the Tech Priests 4,000 standard years ago. Scriptum Ascenda Fragment The following fragment is judged central to the decision: IF THE PHAROS SPEAKS, VERIFY THE HAND THAT WAKES IT. IF THE PHAROS SCREAMS, DO NOT FIRST SUMMON THE SONS. FIRST ASK WHAT IT HAS SEEN. Later in the same corrupted entry: Should Beta Dalas wake, do not mistake awakening for command. Should the Pharos call, do not mistake warning for muster. Should the Seventh Wall open, do not rebuild the Legion until the threat has a name. And the final stable phrase: The Last Wall is not a horn. It is a sentence. Speak it only when silence would doom Terra. This fragment cannot yet be authenticated as a direct statement of Rogal Dorn. It may be a damaged commentary, a reconstructed archive response, or a Phalanx-generated interpretation of sealed Praetorian logic. However, its meaning is clear enough for action: Verify before muster. Why the Black Wall Is Being Recommended The Black Wall is being called because the Chapter faces a threat that touches three sacred concerns at once: A possible lost work of our Primarch has awakened beneath Beta Dalas. The Phalanx’s response implies that the Beta Dalas system may be tied to old Praetorian defense architecture, possibly intended to watch Xenos approaches coreward toward Terra. The threat is xenos in nature, not yet proven to be rebellion, heresy, or daemonic corruption. Tyranid signatures are present; the First Company responded to Inquisitorial requests for the purge. Beta Dalas may be reacting to a true biological contamination of the world. The signal may be misread as a call to gather Dorn’s sons. If the Imperial Fists move openly in strength, successor Chapters may interpret it as the beginning of the Last Wall. If we ignore it, we may fail a warning placed by Dorn himself. The Black Wall, therefore, serves as a shield between ignorance and catastrophe. It allows the sons of Dorn to investigate without prematurely calling the Legion. Why Caution is Recommended At this time, there is no confirmed threat to Terra. There is no fully authenticated Primarch command. There is no named enemy beyond known xenos activity. The recovered fragment specifically warns: Do not rebuild the Legion until the threat has a name. To invoke the Last Wall now would risk acting on incomplete command fragments from a damaged ancient system. It would invite scrutiny from the Inquisition, the Adeptus Mechanicus, the High Lords, the Custodes, and Guilliman’s officers. Worse, it could place the sons of Dorn in violation of the Codex Astartes before we understand whether Dorn’s own intent is being fulfilled or misused. The Black Wall is therefore the disciplined course. It is not hesitation. It is siegecraft. Why the Deathwatch The Deathwatch is the correct instrument for four reasons. First, the known surface threat is xenos. Genestealer cults and Tyranid organisms fall squarely within the Deathwatch mandate. Their presence on Beta Dalas gives legitimate cause for Deathwatch deployment without revealing the full Phalanx concern. Second, the selected warriors are all sons of Dorn by bloodline. They are Imperial Fists or successors serving the Long Watch. This allows the Chapter to send Dornic eyes, Dornic discipline, and Dornic instinct without openly mustering successor forces. Third, the Deathwatch Kill-Team structure is ideal for surgical action. A full Chapter deployment would be visible, political, and provocative. A kill-team can enter hives, strike cult nodes, investigate Mechanicus sites, board xenos-tainted vessels, and descend into sealed infrastructure without declaring a sector-wide crisis. Fourth, the Deathwatch provides insulation. If the threat proves to be only xenos infestation, the deployment remains ordinary. If the call from Beta Dalas proves genuine, the Chapter has witnesses from multiple Dornic bloodlines. If the signal is a trap, the loss is contained. Kill-Team Black Wall Mandate Kill-Team Black Wall is to proceed under layered mission authority: Primary: identify and destroy Genestealer and Tyranid assets threatening Beta Dalas. Secondary: locate the source of the Pharos signal beneath Beta Dalas and determine whether it is loyal, corrupted, damaged, or being exploited. Tertiary: prevent Mechanicus or Inquisitorial seizure of the Pharos until its relation to Rogal Dorn, the Phalanx, and Terra’s defense architecture is understood. Quaternary: determine whether the Phalanx’s response constitutes a true Praetorian warning requiring successor muster. They are not to call the Last Wall. They are to discover whether the Last Wall must be spoken. Recommended Chapter Position My lord, the proposed posture is this: The Imperial Fists are not hiding the truth out of shame or ambition. They are preserving the truth until it can be understood. The Phalanx has heard something ancient beneath Beta Dalas. The Scriptum Ascenda warns us not to answer a scream with a legion. The xenos threat is real, but the command is incomplete. The sons of Dorn must gather in spirit before they gather in arms. Therefore the Black Wall is justified. It is the wall before the Last Wall. It is the oath to verify before mustering. It is the answer to the fragment’s command: First ask what it has seen.
    3 points
  4. Focslain

