Jump to content

Search the Community

Showing results for tags 'Blood Angels army list'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ++ GUESTS, ADVERTISERS, AND LOGGED OUT MEMBERS ++
    • + REGISTERING AN ACCOUNT +
  • ++ COMMUNITY ++
    • + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
    • + AMICUS AEDES +
    • + EVENTS +
    • + INTRODUCE YOURSELF +
    • Blogs
    • Clubs
  • ++ FORGE ++
    • + GENERAL PCA QUESTIONS +
    • + WORKS IN PROGRESS +
    • + HALL OF HONOUR +
    • + TUTORIALS AND HOW TO'S +
  • ++ IMPERIUM ++
    • + ADEPTA SORORITAS +
    • + ADEPTUS ASTARTES +
    • + ADEPTUS MECHANICUS +
    • + ASTRA MILITARUM +
    • + IMPERIAL KNIGHTS +
    • + TALONS OF THE EMPEROR +
    • + THE IMPERIUM OF MANKIND +
  • ++ CHAOS ++
    • + CHAOS DAEMONS +
    • + CHAOS KNIGHTS +
    • + HERETIC ASTARTES +
    • + REALM OF CHAOS +
  • ++ XENOS ++
    • + AELDARI +
    • + DRUKHARI +
    • + GENESTEALER CULTS +
    • + LEAGUES OF VOTANN +
    • + NECRONS +
    • + ORKS +
    • + T'AU EMPIRE +
    • + TYRANIDS +
  • ++ STRATEGIUM ++
    • + OFFICIAL RULES +
    • + TACTICA +
    • + LIBER VICTORUM +
  • ++ THE HORUS HERESY ++
    • + AGE OF DARKNESS +
    • + LEGIONS IMPERIALIS +
    • + ADEPTUS TITANICUS +
    • + WARHAMMER: THE HORUS HERESY +
  • ++ IN THE GRIM DARKNESS OF THE FAR FUTURE ++
    • + OTHER GAMES +
    • + THE BLACK LIBRARY +
  • ++ FAN-MADE ++
    • + THE LIBER +
    • + HOMEGROWN RULES +
    • + SPECIAL PROJECTS +
    • + FAN FICTION +
  • ++ ORDO ADMINISTRATUM ++
    • + FORUM RULES +
    • + BOLTER AND CHAINSWORD 101 +
    • + BUG REPORTS +
    • + THE SUGGESTION BOX +
  • Brotherhood of the Lost's Discussions
  • The Chronicles of Saint Katherine's Aegis's Rules Development
  • The Chronicles of Saint Katherine's Aegis's Saint Katherine's Aegis Campaign
  • North America's Discussions
  • South America's Discussions
  • Europe's Discussions
  • Asia's Discussions
  • Africa's Discussions
  • Australia's Discussions
  • 40K Action Figure Afficionados!'s Custom Figures
  • 40K Action Figure Afficionados!'s Fun Photos/Poses
  • + The Battles for Armageddon +'s Which War is Which?
  • + The Battles for Armageddon +'s Useful links
  • + The Battles for Armageddon +'s Discussions
  • +Some Things Are Best Left Forgotten+'s Topics
  • The Cabal of Dead Ink's Submissions Box
  • Oldhammer 40k's Oldhammer Discussions
  • Indomitus's Discussion
  • Metal Head Armory's Who is Who
  • Metal Head Armory's Horus Heresy
  • Metal Head Armory's Necromunda
  • Metal Head Armory's 40k

Categories

  • Painting & Modeling
    • Decals
  • Game Systems
    • Warhammer 40,000
    • Adeptus Titanicus: The Horus Heresy
    • Aeronautica Imperialis
    • Age of Darkness - Horus Heresy
    • Battlefleet Gothic
    • Epic
    • Gorkamorka
    • Inquisimunda/Inq28
    • Inquisitor
    • Kill Team
    • Necromunda
    • Shadow War: Armageddon
    • Space Hulk
    • Warhammer 40,000 Roleplaying Games
    • Other Games
  • Background (Lore)
    • Tools
  • Other Downloads
    • Army List Templates
    • Desktop Backgrounds
  • Legio Imprint
  • Oldhammer 40k's Oldhammer Files
  • Indomitus's Files

Calendars

  • Community Calendar
  • Warhammer Mt Gravatt Championship Store, Brisbane's Championship Store Events
  • North America's Calendar
  • South America's Calendar
  • Europe's Calendar
  • Asia's Calendar
  • Africa's Calendar
  • Australia's Calendar

Blogs

  • Noserenda's meandering path to dubious glory
  • Evil Eye's Butterfly Brain Induced Hobby Nonsense
  • The Aksha'i Cruentes - A World Eaters Crusade Blog
  • Waffling on - a Hobby blog about everything
  • + Necessary Ablation: apologist's blog +
  • I am the Very Model of a Modern Major Hobbyist
  • Liber Bellum
  • +Cooling the Rage+ Majkhel's blog
  • Drakhearts - Hobby blog and general musings
  • CFH test blog.
  • The Motive Force Was Inside You All Along
  • Spazmolytic's Trip into the Void
  • Wandering the Void
  • Skirmish Mats Product and Company News
  • Khornestar's Amateur Blood Blog
  • Its the Horus Apostasy, not Horus Heresy....
  • GreenScorpion Workbench
  • Flitter Flutter Goes the Hobby Mojo
  • The Yncarne's Hand
  • Conversions and Scratch Building Madness
  • Ordo Scientia
  • Doobles' slow grind to inbox zero
  • Death Angel
  • WAR's Blog
  • Xenith's Hobby Hangout
  • Brother Nathans...everythings...
  • Killersquid's Chaos Knights
  • 40K Feast & Famine
  • The Black & Red: An Accounting of the Malexis Sector and the Nihil Crusade
  • Plz motivate me blog
  • Wraithwing's Primaris Space Wolves - The Blackmanes
  • Brother Casman's Meanderings
  • Antarius’ Aisle of Fame
  • My 40kreativity blog ( mostly art )
  • The Archives of Antios
  • Straight Outta the Warp - A Brazen Claws Blog
  • Lord Sondar
  • The Strifes of the Matteus Subsector
  • Some Little Plastic Homies
  • immortel
  • General hobby blog
  • Moonreaper's Lore Introspections and Ideas
  • Snakes of Ithaka Hobby Blog
  • McDougall Designs News blog
  • Grotz Hobby Hole Commissions
  • Stealth_Hobo's Hobby Blog (Imperial Fists and Other Stuff)
  • Wall A & B1 up to damp course
  • ZeroWolf's Hobby Madness
  • Saucermen Studios - 3D Printable Terrain
  • TTCombat Paints and Ultramarines
  • Bouargh´s miniatures´ closet clean-up
  • Faith and Teef, a toaae blog
  • Here There Be Monsters
  • Cult of the Octanic Blade - tinpact's Drukhari
  • Sons of the Dawn
  • Maybe this will help
  • Ashen Sentinels - an Ultima Founding Space Marine Chapter
  • Sanguine Paladins Hobby Blog
  • Silver Consuls-Rise to Glory
  • Gaston's Salamander Cult: A GSC Blog
  • A hobby journey for the Horus heresy
  • selnik's hobby blog
  • Tyriks's Tyranids
  • Halandaar's Badab Blog!
  • Saracen's Batreps
  • milddead’s Deathguard
  • TC's Odds and Sods
  • The Order of the Broken Arrow
  • Sporadic Hobby Thoughts
  • TheArtilleryman's Fighting Machines
  • Hobby And Design
  • Wormwoods' Various Projects
  • The Observation Post
  • the blog that will probably be renamed
  • Domhnall's hobby goodness
  • Tomcat's WH40K Laser Creations
  • Armata Strigoi

