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  1. I also finished up a combi-LT around the same time as the sternguard but forgot to post the pics - here he is
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  2. @JuliusAgricola, thank you! The helmet, and also the chest piece for the preceding terminator, came from the old, first born upgrade set. Hope that helps!
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  3. I found this time ago on Blusky. Someone collected the cassettes with the music used to sound in the old GW stores,as piped music. AirPlay and such. You can,even,see in the pic the artists/groups and songs, so you can search and listen again like in the old GW stores of old.
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  4. Awesome work as usual! If you don't mind me asking, where is the head from? I know the wings are a homage to an old model, but I've got a full DA bitz box I've been assembling and haven't come across these yet.
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  5. Yeah, I dont disagree he commands in the field as well as being the chapter master, but I also think Cawl has been commanding in the field as well as growing Primaris Marines and someone wanted to discount Cawl because he also did other things. Edit to Add: Truth be told if I had to pick the one person in the Imperium with the most (verified not "could be") "command experience" I'd guess the winner is actually someone we haven't mentioned. Bjorn was a "captain" during the Heresy, the first Great Wolf after Russ left, and maintained a sort of honorary Captaincy after being interred in his Dread and replaced as Great Wolf for quite some time (technically "to this day" - but he gets awoken less and less)
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  6. I think if you're running Calgar looking for Advance/Fallback and Shoot and/or Charge shenanigans, you might as well run Blades of Ultramar so everything has Tactical all day long not just Battle Line. But this got me thinking of Running Calgar + Blades to give Guilliman (in addition to everything else) Tactical Doctrine - Advanceing, Shooting and Charging Beatsticks, Oh My!. I think this one is for Not-Calgar and/or the BATTLELINE focus and Tactical Doctrine for BATTLELINE is just one aspect/gravy - so I'd look to the Khan and Outriders, or Black Templars who don't have OOM - though I'd be pretty tempted to keep to an OOM ver 2.0 chapter from Codex Space Marines to get +1 to Hit Rerollable, and +1 to Wound for the Sniper HINTS. Of course, as mentioned if I were leaning into the Sniper thing, I'd run Orbital with 6 Las/Missile Cent Devs (and other units in other threat bands like a bunch of Hellblasters) and just use the Tactical Decap Strat. Cent Devs become Lascannon snipers (OOM) with +1 to Hit, rerollable and +1 to Wound, Rerollable PRECISION. And if you're Deep Striking Guilliman and a pair of Redemptors, plus whatever gives Guilliman Lone Operative (Terminators?) then you have two OOM targets per phase. Not that it would be easy (or even possible?) to fire off the strat twice - However, you can use it in your shooting phase, your fight phase, and their fight phase. Meaning you have three POTENTIAL (Two must be fight phase units) strat uses per battle round and two OOM targets. So the Cent Devs one-shot The Silent King in your shooting phase, Calgar and 10 Thunderhammer Termies do it to the Ctan Shard in your/their Fight phase? I dunno, I'm still playing with that one in my head.
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  7. Just finished this yesterday, and yeah, it was a fun little romp with chaos space marines. I'd rate it close to Lord of Excess and Harrowmaster, maybe a touch shy of either but nonetheless TRB has its strengths. The Night Lords in the book are the type that haven't operated in the depths of the warp as much and have little (or no) experience of the Legion days of old. Nonetheless they're pretty firmly indoctrinated and are in most ways exemplary Night Lords. They thirst for hunting prey, prefer to stick to shadows, love to flay people, establish control via terror, use the typical tools that seem to have been handed down (knives, chainglaives, lightning claws), and so on. So there's no musing on how the Primarch used to be, no pining for a glorious past, and the only attachment they have to names like Sevatar or Sahaal is old legends that have been passed on, not completely dissimilar from how loyalist Chapters think of their founders and ancient heroes. This book definitely covers the bases on the typical contradictions that curse the Night Lords (and many Chaos warbands in general). They're ultimately often fatalistic, self-destructive, and constantly vying for dominance, but they have to maintain their numbers to some extent or they'll be subjugated by other warbands or won't be strong enough to raid meaningful targets. They don't get along with authority despite craving it. They talk a big game about being skeptical about Chaos but the Gods still worm their way into their confidence in various ways, and when push comes to shove they aren't above using the warp to accomplish their goals. As I started this I was concerned this was going to be more of a sales pitch for the