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  1. Believe it or not, this is actually a project I've wanted to do for ages. Whilst I realise the limitations to a list such as this, I feel that it is capable in many other ways from a conventional Marine list and remarkably fluffy. 1000 points, Baal Strike Force Captain ~ Artificier Armour ~ Combi-melta, relic blade, melta bombs, auspex ~ Storm shield or Veritas Vitae ~ Warlord Command Squad ~ Meltagun (3) ~ Drop Pod Scout Squad (10) ~ Sniper rifle (8) ~ Heavy bolter with hellfire shells ~ Boltgun, melta bombs Scout Squad (10) ~ Bolt pistol, close combat weapon (7) ~ Shotgun (2) ~ Veteran Sergeant, melta bombs, bolt pistol, chainsword Scout Squad (10) ~ Bolt pistol, close combat weapon (7) ~ Shotgun (2) ~ Veteran Sergeant, melta bombs, bolt pistol, chainsword Scout Squad (10) ~ Boltgun (9) ~ Boltgun, melta bombs Scout Bike Squadron (3) ~ Astartes grenade launcher (2) ~ Combi-grav, melta bombs Tarantula Sentry Gun Battery (2) ~ Twin-linked lascannon, camo netting (1) ~ Multi-melta, searchlight, camo netting (1) Options Captain will arrive with the Command Squad as this is the best way to keep up with the Scouts. Torn between a storm shield (with this being my only real "beat" squad, I'll probably need to tank stuff) and the Veritas Vitae for that tactical advantage (thinking here to Infiltrate the Tarantulas, possibility of getting Night fight, Stealth in Ruins across the board, and/or other such stuff). Bikes will either Outflank or Scout to make use of the combi-grav. Not sure what best synergises with the grenade launcher though... I've also opted for a BSF to make use of the two (possibly four) combat Scout Squads. Whilst I could use a CAD with potentially eight Objective Secured Squads, I don't feel that they have the durability to pull it off, even if the stars align and I get Stealth everywhere. One interesting twist is that I could trim the "shooty units" from above and use it in conjunction with the 10th Company Task Force from Codex: Space Marines. This could represent the "Elite Scouts" of the BA army and I could even use Telion to represent Captain Borgio of our 10th Company. Thoughts?
  2. I’m having some trouble deciding how to go from 1500 points to 2k Here’s what I have building in 1.5k so far (ignore weapon choices, I was lazy and it doesn’t impact points) +++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Astartes - Blood Angels + DETACHMENT: Liberator Assault Group + TOTAL ARMY POINTS: 1780pts + + ENHANCEMENT: Speed of the Primarch (on Char1: Chaplain) + NUMBER OF UNITS: 12 + SECONDARY: - Bring It Down: (2x2) - Assassination: 4 Characters +++++++++++++++++++++++++++++++++++++++++++++++ CHARACTER 1x Commander Dante (130 pts) • 1x Perdition • 1x The Axe Mortalis 1x Lemartes (110 pts) • 1x Absolver Bolt Pistol • 1x The Blood Crozius 1x Chaplain (85 pts) • 1x Absolver Bolt Pistol • 1x Crozius Arcanum • Speed of the Primarch (+25 pts) 1x Librarian (65 pts) • 1x Bolt Pistol • 1x Force Weapon • 1x Smite BATTLELINE 10x Assault Intercessor Squad (150 pts) • 1x Assault Intercessor Sergeant • 1x Heavy Bolt Pistol • 1x Astartes Chainsword • 9x Assault Intercessors • 9x Astartes Chainsword • 9x Heavy Bolt Pistol 5x Intercessor Squad (80 pts) • 1x Intercessor Sergeant • 1x Bolt Pistol • 1x Bolt Rifle • 1x Close Combat Weapon • 4x Intercessors • 4x Bolt Pistol • 4x Bolt Rifle • 4x Close Combat Weapon 5x Intercessor Squad (80 pts) • 1x Intercessor Sergeant • 1x Bolt Pistol • 1x Bolt Rifle • 1x Close Combat Weapon • 4x Intercessors • 4x Bolt Pistol • 4x Bolt Rifle • 4x Close Combat Weapon OTHER DATASHEETS 6x Bladeguard Veteran Squad (180 pts) • 1x Bladeguard Veteran Sergeant • 1x Master-crafted Power Weapon • 1x Heavy Bolt Pistol • 5x Bladeguard Veterans • 5x Heavy Bolt Pistol • 5x Master-crafted Power Weapon 10x Death Company Marines with Jump Packs (240 pts) • 10x Death Company Marines • 10x Astartes Chainsword • 10x Heavy Bolt Pistol 6x Sanguinary Guard (270 pts) • 6x Sanguinary Guard • 6x Encarmine Blade • 6x Angelus Boltgun • Sanguinary Banner 1x Death Company Dreadnought (180 pts) • 1x Twin Icarus Ironhail Heavy Stubber • 1x Blood Fist Bolt Rifles • 1x Blood Fists • 1x Twin Heavy Bolter 1x Redemptor Dreadnought (210 pts) • 1x Redemptor Fist • 1x Heavy Onslaught Gatling Cannon • 1x Heavy Flamer • 1x Twin Fragstorm Grenade Launcher I have Aggressors, Assault Interceptors, Interceptors, Apothecary, Storm Speeder, Eradicators, Gravis Captain, Judiciar, and can scrounge Assault Interceptors and a Jump Pack Captain. Wdit: and Infernus Marines Thank you!
