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Showing results for tags 'Blood Angels tactica'.
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Welcome to part one of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Death Company Marines What are you thoughts here folks? How best would you use Death Company Marines? To compliment a list, or to build a list around? Which Detachment are you using? What weapon options are you choosing? What delivery options are you using? What deployment options are you using? Are they being joined by a Leader, if any? Stratagem synergy of note? Over to you. Please note the Death Company Marines with Bolt Rifles, Death Company Marines with Jump Packs will be discussed elsewhere.
- 7 replies
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- Blood Angels tactica
- Codex Supplement: Blood Angels
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Welcome to part one of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Astorath What are you thoughts here folks? How best would you use Astorath? To compliment a list, or to build a list around? Which Detachment are you using? What delivery options are you using? What deployment options are you using? What unit is he leading, and how are they set up? Stratagem synergy of note? Over to you.
- 2 replies
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- Blood Angels tactica
- Codex Supplement: Blood Angels
- (and 1 more)
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Welcome to part one of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Baal Predator What are you thoughts here folks? How best would you use a Baal Predator? To compliment a list, or to build a list around? Which Detachment are you using? What delivery options are you using? What deployment options are you using? What weapon choice are you selecting? Stratagem synergy of note? Over to you.
- 3 replies
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- Blood Angels tactica
- Codex Supplement: Blood Angels
- (and 1 more)
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Welcome to part one of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Blood Angels Captain What are you thoughts here folks? How best would you use a Blood Angels Captain? To compliment a list, or to build a list around? Which Detachment are you using? What unit is he leading, if any? What delivery options are you using? What deployment options are you using? Are you using an Enhancements here? Stratagem synergy of note? Over to you. Please note the Captain will be discussed elsewhere.
- 8 replies
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- Blood Angels tactica
- Codex Supplement: Blood Angels
- (and 1 more)
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Welcome to part one of the Blood Angels Unit of the Week series! Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Death Company Captain What are you thoughts here folks? How best would you use an Death Company Captain? To compliment a list, or to build a list around? Which Detachment are you using? What unit is he leading, if any? What delivery options are you using? What deployment options are you using? Are you using an Enhancements here? Stratagem synergy of note? Over to you. Please note the Death Company Captain with Jump Pack will be discussed elsewhere.
- 3 replies
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- Blood Angels tactica
- Codex Supplement: Blood Angels
- (and 1 more)
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Welcome to part three of the Blood Angels Unit of the Week series! Following the release of the 10th edition Index, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Index: Blood Angels, parts two to four will discuss Index: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Desolation Squad What are you thoughts here folks? How best would you play a Desolation Squad? To compliment a list, or to build a list around? Multiple units? What wargear options are you using? Which Detachment are you using? What delivery options are you using? What deployment options are you using? What Leader are you using? Stratagem synergy of note? Over to you.
- 5 replies
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- Blood Angels tactica
- Codex: Space Marines
- (and 1 more)
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Welcome to part four of the Blood Angels Unit of the Week series! Following the release of the 10th edition Index, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Index: Blood Angels, parts two to four will discuss Index: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Brutalis Dreadnought What are you thoughts here folks? How best would you play a Brutalis Dreadnought? To compliment a list, or to build a list around? Are you taking multiples? Which Detachment are you using? What delivery options are you using? What deployment options are you using? What wargear options are you choosing? Stratagem synergy of note? Over to you.
- 15 replies
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- Blood Angels tactica
- Codex: Space Marines
- (and 1 more)
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Welcome to part two of the Blood Angels Unit of the Week series! Following the release of the 10th edition Index, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Index: Blood Angels, parts two to four will discuss Index: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Captain in Terminator Armour What are you thoughts here folks? How best would you use a Captain in Terminator Armour? To compliment a list, or to build a list around? Are you taking multiples? Which Detachment and Enhancements are you using? What unit is he leading, if any? What delivery options are you using? What deployment options are you using? What weapon options are you taking? Stratagem synergy of note? Over to you. Please note that Chaplain in Gravis Armour, Captain in Phobos Armour, Captain on Bike, and Captain with Jump Pack will be discussed elsewhere.