    Hunting Bigger Prey

    Got in two Combat Patrol games this week. Both against the Armigar Trailblazers. Now originally I thought the armigar one was one of the stronger ones, but after this bout, not so sure anymore. First game was Scorched Earth and I was using the Stormglaive Hunters. Subatan had the Master Rider Enhancement and selected the kill warlord secondary. Opponent got first turn but due to terrain didn’t have any shots. They did move the warglaive (warlord) forward to get ready to capture the Alpha objective. Subatan and the outriders blitz forward. The impulsor moved to take a mid objective and got a fire line to the warglaive in the process. Combined fire from both units managed to shave a few wounds off the warglaive and the outriders charged in. Using the Quarry of the Khan strat i managed to take out the warglaive in a single round. The combat was close enough to the helverin I just consolidated into the helverin. I didn’t manage to hurt any of the bikes. It then took two more rounds to take down the helverin with them backing out of melee on their turn and using the strat to fire after fall back. I lost two bikers to the shots by the end. While the bikers pushed the armigar off the objective, the impuslor and assault intercessors captured two other objectives and I just racked up VP. Game was called and it was so quick we re-racked and I had them roll a die to determine the CP I would use. Turned out to be Octavius. So I was ready for a challenge. New prey spotted Hunting party ready to pounce. Bikers corner their prey. Mission was Forward Positions and I took the Shock Tactics secondary. They got first turn, the warglaive moving forward to take a midfield objective with an advance. This gave me a turn of no fire as i marked the helverin for my oath and shifted the Infernus and Librarian to the opposite side, not managing to get in range of the objective. The armigars moved to focus on what models I had on the board. After their move I rapid ingressed the terminators with the captain into his back field. The emperor protected my guys from the knights’ shooting, passing all the 4+ saves from both of them. The terminators closed on the helverin. The assault cannon managed to score a wound on the helverin. The librarian took a shot at the helverin and managed a massive six wounds with his witchfire attack. The terminators assaulted the helverin and nearly brought it down. The warglaive moved to engage the rest of my force, It got up close and melted the psyker with it’s thermal spear. It then charged the Infernus squad. Opponent tried to battle shock the unit via Terrifying Charge, which i passed the leadcheck. Now this was another new player. Opted to remind them of Tank Shock being an option. I allowed him to roll, and lost two marines to the MWs. It only managed to score one more wound in combat, downing one more marine. The terminators took down the helverin and readied to move to take on the warglaive. Terminators surround and bring down their target. Warglaive tries to finish off it's target The warglaive managed to melt another terminator, this time the squad sgt, failed to hurt the infernus at it’s feet. After marking my opponent’s home objective the terminators moved in for the killl. Charging in with weapons blazing the terminators managed to score three wounds before charging into the warglaive. In a massive swing the powerfists managed to score several wounds (helped by Veteran Instinct re-rolls) and take down the warglaive. Terminators into the rescue. So after this I was surprised, but I was rolling hot saves and my opponent wasn’t doing too well. The surprise of the bikes in the first game caught him off guard, but with a 18” move there wasn’t much he could do to not get caught in turn one. During the second game at least he scored a good amount of points at the start. Just didn’t hold the lead as I got 10 VP from my secondary and locked his home objective quickly. There was a Combat Patrol Tournament over the weekend that I couldn’t attend due to family visiting. From what I heard the winner was Tau with the Sudden Dawn Cadre. Honestly with how well the Stormglaive did i would have ran that and might have done well. Maybe next time. I finished the Krieg HW squad (pict incoming later), been having issues getting the want to paint the Death Riders and orks. Got distracted by a few things for upcoming megabattles. Later i should try out a few xenos CPs. edit: Here's the pict. Thanks for reading.
    2 points
  5. I, W.A.Rorie, embark in the 12 months of hobby challenge and for the month of June vow to paint : Howling Griffons Terminator Captain 3 Celestian Insidiants- Warrior, Heavy, Comms (Denuncia) (Carry overs from April and May ) Also April vow was not finished- 4 Howling Griffon Scouts... Also @Dr_Ruminahui is running Call To Arms 2026 Which opens June 15th, 2026 and runs until September 15th, 2026. I have not thought of my pledges for that yet. It has been a few a crazy few months. Well May was a wash due to only being home for 14 days between travels, then mental health issues while at home, family, etc. But I am back refreshed, sorta, and 11th Edition is Pre Order is this weekend so time to get off my and get to it. Well, I picked up a brush for the first time in a long time. I have so many models to paint and for this months vow I need to catch up on my 12 MoH KT Campaign as I am 3 months behind and I decided well I need to finish my Terminator Captain. Start Progress Issue #1 I like the White Hair, but it made him look too old Updated head Issue #2 Armor only recived 1 coat of black. I gave the Cloak a Sepia Wash, and preparation for highlights. I then began blocking out other colors before calling it a night. I still need ideas for inner cloak. I am torn between Tan, White, Purple, Grey, Blue or another color. Thoughts?
    2 points
  6. Lord_Ikka

