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Showing content with the highest reputation on 04/24/25 in Posts

  1. I would also suggest that it doesn't matter in the least what Legions are on the box art - we're all just gonna paint them whatever colour we want anyway. I've purchased Betrayal at Calth, Burning of Prospero and Age of Darkness and not one of them was used as a Legion represented on the box.
    6 points
  2. Indeed. Also, part of the charm of the Age of Darkness is that there's a galactic civil war going on and everybody's involved, so it'd be a bit strange if the only battles were between legions with an established rivalry.
    6 points
  3. 32 hours into the rebuilding and the system has made 10.47% progress.
    6 points
  4. One of the first in a new generation of Space Marines who was whisked away from a past era, slipping in and out of stasis and isolation, who has a difficult relationship with his "creator" who inflicted traumatic procedures on him but also sees him as a son-figure, then was awoken and dumped into an absolute dumpster fire of a war-torn, reality-broken galaxy ten-thousand years removed from everything he's ever known, and then continuously appointed to higher and higher positions and authorities by a revived demigod and trying to cope with it all? Yeah, I think he's pretty interesting.
    5 points
  5. I'm sure the WE threads are wailing and gnashing (and somewhat rightfully so), but DG continue winning as Mortarions Datasheet has leaked and it's pretty impressive;
    5 points
  6. Going to add on to my vow of a 6-man Word Bearers kill-team, because they're close to done and I need to get this guy painted for a Crusade campaign next week. I, Lord_Ikka, vow to paint for the month of April one Cypher model.
    5 points
  7. It's also nice to not slavishly follow the same match ups that have been memed to death. Sure IF vs IW is a classic, but it's not the only enmity these legions have.
    5 points
  8. Why is this on the News/Rumours? GW does these engagement-drawing posts all the time.
    5 points
  9. See what no Heresy Thursday 2 weeks in a row does to people?? GW give the people their dripfeed of Heresy goodies back!
    4 points
  10. How many 'Ultramarine Primaris find their place in the world while battling the nefarious Death Guard' books are there now? Like, what, six? Eight? How exactly does this character differ - what interesting narrative or character do they explore that wasn't covered by - say, Felix? I don't... understand? There must be an internal document we're not privy to, some memo from the sales department that says Ultramarines and Death Guard sell like hotcakes. The fact we're getting Dawn of Fire spin-offs before Raine even gets a sequel is GALLING.
    4 points
  11. Just realised I haven't posted my Chaos Knights army here yet - so here's to remedy that.
    4 points
  12. Finished the crew: They don’t have bases because they go in the back of the basilisks and 2 bases don’t fit: So that is my March! For March complete: On a bonus note that takes my Astra Militarum tanks total to 10! I think I’m going to do a thread elsewhere at some point to showcase the whole army.
    3 points
  13. Finally managed to get around to painting up a few bits for my pledge. The Kaa'Daa Seekers are nearing completion. One more to build and paint! The full story will be added to my thread, along with any additional work for them over the next couple of weeks
    3 points
  14. No, you've missed the point like always. Distraction carnifex really just meant threat overload, because the 4th edition list could include 6 carnifexes, on top of the hyper fast genestealers and leaping hormagaunts; everything was a threat, but the carnifexes seemed extra scary and soaked up a lot of incidental small arms fire when people tried to focus fire them down, and allowed the smaller (but still every deadly) things in. So using the new world eaters leader with a deep striking unit as a "distraction carnifex" isn't just throwing them up to die and lose points, it's to overwhelm your opponents target priority and have something deadly hit the lines no matter what. The recursion ability really ties into forcing a disproportionate commitment from them.
    3 points
  15. https://imgur.com/a/world-eaters-leaks-477mCAB?fbclid=IwY2xjawJ3HlZleHRuA2FlbQIxMABicmlkETFBNGJNSEN6bkNMQnN5OHk5AR7ePCPxQieMtyLRW1sqCY71X_bE5Mck_AdiP2w7oNH0XLpwgjxvIgE_vQiQnw_aem_tgJ3odlHMRvKKaTI_IgPUg
    3 points
  16. Mandragola

