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Bosswoodfox

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  1. Yea there's definitely something to be said for non-optimal play, balancing fluff/fun with WAAC. Also, yea you're right, rules should be rebalanced more frequently than in the past. If the BSoK wasn't there to tempt me I would have no problem running bunches of fiends =D
  2. I just used [saint Carnage's mathammer for dummies spreadsheet](https://drive.google.com/file/d/0B_P0JCsKHWXlZ2dwX041M0VNbzQ/view) and learned that: While BLOOD SLAUGHTERER OF BLOODY BLOOD GOD is only 12% more expensive than ^mauler^fiend ... (dual blades on BSoK, Lasher Tendrils on Mauler) [Against common targets he is between 25% and 90% better...](http://i.imgur.com/SzOYtDZ.png) Without actually seeing the math I was convincing myself that 19 pts cheaper and 2 extra wounds was ... balanced? But the BSoK also auto-advances 6" and is just so much better. In a competitive game (to some degree most of my games) my 3x Maulers will sit forever next to my Possessed on the shelf =( Console me lads. Do you think it is acceptable to "count-as" Maulers for BSoK? What are some good mod-kits / extra blade arms, etc that could kitbash the Mauler into something more like a BSoK?
  3. I run the Cataphractii Praetor with Scythe too because sometimes I use the Typhus model for it.. friend was saying I should just do artificer with Iron Halo and it would be better/cheaper. Anyone have thoughts on that?
  4. Welcome! I think DG are a great army for playing fluffy, fun games of attrition as DG should. May not win but you can pack your army with scoring units to make it interesting, and fluffy. Have you played any games yet?
  5. Ok thanks for the follow up! I would be inclined to agree with your analysis of the wording of the rule. Also I would say the points price paid to get the summoned unit on the table is fair without adding on that they score. Another question: Do they award kill points to the opponent if destroyed, and do you receive kill points when they destroy a unit. I'm guessing Yes and Yes?
  6. Summoning this post from the depths. Maybe the rule changed since this post, or this demonstrates lack of agreement on the subject. Again I'm suprised given the importance of scoring units in 30k if there isn't actually a clear answer here.
  7. Cool, so far I've met a couple people with this opinion and a couple that say they can't. The only time it's addressed is this? http://imgur.com/a/kXDwT Apparently not everyone agrees and it's an important piece so I'm surprised there isn't clarification of "units taken as troop choices". Thanks for your input!
  8. Are summoned daemons scoring units, denial units, nothing and die at the end of the game? Apologies if this is mentioned here already but I couldn't find it. Thank you.
  9. I think that list would be a lot of fun, rule of cool. I would at least by more quads (even though i don't own any) so that you can run more if you like. 2 is 1, 1 is none and all that. Other than that if you make the Death Shroud FnP then you might want to shuffle points to put 10 in the squad to get more use out of it... 20 FnP wounds is scary.
  10. Check out our 4k legion DG batrep from yesterday, DG fam http://www.bolterandchainsword.com/topic/330641-legion-30k-4000-pts-death-guard-vs-squats-with-admech/ Militia (squats) and AdMech omg... XD
  11. Played a game with a friend, 2500pts DG vs Word Bearers. Pardon the unfinished paint jobs and amateur video skills =P Comment and Criticism welcome on the tactics, army, video, etc. Enjoy!
  12. I have had a lot of fun with this assortment of the 14th, assembled to be easy on the wallet (used a lot of BaC, and prospero would be even better since that Mk III is so sexy) and also tried to use some non-FW models that were easier to ebay or get from GW for cheaper. Mortarion Typhus 5x Deathshroud (FW) 5x Grave Wardens (FW) 2x Land Raiders (Ebay/GW) 3x Vindicators (Ebay/GW) 20 man tac squad (BaC Mk IV) 20 man tac squad (BaC Mk IV) 10 man Heavy bolter squad (BaC bits) 10 man assault squad (FW) Contemptor (BaC) I can make about 3k pts and have had a lot of fun with it. I run the reaping and it's fairly competitive, especially with so much scoring! (the tacs, assault squad, heavy bolters, and deathshroud, and typhus if you run him instead of morty) Run everything forward and let the tacs sit in the back on objectives. Now I wanna roll some dice!
  13. I can definitely see it both ways, as with many GW rules. It comes down to a question of "has the unit been assaulted when the charge is declared, or when the 'assault is launched' after overwatch and the charge distance rolled." I guess I could lean towards the latter, and say rad does not affect overwatch. However, a d6 to decide would not be out of the question.
  14. I agree because they are both targeting infantry. However, 20 Bolters cost about the same as 10 HB. The bolter marines benefit from double the wounds, rerolling morale, and bolters are great for the close targets. The HB can reliably bring more shots to bear because all 10 are more likely to be in range than with the 20 man blob where some don't get to shoot or don't get to rapid fire. The Str 5 is significant as well. If you assume even at 24" you're bringing 30 Str5 vs 20 Str 4 which comes to about 13 wounds vs 6 wounds against marines and with those odds you can wipe 10-man demon squads or other horde stuff. Then add in that you can reach out and fire the turn before that as well when the target was at 30-36". I'd rather have 20 wounds that can reroll morale for area denial and objective holding, but the 10 HBs have a place as well. At least because I already bought the kits haha. I also kit the tac marines with rad grenades on the Sgt, while I give the HSS Sgts artificer armor and stand him out front. The 20-man tac squad can swing more attacks in combat if necessary to better exploit the enemy toughness 3, and the artificer armor on the HSS Sgt is worth while if you can save a couple of those high-value wounds behind him. Do you know if the enemy is -1T for purposes of overwatch as well? I didn't play this way but now that I'm reading the Rad Grenade rule it seems that way. Man now I want to roll some dice again! I am liking Legion more than 40k in it's current state I think, though I still love 40k. It's just hard when you play Orks and Chaos lately haha.
  15. My first impression on Legion is that power gaming / WAAC is more difficult to do, and it therefore comes down more to counter-deploying table tactics. The HB may have done well in this game because of the demon targets. My opponent successfully summoned 4 units of demons on the first 4 turns, which made great targets for the HBs to light up. I think the HBs are a good take for a TAC list in the event that you run up against demons, or any bunch of bodies not wearing power armor really. I targeted demons and easily wiped a unit of pink horrors 1st turn, 2nd turn fired at Ghal Vorbax which also was pretty good. They have a 3+ save, and 2 wounds, T5, rage... really nasty and ultimately prevented them from making combat. Then the HB got charged by dogs which is may be expected with them due to having to be vulnerable in order to get good targets with their 36" range. MLs not so great unfortunately since I've already built them. Maybe I'll make them into 40k havoks! Like you said, not enough shots. I did run the reaping and put Rad Grenades on everything except the HSS and it was awesome. Move through cover was really helpful with the vehicles and the assault squad as well. The Assault squad was a very fun unit to play, jumping forward then kamakaze into his Land Raider blowing it up. They actually gave as good as they got when they got charged as well the following turn thanks to Rad. Also, the Grave Wardens all had Chainfists and the Deathshroud had meltabombs so the idea is the 2 LRs with those terms go forward, plus the assault squad with meltabombs. It has a good chance to punch a spartan/LR to get at what's inside and also prevent it from getting past them and into my back lines potentially. The Grave Wardens took a lot of fire and made some decent saves but only got to shoot once and no combat. Should have positioned them better, hoping they get to have some fun next game as they're assault 2 blast with poison 3+ shots did really good against the T5 Ghal Vorbax as well and any other high toughness model they will pretty much delete :)
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