Search the Community
Showing results for tags 'RPG'.
-
The recent Deathwatch Recruitment Thread has shown there is an acute interest in taking part in play-by-post games here on the Bolter and Chainsword. That's intensely gratifying - and to me, I think it demonstrates that we can sustain multiple games here. This thread is intended to serve as a resource both for players looking to join a game, as well as GMs looking to recruit. This is not really designed for conversations - if you find enough players looking for a specific game, start a new thread and PM them to join. Name: Interested in Playing: Dark Heresy 1st Edition / Dark Heresy 2nd Edition / Rogue Trader / Deathwatch / Only War / Black Crusade / Wrath & Glory / Other Knowledge/Experience of Rules: Have you played in campaigns before? Do you own the rules? Are you familiar with the rules? Other Pertinent Information: You might consider here notes on your availability; on your 40k interest, armies and hobbies; or anything else you'd like other forum members to know. You might consider thinking about , as this might help you think about the style of game you'd like to participate in.
- 28 replies
-
- RPG
- Roleplaying Game
-
(and 1 more)
Tagged with:
-
++ BLACK CRUSADE RPG CAMPAIGN ++ ++ THE BLACKEST HEART ++ 'The Imperium suffers the painful throes of many deaths, and I have planned them all as repayment.' - Huron Blackheart. (CHARACTER/DATASLATE THREAD) DRAMATIS PERSONAE: RENEGADE SPACE MARINES OF THE RED CORSAIRS: Hagga Rykaz, 'The Heart Eater' - Lysimachus Ukalegon Moros 'The Twice Lived' - Necronaut Cyrandras Rakash - Xin Ceithan Issekar Grimm - Ancient Sobek Obadiah Barzani - Iron Father Ferrum Varne - Mojake THRALLS OF THE TYRANT OF BADAB: Xerxes - A.T. Crux'as 'The Smiler' - Lord_Ikka Tarh Teshub - Trokair Kraggan - Machine God Dul'thrac Zayon - Viking Slade Atesh Sapik - Fabius Valcoran PERSONAE CALAMITUS: Red Corsair Agents ++ CONDITIONS OF PLAY ++ CAMPAIGN RULES: Party Composition: No Party splitting. Either you do it together, or not at all. Players may choose from either Mortal or Space Marine Archetypes. Player Characters and Game Attendance (AUTOPILOTING): Players have to deal with real life, I get that. People who are busy will not be penalised, but I can't autopilot for long periods of time, since I have a lot to do on my own account. Therefore, if a Player enters a Compact, (goes on a mission etc) and cannot attend for whatever reason, the character will be deemed to be present, but otherwise unavailable, occupied, or what-have-you. They will take no part in the combats, either dealing or taking damage, and will to all intents and purposes be in the GM Bag Of Infinite Holding. Note that I will massage the numbers and quality of the enemy to compensate, but I will not run your Character. I simply have too much to do. Infamy Rating, and Security Threat: Players will have an Infamy Threshold of 85 for this Campaign. Alignment: Gear: Crafting: Upgrading or running vehicles etc takes supplies. This is based on Availability and an example (is provisionally) as follows: Upgrading a Common Weapon's Quality or Repairing it: 10 Components. Upgrading a Good Weapon's Quality or Repairing it: 20 Components. Quality upgrades follow the improvement path as Characteristics do. You have to buy Good -> Best -> Exceptional etc in sequence. You get the idea. Armour is the same. Fuel, Medical and Supplies all run your force or are used in certain applications (i.e. upgrading a Flamer takes 10 Components, 10 Fuel, if you're making up a medkit, it's 10 Components and 10 Medical, and so on). Generally, what runs your force is abstract and malleable by me to fit the size and scope of your undertaking, but suffice to say, if you get more, you can do more. Note that supplies do not replace Acquisitions. You still test Infamy to get stuff, but then running it will eat into your reserves. Allies and Resources: ADVERSARIES: + [PLAYERS MAY NOW POST] +
-
Wanna try a light TTRPG about Astartes? Well,Erika Campbell has made and shared this called Oath of the Moment. Pdf,133 pags,in english. Why not? It can be fun! https://docs.google.com/document/d/14rZ_MxkbggZ2wVmERroTQOkD9awnq5wvZjwmqmsPwBE/edit?tab=t.0 More from her: https://bsky.app/profile/opensketchbook.bsky.social https://opensketch.itch.io/