  3. Before i spend the time putting these guys together and then painting i want you to review the list and tell me what I'm doing wrong. I have some of these guys finished and ready but i have a lot more to do. I have 15 Assault Intercessors/jp done, Dante, one Captain/jp one Chaplain/jp and Lemartes al finished. I am going to start on the Death Company next as i have those. This is my List as I'm thinking. Liberator Assault Group Dante 6 Sanguiary Guard Lemartes 10 Death Company with 2 Eviscerators and 3 Power Fists Captain/jp Plasma Pistol and Power Fist 3 Sanguiary Guard Chaplain/jp Plasma Pistol and Power Fist 5 Assault Intercessors/jp one with Plasma Pistol and Power Fist 5 Assault Intercessors/jp one with Plasma Pistol and Power Fist 5 Assault Intercessors/jp one with Plasma Pistol and Power Fist Judiciar with Absolvar bolt pistol and Executioner relic blade 3 Bladeguard Veteran Squad with one Plasma Pistol all riding in a Impulsor with Missle Array 5 Scouts Sgt with Chain Sword/ Combat Knifes and one with a Missile Launcher 5 Scouts Sgt with Chain Sword/ Combat Knifes and one with a Missile Launcher Predator Destructor with 2 Lascannons, Hunter Killer Missile Predator Destructor with 2 Lascannons, Hunter Killer Missile Captain gets Speed of the Primarch Judiciar gets Rage Fuelled Warrior Chaplain leading the one Assault Intercessors Icon of the Angel as i had 20 points left Really like a its bad or any suggestion to help. Thanks All
  4. Hail Brothers and Sisters! Have my first games for a very, very long time this week and wanted the communities feedback on my intended list and how to run it. Restricted by what I own as just starting out. Tournament escalates from 500 to 750 to 1,000 points over 3 rounds and we vote what to add next round e.g Vehicle however this restriction isn't that important. First round is combat patrol rules so learning those. Then reverts to standard rules. Ideally this is a learning experience with both 10th edition maneuvers and units for a 2k list. At the moment my list is; Librarian in terminator armour X 1. Ballistus dreadnaught x1. Baal predator X 1. Jet pack intercessors X 5. Intercessors X 5. 500 points on the dial. Not ideal to not run the Librarian in a squad. Leaves me with the dilemma about starting him on the table or not. The alternative list is; Librarian in terminator armour x1. Terminators x5. Ballistus Dreadnaught X1. Jetpack intercessors x5. Or intercessors x5. Loose the Baal predator and either mobility or shooting from a squad so both play a bit differently. Any ideas please? Thanks, Brother Raul.
  5. Greets, all !! I'll be in Shanghai this weekend for the team tournament along with 10 other 6 man teams! I'll be taking my BA in preparation for the WTC Warmasters in Belgium this year. (no placement hopes, obvs, just want the cool experience!) But, I'll be taking this Fleshtearers list!!! GLADIUS BA Gabriel Seth Biologus - Firce Disc Captain - JP, Hammer, Shield Librarian Dread -HF DC Dreadnought - 2HF, Magna 5x Scouts - 1shotgun, 3 CCW 5x Scouts - 1shotgun, 3 CCW 5x Jump Intercessors - 2Plasma, 1Fist 5x Jump Intercessors - 2Plasma, 1Fist 5x Assault Intercessors -1Plasma,1Fist 5x Sanguinary Guard - 1Fist, Banner, 5IP 5x Sanguinary Guard - 1Fist, Banner, 5IP 1x Ballistus 6x Aggressors - Bolt Guantlets 6x Devastator Centurians Will hopefully keep you all posted with pics and deets!
  6. I'll go into more detail with an article on the main board soon, but the idea/theme for this list is for two threats buffed to the hilt (and with enough synergy/chaff from the supporting elements to pull it off). This was supposed to be theoretical, but I actually had a game with it this other night on the spur of the moment (report arrive soonTM). Below is my initial gambit and I'm sure there's room for improvement; I certainly have some ideas on where to go with it 2000 "Troop Spam" TAC list Blood Angels Battalion Detachment HQ Captain ~ Master-crafted boltgun, thunder hammer, jump pack ~ Warlord: Artisan of War Captain ~ Master-crafted boltgun, chainsword ~ Veritas Vitae Troops Scouts (5) ~ Bolt pistol, chainsword ~ Combat blade (4) Scouts (5) ~ Bolt pistol, chainsword ~ Combat blade (4) Scouts (5) ~ Bolter, chainsword ~ Shotgun (4) Elites Company Ancient ~ Boltgun Terminator Squad (5) ~ Storm bolter, power sowrd ~ Assault Cannon, power fist ~ Storm bolter, power fist (3) Fast Attack Scout Bikes (3) Scout Bikes (3) Blood Angels Battalion Detachment HQ Librarian ~ Bolt pistol, force stave, jump pack ~ Unleash Rage, Shield of Sanguinius, Smite Sanguinary Priest ~ Bolt pistol, chainsword, jump pack Troops Scouts (5) ~ Bolter, chainsword ~ Bolter (4) Scouts (5) ~ Bolter, chainsword ~ Bolter (4) Scouts (5) ~ Bolter, chainsword ~ Bolter (4) Heavy Support Rapier Carrier (1) ~ Quad launcher Devastator Squad (5) ~ Armorium Cherub ~ Bolter (3) ~ Grav-cannon & grav-amp ~ Heavy bolter Devastator Squad (5) ~ Armorium Cherub ~ Bolter (3) ~ Grav-cannon & grav-amp ~ Missile Launcher Blood Angels Vanguard Detachment HQ Lieutenant (2) ~ Hand flamer, chainsword, jump pack (Angel's Wing) (1) ~ Master-crafted bolter, chainsword (1) Elites Sanguinary Ancient ~ Angelus boltgun, power fist, death mask ~ Standard of Sacrifice Sanguinary Guard (4) ~ Angelus boltgun, encarmine sword (3) ~ Angelus boltgun, power fist (1) Sanguinary Guard (4) ~ Angelus boltgun, encarmine sword (3) ~ Angelus boltgun, power fist (1) Musings 14 CP, Captain Smash is the warlord... Block one is two squads of Sanguinary Guard backed up with an Ancient (5++= standard), Priest, Librarian (Rage and Shield), jump lieutenant (with the overwatch blocker jump pack), and the smash Captain Block two is the Terminators, with a foot Captain, Standard, Lieutenant Six Scout Squads and two Scout bike Squads for harassment Smash Captain has the option of going DVoS and rolling up a flank, jump lieutenant can use UWoF to assist if necessary Two Devastators Squads with cherubs for stratagem shenanigans (and the quad launcher nearby). Alternatively, the foot Captain, Lieutenant, Standard can babysit here Two standards for standard shenanigans (see thread I realise the ranged weapon choices are a bit off but I'm attempting to be WYSIWYG as best I can. However, there is some proxying going on meaning I'll likely change this out going forward... The rest of the odd choices are to make the points fit. I'm potentially looking into rolling the two Battalions into a Brigade, just need to work out what to move around and to keep my CPs high. Thoughts?