    30k Hobby Chat

    My Raven Guard Indomitus Squad is nearly there. Just a few details to go, then transfers and basing. I thought they were a little bit too identical so I gave the Sergeant a (not very obvious) chainfist and one of them a (very obvious) red arm, marking him as a former Deliverer. I now have a plan to resurrect some very old bikers I made years ago, to use as outriders. I converted some tactical marines to ride scout bikes. I think I'd just run them with bolters as a bit of variety from all the infantry in my army. Time is frustratingly short though, and that wouldn't be a quick project. Apparently I now need to clear the spare room so my mum doesn’t have to sleep on a pile of boxes when she visits next weekend. I ought to be able to finish these terminators at least though. I've also got a few bits and pieces, including 10 Chaos Warriors, to start converting up my Sons of Horus. When will I get round to that, if at all? We'll see.
    3 points
  17. Mogger351

    Space Wolves refresh

    They'll be in the codex which is in the box, so they'll have to preview them before the box release logically.
    3 points
  18. TBH he isn't that random, he was created by Guy Haley with first appearance in the Avenging Son. I'm a big Ultramarines fan, but I'll probably skip this book, I'm tired of DG vs UM arc, also he isn't the most interesting character(at least for me). I would like to see a book about Decimus Felix, especially after The Great Work and because of the title he holds.
    3 points
  19. @Dr_Ruminahui, @RolandTHTG I was hoping to have made a light hearted joke. As now a days I find humor in short supply. I honestly haven't given much thought to the origins of these guys. With a idea that they've captured a cache of older Horus Heresy era equipment and been supplementing as they go. To explain away my kit bashing on mk 6 armor for my battle line units. My rhinos and land raider are actually HH plastic kits as I feel they look the part and lore better. I am basing my scheme of the Glittering Myriad that was a single model in the codex. The two noise marine champions and four blastmasters happened to be my test models. I normally find the test batch of models to take the longest. I am happy with how it turned out. As I tried a few new things like using gws newer "version of whites" and the pro acrylic blue white for where I would have used pure white. I am definitely going to be rearranging the initial plan and go for a lower model count in case I don't have time. I i decided to paint these first for a few reasons. Slaanesh is my favorite chaos power. Also, for me painting a cool white is longer than a dirty warm undead white. I still got an entire ork army to get through. Orginally it was going to be 2 ork armies and I am trying not to second guess myself but wonder if I would have been better off with the blood axes. As everything for my force was built and converted by my friend besides my kommandos that I was building at work. I could have used the EC building time for painting. At least once I get these done. I can work on the rest at my own pace. That includes grey knights, more sisters of battle, agents of the imperium stuff, necrons, the blood axes, tyranids and thousands sons. My friend made sure we had a army for each faction to change things up if something gets the sisters of battle triple nerf hammer.
    3 points
  20. I have started playing killteam, of course my 40k fever dreams had to be represented in game. So I present to you Jager Team 502.
    3 points
  21. You mean other than for fun, variety and to showcase other famous HH battles?
    3 points
  22. A Ferren Arios Novel? Two questions? 1. Who is Ferren Arios 2. Why are so many novels now "A Main Character" novel. Every book will have a protaganist- some might have a few. Soul Hunter wasnt "A Talos Valcoran" novel. I think the Word Bearers are bigger jobbers, but neither has been covered in Glory lately.
    3 points
  23. 3 points
  24. Here are some blurry WIP pictures, I'm not very good at taking photos... The lieutnant is almost done, though I'm not sure where I'm going with that orange blade. I messed around with a camo pattern, using a stencil that was a pain to set in place. The shapes need some more work to look straighter. And I'm still hesitating about another go with the stencil and another color. All the minis need some black details, and a light metallic drybrush. I'm not as happy with that molten shoulder pads as I have been with the first marines I painted. Maybe I need to find a faster method. I'm not happy with the smoke from the grenade either, I think now I want it orange with black recesses...
    3 points
  25. Well it's taken a bit longer than expected, I'm sorry to vanish from the challenge I started! I'm really heartened to see it has resonated with enough people to maintain itself, and I'm proud of you for all for your painting efforts. I think I will continue to stay hands off but contribute on a more frequent basis. It took me about a year to slowly build and paint a non board appropriate blood bowl team, and being invested in that and non miniature activities kept me from passing through the boards, and I started to feel self conscious about returning. Finishing the BB team got my painting muscles in gear and I moved back to my unfinished 40k projects with renewed confidence. I will pledge in May... I believe my last update was as follows (December 2023?) I haven't kept up the record keeping well but I belive the changes since Jan 2024 are as follows: Aqusition: New Blood Bowl Team - 13 models - (Painted) + 0 Additional Blood Bowl team (!) - 15 models - (unpainted ) +15 Assorted BB models (unpainted) +3 Blooded Traitor guard Kill Team (unpainted) +12 Backlog painted: Blood Bowl Minotaur (-1 or - 2?) Blood Bowl Ogre (-1 or - 2?) So the backlog has grown by about 30 models, despite all my recent efforts with many different WIPs going on at once, which is frustrating, but from May the tide will hopefully turn :) It's good to be back!
    2 points
  26. Gorgoff

