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Showing content with the highest reputation on 10/11/26 in all areas

  1. I have a full Battle Company of 106 Marines, all with Razorbacks, 3 of each Rhino chassis tanks, 3 Deathstorm Pods, an LR Achilles, an LR Helios, 9 Dreadnaughts, 4 squads of Bikers, 12 Landspeeders, a Falchion, 3 Sicaran variants, all are Legends now. About 65 units, most of which were playable and purchase-able in the very recent past. These are not weirdly obscure units. I now have seven Characters, one Vengeance speeder, one Nephilm, one squad of RW Knights, one of DW Knights, three of DW termies, four LRs, and a THawk still current. Not really an army anymore, but I don't do tournaments so no big deal. I had planned on getting 3 Fellblades, multiple more Sicaran variants in 3s, at least 9 more, quite a bit of spending. But without the bare minimum support GW need to do to keep them in Legends I'm pivoting my funds to other hobbies. And it is a bare minimum, it would take someone experienced in these units a couple of days work, each edition to keep all the datasheets at least current to Edition changes. Upgrade stats to 5s, modernize weapon changes like bolters etc. Hell, I will do it for them for free. Just a methodical check of the 110 data sheets, and adjust as required. 15 minutes per datasheet is ~18 hours of work every Edition, that's 2 painted minis worth of effort. Then some IT boffin can lock them into the App until 12th.
    10 points
  2. And again, the amount of effort that needs to be expended to "maintain" them is so low that there is absolutely no excuse to delete them. We pay a premium for this stuff, it should NOT have an expiration date.
    7 points
  3. All my legends models are Horus heresy models. They're deleting rules for models they're still selling now! I bought the contemptor dreadnought less than 2 months ago. I mean the obvious counter argument to that is does the game necessarily need to be reset every 3 years?? I'm fairly confident GW could operate on a five or seven year edition cycle and still make slightly more money than god
    5 points
  4. 5 points
  5. GW just overcomplicates this Legends things way too much, part of the problem is that they cant decide what system they want for their game so they just keep resetting the whole thing for no real reason beyond pure novelty, then they have tried to play whack a mole balance with dubious success and then theres the idea that they have to cater to the tournament scene and that means erasing things that can throw a wrench in that area. Legends should follow the same system that they used in Imperial Armor but for that to happen they need to set in stone how stats are written in unit entries and maybe not update the game every 3 years or at least not nuke the entire ruleset so the same type of unit entries can be valid in future editions. The units in Imperial Armor were barely touched, hell there was a whole army list that was valid from like 4th to 7th because they followed the same ruleset that simply evolved instead becoming something entirely new and the same way IA units werent valid for most Tournaments Legends could be invalidated for Tournament play BY THE SAME TOURNAMENTS. Leave that decision to the players instead of having these units be invalidated for play in the same document that is supposed to support the use of such units. Right now Legends is a graveyard because no one knows how long they are going to be supported, there is no incentive to bring those units or for GW to support these entries in the future if the list just keeps growing and they have to rewrite the whole thing every 3 years. The system sucks, its unclear and it will just keep growing ad nauseam which makes it more complicated each year. It could be much simpler if GW just had a reliable core set of rules the same way they had from 3rd to 7th.
    5 points
  6. Personally I find the whole "everything gets rebalanced every 3 years (but usually far sooner)" thing exhausting and a large part of the problem with 40K. I'd happily abandon the living system and constant balance patches if it meant units didn't get straight-up deleted.
    5 points
  7. Your argument in essence is that we don't pay them enough to take care of us, their client base. Then why are we paying these massive margins on plastic if not for them to support them in the game they make? Why would I buy anything new if I know that in a set number of years it won't be useable except for gathering dust. I basically just want to be able to play 40K with the full breadth of their releases regardless of rarity or age against someone who could be bringing the newest GW has to offer, or old classics. If GW can't do that, then why should I keep giving them my money.