    Grimnyr Eldrun

    Grimnyr Eldrun carries a quiet gravity that even the Solbond Gardhird finds difficult to name. Once taken by the Dark Mechanicum during a skirmish gone disastrously wrong, Eldrun vanished into the cold depths of heretek forges where Ironkin minds are broken down, rewritten, or repurposed into abominations. Yet Eldrun did not break. His core‑logic folded inward, sealing itself behind layers of ancestral encryption and oath‑runes so old even the Dark Mechanicum could not decipher them. When the Gardhird finally recovered him, Eldrun’s frame was scarred and his runic stave dimmed, but his soul‑matrix remained untouched, a miracle by Kin reckoning. Since his return, he has spoken little of what he endured. Instead, he channels the experience into a deeper, sharper communion with the Votann, as though the brush with corruption carved new pathways for ancestral resonance. On the battlefield, Eldrun is a solemn, almost spectral presence. His chants carry a strange undertone now; a harmonic counterpoint that some claim is the echo of the void he resisted. He is a symbol of defiance, proof that even in the grasp of the darkest forges a Kin’s oath can hold firm. Eldrun stands not as a victim of the Dark Mechanicum, but as the one who returned unbroken, bearing wisdom forged in shadow and reclaimed by the light of the Kin.
    2 points
  7. GSCUprising