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Jabber


Skype


Discord


Location


Interests


Faction


Armies played


CustomTitle

  1. I've got a game next Tuesday, and im thinking of running this list. I'm planning on running the BGV (with lieutenant) and AI's in one of the land raiders (dropping off units as needed), and the terminators in the other. The Jump Captaij and Jump SP are both likely to go with the VVets. Eradicators and the furioso would be in strategic reserves (to hopefully take advantage of that sweet 7" charge), and the inceptors are in deep strike. I'm thinking of putting the JAI in deep strike too, as action monkeys that can actually punch something if need be. I'm not opposed to mixing up the party bus arrangements, but i do not have access to a redeemer. I'm limited by my collection and by how much hobby time I get, but I'm open to suggestions.
  2. Hey Guys, I am having a 1000 point game tonight vs T'au and I have thrown this Son's of Sanguinius list together. Please let me know your thoughts, I'm unlikely to change it t this late hour before the game but thigs to be aware of would be appreciated! Intercessor Squad (80 pts) Power Fist Grenade Launcher Scout Squad (65 pts) Chainsword Astartes Shotgun x 2 Combat Knife Sniper Rifle Assault Intercessors with Jump Packs (85 pts) lead by Captain with Jump Pack (85 pts) Power Weapon Plasma Pistol x2 Relic Shield & Thunder Hammer (Captain) Sanguinary Guard (175 pts) lead by Commander Dante (120 pts) Encarmine Blades Angelus Boltguns Death Company Intercessors (85 pts) lead by Chaplain in Land Raider Power Fist Chainswords x4 Landraider (240 pts)
  3. Hello all I’m a long time casual blood angel player. I have a rather huge collection of blood angels. I have an upcoming event and everyone keeps saying how good dreadnoughts are, so I’d appreciate thoughts on this mad idea Dread tastic (2000 Points) Space Marines Blood Angels Ironstorm Spearhead Strike Force (2000 Points) CHARACTERS Techmarine (95 Points) • Warlord • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm • Enhancements: Target Augury Web (Aura) Techmarine (80 Points) • 1x Forge bolter 1x Grav-pistol 1x Omnissian power axe 1x Servo-arm • Enhancements: Adept of the Omnissiah OTHER DATASHEETS Baal Predator (125 Points) • 1x Armoured tracks 1x Baal flamestorm cannon 2x Heavy flamer 1x Hunter-killer missile 1x Storm bolter Ballistus Dreadnought (140 Points) • 1x Armoured feet 1x Ballistus lascannon 1x Ballistus missile launcher 1x Twin storm bolter Ballistus Dreadnought (140 Points) • 1x Armoured feet 1x Ballistus lascannon 1x Ballistus missile launcher 1x Twin storm bolter Ballistus Dreadnought (140 Points) • 1x Armoured feet 1x Ballistus lascannon 1x Ballistus missile launcher 1x Twin storm bolter Brutalis Dreadnought (175 Points) • 1x Brutalis bolt rifles 1x Brutalis fists 1x Twin Icarus ironhail heavy stubber 1x Twin multi-melta Brutalis Dreadnought (175 Points) • 1x Brutalis bolt rifles 1x Brutalis fists 1x Twin Icarus ironhail heavy stubber 1x Twin heavy bolter Death Company Dreadnought (165 Points) • 1x Magna-grapple 1x Meltagun 1x Storm bolter 1x Twin Furioso fists Death Company Dreadnought (165 Points) • 1x Blood talons 1x Heavy flamer 1x Heavy flamer 1x Magna-grapple Redemptor Dreadnought (200 Points) • 1x Heavy flamer 1x Heavy onslaught gatling cannon 1x Icarus rocket pod 1x Redemptor fist 1x Twin fragstorm grenade launcher Redemptor Dreadnought (200 Points) • 1x Icarus rocket pod 1x Macro plasma incinerator 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin storm bolter Redemptor Dreadnought (200 Points) • 1x Icarus rocket pod 1x Macro plasma incinerator 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin storm bolter Exported with App Version: v1.9.0 (28), Data Version: v322 I have a leviathan, incadeus Contemptor and deredeo but hope it’s common sense what they represent…
  4. Got a local RTT coming up in January and this is the list I'm thinking of running. I know the dreadnoughts aren't in Vogue, but I am slightly limited by my collection, they also performed decently in my last few games, and my hobby time is booked solid already preparing for it. It's nothing groundbreaking, but I think this is a decently solid list (aside from possibly the Dreadnaught and furioso), and I'm just wondering if any of you good people agrees. If not, I am open to suggestions! I'm not looking to win the thing, but I am looking to perform better than last tournament. That said, it shouldn't be too hard as I ended up 22nd out of 24th! For what it's worth, here's my total painted asset list (or what will be painted by the time the RTT arrives).
  5. Believe it or not, this is actually a project I've wanted to do for ages. Whilst I realise the limitations to a list such as this, I feel that it is capable in many other ways from a conventional Marine list and remarkably fluffy. 1000 points, Baal Strike Force Captain ~ Artificier Armour ~ Combi-melta, relic blade, melta bombs, auspex ~ Storm shield or Veritas Vitae ~ Warlord Command Squad ~ Meltagun (3) ~ Drop Pod Scout Squad (10) ~ Sniper rifle (8) ~ Heavy bolter with hellfire shells ~ Boltgun, melta bombs Scout Squad (10) ~ Bolt pistol, close combat weapon (7) ~ Shotgun (2) ~ Veteran Sergeant, melta bombs, bolt pistol, chainsword Scout Squad (10) ~ Bolt pistol, close combat weapon (7) ~ Shotgun (2) ~ Veteran Sergeant, melta bombs, bolt pistol, chainsword Scout Squad (10) ~ Boltgun (9) ~ Boltgun, melta bombs Scout Bike Squadron (3) ~ Astartes grenade launcher (2) ~ Combi-grav, melta bombs Tarantula Sentry Gun Battery (2) ~ Twin-linked lascannon, camo netting (1) ~ Multi-melta, searchlight, camo netting (1) Options Captain will arrive with the Command Squad as this is the best way to keep up with the Scouts. Torn between a storm shield (with this being my only real "beat" squad, I'll probably need to tank stuff) and the Veritas Vitae for that tactical advantage (thinking here to Infiltrate the Tarantulas, possibility of getting Night fight, Stealth in Ruins across the board, and/or other such stuff). Bikes will either Outflank or Scout to make use of the combi-grav. Not sure what best synergises with the grenade launcher though... I've also opted for a BSF to make use of the two (possibly four) combat Scout Squads. Whilst I could use a CAD with potentially eight Objective Secured Squads, I don't feel that they have the durability to pull it off, even if the stars align and I get Stealth everywhere. One interesting twist is that I could trim the "shooty units" from above and use it in conjunction with the 10th Company Task Force from Codex: Space Marines. This could represent the "Elite Scouts" of the BA army and I could even use Telion to represent Captain Borgio of our 10th Company. Thoughts?