-
=][= A 'Deathwatch' Roleplaying Game =][= THE SPECTRE OF ULLANOR + Character/Data Thread + 'How could you possibly fathom the depth of outrage, the silent scream of the very granite beneath our feet? Men forget - mankind has struggled to eclipse all witness with time, denial, and distance. But this world is old...it remembers what it once was, and evermore is it stained with our bloody suppression.' - Astropath Gaius Terchian, Adept Quartus, Hades Hive, shortly before destruction by orbital Rok-strike. Setting: The Third War for Armageddon rages. Beset on all sides by the Ork fleet, their numberless troops, their brutish atrocities and callous war-make, the Imperial Defenders are hard pressed to rebuff the onslaught of an age. Not even during the previous Orkicide, are times so desperate. Imperial Guard march to war in Brigades of stoic millions, the Faithful Adepta Sororitas and mighty Legions of the Collegio Titanicus stalk the rubble-strewn, corpse-haunted wastelands the Xenos wretches have brought, giving battle in the name of humanity, of survival, even of spite. Victory is not assured, even though the legendary warriors of the Astartes plunge through the rank muck and foetid air of the embattled planet, Bolters barking, they too are almost detritus, spilled by the terrible conflict. In the depths of Hive Acheron, treachery brews - and although the Emperor has seen fir to deploy Colonel Schaeffer and his last chancers to cull the villainous turncoats, other poisons steal into the well. In the jungles, and the deserts, the war grows hot, bloody. Attrition of the secretive forces employed by the Inquisition steady abrades the careful scalpel-like strokes, but Ghazkhull and top chieftains are no so easily murdered. Blunt force is brought to bear against the threats - with hammer blow strikes from Space Marine Squads across the embroiled sectors... DRAMATIS PERSONAE: Brother Hierax (Raptors) (Necronaut) Brother Kurkov (Angels of Fire) (Lord Ikka) Brother Incario (Celebrants) (Lysimachus) Brother Uldyssian (Salamanders) (A.T.) Brother Kur-Dawa (White Scars) (Trokair) Brother Enkush (Storm Lords) (Machine God) Brother Nolites (Marines Malevolent) (Grailkeeper) Brother Layuun Zoesys Cymentaris (Deathwatch) (Xin Ceithan) =][= DEPLOYED DEATHWATCH KILL TEAM =][= PERSONAE CALAMITUS: THE ORKS Warboss Gorrblud Gruntkruncha, 'Da Krumpin'-King' Skwadron Leada Ruzgob Flashdakka OverMek Mad-Mekaniak, Geargutz Deffkrank, Master of Gubbins Lord Herman Von Strab, Deposed Tyrant of Armageddon (Reported KIA, 998.M41) (ADDENDUM, ORDO XENOS CONF: re Colonel Schaeffer/13th Penal Legion: Operative Report #3499) LOCATION: Hive Acheron (Underhive, Factory Complexes (East/West), Von Strab Memorial Gardens/Arch, Motorway etc) Plains of Acheron (Ash Wastes, Ork Rok Forts) Hemlock River (Hemlock River Tunnel, Hemlock River Dam) ++ CONDITIONS OF PLAY ++ CAMPAIGN RULES: Submerged Combat Conditions: Player Characters and Game Attendance (AUTOPILOTING): Squad Modes: Normal. Codex, Chapter etc. Cohesion Mechanics work as normal. XP and Rewards: Limited. If the game goes to extra chapters, we do it; if not, we don't. Advanced Training: Ammunition:
- 15 replies
-
- RPG
- Deathwatch
-
(and 1 more)
Tagged with:
-
++Out of the Frying Pan++ ++An Only War Campaign++ CHARACTER/DATA THREAD Dramatis Personae Player Characters Decon Garrick, Sebastian Nathaniel; Ministorum Priest - Mazer Rackham Specialist Kordo; Sniper - Lord_Ikka NPC's Commissar Vortis Lt. Gallesu Sgt. Harver Enginseer Mosch Operator Magneg Campaign/Game Rules Regimental Bonuses
- 3 replies
-
- RPG
- Only War RPG
-
(and 1 more)
Tagged with:
-