    30k Hobby Chat

    After 2ed killed my Vlka Fenryka project which I was starting I should be cautious as well but as the saying goes: Rules come and go but models, models stay forever. So to hell with it! I just ordered two classical dreadnoughts with arms and everything. 8) You know? These: Bought two plasma cannons and two twin linked heavy Bolters I bought. My plan is to build an Iron Warriors one with double Shrapnel cannon and one with the plasma. The dreadnought cannon has the big template so that is going to be very useful to blast big blobs of marines.
    2 points
  27. I would argue that he is more interesting than Ferren Areios. A novel about him as the sole protagonist could give him the much needed depth (after the groundwork was laid in the "Dark Imperium" triology and "The Great Work"). Also, he is a tetrach, who has or should have a wider perspective than "just" a captain. Nevertheless, I do agree that Felix is still a rather plain character.
    2 points
  28. I don't know if I understand correctly what you're implying re: Felix/Ferren and GW/BL's reasoning, Nord, but if I do, I really don't like it. Don't open up that can of worms, please.
    2 points
  29. I am currently doing the last two minis from the Dark Vengeance Boxset: Chaplain and Librarian. They should be either finished during this evening or tomorrow which would be the last day for the challenge.
    2 points
  30. Thank you Wispy, I try.
    2 points
  31. That is good that your hobby space is fur free. Although for 5 out of 25 years of hobbying I also had a fur-free space when I was in grad school and it just seemed wrong not to have to pick furs off my paint job. I have gotten so used to fur removal that it is part of the hobbying process. Yes, the terrain was printed. The tournament organizer, and other tournament organizers in the area come to think of it, tend to have nice terrain and they use all of the terrain layouts so, statistically, the odds are that you will get a variety of GW tourney terrain layouts during a tournament. Come to think of it, my 2-wound Maulerfiend did contribute here and there and my win was so close, something like 2 or 4 points, that I would have lost without good 'ol Wirewolf. Game 4 of 4: Blood Wolves vs. Purple Tyranids Game 4 saw the fallen Space Wolves facing a monster-heavy bug force. And it was a bug force that played a lot like a Necron army because the bugs could heal wounds and bring back dead termagaunts. My opponent played the Assimilation Swarm. He was a very nice bloke who was great and explaining all his army and unit rules to me. His bugs had all sorts of fun abilities that didn't seem overpowered. My opponent explained to me that his army is the cleanup crew that ensures that the last enemy holdouts get herded into the reclamation pools for rendering down to their genetic essence. I thought that idea was really neat. My opponent's Tyranids List (as usual, list is riddled with errors) Here are some photos and comments... The board at deployment: red vs. purple Bloodfrenzy the Legionaries and Svane the Lord fail to do much to a Haruspex It occurred to me after the game that I was conceptuallly used to fighting big bugs back during the 10th edition Index days. During those days lethal hits procced on 5s and 6s and was much more, well, lethal. These days Legionaries with lethal hits that only procc on 6s do not do too much to big bugs. And the Haruspex promptly heals itself and then eats the Legionaries Ouch. The Alliance Havocs open up on the Zoes Who promptly pass about 90 percent of their 4++ saves during the entire game. D'oh! Thoughts on Using 2 Squads of Lascannon Havocs In these 4 games I used 2 squads of lascannon Havocs. I must say I'm not very impressed. I think I will replace the Havocs with 2 Predator Annihilators in time for the Tacoma Open. Which means I have to assemble and paint my 2 Predator Annihilators by July. The problem was that the Havocs were just too slow to really be of much use. I'm used to using Havocs in Renegade Raiders armies where they can advance around the board and still get off their normal shots. But in a Creations of Bile army Havocs are just too lumbering. I was often relegated to using them for actions since they couldn't draw line of sight. And a 50-point squad of Cultists could have done that more efficiently. And, to add insult to injury, whenever I had army-wide BS2+ and line of sight, I usually forgot that I had army-wide BS2+. Norn consumes The Company of Eight Chosen and Wulfrik the Wanderer My plan was the Chosen would soften