  7. Hey All! So ive been tweeking an all comers, against the grain, 1500 Blood Angels list to start taking to my local store once events open back up. I would love your thoughts on this. ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [86 PL, 12CP, 1,500pts] ++ + Configuration + **Chapter Selection**: Blood Angels Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CP Gametype: Matched + HQ + Chaplain: 4. Mantra of Strength, 6. Canticle of Hate, Bolt pistol, Chapter Command: Master of Sanctity, Litany of Hate, The Emperor's Judgement, Warlord, Wise Orator + Troops + Tactical Squad . 7x Space Marine: 7x Bolt pistol, 7x Boltgun, 7x Frag & Krak grenades . Space Marine Sergeant: Bolt pistol, Boltgun . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Special Weapon: Meltagun + Elites + Death Company Marines . Death Company Marine . . Bolt pistol and chainsword . Death Company Marine . . Bolt pistol and chainsword . Death Company Marine . . Bolt pistol and chainsword . Death Company Marine . . Bolt pistol and chainsword . Death Company Marine . . Bolt pistol and chainsword Sanguinary Guard . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword + Fast Attack + Assault Squad: Jump Pack . 9x Space Marine: 9x Astartes Chainsword, 9x Bolt pistol, 9x Frag & Krak grenades . Space Marine Sergeant: Bolt pistol, Power sword Attack Bike Squad . Attack Bike: Multi-melta . Attack Bike: Multi-melta . Attack Bike: Multi-melta + Heavy Support + Baal Predator: Twin assault cannon . Two heavy bolters: 2x Heavy bolter Baal Predator: Twin assault cannon . Two heavy bolters: 2x Heavy bolter + Dedicated Transport + Razorback: Twin lascannon Razorback: Twin lascannon ++ Total: [86 PL, 12CP, 1500 pts]
  8. In a little over a month I will be playing my first 2000 points game for a number of years, quite possibly the first time I've played at this points level outside of Apocalypse since the 4th edition. As I don't really want to go down the proxy route, alternatives choices and options can be found on my blog. List One This list uses my most recent 1750 list as a basis. I consider this a "light-mech/mech" force. Mephiston Librarian ~ Force Axe ~ Shield and Fear Corbulo Furioso Dreadnought ~ Frag Cannon ~ Melta Gun ~ Magna Grapple ~ Drop Pod Assault Squad (5) ~ Melta Gun ~ Inferno Pistol, Power Sword, Melta Bombs ~ Razorback ~~ Twin-linked Heavy bolter Assault Squad (5) ~ Plasma Pistol ~ Plasma Pistol, Power Axe, Melta Bombs ~ Razorback ~~ Lascannon & Twin-linked Plasma Gun Death Company (8) ~ Power Fist (1) ~ Bolter (1) ~ Bolt Pistol, Power Sword (1) ~ Land Raider Scout Squad (5) ~ Sniper Rifle (4) ~ Heavy Bolter Attack Bike Squadron (1) ~ Multi Melta (1) Attack Bike Squadron (1) ~ Multi Melta (1) Predator Destructor ~ Lascannon Sponsons ~ Dozerblade, Stormbolter Stormraven ~ Twin-linked Multi Melta ~ Twin-linked Assault Cannon ~ Hurricane Bolters Here the plan is fairly simple. The "Fragioso" is the distraction while my force moves up. The Librarian rides with the Melta RAS in the Bolterback providing Shield, while Corbulo rides with the Plasma RAS in the Plaserback. The Predator moves with these along with the Attack Bikes, Mephiston and the Death Company in the Landraider which will undoubtedly be at the forefront. Together these move forward as one to deny space and take the fight to the enemy. The Scouts will arrive in the Stormraven for late objective claiming. List Two This alternative list is very different from what I have done recently and is a bit of a throwback to an older way of playing. It is also somewhat experimental as I will be trying out different tactics. I consider this a Hybrid force. Mephiston Librarian ~ Force Axe ~ Shield and Fear Corbulo Sanguinary Priest Furioso Dreadnought ~ Blood Talons ~ Heavy Flamer ~ Magna Grapple Assault Squad (5) ~ Melta Gun ~ Inferno Pistol, Power Sword, Melta Bombs ~ Razorback ~~ Twin-linked Heavy bolter Assault Squad (5) ~ Plasma Pistol ~ Plasma Pistol, Power Axe, Melta Bombs ~ Razorback ~~ Lascannon & Twin-linked Plasma Gun Tactical Squad (10) ~ Plasma Gun ~ Plasma Cannon Death Company (5) ~ Power Fist (1) ~ Bolter (1) Attack Bike Squadron (1) ~ Multi Melta Attack Bike Squadron (1) ~ Multi Melta Land Speeder Squadron (1) ~ Heavy Bolter ~ Typhoon Missile Launcher Stormraven ~ Twin-linked Multi Melta ~ Twin-linked Assault Cannon ~ Hurricane Bolters Dreadnought ~ Assault Cannon ~ Missile Launcher Devastator Squad (5) ~ Missile Launcher (3) ~ Heavy Bolter (1) This operates in three parts. The Sanguinary Priest, Dreadnought, Tactical Squad and Devastator Squad sit on a home objective. The Stormraven has the Death Company and a Furioso Dreadnought which will arrive and (hopefully) cause havoc later in the game. The Librarian rides with the Melta RAS in the Bolterback providing Shield, while Corbulo rides with the Plasma RAS in the Plaserback. Along with Mephiston, the Attack Bikes and the Land Speeder these rush along a flank to attempt to take apart my opponents piecemeal. Perhaps a Whirlwind instead of the Dreadnought? Thoughts?