++ RULES OF THE PLAY-BY-POST CLUB ++ AND + NEW PLAYER GUIDES + (Revised by Mazer Rackham) General Guidance: As you may know, the PBP Games Subformum has relocated, and long known by it's denizens as the Nook, a formal affair and official naming has taken place. The rules and guidance we adhered to has now followed us, and, since we have evolved, they have too. Please remember that the PBP Club (I have to get used to that), generally has a set of GW/Board Authorised games systems represented within. A list of these can be found below, a mix of old staples and newer blood. Most of these began as Fantasy Flight Games, or Black Industries and later moved under the banner of Ulysses and Cubicle 7. They are, in order of publication: Dark Heresy Rogue Trader Deathwatch Black Crusade Only War Dark Heresy II Since then, the following have been added: Wrath & Glory Imperium Maledictum Horus Heresy RPG (announced, due 2026) These are the official rulesets you should find, arrange and discuss games for. Anything else is not recognised by the Bolter and Chainsword, and if beyond board scope will be the subject of Moderation action and may be removed. If you are retrofitting a system to accomodate a Warhammer 40,000 campaign, please ensure you have appropriately modified all equipment, stats etc to match both the Mission and Purpose of the board. TL;DR: Keep it 40k. If a Moderator spots your Starfinder 'but it's 40k, honest guv' RPG going on, it gets the melta. Topic/Game Moderation: The moderators in this forum are here to moderate per the Bolter and Chansword rules. They are not here to arbitrate your PBP game. If you have a problem with how your play by post is being run, you need to take it up with the Gamesmaster running your game. General Restrictions: No trolling or flaming No derogatory terms or profanity No Intellectual Property violations No spamming or off-topic discussion These apply to general posts, out-of-character interactions, and in-character play as well. Role of the Game Masters (GMs) The Game Master is: 'In charge of creating adventures (or selecting pre-made adventures), narrating the story as the game is played, controlling all of the other characters and adversaries in the game, and fairly applying the rules of the game to the players’ actions.' The GMs regulate only their own campaigns, and the players only within the context of those campaigns. They do not fulfill the role of the Moderators, and should use the REPORT button to notify of infractions or difficulties. Roll of the Dice The B&C forum software does not support dice rolling, as other RPG-dedicated forums may. Dice rolling will therefore need to be done offsite. The manner in which dice rolls are to be done is up to the GM's discretion, such as who will make the dice rolls and how they will be made. We urge all to consider the rolling of dice as an honour system. Be honest with your own rolls and accept the rolls of others, to keep the game friendly and enjoyable by all involved. Any dice rolling disputes are to be settled by the specific GM. The Moderators will only become involved if the B&C's rules are broken during the dispute. Utilising Tags Considering the variations of games that may be played in this subforum, and the number of threads each game may have, it is recommended that topic creators, especially GMs, use tags and titles to better show the intent and purpose of each thread. Sample tags: The RPG line being played, such as Dark Heresy or Only War Whether or not the game includes homebrewed additions or changes to the RPG line Titles of pre-made adventures, if they are being used The specific purpose of the thread, whether for out-of-character (OOC) discussion or the campaign itself. The thread's title might also contain this information for ease of navigation The GM's display name, as some players may want to follow the campaigns of a favored GM For example, a GM wants to begin a Black Crusade campaign that he or she calls "The Path Beyond Ruin," that starts with the pre-made Rivals for Glory adventure, and wants to have OOC discussion kept separate from the campaign thread. Thread 1 could be titled "The Path Beyond Ruin [Campaign]," tagged: Black Crusade; Rivals for Glory; Campaign; GM Name Thread 2 could be titled "The Path Beyond Ruin [OOC]," tagged: Black Crusade; Rivals for Glory; OOC; GM Name Please note that the rules for this subforum are subject to change without notice RESOURCES (Links checked as working 09/08/25): + This revised Guide has been built with material from Karack Blackstone, Kurgan the Lurker and Furyou Miko. + Thanks to them.