- 6 replies
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- Blood Angels tactica
- Codex: Space Marines
- (and 1 more)
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Welcome to part four of the Blood Angels Unit of the Week series! Following the release of the 10th edition Index, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Index: Blood Angels, parts two to four will discuss Index: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Gladiator Valiant What are you thoughts here folks? How best would you play a Gladiator Valiant? To compliment a list, or to build a list around? Are you taking multiples? Which Detachment are you using? What Deployment options are you using? What weapon options are you using? Stratagem synergy of note? Over to you. Please note the Gladiator Lancer and Gladiator Reaper will be discussed elsewhere.
- 1 reply
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- Blood Angels tactica
- Codex: Space Marines
- (and 1 more)
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Welcome to part three of the Blood Angels Unit of the Week series! Following the release of the 10th edition Index, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Index: Blood Angels, parts two to four will discuss Index: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Heavy Intercessor Squad What are you thoughts here folks? How best would you play a Heavy Intercessor Squad? To compliment a list, or to build a list around? MSU or full squads? Are you taking multiple units? Which Detachment are you using? What delivery options are you using? What Deployment options are you using? What Leaders are you attaching? What weapon choice are you using? Stratagem synergy of note? Over to you.
- 3 replies
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- Blood Angels tactica
- Codex: Space Marines
- (and 1 more)
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Welcome to part two of the Blood Angels Unit of the Week series! Following the release of the 10th edition Index, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Index: Blood Angels, parts two to four will discuss Index: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Lieutenant with Combi-weapon What are you thoughts here folks? How best would you use a Lieutenant with Combi-weapon? To compliment a list, or to build a list around? Are you taking multiples? Are you using any Enhancements? Which Detachment are you using? What delivery options are you using? What deployment options are you using? Stratagem synergy of note? Over to you. Please note that Lieutenant, Lieutenant in Phobos Armour, and Lieutenant in Reiver Armour will be discussed elsewhere.
- 5 replies
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- Blood Angels tactica
- Codex: Space Marines
- (and 1 more)
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Welcome to part two of the Blood Angels Unit of the Week series! Following the release of the 10th edition Index, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Index: Blood Angels, parts two to four will discuss Index: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Apothecary What are you thoughts here folks? How best would you use an Apothecary? To compliment a list, or to build a list around? Which Detachment are you using? What unit is he leading, if any? What delivery options are you using? What deployment options are you using? Are you using an Enhancements here? Stratagem synergy of note? Over to you. Please note the Apothecary Biologis and Apothecary on Bike will be discussed elsewhere.
- 2 replies
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- Blood Angels tactica
- Codex: Space Marines
- (and 1 more)
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Welcome to part four of the Blood Angels Unit of the Week series! Following the release of the 10th edition Index, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Index: Blood Angels, parts two to four will discuss Index: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Stormhawk Interceptor What are you thoughts here folks? How best would you play a Stormhawk Interceptor? To compliment a list, or to build a list around? Are you taking multiples? Which Detachment are you using? What Deployment options are you using? What weapon choice are you using? Stratagem synergy of note? Over to you.