Nemesis Claw Kill Team, but actually the cast doesn't really track directly to the minis, which is a small plus. They are certainly shallow characters for the most part, but that's fine because most of them don't last too long anyway. There's also some little lore callbacks, like the Flylords, who are on the list of chapters lost to Chaos in the Abyssal Crusade. Some of the more interesting characters actually pop up outside the Blades, including the lord, champion, and warpsmith from a rival warband, and a pet techpriest who is also kind of a plot facilitating macguffin thanks to a stolen set of datastacks from the Forge World that they raid in the first chapter. The main character is a pretty irredeemable, hypocritical jerk. The main antagonist of the novel is potentially worse, but it's very easy to imagine a situation where Dalchian betrays an underling warband of Crimson Slaughter to their doom in the exact same way. There's really no well of sympathy for him, so that leaves the draw being the inherent fascination of following a Chaos Space Marine and his warband around. If that's not something you're in to that could be a big hurdle to enjoying this one. The middle of the novel transitions into more of a Black Ship heist planning, where the warband(s) raid and plot their way around until they have a means to catch up to a dreaded Black Ship in the system. And the last 1/4 or so is that plot executed, which is fun for a while but honestly kind of overstays its welcome. The action in the rest of the novel is paced well, but right at this point it does start to drag as we go through wave after wave of faceless Black Ship Sentinels in endless corridors designed to confound the psykers onboard the ships, and then they fight the occasional silent sister. It's well set-up for a sequel if it ever gets one. Nice twist at the end. Good showing for the Sisters of the Ebon Chalice here, and honestly the Silent Sisterhood as well. The tech priest who facilitated the plot in this story would be well set-up to be a major complication in a second one. Yeah, idk, 7/10 or so? I'd recommend it if you like to read about Chaos warbands, the Night Lords, or ever wanted to see the inner workings of a Black Ship.
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  8. Atesh immediately recognized the discoloration of the eyes and other signs of the true gods, and recognized he was.....not safe, but in the right place. He gripped the hand firmly, looking Calder in the eye. Atesh thought a silent thanks to the Changer for their guidance. "I am Atesh. A pleasure to meet you, Fritz. Sarge told me that if I wanted to see some change on this world, this is the place to be."
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  9. Angels of Darkness was an early BL classic that sparked decades of debate in the online community (for good and bad). Not anything special prose-wise, but it's a great 40k ideas book that really stoked the imagination around the heresy era in a similar way as something like Lord of the Night. I don't particularly care for the later 40k Dark Angels stuff he did, when it started to get into big convoluted plots, bolter porn, and time-travel :cuss:e. His 30k Dark Angels work was mostly fine. However, I don't think he ever truly seemed to be fully in the creative driving seat there We had the early books from Scanlon/Lee then Thorpe comes in and tries to clunkily subvert the whole Nemiel/Zahariel thing and gets the Tuchulcha going (which tied in with his 40k stuff), but after that....ADB upends the Lion's characterisation in Savage Weapons ( a story I don't think has aged well) and a lot of the subsequent non-Caliban DA plotline seemed to be more collective Heresy team committee and Forgeworld driven. The execution of it was mostly solid. Personally, I think the often egregiously overstuffed Forgeworld background for the 30k Dark Angels didn't do much to help the authors write a coherent primarch/legion
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  11. 74€uros... Sheesh... what´s this, plastic for price of silver?
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  12. Heya! Thanks a lot for your feedback! Yes it's totally possible to change the theme of the website for a dark theme. Look at the top of the website, you'll see a Sun icon, Clicking on it will allow you to switch to dark mode. And yes you can print a gang sheet, a lot of us still do that indeed! On the page of your gang, you have a print icon just under the Edit gang button. This will print your gang nicely. We're working on making printing more flexible. Though at the moment, it's really looking good! Thanks a lot! We're planning to make communication easier, specially when Arbitrators want to relay messages to their players. That's definitely on our todo! Thanks a lot for the suggestion!
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  13. I’m a glutton for self punishment
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  14. Took a break from painting for a little bit. Playing SM2 kinda took up my hobby time lately. Finally got these knocked out. Honestly, I love the models but I did not love painting them. Got pretty tedious before it was over.
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