  9. Opposition A small sized force that I'm likely to use against a "hybrid" Imperial Guard army. I use "hybrid" in lieu of a suitable term for a bunch of infantry, Sentinels and possible a Leman Russ or two. It is also possible that I may use this list against an Ork, Eldar or even a Marine force and what these opposition forces consist of can be seen in my blog. List Astorath Death Company (6) ~ Jump Packs ~ Power Fist, Bolter ~ Inferno Pistol Lemartes Death Company (6) ~ Jump Packs ~ Power Fist, Bolter Death Company (5) ~ Power Fist, Bolter ~ Power Sword ~ Rhino ~~ Extra Armour Death Company Dreadnought ~ Blood Talons ~ Magna Grapple ~ Drop Pod The plan is fairly simple; the Rhino is there for cover for the advancing jump pack squads, while the Dreadnought is a distraction. Options Been thinking on how I could tweak it. I could: 1) Downgrade Lemartes to a regular Chaplain and bulk out the Rhino squad with more Death Company 2) Drop Lemartes completely and bulk out all squads evenly (would add a Power Sword to the squad he vacated) 3) Drop the Dreadnought and the Rhino for more bodies and have a ten-man foot squad coming out of the Drop Pod 4) Drop Lemartes for two Attack Bikes with Multi Meltas and bulk out the Rhino squad (would add a Power Sword to the squad he vacated) What are you thoughts on this?
  10. Opposition As part of an ongoing series, here is my 1500 "All Comer List" and it is based on a list I took against Eldar in the fifth edition. For my next battle it is likely to be used against an Eldar or Marine force and what these opposition forces consist of can be seen in my blog. The List Librarian ~ Shield and Rage Sanguinary Priest ~ Power Sword Assault Squad (8) ~ Melta Gun ~ Plasma Pistol, Power Axe, Melta Bomb ~ Rhino ~~ Extra Armour Tactical Squad (10) ~ Plasma Gun ~ Missile Launcher ~ Bolt Pistol, Chainsword, Melta Bomb ~ Rhino ~~ Extra Armour Lemartes Death Company (5) ~ Jump Pack ~ Bolter, Power Fist (1) Scout Squad (5) ~ Heavy Bolter ~ Sniper Rifle (4) ~ Camo Cloak Attack Bike Squadron (2) ~ Multi Melta (2) Predator Destructor ~ Lascannon Sponsons ~ Search Light "Fragioso" Dreadnought ~ Frag Cannon ~ Melta Gun ~ Magna Grapple ~ Drop Pod Options As you can see I have my "rock" assault unit that is screened by the three tanks and the bikes. I have an objective sitter, a distraction and no anti air (but I wont need that for this fight). However I can't help but wonder how I can further tweak this. 1) Do I have enough scoring troops at this level and do I have too many eggs in one basket seeing as I have a singular moving force? 2) I'm using Jump Packs on the Death Company to a) have Lemartes and b ) allow for quicker charging, but would it be better to drop the Jump Packs and Lemartes, add either a Chaplain or another DC with a Power Sword and put them in the available Razorback, allowing more points to be spent elsewhere? 3) What should I do if I face a lot of terminators? 4) Should I look into divination for the Librarian? Looking forward to your thoughts
  11. Exactly what it sounds like. Got an RTT coming up April 6 and wanted to see if I could get any advice. I play tested it against bugs... once (and due to being out of town for work until the RTT, I won't be able to play test again...), and it performed quite well, but I'm open to suggestions. The tournament is mostly WYSIWYG, and my collection does have limits. One of those limits is that my DC are all poorly equipped, and I'm not touching them until the codex drops. I also don't have any chaplains either, so that's a double whammy against DC. I'm considering dropping the Lieutenant for a techmarine, but I'm not sure. I'm also considering changing the assault ints for regular ints, which would bring the list to an even 2000 points. In any case, list is in the spoiler box below!
  12. I've got a game next Tuesday, and im thinking of running this list. I'm planning on running the BGV (with lieutenant) and AI's in one of the land raiders (dropping off units as needed), and the terminators in the other. The Jump Captaij and Jump SP are both likely to go with the VVets. Eradicators and the furioso would be in strategic reserves (to hopefully take advantage of that sweet 7" charge), and the inceptors are in deep strike. I'm thinking of putting the JAI in deep strike too, as action monkeys that can actually punch something if need be. I'm not opposed to mixing up the party bus arrangements, but i do not have access to a redeemer. I'm limited by my collection and by how much hobby time I get, but I'm open to suggestions.