  6. Yo dawg, I heard you liked inferno pistols with your jump packs… Lemartes 10 Death Company Marines with Jump Packs Chaplain with Jump Pack x 3 10 Vanguard Veterans with Jump Packs x 3 Captain with Jump Pack x 3 10 Assault Intercessors with Jump Packs x 3 1990 points Death company marines all have power fists and inferno pistols. Vanguard veterans all have inferno pistols. Chaplains go with the veterans to give them lethal hits and +1 to wound on the charge. Captains go with the intercessors so that 2 squads per turn can use Red Rampage for lethal hits and +1 to wound on the charge. This is the ultimate glass cannon army. But it has the movement to choose when and where to fire off each cannon. If you don’t embrace YOLO without reservation, you might want to give this one a pass.
  7. I've got an RTT I'm going to in the middle of January, and I'll probably only be able to get one practice game in (holidays and all that) so I really want to make it count. That said, I've been looking at the vanguard detachment lately and it really seems like it's got some great stuff. anyway, I was hoping to get some constructive criticism on the following list. in some cases I'm playing with what I've got available. In others, I have some wiggle room. Anyway, here's the list. The main strategy is for the Heavy ints (with captain) to march on the center of the board, accompanied by the furioso for a counter charge threat (or I might put him in reserves and enjoy a 7" charge out of reserves of facing a vehicle heavy list. Gotta love that magna-grapple!). I used a squad of ten HInt's last time and they were fantastic. However, points have made me cut it down to a squad of 5 this time. the VVets (with Sang Priest and captain) and infiltrated Aggressors (with Biologis) take either flank. regular intercessors do actions, make objectives sticky, etc, probably accompanied by the dreadnaughts. eliminators either take an early unguarded objective, or take a good vantage position and do their thing if there's a tasty target anywhere. The Eradicators come out of reserves to make a large target hurt, and the terminators (with terminator librarian) deep strike (probably with Rapid Ingress) to shore up any weak areas. Inceptors do inceptor things. the army-wide stealth will hopefully make a difference, and the ability to return units to reserves at will, will really help the objective game!
  8. Angels Firestorm (1890 Points) Space Marines Blood Angels Firestorm Assault Force Strike Force (2000 Points) CHARACTERS Apothecary Biologis (55 Points) • 1x Absolvor bolt pistol 1x Close combat weapon Captain in Gravis Armour (80 Points) • 1x Boltstorm gauntlet 1x Power fist 1x Relic fist Captain in Gravis Armour (80 Points) • Warlord • 1x Master-crafted heavy bolt rifle 1x Master-crafted power weapon Chaplain with Jump Pack (75 Points) • 1x Crozius arcanum 1x Plasma pistol BATTLELINE Heavy Intercessor Squad (105 Points) • 1x Heavy Intercessor Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Heavy bolt rifle • 4x Heavy Intercessor • 4x Bolt pistol 4x Close combat weapon 3x Heavy bolt rifle 1x Heavy bolter Intercessor Squad (85 Points) • 1x Intercessor Sergeant • 1x Astartes chainsword 1x Bolt pistol 1x Bolt rifle • 4x Intercessor • 1x Astartes grenade launcher 4x Bolt pistol 4x Bolt rifle 4x Close combat weapon OTHER DATASHEETS Aggressor Squad (110 Points) • 1x Aggressor Sergeant • 1x Auto boltstorm gauntlets 1x Fragstorm grenade launcher 1x Twin power fists • 2x Aggressor • 2x Auto boltstorm gauntlets 2x Fragstorm grenade launcher 2x Twin power fists Death Company Marines with Jump Packs (130 Points) • 5x Death Company Marine with Jump Pack • 5x Boltgun 5x Close combat weapon Dreadnought (135 Points) • 1x Assault cannon 1x Dreadnought combat weapon 1x Storm bolter Dreadnought (135 Points) • 1x Multi Melta 1x Dreadnought combat weapon 1x Storm bolter Inceptor Squad (110 Points) • 1x Inceptor Sergeant • 1x Close combat weapon 1x Plasma exterminators • 2x Inceptor • 2x Close combat weapon 2x Plasma exterminators Inceptor Squad (110 Points) • 1x Inceptor Sergeant • 1x Assault bolters 1x Close combat weapon • 2x Inceptor • 2x Assault bolters 2x Close combat weapon Sanguinary Guard (175 Points) • 5x Sanguinary Guard • 3x Angelus boltgun 4x Encarmine blade 1x Inferno pistol 1x Plasma pistol 1x Power fist Storm Speeder Thunderstrike (160 Points) • 1x Close combat weapon 1x Stormfury missiles 1x Thunderstrike las-talon 1x Twin Icarus rocket pod Stormraven Gunship (240 Points) • 1x Armoured hull 2x Hurricane bolter 2x Stormstrike missile launcher 1x Twin assault cannon 1x Typhoon missile launcher Vanguard Veteran Squad with Jump Packs (105 Points) • 1x Vanguard Veteran Sergeant with Jump Pack • 1x Bolt pistol 1x Vanguard Veteran weapon • 4x Vanguard Veteran with Jump Pack • 4x Bolt pistol 4x Vanguard Veteran weapon Exported with App Version: v1.6.0 (21), Data Version: v299 honestly don’t have too many other options I can swap in and out at this point aside from tac squad and an assault squad I can proxy as the new version. edit forgot to add the forged in battle enhancement to the warlord who will be using it to add an extra hit to HI’s HB. edit 2 proxing RAS as jump intercessors now 1990/2000