up the Norn and then Wirewolf the Maulerfiend would move in for the kill. But they didn't do much softening. The wounds they did chip off were quickly healed. And then the Maulerfiend got move blocked by outflanking Warriors and spent the game chewing through self-healing Warriors. The outflanking Warriors of Doooom Thoughts on Handling Norns I think it would have been better to stick to my standard anti-Norn plan: send both Wirewolf the Maulerfiend and Blood Golem the Defiler advancing as fast as possible towards the Norn. That usually works since bug players tend to send their Norns out front of their main body. I was curious to see how well my Chosen (who wound on 5s thanks to Wulfrik's buffs) would do against the Norn. Well, I found out the answer. Chosen don't do well against Norns at all. But a negative finding is still a finding and I shall return to my classic anti-Norn tactic in future games. The Storm Crows Termies hold up the Tyrant Guard and Hive Tyrant and wait for Blood Golem to show up Thoughts on 20 vs. 30 Melee Infantry My classic Blood Wolves list includes at least 3 10-trooper melee squads, usually 10 Chosen and 2 units of 10 Legionaries who usually hop out of Rhinos. This is a fun combo of units that I like. It often gives me a good number of melee-oriented boots on the ground. In this tournament I only brought 2 10-trooper squads and my skirmish lines felt a bit lacking in infantry. I might want to try returning to 3 units of 10 melee troopers, but change it up to using 10 Chosen (still in a Rhino with Wulfrik), 10 Legionaries (still in a Rhino with Svane), and 10 Possessed. It would mean I have to buy a box of 5 Wulfen to kitbash before the Tacoma Open in July. But converting 5 Wulfen into Possessed would be a fun hobbying project. Maleceptor and Pyrovore eye the Bloodletters Blood Golem arrives in the center too late to save the termies Blood Golem kills a squad of Zoanthropes and then gets taken out by the Tyrant Guard and Hive Tyrant. Thoughts on the Game and My Battle Plan In the end, it was a fun game but the bugs fairly easily defeated me. However, unlike most easy wins by an opponent where their army is clearly superior and I never really had a chance because I play casual CSM lists, in this game I feel I had a chance. I just pretty much lost the game due to poor deployment and movement decisions where I spread myself too thin and didn't set up good mutual support combos. I was trying out some new tactics. I think I'll just go back to my usual battle plan of: ensure each third of the battlefield has a 10-trooper melee infantry squad covering it, deploy pair of daemon engines to counter enemies' biggest threat, use utility units to score secondaries/trade for objectives during the early game, use my ranged AT as appropriate, and fill gaps in my line with deep-striking termies. And for this tournament, after 25 years of dragging giant display boards at RTTs and GTs, I finally broke down and bought a folding cart. It made moving my army from table to table much, much easier. The Blood Wolves' New Cart In the end, I really enjoyed all 4 games. And 1 win-2 losses-1 draw is respectable. I owe it all to the Creations of Bile. That detachment really gels well with my playstyle. Here are some thoughts on specific units and Creations of Bile strats: I hope you enjoyed the photos and comments. The Blood Wolves, "Break their backs!"
    2 points
  32. I kind of love that they've converted a model for the Master of Executions to photograph, but don't have a single World Eaters Predator (or DP with wings for that matter) to include a photo on their datasheet.
    2 points
  33. This is new ready for public consumption – a full and free print-ready expansion for Adeptus Titanicus, which'll let you field and fight with and against Eldar War-clans and Ork Bigmobs. It includes Command Terminals, Weapon cards, Maniple equivalents and guidance on converting and using your models – everything you need to take your 8mm warfare to new heights! + Bloodsong + [google drive link] Scattered throughout are designer's notes to clarify and explain design decisions, and if you'd like to read more, feel free to dig in to the blog entry here: https://apologentsia.blogspot.com/2025/04/inload-bloodsong-goes-public.html
    2 points
  34. Your terminators are still 5-10. That's neat. https://imgur.com/a/world-eaters-leaks-477mCAB?fbclid=IwY2xjawJ3HlZleHRuA2FlbQIxMABicmlkETFBNGJNSEN6bkNMQnN5OHk5AR7ePCPxQieMtyLRW1sqCY71X_bE5Mck_AdiP2w7oNH0XLpwgjxvIgE_vQiQnw_aem_tgJ3odlHMRvKKaTI_IgPUg
    2 points
  35. Gorgoff