- 1 reply
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- Blood Angels tactica
- Codex: Space Marines
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Blood Angels Unit of the Week series Unit of the Week: Captain
Jolemai posted a topic in + BLOOD ANGELS +
Welcome to part two of the Blood Angels Unit of the Week series! Following the release of the 10th edition Index, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Index: Blood Angels, parts two to four will discuss Index: Space Marines, part five will be Imperial Armour, and part six will be Legends. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Captain What are you thoughts here folks? How best would you use a Captain? To compliment a list, or to build a list around? Are you taking multiples? Which Detachment are you using? What unit is he leading, if any? What Deployment options are you using? What weapon options are you taking? Stratagem synergy of note? Over to you. Please note that Captain in Gravis Armour, Captain in Phobos Armour, Captain in Terminator Armour, Captain on Bike, and Captain with Jump Pack will be discussed elsewhere.- 14 replies
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- Blood Angels tactica
- Codex: Space Marines
- (and 1 more)
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Welcome to part four of the Blood Angels Unit of the Week Series! Following the release of the 8th edition Codex, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Land Raider Excelsior What are you thoughts here folks? How best would you use a Land Raider Excelsior from Warhammer Legends: Blood Angels? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running multiple units? Are you taking any wargear options? Are you using it transport capacity? How are you making use of the Data Augers and the Rites of Battle abilities? Are you buffing this unit? If so, how? Stratagems of note? Over to you.
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After looking at some of the melee weapons and units with the new 9th Ed. changes I thought it was time to look at some ranged stuff, starting with classic heavy weapons - ie. those available to a Devastator/Tactical Marine. The new blast rule has made this interesting as I have to factor that in, which floods the target profiles when trying to include multiple target sizes for each. I decided to focus on the T3 profile at both 11++ and 6-10, Sisters profile only at 6-10, the new base Marine statline at both 6-10 and <6 and everything tougher simply at unit sizes below 6 to not trigger blast. It's still a lot, but just about manageable. To start with I ran the numbers for the firer being on the move, as that can often be the case with a tactical squad or even devastators depending on their placement/weapon range. As usual the numbers are based off the unit stats without any extra buffs, auras or stratagems applied. Points efficiency is calculated on the weapon cost on top of an 18pt Marine. And then standing still: The main standout is the Multi-Melta as the new profile with 2 shots really lets it shine against anything with multiple wounds, especially when it's within half range. Great news for Attack Bikes, Land Speeders and M-M Devastators hopping out of a transport I'd say! The Lascannon and Missile Launcher with their single shots, lower AP and lack of half range damage bonus just can't compete with the Multi-Melta, their only advantage being extra range and trying not to move. (Note on the Missile Launcher: The charts use Frag against the weaker targets and Krak as soon as that becomes stronger against multi-wound targets). The good old Heavy Flamer is the clear winner against the weaker single wound targets when looking at things on the move, but given its limited range and minimal impact against tougher targets is it really worth the points investment for an army likely to be full of bolters and chainswords? Othe rlonger range weapons close the gap if they don't need to move to hit the chaff (Plasma Cannons and Grav Cannons). For all-round points efficiency the Grav Cannon has the highest combined output across all possible target types, with multiple shots helping against weak infantry and the extra damage kicking in against tougher targets. It's not going to be a tank buster but if you're facing a lot of the new Marines with their 2 wounds it could be really handy, solid against them and not too bad elsewhere. Given the versatility of the Grav Cannon it raises the question of why use the Plasma Cannon, given the built in risk of exploding as soon as you overcharge. Similarly even with the new 2D profile I so no benefit to taking a Heavy Bolter instead of the grav either. Short version: Tank/Monster Hunting: Multi-Melta the clear winner All-Round Versatility/Efficiency: Grav Cannon Anti-Chaff: Potential niche for Heavy Flamer (but serious limitations outside of that role). Not as far ahead as the M-M is against big stuff. Edit: An interesting final note is that there isn't much difference in the charts between damage output and points efficiency. Because the weapon points costs are now all so close together, the higher output weapons are also the most points efficient. We're no longer in a situation where these weapons are ranged 5-30 points in cost, allowing some with lower output to actually be more points efficient. Having them all within a range of 10-20 means the Multi-Melta with its huge damage is extremely points efficient and the Heavy Bolter is overpriced in comparison even with the bump to 2D.