  9. Commander Dante 120pts Warlord - Gladius Task Force 10 - Sanguinary Guard 350pts Lead by Dante Banner, 1 Fist, 10 Inferno Pistols and 9 Encarmine Swords (already had these guys and not Chopping arms yet) Captain w/jump pack Inferno Pistol and Power Fist 85pts Priest w/jump pack bolt pistol 110pts 10 - Vanguard Veterans 210pts Lead by Captain and Priest Storm Shields and Heirloom Weapons Lemartes 110pts (leading Death Company) 10 - Death Company 260pts 10 Power Swords and 10 Inferno Pistols (not chopping arms here yet either) 5 - Assault Intercessors with Jump Packs 85pts Sgt/Power Weapon and Plasma Pistol and Chainswords Hvy Bolt Pistols 5 - Assault Intercessors with Jump Packs 85pts Sgt/Power Weapon and Plasma Pistol and Chainswords Hvy Bolt Pistols 5 - Assault Intercessors with Jump Packs 85pts Sgt/Power Weapon and Plasma Pistol - ChainSwords Hvy Bolt Pistols (Might Chop a arm here later) 3 - Eliminator Squad 75pts 3 Las Fusil Rifles, Bolt Pistols and CC weapon 1 - Baal Predator 125pts Flame Storm Cannon and 2 Hvy Bolters with Death Strike Missile 1 - Predator Annihilator 130pts Twin Lascannon, 2 Side Las Cannon with Death Strike Missile 1 - Predator Annihilator 130pts Twin Lascannon, 2 Side Las Cannon with Death Strike Missile Any thoughts suggestions are welcome
  10. Hi guys, here’s my 1000 points sons of Sanguinius list. I play mostly against my mate’s T’au which always has a Riptide, Crisis bomb with quad fusion coldstar, Shadowsun, Broadsides and filled out with fire warriors. I run an Ultima Founding Blood Angels Successor so no first born units. Strike Force (995 Points) Space Marines Blood Angels Sons of Sanguinius Incursion (1000 Points) CHARACTERS Chaplain (80 Points) • Warlord • 1x Absolvor bolt pistol 1x Crozius arcanum • Enhancements: Artisan of War BATTLELINE Intercessor Squad (85 Points) • 1x Intercessor Sergeant • 1x Bolt pistol 1x Bolt rifle 1x Close combat weapon • 4x Intercessor • 4x Bolt pistol 4x Bolt rifle 4x Close combat weapon Intercessor Squad (85 Points) • 1x Intercessor Sergeant • 1x Bolt pistol 1x Bolt rifle 1x Close combat weapon • 4x Intercessor • 4x Bolt pistol 4x Bolt rifle 4x Close combat weapon DEDICATED TRANSPORTS Impulsor (80 Points) • 1x Armoured hull 1x Shield dome 2x Storm bolter OTHER DATASHEETS Ballistus Dreadnought (140 Points) • 1x Armoured feet 1x Ballistus lascannon 1x Ballistus missile launcher 1x Twin storm bolter Bladeguard Veteran Squad (90 Points) • 1x Bladeguard Veteran Sergeant • 1x Heavy bolt pistol 1x Master-crafted power weapon • 2x Bladeguard Veteran • 2x Heavy bolt pistol 2x Master-crafted power weapon Gladiator Lancer (160 Points) • 1x Armoured hull 1x Icarus rocket pod 1x Ironhail heavy stubber 1x Lancer laser destroyer 2x Storm bolter Incursor Squad (85 Points) • 1x Incursor Sergeant • 1x Bolt pistol 1x Occulus bolt carbine 1x Paired combat blades • 4x Incursor • 4x Bolt pistol 4x Occulus bolt carbine 4x Paired combat blades Repulsor (190 Points) • 1x Armoured hull 1x Hunter-slayer missile 1x Las-talon 1x Repulsor defensive array 1x Twin lascannon Exported with App Version: v1.6.0 (21), Data Version: v299 Chaplain will run with bladeguard in the impulsor.
  11. Greetings Brothers, I have a Necron Incursion to defeat. Scout reports indicate the Necrons are fielding a large 10-20 troop blob on foot with several re-animation enhancing leaders. There is at least one vehicle destroying unit and scary melee unit. Scarab units in abundance. The Necrons seem to have mainly short to medium ranged firepower. I am looking at running. Phobos Captain Incursor x5 Incursor x5 Assault intercessors with jump packs x5 Eliminator squad las fusil x2 Hellblaster squad x5 Inceptors, assault bolters x3 Invictor Tactical Warsuit, incendium cannon x1 Redemptor Dread x1 I have considered dropping/adding an Incursor squad/Invictor adding Eradicators, a Whirlwind, JP Death Company or even throwing a Vindicator in. Ive a pretty good collection of BA and can run pretty much any models. Probably running Gladius but open to suggestions here. Battle report to follow hopefully
  12. Made a list and was wondering what people thought of it for my escalation league. Also not sure what detachment to run it as. My main intention is to have assault intercessors in StormRaven to get into forward positions and clean up what it targets. Deathcompany go into reserve trying to deepstrike. Librarian Dreadnought moves the intercessors after first turn sticky capturing the home objective to a midfield one. Worried I have too many point in StormRaven but it helps move stuff on the larger board at 1000 points I think. Commants and Questions welcome. BATTLELINE Assault Intercessor Squad (80pts) • 1x Assault Intercessor Sergeant • 1x Plasma Pistol • 1x Power Fist • 4x Assault Intercessors • 4x Astartes Chainsword • 4x Heavy Bolt Pistol Intercessor Squad (85pts) • 1x Astartes Grenade Launcher • 5x Intercessors • 5x Bolt Pistol • 5x Bolt Rifle • 5x Close Combat Weapon CHARACTER Lemartes (110pts) • 1x Bolt Pistol • 1x The Blood Crozius • 1x Warlord OTHER DATASHEETS Death Company Marines with Jump Packs (130pts) • 5x Death Company Marine • 1x Power Fist • 1x Inferno Pistol Librarian Dreadnought (170pts) • 1x Blood Lance • 1x Furioso Fist • 1x Furioso Force Halberd • 1x Meltagun Stormraven Gunship (255pts) • 1x Armoured Hull • 1x Hurricane Bolter 2 Hurricane Bolters • 2x Stormstrike Missiles • 1x Twin Assault Cannon • 1x Twin Multi-melta Whirlwind (150pts) • 1x Armoured Tracks • 1x Hunter Killer Missile • 1x Storm Bolter • 1x Whirlwind Vengeance Launcher
  13. Here I am again playing with numbers and hypothetical lists. I am assuming the new Assault Intercessors with Jump-Packs (AIwJP) are going to cost 230 just like the Assault squad is now. In fact the AIwJP will probably have fewer options than the Assault squad, could they be cheaper? Check this out. This Sons of Sanguinius list invests in Primaris melee units and durability. I have almost all the models, so let's see what I can present. SoS - 1830 points 120 Dante 230 Assault Intercessors JP (10) (estimated) 90 Sanguinary Priest JP 80 Primaris Captain, sword & shield 180 Bladeguard Vets (6) 50 Bladeguard Ancient 240 Land Raider 75 Primaris Lieutenant 160 Assault Intercessors (10) 80 Sanguinary Priest 260 Land Raider Redeemer 115 Inceptors (3) 150 Whirlwind 170 points remain. Ideally I would put a 6-man Eradicator squad, kept in strategic reserve. But the cost 190. The option would be to change the LR Redeemer for another Lascannon-armed LR (aka Phobos). And of course wait and see the final cost of the new AIwJP. Your thoughts?
  14. My group is running a mini tournament and I'm on the fence about joining. Possible players: GK/Tau/Harlequins SoB/Necrons Nids/DG/LoV BA (me) the organiser has GSC/Emperor's Spears and is on the bench. As you can see, they kinda want me to attend... Tournament outline is as follows: So, there's some interesting stuff in there, but the missions sound weird. Imagine they will change going forward (especially mission 1...)