    30k Hobby Chat

    I am looking forward to see them soon and to see your Outriders as well. Yes, let's go again!
    2 points
  36. dees

    30K to 40K

    Thanks, the stipple method is surprisingly fun and it’s the most time efficient way to get the effect. I’ve got most of it done and I’ll start the details and metallics next.
    2 points
  37. Stubber is now on the wrist of the shield arm and will for the most part be hidden behind the shield. Also used the lower part of the torso hatch to cover up the hole where the stubber would have originally gone. A few gaps to fill here and there but this one's almost done apart from basing. The basing elements are coming in a May issue of Combat Patrol in the form of the Hellbrute issues, although I will probably try to find time to paint him before that arrives.
    2 points
  38. Still waiting on some materials but I should have them in a day or two. In the meantime I started working on ideas for the Emperor's Champion. I have the regular model, thought maybe I'd kitbash one, but then I got this nice looking fella for cheap. Figured I could do something fun with him. Not exactly the fairest duel. I could always convert up a Chaos Marine from my spare Imperial Marine parts, but I figured the Black Sword doesn't discriminate......all heretics will feel the Emperor's wrath.
    2 points
  39. Wall of text glassy-eyed prevention: This is about the possibility of Space Hulk using larger tiles (squares) to accommodate the bases of the current range of Terminator models. If that interests you, read on. Also, I get a bit wish-listy at the bottom. I've also hidden that in spoilers for those who want to focus solely on the discussion about larger squares. If you've been on the site for any length of time, you know that I can get a bit long-winded. I've hidden portions of pontification and background. So after seeing those magnetic tiles, I considered the possibility of similar tiles for Space Hulk, but up-sized to either 40mm or 50mm squares instead of the current 25mm squares. And then my thoughts moved from magnetic tiles to simply up-sized tiles, whether using thick card as in the game box or some other material (players have used plaster of Paris, 3D printing, printed paper, etc. for their personal efforts). That is a considerable increase in size, and while it would make it much easier to keep the Terminators from falling over and/or pushing into each other, it would increase the cost of the game and likely the size of the box. Another possible effect would be on the Genestealers. The hypothesized 40mm/50mm tiles would still limit the Terminators to one model per square, but with larger squares, it would be possible to fit multiple Genestealers on the same square. It would be easy to preserve the one model per square limit on the Genestealers, but it would also be possible to modify the rules to allow two Genestealer models on the same square. This would have an impact on both the rules (which wouldn't need to be changed on account of the Terminators) and tactics (which could be significant). At this point, I'm not suggesting that Games Workshop will do this. This is more of an academic discussion for homegrown application. I considered putting this in the Homegrown Rules forum, but there's a bit of wish listy thought going on, too. So the focus at this point is discussing how the rules/tactics might change if two Genestealer models were allowed on the same (larger) square. A given (in my mind) is that nothing would change for the Terminators. All current (3rd/4th edition) rules would remain in effect without modification. The only impact on them would be the physicality of the models - much less interference between adjacent models. With the possibility of two Genestealers on the same square, however, there are some potential consequences. I could see the following: A blip and the Broodlord both count as a "Genestealer model" below. Genestealer models can move into/through a square if there is only one other Genestealer model on that square. At the end of any Genestealer model's movement, there may be no more than two Genestealer models on a square. When blips are turned over and Genestealer models are placed, the first Genestealer model must be placed on the square in which the blip was located. If the revealed blip shows 2 or more Genestealers and there is only one Genestealer model on the square, the second Genestealer must also be placed on that square. Additional Genestealer models must be placed on adjacent squares per the current rules. Those are the main rules effects that I've come up with. Can you think of anything else? The tactical considerations become more interesting. More