  13. Hey Guys, I am having a 1000 point game tonight vs T'au and I have thrown this Son's of Sanguinius list together. Please let me know your thoughts, I'm unlikely to change it t this late hour before the game but thigs to be aware of would be appreciated! Intercessor Squad (80 pts) Power Fist Grenade Launcher Scout Squad (65 pts) Chainsword Astartes Shotgun x 2 Combat Knife Sniper Rifle Assault Intercessors with Jump Packs (85 pts) lead by Captain with Jump Pack (85 pts) Power Weapon Plasma Pistol x2 Relic Shield & Thunder Hammer (Captain) Sanguinary Guard (175 pts) lead by Commander Dante (120 pts) Encarmine Blades Angelus Boltguns Death Company Intercessors (85 pts) lead by Chaplain in Land Raider Power Fist Chainswords x4 Landraider (240 pts)
  14. Hello all I’m a long time casual blood angel player. I have a rather huge collection of blood angels. I have an upcoming event and everyone keeps saying how good dreadnoughts are, so I’d appreciate thoughts on this mad idea Dread tastic (2000 Points) Space Marines Blood Angels Ironstorm Spearhead Strike Force (2000 Points) CHARACTERS Techmarine (95 Points) • Warlord • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm • Enhancements: Target Augury Web (Aura) Techmarine (80 Points) • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm • Enhancements: Adept of the Omnissiah OTHER DATASHEETS Baal Predator (125 Points) • 1x Armoured tracks 1x Baal flamestorm cannon 2x Heavy flamer 1x Hunter-killer missile 1x Storm bolter Ballistus Dreadnought (140 Points) • 1x Armoured feet 1x Ballistus lascannon 1x Ballistus missile launcher 1x Twin storm bolter Ballistus Dreadnought (140 Points) • 1x Armoured feet 1x Ballistus lascannon 1x Ballistus missile launcher 1x Twin storm bolter Ballistus Dreadnought (140 Points) • 1x Armoured feet 1x Ballistus lascannon 1x Ballistus missile launcher 1x Twin storm bolter Brutalis Dreadnought (175 Points) • 1x Brutalis bolt rifles 1x Brutalis fists 1x Twin Icarus ironhail heavy stubber 1x Twin multi-melta Brutalis Dreadnought (175 Points) • 1x Brutalis bolt rifles 1x Brutalis fists 1x Twin Icarus ironhail heavy stubber 1x Twin heavy bolter Death Company Dreadnought (165 Points) • 1x Magna-grapple 1x Meltagun 1x Storm bolter 1x Twin Furioso fists Death Company Dreadnought (165 Points) • 1x Blood talons 1x Heavy flamer 1x Heavy flamer 1x Magna-grapple Redemptor Dreadnought (200 Points) • 1x Heavy flamer 1x Heavy onslaught gatling cannon 1x Icarus rocket pod 1x Redemptor fist 1x Twin fragstorm grenade launcher Redemptor Dreadnought (200 Points) • 1x Icarus rocket pod 1x Macro plasma incinerator 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin storm bolter Redemptor Dreadnought (200 Points) • 1x Icarus rocket pod 1x Macro plasma incinerator 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin storm bolter Exported with App Version: v1.9.0 (28), Data Version: v322 I have a leviathan, incadeus Contemptor and deredeo but hope it’s common sense what they represent…
  15. Here I am again playing with numbers and hypothetical lists. I am assuming the new Assault Intercessors with Jump-Packs (AIwJP) are going to cost 230 just like the Assault squad is now. In fact the AIwJP will probably have fewer options than the Assault squad, could they be cheaper? Check this out. This Sons of Sanguinius list invests in Primaris melee units and durability. I have almost all the models, so let's see what I can present. SoS - 1830 points 120 Dante 230 Assault Intercessors JP (10) (estimated) 90 Sanguinary Priest JP 80 Primaris Captain, sword & shield 180 Bladeguard Vets (6) 50 Bladeguard Ancient 240 Land Raider 75 Primaris Lieutenant 160 Assault Intercessors (10) 80 Sanguinary Priest 260 Land Raider Redeemer 115 Inceptors (3) 150 Whirlwind 170 points remain. Ideally I would put a 6-man Eradicator squad, kept in strategic reserve. But the cost 190. The option would be to change the LR Redeemer for another Lascannon-armed LR (aka Phobos). And of course wait and see the final cost of the new AIwJP. Your thoughts?
  16. Here I am again designing silly friendly lists... Until the Astartes codex arrives in Autumn I don't have a very clear idea of what works and what doesn't, so I'm asking you battle-brothers for inspiration. I don't play competitive hence I have the luxury of playing pure Primaris lists too (because I like the Primaris' models' proportions...) Based on models I already own I made three variations of an armoured assault list. I 'd love to hear your thoughts! 2000 points - One Raider is a target, two is a trouble... but for me too 80 Primaris Captain, MC power sword & shield 200 Bladeguard Vets (6) 50 Bladeguard Ancient 275 Land Raider, Lascannons 65 Primaris Chaplain 180 Death Company Intercessors (10), 1 power fist, 9 chainswords 255 Land Raider Crusader 65 Primaris Techmarine 205 Terminator squad (5) 225 Redemptor Dreadnought, Macro-plasma incinerator 220 Brutalis Dreadnought, weapons??? 90 Infiltrators (5) 90 Incursors (5) Simple plan, saturate the battlefield with heavy armour to avoid focus fire. Two Raiders and two Dreadnoughts advance forward, the Infiltrators hold home objective, the Incursors improve the hit rolls of other units, the Terminators probably stay in reserve and the Techmarine is there because nothing else fitted with the remaining points. The assault ramps of the Raiders are a huge bonus, the Bladeguard group slaughters anything with Red Rampage, etc. The problem is the small number of units at the beginning of the battle and the difficult charge from deep striking Terminators. 2000 points - Terminator chances improved 80 Primaris Captain, MC power sword & shield, Artisan of War 200 Bladeguard Vets (6) 50 Bladeguard Ancient 275 Land Raider, Lascannons 65 Primaris Chaplain, Icon of the Angel 180 Death Company Intercessors (10), 1 power fist, 9 chainswords 195 Repulsor 95 Terminator Captain, weapons??? 205 Terminator squad (5) 225 Redemptor Dreadnought, Macro-plasma incinerator 220 Brutalis Dreadnought, weapons??? 90 Infiltrators (5) 90 Incursors (5) So, now without an assault ramp the DC will have to work more to find the right moment to charge, there is no Techmarine to babysit the vehicles, but the Terminators became a lot more deadly as a Captain is leading them. The few remaining points went to two enhancements. 1995 points - More terrifying walkers! 80 Primaris Captain, MC power sword & shield 200 Bladeguard Vets (6) 50 Bladeguard Ancient 275 Land Raider, Lascannons 65 Primaris Chaplain 180 Death Company Intercessors (10), 1 power fist, 9 chainswords 95 Terminator Captain, weapons??? 205 Terminator squad (5) 225 Redemptor Dreadnought, Macro-plasma incinerator 220 Brutalis Dreadnought, weapons??? 220 Brutalis Dreadnought, weapons??? 90 Infiltrators (5) 90 Incursors (5) A Repulsor's armour is not like the Raider's, the DC have to run instead. But (by removing the enhancements too) now I can field an additional Brutalis Dreadnought, nod bad, right?