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Welcome to part five of the Blood Angels Unit of the Week Series! Following the release of the 8th edition Codex, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Lucius Pattern Dreadnought Drop Pod What are you thoughts here folks? How best would you use a Dreadnought Drop Pod (found in Imperial Armour - Index: Forces of the Adeptus Astartes)? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running multiple units? Are you buffing this unit? If so, how? Stratagems of note? Over to you. Please note that the Drop Pod and Deathstorm Drop Pod will be discussed elsewhere.
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Welcome to part two of the Blood Angels Unit of the Week Series! Following the release of the 8th edition Codex, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Outrider Squad Outrider Squad, Majkhel What are you thoughts here folks? How best would you use an Outrider Squad?To compliment a list, or to build a list around? Will the beta rules affect your list(s)? How are you making use of Turbo Boost and Devastating Charge? Are you buffing this unit? If so, how? Stratagems of note? Over to you.
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Welcome to part five of the Blood Angels Unit of the Week Series! Following the release of the 8th edition Codex, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Relic Javelin Attack Speeder What are you thoughts here folks? How best would you use a Javelin (found in Imperial Armour - Index: Forces of the Adeptus Astertes)? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running multiple units? What weapon options are you taking? Are you buffing this unit? If so, how? Stratagems of note? Over to you.
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Welcome to part five of the Blood Angels Unit of the Week Series! Following the release of the 8th edition Codex, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Relic Whirlwind Scorpius What are you thoughts here folks? How best would you use a Scorpius Whirlwind (found in Imperial Armour - Index: Forces of the Adeptus Astertes)? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running multiple units? What optional weapons choices are you taking and does the above affect how you run them? Are you buffing this unit? If so, how? Best way to buff Rocket Barrage? Stratagems of note? Over to you. Please note that the Whirlwind and Whirlwind Hyperios will be discussed elsewhere.
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Welcome to part four of the Blood Angels Unit of the Week Series! Following the release of the 8th edition Codex, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Librarian on Bike What are you thoughts here folks? How best would you use the Librarian on Bike datasheet found in Warhammer Legends: Blood Angels? To compliment a list, or to build a list around? Will the beta rules affect your list(s)? What units (if any) will you be babysitting? What additional weapons are you taking and does the above affect how you run them? What psychic powers are you taking? Are you buffing this unit? If so, how? Suitable for Warlord duties? Stratagems of note? Over to you. Please note that Librarian, Librarian Dreadnought, Librarian in Phobos Armour, Librarian in Terminator Armour, and Primaris Librarian should be discussed elsewhere.
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Welcome to part two of the Blood Angels Unit of the Week Series! Following the release of the 8th edition Codex, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Invader ATV Squad Invader ATV, Majkhel What are you thoughts here folks? How best would you use an Invader ATV Squad?To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running them solo, or in twos or threes? Will you be running multiple units? What weapon choices do you prefer and how much does it depend on the above choices? How would you make use of Turbo Boost? Are you buffing this unit? If so, how? Stratagems of note? Over to you.
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With this set of numbers I wanted to compare our anti-infantry melee units in 9th. Units like assault marines, close combat scouts and assault intercessors lack the weapon choices to be hard hitters and are more suited to focusing on enemy infantry. As a direct comparison to them I included some elite units with the cheaper anti-infantry weapons, not including the multi-damage options here. For the points efficiency I had them all on foot, though some of the included units have the option to be run with jump packs. DC CS = Death Company with Chainsword (originals) Assault DC = Primaris Death Company with chainsword/pistol loadout. Here's how they look: As noted in another topic, VV with a pair of lightning claws seem the standout anti-infantry melee option. They give up a pistol for that but the damage output across all unit types is still really good along with being the best against 'chaff'. Interestingly DC with a chainsword, VV with dual chainswords and both assault intercessor variants are all fairly close together in terms of both output and efficiency. They all have a similar number of total attacks with the same chainswords and no major abilities that skew things. For me, the basic assault marines and scouts are not worth running. Only having 1 base attack is a real limiting factor, and in the case of scouts they lack AP, the extra wound and take up an elite slot. I don't think either are worth it as a melee unit at all. The new assault intercessors (and Primaris DC with that loadout) are actually slightly less points efficient in melee than VV with dual chainswords but they do bring that 18" -1 AP pistol to the table. Honestly, if this stays the same I'll be building some dual lightning claw Vanguard Vets. Add a jump pack and they're still vastly more points efficient than the rest while gaining the mobility, plus they have that massive advantage if they run into anything tougher than a guardsman. If I'm looking to run a unit on foot it'll depend on how I want to use them. The nice thing with the rest is it doesn't matter a whole lot which unit you take (aside from basic assault marines and scouts). If you want to utilise Rhinos/Razorbacks you have the original DC or Vanguard Vets close together, and if you want to use an Impulsor both the new Primaris units are about the same efficiency too - one just slightly more expensive than the other. Stratagems could affect the choice too if there's a combo you really like.