worrisome, things become much more dangerous for the Terminators. Under the current rules, no model may move through another model. If Genestealers are allowed to move through spaces occupied by other Genestealers, however, things get rough, especially since, under the current rules, Terminators on Overwatch can only shoot at the Genestealer that triggered the Overwatch (e.g., it moved) and the Genestealer in front (i.e., the one nearest the Terminator) would effectively block the overwatch Terminator's LOS to the moving Genestealer. This would effectively allow a Genestealer to screen the movement of other Genstealers, possibly enabling those other Genestealers to reach the Terminator and perform their own close assault action with the Terminator only able to perform an overwatch shooting action on the turn(s) the acting Genestealer moves into/through the front Genestealer (and subsequent moves in the front Genestealer wasn't adjacent to the overwatch Terminator). Anyone who has played Space Hulk knows that overwatch is one of the invaluable tactics available to the Terminators. And given the default difficulty of the game, any degradation of overwatch can make things even more difficult (and less fun) for the Space Marine player. Canny placement and movement of Genestealers, on the other hand, is a key component of the Genestealer tactics. In this, being able to have a Genestealer block the Terminator's LOS to other Genestealers is a great screening technique, allowing the Genestealer player to move hordes of gribblies closer to the Terminators. Any attempt to adjust rules to offset balance for one must consider the other, trying to achieve a change that preserves the current balance of power. Or perhaps no change is needed...? So what could be done? My initial idea is that the overwatch shooting attack of a Terminator might target both Genestealers on the turn(s) that the acting Genestealer moves into and from the same space as another Genestealer model. If the Terminator's shooting attack rolls result in only one success, the acting Genestealer would be shot, with the other Genestealer only being shot if two successes are rolled (with doubles having the normal jam result). In practice, this will enable the Genestealer player to move Genestealers without them getting shot up when they move per the current rules, but it will give the Space Marine player chances to shoot the Genestealers when they take advantage of the multiple Genestealer models per square rule. Consider the situation shown in the diagram at left. The Terminator is in the square marked with the red crux and is facing down the corridor towards the Genestealer models (the circles with crosshair reticles) while on overwatch. Genestealer 1 (G1) is in the square marked with the green circle with crosshair reticles while Genestealer 2 (G2) is in the square marked with the purple crosshair reticles. In this situation, G1 has somehow moved into that position without getting shot and now the Genestealer player is activating G2. Under the current rules, with Genestealers unable to move into/through squares occupied by other models, G2 would be able to move up to the space marked "B" without any problem because G1 is blocking LOS for the Terminator. Under my hypothesized rule, if G1 is the only Genestealer model in that square, G2 could move into that square, and could continue moving forward into the space marked "C." In addition, the Terminator would be able to make overwatch shooting attacks against both G1 and G2 when G2 moves into the square with G1 as well as if (when) G2 moves into the square marked "C." If the Terminator fails to kill the Genestealer with his overwatch shooting attacks, the Genestealer would be able to use its remaining action points to perform close assault actions. If the Terminator were in the space marked "C," things would be much worse for him as he would have only one overwatch shooting action against G2 before the Genestealer performs its close assault actions. In both cases, while there is a clear benefit for the Genestealer player, the chance that the Space Marine player has the potential to destroy both Genestealers might even the odds a bit. Now for some wish-listy stuff that isn't quite related to this hypothesized up-sizing of the tiles. I'll hide this stuff in spoilers so that those players who aren't interested in wish-listing can just skip it.
    2 points
  40. They should stay with Imperial Fists. Why downgrade to the lesser Legions?
    2 points