  17. Introduction This list has evolved from my 1250 list and is simply a way of including new toys. Essentially it will play the same. As usual, a list of alternatives and my opponents can be found on my Blog. List Primary Detachment Astorath Death Company (6) ~ Jump Packs ~ Bolt Pistol and Power Sword (1) ~ Bolt Pistol and Chainsword (2) ~ Bolter and Power Fist (1) ~ Bolter (2) Death Company (6) ~ Bolt Pistol and Power Axe (1) ~ Bolt Pistol and Power Sword (1) ~ Bolt Pistol and Chainsword (1) ~ Bolter (3) ~ Razorback ~~ Twin-linked Heavy Bolter Death Company Dreadnought ~ Blood Talons ~ Magna Grapple ~ Heavy Flamer Assault Squad (6) ~ Flamer ~ Melta Bomb ~ Razorback ~~ Lascannon & Twin-linked Plasma Gun ~~ Searchlight Attack Bike Squadron (2) ~ Multi Melta (2) Predator Destructor ~ Lascannon Sponsons ~ Searchlight Stormraven Gunship ~ Twin-linked Multi Melta ~ Twin-linked Assault Cannon ~ Hurricane Bolters Allied Detachment Imperial Knight Paladin Tactics In theory, this plays like the 1250 list. The Knight and the Predator lead the charge, with the Razorbacks and the jumping Death Company using them as cover. The Attack Bikes stay close too, on the flanks. The Death Company Dreadnought arrives with the Stormraven and I'll probably put the small Assault Squad into reserves for late game objective grabbing. I do realise that having a squad of Death Company with jump packs is an inefficient use of points, but I don't have much choice really (the only other jump choices in my collection are Sanguinary Guard...). Comments and criticisms welcomed as always.
  18. So a list like this went 5-1 recently. I am new to BA in terms of building an army. I like to have a list before I start to build. Let me know what you guys think, and what you'd change., (Warhammer 40,000 9th Edition) [132 PL, 9CP, 1,998pts] Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [132 PL, 9CP, 1,998pts] Configuration [12CP] **Chapter Selector** Selections: Blood Angels Categories: PC: BA, Configuration Battle Size [12CP] Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Categories: Configuration Detachment Command Cost Categories: Configuration Game Type Selections: 3. Chapter Approved: War Zone Nachmund Categories: Configuration No Force Org Slot [3 PL, 40pts] Company Veterans [3 PL, 40pts] Categories: Faction: Adeptus Astartes, Company Veterans, Faction: Imperium, Infantry, Command Squad, Core, No Force Org Slot Company Veteran [20pts] Selections: 2x Astartes Chainsword Company Veteran Sergeant [20pts] Selections: 2x Astartes Chainsword HQ [21 PL, -3CP, 405pts] Captain [6 PL, -2CP, 120pts] Selections: 3. Soulwarden, Inferno pistol, Jump Pack [1 PL, 25pts], Relic blade [10pts], Stratagem: Hero of the Chapter [-1CP], Stratagem: Relic of the Chapter [-1CP], Visage of Death Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Fly, Jump Pack Commander Dante [9 PL, 1CP, 165pts] Selections: 4. Heroic Bearing, Warlord [1CP] Categories: Character, Commander Dante, Faction: Blood Angels, Faction: Imperium, Fly, HQ, Infantry, Jump Pack, Faction: Adeptus Astartes, Chapter Master, Warlord Sanguinary Priest [6 PL, -2CP, 120pts] Selections: Astartes Chainsword, Bolt pistol, Jump Pack [1 PL, 30pts], Rites of War, Stratagem: Hero of the Chapter [-1CP], Stratagem: Relic of the Chapter [-1CP], The Armour Indomitus Categories: Character, Faction: Blood Angels, Faction: Imperium, Infantry, Sanguinary Priest, HQ, Apothecary, Faction: Adeptus Astartes, Fly, Jump Pack Troops [16 PL, 330pts] Incursor Squad [5 PL, 105pts] Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Smokescreen, Incursor Squad, Core, Primaris, Troops 4x Incursor [84pts] Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades Incursor Sergeant [21pts] Incursor Squad [5 PL, 105pts] Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Smokescreen, Incursor Squad, Core, Primaris, Troops 4x Incursor [84pts] Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades Incursor Sergeant [21pts] Infiltrator Squad [6 PL, 120pts] Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops 4x Infiltrator [96pts] Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine Infiltrator Sergeant [24pts] Elites [92 PL, 1,223pts] Centurion Assault Squad [18 PL, 325pts] Categories: Faction: Adeptus Astartes, Centurion, Centurion Assault Squad, Faction: Imperium, Infantry, Elites Centurion [65pts] Selections: Hurricane bolter [10pts] Flamers Centurion [65pts] Selections: Hurricane bolter [10pts] Flamers Centurion [65pts] Selections: Hurricane bolter [10pts] Flamers Centurion [65pts] Selections: Hurricane bolter [10pts] Flamers Centurion Sergeant [65pts] Selections: Hurricane bolter [10pts] Flamers Death Company Marines [8 PL, 165pts] Selections: Jump Pack [1 PL, 15pts] Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack Death Company Marine [33pts] Selections: Thunder hammer [15pts] Death Company Marine [33pts] Selections: Thunder hammer [15pts] Death Company Marine [33pts] Selections: Thunder hammer [15pts] Death Company Marine [33pts] Selections: Thunder hammer [15pts] Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marines [15 PL, 168pts] Selections: Jump Pack [1 PL, 24pts] Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Sanguinary Guard [17 PL, 190pts] Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts] Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts] Sanguinary Guard [17 PL, 185pts] Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts] Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine sword Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine sword Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine sword Sanguinary Guard [17 PL, 190pts] Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts] Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts]
  19. My group is running a mini tournament and I'm on the fence about joining. Possible players: GK/Tau/Harlequins SoB/Necrons Nids/DG/LoV BA (me) the organiser has GSC/Emperor's Spears and is on the bench. As you can see, they kinda want me to attend... Tournament outline is as follows: So, there's some interesting stuff in there, but the missions sound weird. Imagine they will change going forward (especially mission 1...)
  20. Taking this up against either Aeldari or Imperial knights this Saturday. The only painted and based models I have that aren't in the list are a gravis captain and jump captain with TH and Plasma Pistol (holdover from 8th). How screwed am I, and/or does anyone have any tips from either a list building standpoint (not that there's much wiggle room), or strategy in the tabletop. Not using Nephilim CP/Relic/WL trait rules.
  21. I am toying with a list for 2000 pts, to get done and have some play in near future. So far i came up with list looking like this. ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [115 PL, 7CP, 1,997pts] ++ + + HQ + Captain : 5. Gift of Foresight, Inferno pistol, Jump Pack, Relic blade, Rites of War, Stratagem: Angel Exemplar, Visage of Death Chief Librarian Mephiston (Primaris) : 1. Quickening, 2. Unleash Rage, 3. Shield of Sanguinius Sanguinary Priest : Artificer Armour, Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary, Jump Pack, Hero of Chapter : Selfless healer + Troops + 10xAssault Intercessor Squad1 TH on Sgt 5xInfiltrator Squad + Helix gauntlet 5xIntercessor Squad : Bolt rifle, Chain sword on sgt + Elites + Judiciar : 6. Selfless Valour, Icon of The Angel, Stratagem: Hero of the Chapter 5xSanguinary Guard Sword and bolt guns 5xSanguinary Guard Sword and bolt guns 5xTerminator Assault Squad: Homer and TH/SS all 5xVanguard Veteran Squad : 3x LC/SS, 1x Twin LC, Sgt. Bolt pistol + Relic blade + Fast Attack + 3xInceptor Squad : Plasma Exterminator 1xInvader ATV: Multi-melta + Heavy Support + 3xEradicator Squad : Heavy melta rifle I'm not really sure about Mephiston, could change him for Libby dread/ Normal libby or squad of th/ps DC. Everything starts on board. Judi and Hammerboys in middle for Oaths and o **** moments with homer, VV's are for chaff cleaning dutys and middle swap with termies. Sang priest helps all around so jump pack mandatory. One flant is pushed by cpt+one SG squad and Plasmaceptors, other flank is pushed by ATV + Mephy + Ass Incest. Home objective is held by Infiltrators and near them are bolter Intercessors. Eradicators would be just fire magnets i think or reserves and thrown to do melta things. Second SG squad is counter charge force/ relentless assault scorers with VV's and ATV. What do you guys think ?
  22. Relics of the Chapter (-2cp) Hero of the chapter (-1cp) Patrol Detachment (-2cp) Captain 120pts Warlord Combi-Melta, Jump Pack, The Burning Blade, The Imperium's Sword (if I added Angel Exemplar -1cp to get 2nd Warlord Trait, Adamantine Mantle would give me a 5++ Feel No Pain) Librarain 145pts (Hero of the Chapter) (Relic) Jump Pack, Chief Librarain, Plasma Pistol, Force Sword, Icon of the Angel, Psychic Mastery (+1 to Cast) Might of Hero's, Null Zone, Psychic Fortress The Sanguinor 150pts TROOPS 5 Assault Intercessor's 105pts Hvy Bolt Pistols, Chain Swords Sgt - Plasma Pistol, Power Sword 5 Assault Intercessors 105pts Hvy Bolt Pistols, Chain Swords Sgt - Plasma Pistol, Power Sword 5 Intercessor Squad 110pts Auto Bolt Rifle, Grenade Launcher Sgt Chain Sword and Plasma Pistol ELITES 6 Sanguinary Guard 215pts 1 Power Fist, 6 Plasma Pistols and 5 Encarmine Blades 5 Scout Squad 90pts all Sniper rifles and Camo Cloaks HEAVY SUPPORT 2 Baal Predators 320pts both Assault Cannons and Heavy Flamers PATROL DETACHMENT (-2cp) Captain 155pts Jump Pack, Death Company, Combi-melta, Hammer of Baal Lemartes 120pts Bolt Pistol, The Blood Crozius TROOPS 5 Intercessor Squad 115pts Grenade Launcher, Auto Bolt Rifle Sgt Plasma Pistol, Power Sword ELITES 10 Death Company 240pts Bolt Pistols and Chain Swords 7 Command points if i dont add 2nd WT, 6cps if I do. 2000pts even.. Any thoughts or suggestions are welcome...