    4 points
  8. Thank you! Thats really nice of you to say! As it happens...i have kept going :D Thanks to @Dr_Ruminahui for the initial idea. Da Skippa Da Skippa is one of the more prominent members of Kommador Plun-Dar's Vulcha Krew. Originally a Blood Axe mercenary, he has spent much of his mercenary career working for an Imperium fleet. Because of this, he's adopted some peculiar habits (at least in the opinion of other orks). Unusually tacticly minded, Da Skippa keeps his uniform and armor impecibly clean and well maintained, because, "Back in da fleets, da biggest boss, always looked impecky-bull." aaaaand just for you @Dr_Ruminahui Thoughts? Thanks for looking!
    4 points
  9. It’s actually easier to get into the Heresy right now that at any point in its history. You can make most of the legion power armor elite and special units with the new plastic kits if youre not particular about using the resin minis. Tartaros and recons will be out soon.
    4 points
  10. I'm going to just carry on with my unfinished September models and add one set of the tyranid terrain for some variety and see where I get.
    4 points
  11. Due to suggestions from several forum members, I went over my vow again and added another layer of wash on my Ork Boss. The green flesh and face received another layer of dark green wash, and the hair and the squig another layer of dark red wash.
    3 points
  12. I made a couple new listings in my Gumroad shop for custom sculpting! If you have any ideas for a sculpt you need for your army or RPG, I can sculpt it! https://linktr.ee/wulfsheademiniatures #marine #primaris #40K #warhammer #RPG #custom #sculpt #miniature #wargame #boardgame #astramilitarum #eldar #necron #tyranid #ork #orc #character #command #soldier
    3 points
  13. Honestly this is tiring. We can all agree that the 3 year cycle is somewhat of a binding for us as consumers and for GW as a producer. You're hard pressed to find someone who likes the 3 year cycle. From there, I'll admit I've no idea off top of my head how many space marine datasheets there are. The abominable intelligence tells me it's ~85. That same intelligence tells me that even just the 10th legends carried over + new ones is ~110 profiles. So yes, it would be a lot of effort to review, redesign and point more datasheets in the space marine codex, then add them to the app where they don't all have any historical entries. Then test the app and army building on each release/dataslate. To add to that, you pay a premium for your models, this is true. Your models do not have a shelf date, they will outlive you. What you're conflating is the contemporary rules development for a unit in a game that is paired to the mini. You don't pay for the legends rules directly, so it's hard to say you pay a premium for them. Except you did once (likely anyway, or the argument falls through again) pay a premium for their rules, when they were contemporary. In which case those books and rules still likely exist, they could still also outlive you. So in summary, it is not feasible on a game that rewrites itself every 3 years to write functional and fair rules for hundreds of extra units and profiles with no monetary incentive for them to do so. Remember legends is, to them, a good will gesture and not a requirement. This will not change unless they break the 3 year cycle and no volume of anyone demanding because they bought a thing 20 years ago it should be contemporary and relevant until they die is going to change that, or make it correct, frankly.
    3 points
  14. I'm looking at my Helios Landraider right now and I'm surprised to find out it's an obscure unit, I mean it's been easily kitbashable using the whirlwind launcher, with nothing to say that it was one of the cheapest upgrade sets you could buy from FW. It's not like it was a Land Raider Ares which was featured on GW's site as part of their Apocalypse datasheets back in 4th and then never updated except by the creator themselves during 8th edition. When I hear the argument that some units are old or "obscure" and thus shouldn't be useable the I wonder what the motivation to reduce someone else's gaming collection stems from. Because it sounds like, oh, I didn't get those toys when they came out, so now I don't want anyone to play with them. Whatever time and money GW would put into keeping legends viable is more than offset with the continued goodwill and patronage of their customer base.
    3 points
  15. I don't buy this crap for a second because the Vindicator literally just had rules this year.
    3 points
  16. "We're creating legends and removing unit options to streamline the game."- gw "We're adding 2 new armor types and multiple datasheets." -gw the same year. They like to remind us theyre a model company first and rules second. And then make rules that remove models.
    3 points
  17. And that's not OK either. But it's especially not OK for expensive model kits that don't fundamentally have a reason to go obsolete and are anything but disposable. The bloody things last forever- hell, Citadel miniatures from the early 80s are still perfectly useable (the dreaded lead-rot notwithstanding...), hence the high demand and asking prices for them. GW is learning all the wrong lessons from the slowly collapsing videogame industry and trying to turn their product into a service rather than, well, a product.