  15. So a list like this went 5-1 recently. I am new to BA in terms of building an army. I like to have a list before I start to build. Let me know what you guys think, and what you'd change., (Warhammer 40,000 9th Edition) [132 PL, 9CP, 1,998pts] Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [132 PL, 9CP, 1,998pts] Configuration [12CP] **Chapter Selector** Selections: Blood Angels Categories: PC: BA, Configuration Battle Size [12CP] Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Categories: Configuration Detachment Command Cost Categories: Configuration Game Type Selections: 3. Chapter Approved: War Zone Nachmund Categories: Configuration No Force Org Slot [3 PL, 40pts] Company Veterans [3 PL, 40pts] Categories: Faction: Adeptus Astartes, Company Veterans, Faction: Imperium, Infantry, Command Squad, Core, No Force Org Slot Company Veteran [20pts] Selections: 2x Astartes Chainsword Company Veteran Sergeant [20pts] Selections: 2x Astartes Chainsword HQ [21 PL, -3CP, 405pts] Captain [6 PL, -2CP, 120pts] Selections: 3. Soulwarden, Inferno pistol, Jump Pack [1 PL, 25pts], Relic blade [10pts], Stratagem: Hero of the Chapter [-1CP], Stratagem: Relic of the Chapter [-1CP], Visage of Death Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Fly, Jump Pack Commander Dante [9 PL, 1CP, 165pts] Selections: 4. Heroic Bearing, Warlord [1CP] Categories: Character, Commander Dante, Faction: Blood Angels, Faction: Imperium, Fly, HQ, Infantry, Jump Pack, Faction: Adeptus Astartes, Chapter Master, Warlord Sanguinary Priest [6 PL, -2CP, 120pts] Selections: Astartes Chainsword, Bolt pistol, Jump Pack [1 PL, 30pts], Rites of War, Stratagem: Hero of the Chapter [-1CP], Stratagem: Relic of the Chapter [-1CP], The Armour Indomitus Categories: Character, Faction: Blood Angels, Faction: Imperium, Infantry, Sanguinary Priest, HQ, Apothecary, Faction: Adeptus Astartes, Fly, Jump Pack Troops [16 PL, 330pts] Incursor Squad [5 PL, 105pts] Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Smokescreen, Incursor Squad, Core, Primaris, Troops 4x Incursor [84pts] Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades Incursor Sergeant [21pts] Incursor Squad [5 PL, 105pts] Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Smokescreen, Incursor Squad, Core, Primaris, Troops 4x Incursor [84pts] Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades Incursor Sergeant [21pts] Infiltrator Squad [6 PL, 120pts] Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops 4x Infiltrator [96pts] Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine Infiltrator Sergeant [24pts] Elites [92 PL, 1,223pts] Centurion Assault Squad [18 PL, 325pts] Categories: Faction: Adeptus Astartes, Centurion, Centurion Assault Squad, Faction: Imperium, Infantry, Elites Centurion [65pts] Selections: Hurricane bolter [10pts] Flamers Centurion [65pts] Selections: Hurricane bolter [10pts] Flamers Centurion [65pts] Selections: Hurricane bolter [10pts] Flamers Centurion [65pts] Selections: Hurricane bolter [10pts] Flamers Centurion Sergeant [65pts] Selections: Hurricane bolter [10pts] Flamers Death Company Marines [8 PL, 165pts] Selections: Jump Pack [1 PL, 15pts] Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack Death Company Marine [33pts] Selections: Thunder hammer [15pts] Death Company Marine [33pts] Selections: Thunder hammer [15pts] Death Company Marine [33pts] Selections: Thunder hammer [15pts] Death Company Marine [33pts] Selections: Thunder hammer [15pts] Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marines [15 PL, 168pts] Selections: Jump Pack [1 PL, 24pts] Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Death Company Marine [18pts] Bolt pistol and chainsword Sanguinary Guard [17 PL, 190pts] Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts] Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts] Sanguinary Guard [17 PL, 185pts] Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts] Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine sword Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine sword Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine sword Sanguinary Guard [17 PL, 190pts] Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [30pts] Selections: Angelus boltgun, Encarmine axe Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts] Sanguinary Guard [35pts] Selections: Encarmine sword, Inferno pistol [5pts]
  16. Greetings, all. INTRO: So, I'm planning on attending a tournament in two weeks. I've been toying and playtesting some variations for a while. I've settled on something I really, really like - and something that mitigates some of the weaknesses i was experiencing with previous builds. A lot of my previous builds were based around DFA. It is SUCH an easy secondary to score- especially with Devs, inceptors or attack bikes - never mind charging units. The issue I was running into time and time again was that i needed too much off the board to make it really worthwhile, making my board presence very weak - especially if i went second. Fury of the Lost was next on the list. That led me to this: LIST: DC Bike Captain - Hammer, Visage, Rites Astorath - Mantra/Rage (SoulWarden) 2x5 Infiltrators 1x5 Assault Inters - Hammer (debating MC Hammer) 2x5 DC - 4Hammers, JP 1x5 DC - JP 1x5 DC Inters - Hammer 1x7 SG - 4Axe, 3Sword 2x3 Eliminators - 2Fusil, 1Carbine 2x5 Assault Marines - 2Melta, 1Claw, 1Infernus 2x Impulsors - Ironhail upgrades LIST OVERVIEW: With demons in the meta, Infiltrators are now worth their weight in gold. They're pricier, and less useful for DFA than the Incursors on account of no combat ability, but their blocking really changes things up. The Impulsors may look like an odd choice, but really help with a variety of tactical options. First and foremost, they provide some decent dakka - each putting out 20x S4 shots (12 of which are -1ap) That annoying plink damage adds up fairly. Secondly, they're able to tank MWs well. Drop Armour of Contempt strat and you need around 16 MWs to take it out - protecting sqquishy troops inside Thirdly, the ability to drop ObSec troops on a far away objective makes the combo with shock amazing. Finally, you can also use the universal strat Emergency Disembark after positioning the vehicle in a way that seems unassuming to jump onto distant, or unprotected objectives. All in all, some solid utility. The Eliminators provide some annoying plink damage too, but also give you a 14-19" move onto forward objectives or locations if need be. The assault guys offer some decent close range melta support, along with some melta bombs for the vehicles and can help with actions and objective grabs. Then of course there's the Lost; 5 units of them, allowing for some good drip feed secondary points. If planned well, you can get 5 points just from them dying. I'm gonna get some reps in with this list and see what we can do with it!
