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AIRLOCK 47 BREACHED... A Discovery Hail fraters of the Nook. I have posted this here to just advertise a few bits and pieces really, and to see how this could be taken forward as a PBP game. I understand that this more appropriate to 'Other Games', but it is technically something that we might deal with given the format. Obviously, if this is in the wrong place, I would be obliged if a Moderator could shuffle it to the appropriate section! So, what prompted this? I was scouring websites for battlemaps for the RPG Nook (hence it's also here), and came across some fairly (shexy too!) faithful replicas of the old board tiles. I regret I do not know who made them, but the credit is certainly not mine. If you recognise them, please let me know, and I will edit this post with a complete citation. I'd also been waxing nostalgic and, since I've had the Spectrum version of this game stuck in my head since forever, I watched a few YT videos and thought I'd bring my mania to the attention of others. Materials. Player handbooks and Rulebooks can be found online, if you haven't got your original copies - and if not, why not, you scallwags!? This is PEAK 40K historical fantasy battle! Board tiles: Dice/Rolling: Essentially it's a completely punishing, and totally unfair D6 system of GM Griefing. Which is another reason I think this belongs in the Nook, as the Alien Player is essentially a GM, from the days in Warhammer Quest and the legacy of Heroquest, we can also see this was the grand design... The Dice don't exist electronically, but with a bit of engineering, this can be made so: Light Attack Dice (D6) Only the result of a 1-2 counts, and Heavy Attack Dice got from 1-3. Any other result, is a Zero. Alternatively, we are well versed in D3 and D4 mechanics here, and so provision could be made for that, if people thought it was preferable. Players/Play: In the Game, we have up to three squads of five Marines, with a Commander and 4 x Mooks. The Players recieve Equipment and Order Cards (which I have somewhere, but I bet they can be found online, otherwise we can digitise them here in a forum project, perhaps (Bro T is always at this for KT, so we should capture him and lock him in the Nook until he complies - which is totally not the behaviour of a Cult...). Now, for simplicity's sake, we could play this much like an exceptionally light DW game (and the more I think about it, the more my brain starts seeing parellels with the Order Cards and Squad Modes...) where folks just take on an assigned role (Cmdr, PG, ML, AsC, Bolter Redshirt) or a brace of Players controlling a 'Set' of Marines, each. The latter is down to time/investment really, since this latter approach will involve a LOT of juggling and extra work by the GM/Alien Player, and it depends on how much time everyone has to invest. Conclusion: I think it's something that can be done, and could scale with interest. Obviously, some of the Space Crusade expansions allow for extra Marines (+2) and additional equipment, Fusion Guns (MM) and Conversion Beamers, but also bigger Dreadnoughts....and I think that a Player = Model would work a little better than Player = Marine Set Controller for Player numbers and GM logistics, it could work in either iteration. Have at it below.
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- Space Crusade
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