    2 points
  18. The big terrain set's going up for pre-order next week. Seemingly not a FOMO item, but still with a 'Limited quantity available at this time' disclaimer.
    2 points
  19. Snakebite leather is my go to for so many things, I cant live without it. Its insanely popular.
    2 points
  20. No one can tell you what to do with your models. You do what's best for you. For complete models I'm not planning to use, I keep them NOS because sometimes they are useful to trade. For models that don't fit in my current army list, I usually paint them. Points and editions change, you never know what you might need in the future.
    2 points
  21. That is the big point for me. I have several boxes I'd like to buy, I just don't know if it's a good investment when you never know if your model will have official rules in 3+ years. So I don't buy.
    2 points
  22. Hello all, title. I'm getting many Error 525 and also Error 522, SSL not handshaking, and connection timing out errors. Also, of late, the Messages window for PM's has stopped working. I'd PM Brother Tyler, however, that ship is currently at sail. Please advise, Sorry to make this public, at least I'm noting it as something to address, Thanks, Karack.
    2 points
  23. Army building in Heresy is probably it's most controversial aspect. Most people dislike it. I can't actually recall hearing anyone say they like the army building now. Short version is it's messy. There are 3rd party apps that you might find useful. There is a topic about Warhost a few threads down: Resin is fine. Big models like tanks have issues like warping and air bubbles.they're all fixable but if you don't like the modelling aspect of the hobby they're probably not for you. Stick to the plastics. For resin infantry and characters you won't have as many issues. Give em a scrub with soapy water before assembly and use hot water to correct any wobbly parts. After that they're no different to any other material. I've never had an issue with resin.
    2 points
  24. In the absence of a comparable model, I have borrowed a ruler from Jr. His pose makes him wide, hence a 50mm base that he just fits on with those armoured bootees. The chunky power pack on his back adds a bit of depth too but he's most imposing when viewed from the front. There are so many details I can barely see, let alone paint. I'm hoping new glasses arriving next week help. I wish I'd left his other arm off to paint him as it is a struggle to reach some areas but, from memory, it might have been difficult to do so and it helped me with magnetising the weapon options though I overcomplicated that - there was no need to make the trigger section a separate element. I haven't decided which of the two head options to use so I'm painting both and, like the last Mek, working out where to add some Blood Axe elements. He comes with a 'boss pole' but really deserves a banner....
    2 points
  25. I finally attached the intercessor to the base and varnished it. Thanks to Grot for the head. Now only the Ultramarine left and this project is complete!
    2 points
  26. I am disappointed with how Legends has been handled. I imagined it would be a repository for all units that have come and gone, including characters, forgeworld releases, limited edition models, etc etc. Even prior to 11th edition I was disappointed that we lost rules for Red Scorpions, Minotaurs and other chapters that appeared during the Badab War. We gradually lost rules for units that had been relegated to the Horus Heresy system, such as the Scorpius, Leviathan, etc etc The units that have remained in 11th edition almost seem random now. The Spartan was removed but the Kratos remained? Perhaps GW intend to re-box and re-release the Kratos as a 40k unit at some point in the future, like they've done with the Custodes range. I also recognise that permanent support for ancient units might not be realistic either...
    2 points
  27. I am now at the final straight. Second trophy rack is complete and I've started on Abaddon's body now, and the endless trim: And a family photo: As always, C&C are most welcome!
    2 points
  28. This is true, and I actually mentioned era and faction availability in my original post, but did not want to get too far into it. I would definitely be frustrated too if nobody in your area plays the era your army is from. I do think there is an important distinction as it relates specifically to what people are talking about here, though, which is why I did not dig into that in my original post. BattleTech still maintains the official rules for those units, even if a particular group or tournament does not allow them. That is different from the company removing the rules entirely, and it shows that removing units outright is not something that is done out of base necessity for a wargame. The removal is by choice, for reasons others have mentioned here.