  17. Taking this up against either Aeldari or Imperial knights this Saturday. The only painted and based models I have that aren't in the list are a gravis captain and jump captain with TH and Plasma Pistol (holdover from 8th). How screwed am I, and/or does anyone have any tips from either a list building standpoint (not that there's much wiggle room), or strategy in the tabletop. Not using Nephilim CP/Relic/WL trait rules.
  18. Here I am again designing silly friendly lists... Until the Astartes codex arrives in Autumn I don't have a very clear idea of what works and what doesn't, so I'm asking you battle-brothers for inspiration. I don't play competitive hence I have the luxury of playing pure Primaris lists too (because I like the Primaris' models' proportions...) Based on models I already own I made three variations of an armoured assault list. I 'd love to hear your thoughts! 2000 points - One Raider is a target, two is a trouble... but for me too 80 Primaris Captain, MC power sword & shield 200 Bladeguard Vets (6) 50 Bladeguard Ancient 275 Land Raider, Lascannons 65 Primaris Chaplain 180 Death Company Intercessors (10), 1 power fist, 9 chainswords 255 Land Raider Crusader 65 Primaris Techmarine 205 Terminator squad (5) 225 Redemptor Dreadnought, Macro-plasma incinerator 220 Brutalis Dreadnought, weapons??? 90 Infiltrators (5) 90 Incursors (5) Simple plan, saturate the battlefield with heavy armour to avoid focus fire. Two Raiders and two Dreadnoughts advance forward, the Infiltrators hold home objective, the Incursors improve the hit rolls of other units, the Terminators probably stay in reserve and the Techmarine is there because nothing else fitted with the remaining points. The assault ramps of the Raiders are a huge bonus, the Bladeguard group slaughters anything with Red Rampage, etc. The problem is the small number of units at the beginning of the battle and the difficult charge from deep striking Terminators. 2000 points - Terminator chances improved 80 Primaris Captain, MC power sword & shield, Artisan of War 200 Bladeguard Vets (6) 50 Bladeguard Ancient 275 Land Raider, Lascannons 65 Primaris Chaplain, Icon of the Angel 180 Death Company Intercessors (10), 1 power fist, 9 chainswords 195 Repulsor 95 Terminator Captain, weapons??? 205 Terminator squad (5) 225 Redemptor Dreadnought, Macro-plasma incinerator 220 Brutalis Dreadnought, weapons??? 90 Infiltrators (5) 90 Incursors (5) So, now without an assault ramp the DC will have to work more to find the right moment to charge, there is no Techmarine to babysit the vehicles, but the Terminators became a lot more deadly as a Captain is leading them. The few remaining points went to two enhancements. 1995 points - More terrifying walkers! 80 Primaris Captain, MC power sword & shield 200 Bladeguard Vets (6) 50 Bladeguard Ancient 275 Land Raider, Lascannons 65 Primaris Chaplain 180 Death Company Intercessors (10), 1 power fist, 9 chainswords 95 Terminator Captain, weapons??? 205 Terminator squad (5) 225 Redemptor Dreadnought, Macro-plasma incinerator 220 Brutalis Dreadnought, weapons??? 220 Brutalis Dreadnought, weapons??? 90 Infiltrators (5) 90 Incursors (5) A Repulsor's armour is not like the Raider's, the DC have to run instead. But (by removing the enhancements too) now I can field an additional Brutalis Dreadnought, nod bad, right?
  19. Hi Everyone, Happy New Year! I've just purchased some of my friends old Death Company models from him and very excited to start painting to build up a small army for some friendly games against a buddy who has just started his Black Legion. I'm hoping to create a list that I can use for more competitive games in the very near future, up to 1000/1500pts at most. Any feedback would be greatly appreciated! ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Blood Angels) [43 PL, -3CP, 748pts] ++ + Configuration + **Chapter Selector**:[/b] Blood Angels Detachment Command Cost [-3CP] Game Type:[/b] Open + HQ + Lemartes [6 PL, 120pts]:[/b] 3. Exhortation of Rage, 4. Mantra of Strength, Litany of Hate Sanguinary Priest [6 PL, 120pts]:[/b] 6. Selfless Valour, Astartes Chainsword, Bolt pistol, Jump Pack, The Armour Indomitus, Warlord + Elites + Death Company Marines [8 PL, 180pts]:[/b] Jump Pack . 5x Death Company Marine w/ thunder hammer: 5x Frag & Krak grenades, 5x Thunder hammer Death Company Marines [15 PL, 168pts]:[/b] Jump Pack . 8x Death Company Marine w/ chainsword and bolt pistol: 8x Astartes Chainsword, 8x Bolt pistol, 8x Frag & Krak grenades Venerable Dreadnought [8 PL, 160pts]: Twin lascannon . Dreadnought combat weapon w/ heavy flamer: Heavy flamer ++ Total: [43 PL, -3CP, 748pts] ++ It feels very light on bodies, but I was hoping to get the DC units across the board and into combat as soon as possible, possibly running the priest with the hammers squad and lemartes with the other? The Dread is there as I really like the model and I feel like the twin Las might help pick off things like his hellbrute or the odd termie if the hammers can’t get the charge on them.