-
+ DEATHWATCH: SOLO PLAY CAMPAIGN + ++ OPERATION HELLSTRIKE ++ (DISCUSSION & OOC THREAD) Premise: Operation Hellstrike is a Deathwatch RPG Solo Player campaign where the GM and the Individual PC interact on a 1-2-1 basis, undertaking an adventure that is essentially on-rails, that provides the opportunity to cut loose. It is a combat heavy, Relentless Adversary(TM) experience that performs on Structured Time Light. The Player will be deemed to capture Priority in all circumstances, with minimal interactions with NPC's, but lots and lots of shooting, stabbing and shouting. The missions themselves may look familiar, but you'll have to guess where they're from... DW Solo Play (DW:SP) is intended to provide Players who are otherwise at a loose end with something to engage them in the Nook, where they are not already enrolled onto a Campaign Roster. I have run a few of these in the past, and they have mechanically worked reasonably well. Why Deathwatch? It's the best understood in the Nook, and my personal favourite that I know the best. The ruleset is one of the best I have encountered bar a few hiccups that can be rectified with a bit of common sense. Execution: Enemy type is decided by the Player, not the GM, and therefore Player control has more precedence, but the environment will be pregenerated by the GM. Player Power level is negotiable, with an emphasis on confrontation and Player vs Environment pressure. Equipment will mostly just be chosen (within reason), and Renown scores generally formula driven to support starting Rank. The Mechanical rules of play in Deathwatch are followed as closely as possible, with flexibility for the GM to adjust in the Player's favour regarding Character Build, with a certain amount of gating to prevent unintended interactions. For example, any Prerequisite for Talents must be met, but Advanced Classes not normally available are considered. With Solo Play, this power imbalance is not a problem, since a GM does not have to balance an encounter for a Group, so the reins can be slackened. No Character Threads will be opened. The Solo Player is encouraged to make their Character Bio the first post in response to this opener in order to keep the footprint minimal. This is intended as a one-shot. A Chargen Sheet should be completed in the usual way, stored in the usual place. Mission Information will of course be given in the IC Thread for this Game. Mission Roster: Player: @Necronaut Adversary: Tyranids
- 62 replies
-
- RPG
- Deathwatch RPG
-
(and 2 more)
Tagged with:
-
+ The RPG Nook Presents + + A Rogue Trader RPG Campaign + + THE SILENT ARCHITECT + 'What profiteth a man who, with the world in his coffers, loseth also his soul?' - The Ancient Sages Damocles Hive Primus Noon (Zulu local) Six months after the Damocles Incident ++++++++++++ The scene is set. A private docking bay juts out over the plunging spear of Damocles Hive outer shell. The kilometres plunge away, as the figures on the landing pad, a giant oval disc, encircled with gold and landing lights in red and green receive the trio from within. They stand back, cloaks and expensive silken clothes billowing in the hot, dry wind soaring up the tower. The fug of poisoned clouds tears in the gust, revealing the miles and miles of barren desert below - pocked and dotted with the still-glowing nuclear fire of two destroyed hives and an orbital strike. Blistering radiation makes the air shimmer blue, ionising it into three strange pillars of azure light, which the locals without a bent toward literacy call 'The Pillars of Heaven'. They are not wrong in some respects, the blue cuts a pleasant, remarkably pretty relief against the unrelenting desert. A sliver of silver light descends, the sun glinting off a hull, the ship falling towards the shimmering spire thrust into the tortured skies. It closes with this comparatively tiny sliver of metal perilously clinging to the building. Jet turbines flare, powering the craft closer. It is light, agile. Unlike the bulky Guncutters used as personal craft, this is somewhat avian, and beaked with the head of a golden Imperial Aquila. This sleek bird's advanced-tech wings slope and sweep as it closes, making final approach, and the pilot, whoever they are brings it down with a flourish and flare, landing square and perfect in the centre of the pad. The ship is scored black from re-entry, obviously dropping from off-world, the rich blue, red and purple livery marred unequally. Ten minutes later, the deep chest forming the cargo bay opens, sloping