    2 points
  29. I understand that reaction, but I do feel like there's an interesting bit of discussion to be had here. I've personally been very hesitant to delve deeper into the Horus Heresy, even though I'm very interested in the setting itself, because I often encounter a rather large disconnect between the narrative of a game and the actual playing of a game. A game like the Horus Heresy certainly offers you the tools to create a narrative for your force - not only through unique wargear options and force organization, but also the various narrative hooks you could pursue. You can make two armies from the same Legion that have utterly nothing in common, which is pretty damn amazing in my opinion! However, much of that narrative seems to evaporate once armies actually hit the table, though, or at least that's how I've experienced it. It's no longer a fight of who is fighting who - it becomes what is fighting what, and how good are they at doing so. Your flavourful unit that you crafted with care may end up being largely useless because their weapon loadout is simply... not that functional in the game. And likewise, one of your units may end up being entirely busted simply because your narrative vision happens to align with what works efficiently according to the rules. Is that a Horus Heresy problem? Is that a GW problem? I don't think so - I've had similar experiences with stuff like Turnip28, which is rather far removed from the corporate ecosystem that plagues GW's products. It seems like it's a problem of narrative vs function, background vs rules. For me, the real question is - can we get around this disconnect? I think in the Horus Heresy, there's certainly more room for it, as people do seem to be more passionate about the setting. But I'm not sure what you'd need to do to bridge the gap properly.
    2 points
  30. After four evenings in a row working on them, the scout squad is done. And that's another notch for my plodding along vow, with 4 kill teams completed so far!
    2 points
  31. Not much, but today I finished some Tyranid spore mines (while taking a break from painting Talhia Vedra and her Maticore while listening to their audiobook).
    1 point
  32. Additionally, you could use them as conversion fodder. Make a character model or something
    1 point
  33. @space wolf Is that... is that the Sword of Omens?! I had to turn on my vpn to be able to view those (stupid UK laws). You've allayed my doubts on having him off-centre with that. Some more updates on the Headtakers whilst I wait for the Chapter Masters head to be delivered. Questioning my choices on doing purple and yellow together.
    1 point
  34. That's an excellent point. I'm not even sure what the points will be. I'll just build them. It's only a few extra models. Thank you.
    1 point
  35. Had the opportunity to use them recently in local GW! Personally I think they work best with a touch of water added, but they barely need any and they are very nicely behaved with that little bit of thinning. The coverage is pretty good, still needs two coats for full opacity (at least over the dark grey primer I was painting over) but they definitely cover faster than most paints of similar colours. The sandy yellow (I forget the name) was particularly good in that regard, and reminded me of a thinner Averland Sunset. The main draw to me was the actual colours themselves; they're delightfully saturated, so for places where you need a really bright pop of colour they're excellent. Honestly I'm pleasantly surprised by them. I think I'll get a small selection of colours for supplementing my main paint arsenal, mostly the brighter ones where the good coverage and high saturation really shine.
    1 point
  36. The Their thing is very overblown, but if you cant stand to see differing opinions, reddit exists buddy.
    1 point
  37. As an open question, how are the events running at the moment for HH? Are they being spun as narrative/soft score games or as pure comp events? Generally event organisers want tickets to sell and so that should indicate how people play the game. I agree with part of the OPs suggestion that there is nothing inherently within the mechanics of the game that pushes towards narrative play - contrast with the likes of Necromunda or Mordheim, which have much stronger campaign & RPG-lite elements allowed by their scale. Outside of the GW stable the likes of Konflikt 47 & Trench Crusade have dedicated narrative sections in their rulebooks, alongside basic 'score to win' match-up games. I definitely think its more that there is a strong narrative heritage to Heresy, stemming from the descriptive quality of the black books & the Heresy novels, and also it was seen as a port in the storm away from the increasingly comp-focussed 40k (I think most Heresy players look at the unpainted, symmetrical L-shaped terrain of that game and shudder). I think thats probably why this has become the most down-voted post we have seen here for some time, as there is a fear that the story-driven, almost historical-type gaming is not baked into the game and it may go down the 'dark path' :)
    1 point
  38. Doesn't that actually describe some of the crucial moments of the Warmaster's rebellion? Horus got wounded and had to take some time off to rest and recuperate. And what could possibly go wrong with visiting a local lodge? And did Erebus promise to bring some scented candles?