  20. Hey All! So ive been tweeking an all comers, against the grain, 1500 Blood Angels list to start taking to my local store once events open back up. I would love your thoughts on this. ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [86 PL, 12CP, 1,500pts] ++ + Configuration + **Chapter Selection**: Blood Angels Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CP Gametype: Matched + HQ + Chaplain: 4. Mantra of Strength, 6. Canticle of Hate, Bolt pistol, Chapter Command: Master of Sanctity, Litany of Hate, The Emperor's Judgement, Warlord, Wise Orator + Troops + Tactical Squad . 7x Space Marine: 7x Bolt pistol, 7x Boltgun, 7x Frag & Krak grenades . Space Marine Sergeant: Bolt pistol, Boltgun . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Special Weapon: Meltagun + Elites + Death Company Marines . Death Company Marine . . Bolt pistol and chainsword . Death Company Marine . . Bolt pistol and chainsword . Death Company Marine . . Bolt pistol and chainsword . Death Company Marine . . Bolt pistol and chainsword . Death Company Marine . . Bolt pistol and chainsword Sanguinary Guard . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword + Fast Attack + Assault Squad: Jump Pack . 9x Space Marine: 9x Astartes Chainsword, 9x Bolt pistol, 9x Frag & Krak grenades . Space Marine Sergeant: Bolt pistol, Power sword Attack Bike Squad . Attack Bike: Multi-melta . Attack Bike: Multi-melta . Attack Bike: Multi-melta + Heavy Support + Baal Predator: Twin assault cannon . Two heavy bolters: 2x Heavy bolter Baal Predator: Twin assault cannon . Two heavy bolters: 2x Heavy bolter + Dedicated Transport + Razorback: Twin lascannon Razorback: Twin lascannon ++ Total: [86 PL, 12CP, 1500 pts]
  21. Greeting all, A friend of mine has gotten into wh40k for the first time and is loving the necrons, and ive started getting into space marines. Im after some help with ideas of lists for combat patrol, im going the flesh tearers chapter. I like the Sanguinary Guard and was looking to add them since reading that you can use these as your successor chapter These are just fun games, nothing serious What are others using for combat patrol out there Cheers in advance
  22. While this is not the first list I have posted here to this forum this will be the first list I will hopefully will bring to the table top. Since my first attempt at a combat patrol I have been ensnared by the fury of the blood angels. My plan is to get used to playing a 500 point list to gain experience in the hobby, then increase my armies size. I'm hoping to get some mileage out of the models I currently have from the dark imperium box, but I understand that I will have to spend some money to create a list. However I still have a few questions, so criticism is welcome. Blood angels combat patrol HQ- Primaris Chaplain on Bike(Warlord)-115 points - Absolver bolt pistol, Crozius arcanum, frag and krak grenades, Twin bolt rifle, warlord trait: ?, relic: icon of the angel, litanies: litany of hate, canticle of hate So here are the questions I have about the loadout of this model. 1.Which warlord trait would make the most sense for this chaplain? So far I'm leaning towards rites of war since I'll be using him to be up front supporting my hard charging units. 2. Are any of the special issue war gear options worth taking? I think quake bolts could be useful to help pin a unit to be charged. I really like how this model looks and the tactical options it gives me. That's why I'm willing to wait for it to come back in stock rather than replace it with something else like a chaplain with a jump pack. Troops- Intercessor squad(4 intercessors, 1 intercessor sergeant)-100 points - bolt rifles, frag and krak grenades Elites- Sanguinary guard( 5 sang guard)- 150 points - angelus boltgun, encarmine sword What do you guys think of this loadout? I'm not sure I need to take an power fists on this unit as most 500 point games will not feature to many high toughness multi-wound models. I also plan to take some more high firepower units or maybe some death company or assault terminators toting thunder hammers. Fast attack- Inceptors( 2 inceptors, 1 inceptor sergeant)-135 points - assault bolters This unit I'm not tied to. Its 135 points that could be replaced with something else. The firepower on plasma inceptors in more enticing anyway. If you were playing this list what would you include? I could include another troop choice or an elite choice for this points cost that would fit better in the blood angels wheelhouse. Looking forward to your opinions.
  23. I've been working on this and tweaking for a while now and would like some advice on if its viable or not. The idea is to give the Chapter master re-rolls to one of the Plasma Inceptor units, let a second benefit from the Decent of Angels strat and then it and the third use the re-roll 1's aura, as well as re-rolling 1's from Wisdom of the ancients, placement and battlefield situation allowing. The Sanguinary Priest is included to provide it's 6+FNP and healing/rez'ing. The librarian with jump pack is intended to strip high value targets of their invulnerables, letting all the plasma do its work. The three Tactical squads are intended to take and hold objectives while the rest of the army engages targets. The sergeants have chainswords in order to benefit from the BA's +1 to wound CT. Edit: Below is the most recent iteration of the list +++ New Roster (Warhammer 40,000 9th Edition) [99 PL, 6CP, 2,000pts] +++ + HQ + Chapter Master: 4. Heroic Bearing, Angel Artifice, Astartes Chainsword, Chapter Command: Chapter Master, Inferno pistol, Jump Pack, Rites of War, Stratagem: Angel Exemplar, Warlord Librarian: 3) Null Zone (Aura), 4) Psychic Scourge, 6) Psychic Fortress (Aura), Bolt pistol, Chapter Command: Chief Librarian, Force sword, Jump Pack, Neural Shroud, Psychic Mastery, Stratagem: Hero of the Chapter Sanguinary Priest: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary, Jump Pack, Selfless Healer, Stratagem: Hero of the Chapter, The Armour Indomitus + Troops + Assault Intercessor Squad . . 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol . . Assault Intercessor Sgt: Heavy Bolt Pistol, Quake Bolts, Thunder hammer Assault Intercessor Squad . . 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol . . Assault Intercessor Sgt: Heavy Bolt Pistol, Power fist Assault Intercessor Squad . . 