  41. Following up on @RolandTHTG's point, just because you are playing the Emperor's Children faction, doesn't mean your faction has to trace its origin back to the Emperor's Children legion. There is no reason why your own warband couldn't be former white scars who fell to Slaanesh and then joined an existing EC warband or independently adopted the EC way of warfare. My own EC are like that, being EC "though the back door". Basically, mine were originally a variety of loyalist chapters fighting in a warzone, who collectively fell to Slaanesh and in the process freed an actual EC demon prince who had been mystically bound during the Scouring era. Those who began to most closely follow his advice and leadership will be my EC models and use that codex - those who did to a lesser extent are my Heretic Astartes models under that codex. So, 1 warband, 2 codexes (well, more if you count the knights and demons that are also part of or associated with the warband). So, something similar (in details and/or theme) would certainly work for your own force if you want to keep the "White Scars gone wild" angle.
    2 points
  42. In a flurry of productivity, I went back to the Astartes flyers at the end of last week before the Easter weekend. I got some panelling work done on various craft, and a few other minor updates most of which are too boring to show on their own. But i'd never, ever been happy with the engine arrangements on the Warhawk and Seraphim. All these flyers are meant to be, to some greater-or-lesser extent, void-capable (they are dropships first and foremost after all!). I had always envisaged that although the Thunderhawk variants would utilise the magic "afterburning turbofan ramjet aerospikes that somehow also work in space" as they are meant to be purely short-range orbit-to ground craft, the larger craft would have distinct engines for different purposes. The Stormbird therefore has the same (but physically larger) engines as the Thunderhawk on the wings, with a variant engine optimised for high-atmosphere / edge-of-space to increase void performance on the vertical rudders. The larger-still Warhawk (and the one-off Seraphim) originally were modelled with engines in the tail of the fuselage meant to evoke pure void-use plasma engines. However they never quite fit the aesthetic, and just looked bolted on, wedged in the body wherever possible. Suffice to say i wasn't happy. I then found a cutaway image on t'interwebs of the main engines on the Millennium Falcon (yes yes, i know, don't cross the streams)... but having seen that image i could instantly see how they'd be integrated in a more pleasing way with the craft, and also provide a means for directional control when in void-flight, where obviously manipulating airflow with control surfaces isn't as effective as you might like! All this explanation is by way of the update to the modelling that i'm actually wanting to show:
    2 points
  43. Thank you for the comments I got my camera out and took a better pic, mainly for my own reference to spot any bits that need work.. figured I may as well post it here 2nd pic is some test bases I did, my old wolf army was on green flock bases and I kinda liked the look
    2 points
  44. Update: 5 hours’ work this evening and 5 tanks done: The pintle mounts snapped off both the Chimera and the Leman Russ in my painting haste, but to be honest I think I am going to leave them off. I feel they look a bit wrong anyway, especially when the heavy stubber is nearly bigger than the Chimera turret! I’ll clip down the mounts at a later date. Just the six artillery crew remaining. Nothing like cutting it close!
    2 points
  45. Finally finished my first model.
    2 points
  46. Running a bit behind, but this is where I'm up to with the Sternguard,
    2 points
  47. This guy is pretty poor. He can only join one squad, his main benefit is once-per game and he doesn't even have a melee weapon of his own. I have never seen him run and I have converted my two into other characters. However if you do want to try and run him, there are a couple of things that you can try. He is only 45 points which technically makes him the cheapest unit in the army so if you want a cheap action monkey, you could use him standalone for that. Secondly, he can be added to a BGV squad in addition to a Captain or Lt which means that he is a cheap way to get a second Enhancement onto the squad. Personally I would rather run Captain + Lt rather than either of them + Ancient. But if points are tight and you want that second Enhancement more than killing power, you can technically do it. That is all I can think of.
    1 point
  48. Karhedron

    BA Today

    Just put the finishing touches to my Assault Intercessors. I have added a few leftovers from the Captain kit as decoration.
    1 point
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