    1 point
  39. Just finished my old school scout kill team. It really was a blast from the past as the metal scout squad was my 2nd ever warhammer box (after the obligatory tactical squad) and I think it was the first I bought myself
    1 point
  40. Glad that CtA could help motivate you! Just wanted to say that all the stuff you painted for the event is great, even the less "flashy" stuff like your tyranids (love the red and blue). Plus, I wanted to say that guy trapped in the base of your Master of Executions is so cool! Hope he does well in the Master of the Forge. As an aside, he does strike me as more of a Sorcerer than a MoE, despite that being the base model - I think its probably the mace that does that, though there is nothing saying a MoE can't have a mace, so it may just be one of those models you could field as well. As for your next project, can't really offer an advice as a non-30K player other than to push EC (as I'm contractually obliged being a 40K EC banner carrier).
    1 point
  41. T][TANS - The Hoplite The first of the Titans - the Hoplite - finally painted! Painting: don’t believe the Meta AI summary, there was no pearlescent paints used, only oil paints over a messy acrylic underpainting, and some satin and matt varnish finishes. Making the body: just a Melusai body with Warcry head, and the Witch Elf shield arm. Making the shield : Took a Witch Elf arm and shield, and cut the shield down to just a rectangular nubbin, glued on a curved section off a plastic egg and covered it in milliput. Additional bitz: good old Kroot shoulder armour on the shield arm to hide the crappy join. Short-sword was a Witch Elf knife; and butt-armour made from chopping down Melusai waist-armour. Thanks for looking!
    1 point
  42. Christmas mini maybe? Kinda look like decorative trees to me.
    1 point
  43. Thanks, @The Pounder. Yeah, I'm really excited to paint up the Exultant, but unfortunately I think I've missed my window to do so this year. I ordered him in August, he didn't come and didn't come - talked to the FLGS owner a week or so ago, he cancelled and reordered it and I got it like a week later. That delay, however, means that I doubt I can air brush in the purple before next spring - I airbrush outside, but with winter just around the corner here in northern(ish) Canada, I doubt I'll get the chance to both prime and airbrush him in the time available. Which is really just me grumbling, as I have plenty of other stuff to paint, but I'm really eager to get him painted and on the table - in the meantime, I guess I'll just have to keep proxying my sword exultant as a spear one. Just realized I missed putting photos of my last squad of infractors here - just more of my "regular" caped conversions. Anyway, here they are with the other two squads.
    1 point
  44. What are you hoping to see when the DA Codex supplement lands? I want: 1. New Ezekiel model 2. To get the interrogator chaplain back 3. Some of the detachments we just lost back. (Especially for Chaplains). 4. And if I’m shooting for the moon, a new “Risen” squad of some type. I’m expecting a Ravenwing range refresh, but those are the things I’m asking Asmodai for.
    1 point
  45. I've been playing around with list construction and noticing the Adeptus Custodes doing really well with an almost all Terminators list... I was wondering if the Dark Angels could still compete in that arena. (Most of the DA lists I see lately involve a lot of old bikes) Here's my list (built around The Lion’s Protectorate): Battle Size Strike Force (2000 Point limit) Detachment 3 Detachment Points Inner Circle Task Force, Librarius Conclave Force Disposition Priority Assets Lion El'Jonson 265 pts Warlord Deathwing Knights 240 pts • 4x Deathwing Knight: Mace of absolution • 1x Knight Master: Great Weapon of the Unforgiven Belial 75 pts • Leading: Deathwing Knights[1] Deathwing Knights 240 pts • 4x Deathwing Knight: Mace of absolution • 1x Knight Master: Great Weapon of the Unforgiven Librarian in Terminator Armour 100 pts Champion of the Deathwing, Storm bolter • Leading: Deathwing Knights[2] Deathwing Terminator Squad 330 pts Watcher in the Dark • 7x Deathwing Terminator • 2x Deathwing Terminator w/ Heavy Weapon: Power Fist, Cyclone Missile Launcher & Storm Bolter Librarian in Terminator Armour 110 pts Temporal Corridor, Storm bolter • Leading: Deathwing Terminator Squad Inner Circle Companions 160 pts • 6x Inner Circle Companion Azrael 140 pts • Leading: Inner Circle Companions 5 Scout Squad 65 pts • 1x Scout Sergeant: Astartes Chainsword • 1x Scout w/ Heavy Weapon: Missile Launcher • 1x Scout w/ Scout Sniper Rifle • 2x Scouts w/ Combat Knife 5 Scout Squad 65 pts • 1x Scout Sergeant: Astartes Chainsword • 1x Scout w/ Heavy Weapon: Heavy Bolter • 1x Scout w/ Scout Sniper Rifle • 2x Scouts w/ Combat Knife Land Speeder 105 pts Onslaught gatling cannon Land Speeder 105 pts Onslaught gatling cannon