    Another experiment

    I've been tinkering with the audiobook again. I've had may offers of help with it from all manner of friends both here in the UK and abroad to voice certain characters, and so on. Always open to new ideas, guys. In the meantime, I have been friends with a singer since high school. She does alright for herself and I'm going to call her Victoria, her real name. Sh'es done a couple of samples for me she's happy for me to use at the end of chapter and all that. This is the ending few paragraphs of such a chapter. There's more to it and more build up than this but here's the crsecendo then ending. Thoughts most welcome. NOTES: - Yes, "Victoria" and "sample" do not belong in in the same sentence, - Echo really needs work. https://drive.google.com/file/d/1I6BXGIt7alrbkHhpuu9vzMryPfVkgeRZ/view?usp=sharing
    2 points
  8. My son - who talked me into this journey to Birmingham - is visiting and we have been talking a lot of warhammer. Meanwhile its a heatwave here in the UK So with getting the Aeldari preview yesterday and having seen the stream games we decided to test out a few ideas we have about how 11th will play. This was not going to be a real 11th game - we simply don't know all the rules - but the idea was to test out some thoughts we have had on the table with the information (and some educated guesses) we have. Its hot. So a few pieces of plywood and a G clamp turned the garden table into a warhammer table. My son cut out templates for the new terrain and off we go. We decided that using the mission they used in the reveal - Death Trap - would be a good enough test. Our best guess is that both our preferred detachments will be Disruption so its roughly the right sort of mission structure for us to practice even if this particular combo will never be an actual 11th mission pairing. Aeldari (Corsair Coterie & Twilight Flickers) vs T'au (Kroot Hunting Pack & Experimental Prototype Cadre) I will not do lists in detail as really that's not the point and we don't know the points so we used 10th ed for that! My list was similar to my usual but I decided to try out Farsight with some Sunforge as that is a fragile but powerful mech killer. Slightly less actual kroot as a result Pre-game We play an infiltrate play and counter-play game. Aeldari then redeploy the 2 units of rangers into safety against being eaten by onrushing kroot Aeldari win the roll to go first Minor Aeldari scouting on their right flank toward my natural expansion and they scout onto their natural expansion Kroot scout up close to the center objective and onto the natural expansion with multiple units of kroot, hounds and riders. The twin lance scout into the pocket behind the main push in the gap left by all the kroot scouting forwards but is well hidden. Turn 1 Aeldari push up and put a unit of flying corsairs in front of my natural expansion to try to jail me. They do movement trickery to grab and sticky objective the central objective. Shooting is largely ineffective - one Krootox rider dies. Harlequins charge some farstalkers and remove them Kroot keep pushing up but rather than doing a lot of shooting I do a lot of actions - using the booby trap action on 5 pieces of terrain 2 of which are objectives. Turns 2 - 3 We play a trading game. My first wave of kroot largely get lifted, my second wave comes forwards with my bigger units in support. Farsight and his crisis rapid ingress and pop Yriel and his unit out of their Falcon then charge one unit of Fire Dragons through a wall and leave only the Exarch. The Aeldari then mob Farsight with Howling Banshees, Harlequins and Yriel. The crisis go down but really compact a lot of Aeldari in one area to do it. Meanwhile elsewhere the Harlequins are beaten back by Krootox riders and the sudden arrival of the Twin Lance pushes back the Aeldari so they really have no way back onto the centre objective. The Twin Lance do their fall-back thing to shield a unit of vespid that deep-strike onto the Aeldari home objective and booby trap it. Turns 4 - 5 Its late and a nice cold cider calls so we talk these turns out - also its clear at this point that I will nearly max score The Aeldari clear out their home objective but Rejoin the Hunt kroot keep his backfield unsafe and with hounds and Lone Spears rushing up I can pick off secondaries. The Aeldari still are scoring but having lost their uppy-downy unit to the Twin Lance can't do a jump onto my home objective which frees up my Kroothawk Flock Lone Spear to join the fight and somewhat limits his scoring T'au win 95 - 83 There were definitely a couple of minor misplays but the overall flow of this was quite as we had discussed. These new missions are going to be very high scoring if you build your list with the tools to score them. Both of us had Sticky Objectives which is very strong in missions where being killed on objectives (not strictly true here but effectively true with the booby traps) earns your opponent VP. I lost 5 on scoring less than max on some secondaries - you need to average 4.5 per secondary and I averaged 4. My son fell 5 short on primary (purely because he could not copy my uppy-downy trick onto either my home or natural expansion objective) and a little more short on secondaries because I pinned him back a bit towards the end. As for the mission itself, we know you will never play this one symmetrically but there are still things to learn. Its very easy to max primary if you can afford to spam actions. If you booby trap early that makes the terrain a problem for your opponent as they give up VP should they be killed on that terrain. I am not sure this aspect will be important in a lot of games - you are likely to be capped on primary a lot of times if you have a list suited to the mission. We finished our ciders as we talked it over waiting for the heat to die down and the game really did reinforce to both of us that the game rules changes are largely QOL stuff each of which individually will not usually swing a game. A game might swing on one of the new rules interactions but also often it will not. But the mission changes are a really big deal and the use of terrain as objectives is a big deal. What is going to decide games will be the missions much more than - for example - the new rules on deep strike or precision. Also - that Corsair Coterie ability to sticky objectives then mortal wound anything that rushes onto the objective is really cool and quite effective against MSU. I can really see why my son thinks that might be good at messing with cheap action monkey builds.
    2 points
  9. Domhnall