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After running the numbers on SG with the new changes for 9th I figured I'd compare our 3 elite melee units. These numbers are based on 1 model charging and all are equipped with a jump pack for the points, with no extra auras/buffs factored in. For the points efficiency it's simply model points / wounds dealt and I've set the chart scales the same for easier visual comparison. Sanguinary Guard Death Company Vanguard Vets My main thought is that SG are very strong overall. As I mentioned in the SG topic, getting that extra base attack makes a big difference to them and the fact that all their weapons now do a flat 2 damage makes them nice and consistent. Their weakest area is points efficiency vs 1 wound targets, as the 2 damage weapons are overkill. When you consider that a SG with 2 damage encarmine sword and DC with 1 damage power sword both get 4 attacks on the charge and both cost the exact same points I honestly see no reason now why I'd take DC with many of the weapon choices, even more so when SG have the angelus boltgun included at the same cost. You could say DC will still shine with a chainsword for chaff clearing but take a look at VV with lightning claws. Even 1 claw is stronger than a DC with the chainsword thanks to the wound rerolls, and a pair of claws is not only the most efficient by far against chaff but also maintains reasonable efficiency against tougher multi-wound targets. Where DC do have their niche, for me, is with the thunder hammer. The extra attack over VVs gives them the highest potential damage output when you really need something dead but they are the most glass cannony option. For a resilient unit against tough monsters the VV with a hammer is certainly an option, though adding the cost of the storm shield reduces output efficiency by ~11%. That model then becomes more expensive than SG with a fist (37 vs 35) and actually does less damage, so is a fair bit less efficient from a damage output perspective. The resilience then comes down to the SS giving 2+ / 4++ vs the SG having their native 2+ save and -1 to hit, though admittedly the SS works against shooting. As a short summary, I see the following stand out options: Overall Versatility: SG with Swords Chaff Clearing: VV with Claws Maximum Damage vs Vehicles: DC with Hammers Resilience vs Monsters: SG with Fists or VV with Hammer + SS I'm not seeing any real benefit to the humble power sword in any role, unless you're up against a Sisters army where DC with a sword get close to the efficiency of VV with claws. And finally, if you were looking to run the units with a warlord, SG would pull even further ahead with the Heirs rework.
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Welcome to part five of the Blood Angels Unit of the Week Series! Following the release of the 8th edition Codex, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Relic Sicaran Omega Tank Destroyer What are you thoughts here folks? How best would you use a Sicaran Omega (currently a download from here) To compliment a list, or to build a list around? Will the beta rules affect your list(s)? Will you be running multiple units? The Omega Plasma Array has two firing modes. Preferences? Targets? What optional weapons choices are you taking and does the above affect how you run them? Are you buffing this unit? If so, how? Stratagems of note? Over to you. Please note that the Relic Sicaran Arcus Strike Tank, Relic Sicaran Battle Tank, Relic Sicaran Punisher Assault Tank, and Relic Sicaran Venator will be discussed elsewhere.