    1 point
  46. Well.... Icarus indeed.... But I'm not letting this die yet. I've been painting, just not getting the quality of posts I wanted here. Anyway, lets see what I ca ndo to catch myself back up a bit. Firstly: ICARUS - Winged Tyranid Prime " The Horror of Hive Arkimorr" The beast given the code name the Horror of Hive Arkimorr was first encountered on the world of Eurost. A vanguard organism for Hive Fleet Koleous it was often seen lurking high above the beleagurred Hive Worlds spires. It gained a reputation as an assassin as it seemed to hunt leaders and officers of the Imperial Forces. Emitting a distinct keening cry as it swooped down on its prey from above. Although reported slain on many occasions the beast always seems to return. It was given its moinker during the gruelling siege of Hive Arkimorr where the creature decimated Imperial Command, taking the lives of coutless guard generals as well as the entire command structure of the sororitas mission sent to aid the defence. - Space Marine Captain "Captain Alexius Hecatos" Captain Alexius is the Captain of the Interdictors Ninth Company and the Chapter's Master of Relics. One of the oldest living members of the Chapter Alexius has gained a role of honours long and much heralded in his chapter. Once considered for Chapter Master following the Chapter's internal strife he instead refused and asked to take up the mantle of Captain of the Ninth. Some say this is because the wisened Captain likes to have a hand in shaping the Chapter's newest members as they leave the scout company, but Alexius insists its because he likes to spend time around the Chapters relics that are, he insists, almost as old as he is. Vonn Ryan's Leapers - "The Hungry Shadows" Like all Tyranid Hive Fleets Koleous has adapted to the use of newer bioforms such as the Vonn Ryan's Leapers. Striking in the first wave of any assault these creatures spread chaos and discord as they strike at weak points in Imperial defences. This particular group has been code named the Hungry Shadows by terrified guard defenders. Having a particular skill to strike completely undected the first defenders often knew of their skulking prescence was finding the bloody scythed and eaten apart remains of their victims. Infernus Marines and Sarge - Squad Patriecus - Interdectors 9th Company As the Tyranid threat at the edge of the Aegean Stars became more and more apparent the Interdictors sent a task force alongside Captain Alexius to aid in the defence. Consisting of elements of the Third Company along with squads from Alexius own company the Ninth. Patriecus was one such squad. Led my Sgt Apollo Patriecus the squad was often used as a testing bed for newly inducted marines, serving alongside Patriecus' two long serving brothers Scipio and Marius. The three work to shape their brothers so they may move on to the Battle Companies when the time is right. So I'll call it there tonight, with (alot) more to come in the next week or so to catch thing back up to where I am now Thanks for those whom commented and I hope to not disappoint (any more then I already have)
    1 point
  47. Quick question for those who've painted up rubrics and/or scarab occult. On most of their weapons, theres an area with very fine runes engraved on the sides (painted glowing bluish-green on the GW website). Does anyone have advice for non-Duncan level painters on the best way to paint these? I've tried a bit of painting the base color, then tracing over the runes with a light blue, but I'm not wild about the results. Maybe I just need a super steady hand and finer brush, but was wondering if there was a trick to use, or tutorial people would recommend. FWIW, here's my rubric squad now (sans transfers). I'm rather happy with the rest of the scheme, and feel like not doing the runes leaves them incomplete. Thanks for any advice. Mods- wasn't sure if this was better here or over in the painting sections. Sorry if I picked the wrong place.
    1 point
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