    V.I.P.E.R. Kill Team update

    A quick update as I've not been doing much 40k recently, as I have started an AoS army so have been mostly working on that. I did get some time to slap some paint on my V.I.P.E.R. Kill Team Squad, so it's coming together nicely. Trim and details are next.
    2 points
  10. Hi Folks. We are at mid year and it is time to draw a situation point on the Bunker Bingo. First half of the year has been prolific enough and the card is now largely filled. My last entry is a Wraithseer that helped completing one line and one column. A nice stamp. Second half of the year will probbaly be tougher in terms of fitting my backlog with the card. I indeed have something like 4 Battleline units (and no stamp left). I also have 4 Elite and a single stamp left. And 2 Vehicles for 3 stamps. Stuff is missing. As for Gods of war/Psykers/Heroes, I do not have anything in the backlog... Except resuming my ooP Epic SM and Squats. A Leviathan might be the God of War (along with its berserk brotherhood?), a Land Raider Company might be the Vehicle stamp and for the Heroe and Psyker, a block made of a Septial card (Librarian or Ancient) with some additionnal bases from support cards might be an option too? Unless I start buying again stuff. But let's do it step by step. CtA26 first and AdMech backlog. It will tehrefore feed the card with a maximum of 3 entries in the next months (last line is the target). See you.
    1 point
  11. Hello Reengages and Heretics! It been awhile since I have posting anything. I have been working a lot of overtime so my usually Saturdays where I do most of the my blog writing has been taken up by work. Today thought, I have a reprieve from work. So lets get into the rank and file of the Traitor guard Bloody Grey So lot of different kits were used. Much like all Traitor guard forces, its a motley sort. You have the black stone fortress traitors mixing with some OG chaos cultists with autoguns. You have some Forgeworld Renegade Militia and Cadian bits. Even some old CSM possessed bits, Genestealer cult bits, chaos beastmen banners. I usually run these guys on the battle as Death Krops of Kreig with the banners acting as medics. The watchmasters are the dudes with chainsword and plasma pistol. Here are some flamer fellows. If I ever get around the idea of running these guys as Neophyte Hybrids for a insurgency style Bloody Greys force I'm going to need them. And of course the leader, Gul Dumir, The Glass Dragon of Dengamar , Body is an old inquisitor model. In my original fluff for the army he was a corrputed inquisitor. Now hes Traitor Lord Governor of the Planet Dengamar and Commander of the Bloody Greys. I usually run him as Ursula Creed in game. That's it for today. I have more traitors to build and paint. More populations to corrupt!
    1 point
  12. Dorn Arrives at Speculum Terrae Dorn and Fulgrim Discuss the Crusade, and Dorn shows a crack? The Emperor's Children 29th Great Company tries to widen the crack. Dorn showed fondness for Speculum Terrae, can the 29th break him?
    1 point
  13. Bouargh

    Decision has been made...

    ... but is it that surprising? I have decided keeping my only test and the Nemesis claws has been issued in a whitish scheme. Thepainting process has not been that complicated once the recipe described in the previous blog entry has been validated. The dry bruched white gives an overall aspect that is dirty enough to fit to the idea of a unit of CSM cut from its logistical support and counting on resilience of its material rather than spare parts. I use as an excuse this pic of a NL tactical marine from HH where some serious portions of the armour were white. And I call my squad the Night Ghosts, and Ghost are probably whiter than bluer. Unles these are AoS Nightgaunts and are green fluo... The result: The white is a little bit bland and the winged helmet helps getting a focal point with its contrasting color. Just look at the guie waving a Nostromo's glaive to see whta I mean: without wing it looks a tad "pale" Others are rather OK, or at least good enough for me as I do not plan more CSM models and no army relationed with this unit. These lads will be used for KT only or be sold/traded. Should a local gamer be interested. One deception is the attempt to do some blood splashes. I have tried various ways to do it and it looks like I am able to do some small tiny drops of splash on my cloths and on the table but not on the models.... So only some small added-on red on chain baldes figures blood. If anyone has a trick to share for that kind of effect, I am interested. I guess my paint is not dilluted enough. This unit was on my rooster for a long time, since the release of the KT "nightmare"'extension. IT is closing a chapter as I now have no kt related models left. The long term backlog has been reduced to a single spiritseer, 2 or 3 armoured containers and 40 Neophytes. My short term backlog based on AdMech models bought over the past 12 months or so does no count as these will be my entries for this year CtA26. But it looks like I might be out of work as far as any project for 40k is concerned by end of the year. Shoud I maintain the rhythm... I still have these ooP EPIC SM and Squats though. But it is hard to focus on tiny models. Being shortsighted does not help maybe. See you.
    1 point
  14. Another portion of my Older minis I am digging up through out my house. My Imperial Fist captain. The Black Templar Emperor's Champion when it was first released: Imperial Fist Librarian in Terminator armor!
    1 point
  15. First up: Inquistior Stern, part of the Epheral Stern and Inquisitor Hand Forge world set. I like Inquistiors so I traded Stern Away. https://miniatureextravaganza.blogspot.com/2022/08/daemonifuge-ephrael-stern-and.html And following with the Inqusitor theme some other 80s Inquistiors I have: Inquisitor in Terminator Armor: From here: What is funny is I shouldhave all those models, just need to find them! At least the other Inqusitor model! Inquistiors in power armor: And Inquistor not in Power armor but has a little secret he is not hiding very well. The Realms of Chaos: Slaves to Darkness book really defined me for a generation. Grey Knights and the Ordo Malleus, Slaanesh and the Emperor's Children were sunk deeply into my psyche.
    1 point
  16. Since it is a Space Hulk-themed army, I wanted to keep it close quarters. So Brutalis! Brother Acastian! Brother Acastian with Inquistor scale Genestealer Brother Acastian arriving in the Space Hulk!
    1 point
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