  23. Running two patrols here, mainly to avoid a third troop tax and fit in all the stuff I want to try. I know I have to increase the command cost of the patrol with my chapter master, but I'm not sure if that also gets refunded if it has my WL in it. Regardless I'm spending 2 CP on an extra patrol, 1CP on "hero of the chapter", and 1 CP on an extra relic, as well as 1 CP for the blood angels successor tax so I can take a relic of Baal. 5CP, possibly 6 if I don't get refunded for Malakim Phoros. Starting off with 7, not ideal, especially considering I'll likely spend 2 pregame to move the Death company with forlorn fury. I think in friendly games I won't be spending CP to take relics of baal, but in non-friendly games I might get rid of the WL trait for the judiciar(6"heroically intervene is great, but I need CP and it's not as good as the "icon of the angel". Strategy here is to load up the drop pod with 8 devastators, Malakim Phoros, and a Lt with "icon of the angel". They drop down to hopefully join the death company in a first turn charge, but not before unloading melta death into some poor fools. Meanwhile the terminators will combat squad, one in deep strike, the other footing it with the 5man squad of bladeguard. The Sanguinary Priest will be hanging out with them, also the judiciar. And possibly a tac squad, depending on objectives and how much shooting the other guy has(might also leave the terminators in a big clump of "come at me bro"). The other tac squad will be hiding in the back camping objectives. Damn, forgot about the eradicators, might have to pay a CP to put them into reserves Overall might be too rude for home games, what do you think? 1996pts 7CP(6?) **Lamenters Patrol** HQ- Malakim Phoros(chapter master), 145pts HQ- Sanguinary Priest,135pts, chief apothecary, jump pack, warlord, WL trait:selfless healer, relic: armor indomitus Troops-Tac squad x5,115pts,1 HF, Sgt w/pp power fist Elite-Bladeguard veterans x5,180pts, Sgt w/neo volkite pistol Elite-Assault Terminators x10,410pts, Sgt w/2claws, 1 pair of claws, 8 thunder hammer storm shields Fast attack-Assault squad x5, 125pts, jump packs, 2 meltas,Sgt w/power axe Heavy support-Eradicators x3,135pts, melta rifles Heavy support-Devastators x8, 229pts, 4 multi-meltas Dedicated transport-Drop Pod, 70pts **Lamenters Patrol (Death squad)** HQ-Lieutenant,70pts,icon of the angel(reroll charge w/in 6") Troops-Tac squad x5,105pts, 1 HB, Sgt w/chainsword and grav pistol Elites-Death company x8, 192pts, everybody has chainsword + BP Elites-Judiciar, 85pts, hero of the chapter(-1CP), WL trait:selfless valour(heroically intervene w/in 6")
  24. Greeting all, A friend of mine has gotten into wh40k for the first time and is loving the necrons, and ive started getting into space marines. Im after some help with ideas of lists for combat patrol, im going the flesh tearers chapter. I like the Sanguinary Guard and was looking to add them since reading that you can use these as your successor chapter These are just fun games, nothing serious What are others using for combat patrol out there Cheers in advance
  25. Hello brothers, this is an all comers list that Ive been building and almost finished during the pandemic. ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) ++ 5CP + HQ + -Chapter Master: 4. Heroic Bearing, Angel Artifice, Chapter Command: Chapter Master, Jump Pack, Rites of War, Storm shield, Stratagem: Angel Exemplar, Thunder hammer, Warlord -Sanguinary Priest: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary, Jump Pack + Troops + 5x Tactical Squad- Combi-melta, Heavy flamer 5x Tactical Squad- Combi-melta, Heavy flamer + Elites + 8x Sanguinary Guard, 5x Inferno pistol, 3x Angelus boltgun, 8xPower fist + Fast Attack + 3x Single unit-Land Speeder Typhoon: 3x Multi-melta + Dedicated Transport + Drop Pod: Storm bolter ++ Patrol Detachment -2CP (Imperium - Adeptus Astartes - Blood Angels) ++ + HQ + -Librarian: 2. Unleash Rage, 3) Null Zone (Aura), 3. Shield of Sanguinius, 6. Wings of Sanguinius, Chapter Command: Chief Librarian, Force sword, Inferno pistol, Jump Pack, Psychic Mastery, Stratagem: Hero of the Chapter, Tome of Malcador -Primaris Chaplain on Bike: 2. Catechism of Fire, 6. Canticle of Hate, Chapter Command: Master of Sanctity, Litany of Hate, Stratagem: Hero of the Chapter, The Vox Espiritum, Wise Orator + Troops + 5x Assault Intercessor Squad, Thunder hammer + Fast Attack + -9x Bike Squad Attack Bike: Multi-melta Biker Sergeant: Quake Bolts, Thunder hammer 5x Space Marine Biker w/Chainsword: 5x Astartes Chainsword, 5x Frag & Krak grenades, 5x Twin boltgun Space Marine Biker w/Special Weapon: Meltagun Space Marine Biker w/Special Weapon: Meltagun the main ideas for this were to have two 18" reroll bubbles and the Chapter Master reroll in play. -The bike squad and Chaplain are going to hang together, benefiting from +1 wound in shooting, Litanies of Hate and the Sgt's quake bolts. - The Chapter Master and SG will be another combined unit, probably with the Libby and SP backing them up. - The Land Speeder Typhoons will be operating on their own. - The two Tac squads will be in the drop pod. - I'm thinking the Assault intercessors might be best to leave in Strategic Reserves
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