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol . . Assault Intercessor Sgt: Heavy Bolt Pistol, Power sword + Elites + Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Macro Plasma Incinerator, Onslaught Gatling Cannon Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Macro Plasma Incinerator, Onslaught Gatling Cannon Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Macro Plasma Incinerator, Onslaught Gatling Cannon + Fast Attack + Inceptor Squad: 2x Inceptor, Inceptor Sergeant, Plasma Exterminator x2 Inceptor Squad: 4x Inceptor, Inceptor Sergeant, Plasma Exterminator x2 Inceptor Squad: 4x Inceptor, Inceptor Sergeant, Plasma Exterminator x2 Created with BattleScribe (https://battlescribe.net) +++ New Roster (Warhammer 40,000 9th Edition) [105 PL, 7CP, 2,000pts] +++ **Chapter Selection**: Blood Angels + Stratagems + Relics of the Chapter: 2x Number of Extra Relics + HQ + Chapter Master: 4. Heroic Bearing, Angel Artifice, Chapter Command: Chapter Master, Inferno pistol, Jump Pack, Relic blade, Rites of War, Stratagem: Angel Exemplar, Warlord Librarian: 3) Null Zone (Aura), 4) Psychic Scourge, 6) Psychic Fortress (Aura), Bolt pistol, Chapter Command: Chief Librarian, Force sword, Jump Pack, Neural Shroud, Psychic Mastery, Stratagem: Hero of the Chapter Sanguinary Priest: 3. Soulwarden, Artificer Armour, Astartes Chainsword, Bolt pistol, Jump Pack, Stratagem: Hero of the Chapter + Troops + Tactical Squad . . 4x Space Marine: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . . Space Marine Sergeant: Chainsword, Boltgun Tactical Squad . . 4x Space Marine: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . . Space Marine Sergeant: Chainsword, Boltgun Tactical Squad . . 4x Space Marine: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . . Space Marine Sergeant: Chainsword, Boltgun + Elites + Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Macro Plasma Incinerator, Onslaught Gatling Cannon Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Macro Plasma Incinerator, Onslaught Gatling Cannon Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Macro Plasma Incinerator, Onslaught Gatling Cannon + Fast Attack + Inceptor Squad: 3x Inceptor, Inceptor Sergeant, Plasma Exterminator x2 Inceptor Squad: 4x Inceptor, Inceptor Sergeant, Plasma Exterminator x2 Inceptor Squad: 4x Inceptor, Inceptor Sergeant, Plasma Exterminator x2 Created with BattleScribe (https://battlescribe.net)
  24. Hey guys. Am working on a list for semi-serious games when lockdown comes to and end. Would love your help rounding out this Battalion I'm working on. The aim is to have a tough to crack hammer that slowly advances, plus hilarious jump pack shenanigans that force the opponent to act. The below is at 1904 and starts with 7cp. How would you round it out? Chapter master. Jump pack, relic blade, storm shield. Warlord - iron resolve. Angel Exemplar- gift of foresight (-1cp). Relic: angel artifice. This guy is hilarious T5, 7W, 1+,4++, 6+++ and a re-roll each turn. And plenty of damage output and mobility and buffs. Primaris chap on bike. Another beatstick. Make him the master of sanctity, give him the re-roll hits in combat litany and the self-buff mantra of strength for +1S,A&D. Then the benediction of fury relic(-1cp) for the lols of a potentially 4D crozius. Sanguinary priest with jump pack, and the selfless healer warlord trait (-1cp) from chief apothecary. Heal twice. Res for free. Put stuff in the assault doctrine early. Enough said. Judiciar- just with the selfless valour trait (-1cp) for 6" heroic intervention to make sure of that sweet sweet fight last. Sanguiary ancient- power fist and wrath of baal banner (-1cp) for +2move for jumpers. 8 sanguinary guard. Only 8 because I still want to have friends. 2 swords, 3 axes, 3 fists because that's how I have them modelled. With heirs of azkelion and the warlord nearby even the power fists hit on 2's... 5 vanguard vets. 2 bullet soakers with chainswords and storm ahields (2+/4++). 2 with twin lightning claws and vet sergeant with a relic blade and storm shield do the damage to any infantry. 3 bladeguard Redemptor dread. Love this guy. Macro plasma, gatling cannon, icarus apod and storm bolters. Hangs out with the bladeguard looking mean. 5 assault intercessors 5 assault intercessors 5 intercessors - bolt rifles, chainsword on the Sergeant 5 plasma inceptors. These guys are mean. With a chapter master, they do work. How would you round to 2k? I'm thinking some eradicators for more shooty, outriders or van vets for more choppy. I know I've got a lot of characters... could definitely ditch one, or replace the bike chaplain with a foot slogging one.
  25. Hello brothers, this is an all comers list that Ive been building and almost finished during the pandemic. ++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) ++ 5CP + HQ + -Chapter Master: 4. Heroic Bearing, Angel Artifice, Chapter Command: Chapter Master, Jump Pack, Rites of War, Storm shield, Stratagem: Angel Exemplar, Thunder hammer, Warlord -Sanguinary Priest: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary, Jump Pack + Troops + 5x Tactical Squad- Combi-melta, Heavy flamer 5x Tactical Squad- Combi-melta, Heavy flamer + Elites + 8x Sanguinary Guard, 5x Inferno pistol, 3x Angelus boltgun, 8xPower fist + Fast Attack + 3x Single unit-Land Speeder Typhoon: 3x Multi-melta + Dedicated Transport + Drop Pod: Storm bolter ++ Patrol Detachment -2CP (Imperium - Adeptus Astartes - Blood Angels) ++ + HQ + -Librarian: 2. Unleash Rage, 3) Null Zone (Aura), 3. Shield of Sanguinius, 6. Wings of Sanguinius, Chapter Command: Chief Librarian, Force sword, Inferno pistol, Jump Pack, Psychic Mastery, Stratagem: Hero of the Chapter, Tome of Malcador -Primaris Chaplain on Bike: 2. Catechism of Fire, 6. Canticle of Hate, Chapter Command: Master of Sanctity, Litany of Hate, Stratagem: Hero of the Chapter, The Vox Espiritum, Wise Orator + Troops + 5x Assault Intercessor Squad, Thunder hammer + Fast Attack + -9x Bike Squad Attack Bike: Multi-melta Biker Sergeant: Quake Bolts, Thunder hammer 5x Space Marine Biker w/Chainsword: 5x Astartes Chainsword, 5x Frag & Krak grenades, 5x Twin boltgun Space Marine Biker w/Special Weapon: Meltagun Space Marine Biker w/Special Weapon: Meltagun the main ideas for this were to have two 18" reroll bubbles and the Chapter Master reroll in play. -The bike squad and Chaplain are going to hang together, benefiting from +1 wound in shooting, Litanies of Hate and the Sgt's quake bolts. - The Chapter Master and SG will be another combined unit, probably with the Libby and SP backing them up. - The Land Speeder Typhoons will be operating on their own. - The two Tac squads will be in the drop pod. - I'm thinking the Assault intercessors might be best to leave in Strategic Reserves
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.