down with a ramp, which gives the impression the metal bird is disgorging something stuck within it's throat. Four figures emerge, at the head a tall man, dressed in a frock coat and striped breeches, a fur pelisse flaps in the breeze as the tails of his coat snaps. Gripping his weapons, his face has the air of a man who brooks little insult, indeed his single human eye sweeps the landing platform and spots the three figures awaiting him, and his baleful, augmetic eye lances an angry pink light into this strange palette of fate. He stops at the foot of the ramp, attended by a powerful man in a masterwork of carapace and voidsuit, another who clings to a tall stave topped with the sign of the Imperial Adeptus Telepatheca, and a woman who seems like she would be at home behind a gunsight. The tall man, wearing the clasp of explorer, is then obviously a Captain of Marque. His first words upon this world, his first words of greeting fall over the landing pad as if there were not one-hundred feet between him, and his target. 'Fabian Von Cassal! You are the son of gutter-whore mother, and a beast-herding father. You the offspring of Grox and Felid-spawn, with the charms of neither! I spit on your honour, your family and piss on your grave!' Silence reigns as the first man, in his Imperial Navy uniform, of a Flag-Lieutenant no less, visibly turns purple. Without a word, he turns to his 'second', another Imperial Navy Officer, and begins doffing hat, cloak and tunic. In shirtsleeves, he marches into a large space between the doors to to hive, and the ship. He stands there, angry but shivering, as the Captain likewise hands his gaudy garments. A case is produced, and duelling pistols drawn. Then men turn and take ten steps before turning and firing the ancient laslocks. Fabian Von Cassal is shot through before he even pulls the trigger, cored right through with a heart-shot. He slowly burns from the heated beam, until his party extinguishes him. Dressing again, the Captain approaches the doors to the hive, checking a pocket-chrono. He is in the perfect spot therefore, when the lift reaches the docking bay deck, and disgorges Kerr Restal, Reynard De Carebas, and the Hospitaller Petrus Kovac. With them, is a tall, handsome woman of dark hair, draped in a simple cloak, but heavy across her shoulders with authority. 'Lady Viceroy,' the Captain bows over her proffered hand. He ignores the Inquisitorial Seal in her palm. 'Your information and assistance were impeccable. What pray, do you wish in return?' 'Lord Iago De Wiart. May I present these Holy Pilgrims, who may serve on your ship.' 'As spies, my lady?' 'As explorers, my Lord. And there is something I want. Something hidden.' 'And what is this?' 'The Silent Architect.' ++++++++++ + Chapter One: The God-breaker's Yard +
-
THE MAZER RACKHAM DESIGN STUDIO, IN ASSOCIATION WITH THE CABAL OF DEAD INK, AND THE RPG NOOK - PRESENTS: + DEATHWATCH: SOLO PLAY CAMPAIGN + ++ OPERATION HELLSTRIKE ++ 'Don't you be fooled, boy. Here on Selucia, the beast is out there, beyond the lights - and he's hungry every night.' - Lance Sergeant Antillo Mjolaa, Brimlock Dragoons. OPERATIONAL TASKING: Location: Selucia, Jungle World, Feudal, Tithe-grade Optio Minimis. Local PDF and stationed Imperial Guard Assets. =][= REDACTED =][= Situation: The Imperial Guard and special Ordo Xenos assets holding this world have become fragmented, with contact lost to many of their installations, autosalvation beacons have been activated, including Transponder [REDACTED]. Enemy strength evaluation: [Failure] Mission: Extract Personnel, Secure Assets, Terminate Hostiles. PREJUDICIA MAXIMA. Execution: Planetary bombardment commences 0230 - 0250Hrs Zulu to cover infiltration forces Orbital drop via Adeptus Astartes deployment pods to Insertion Point Alpha, Beta and Gamma. 0300Hrs Zulu. Ground Forces to attack Objectives in Mission plan. Extraction vessel inserts 0500hrs Zulu Planetary bombardment to cover exfil, 0530hrs Zulu Logistics: Mission Perameters require the issue of special equipment. A trans-interlock noospheric augur (TINA) will be installed into the harness of a Kill Team Operative. This will allow remote Technical Interface where required. (Operative gains Tech Use as a Trained, Advanced Skill, and may use this Skill at a range of 10m, +1m per DoS). Equipment caches will deployed in Support Pods as necessary. Command & Control:: Mission Command is handed over to Watch-Captain Procion of the Silver Skulls, Prognosticator Maximal of the Order of Third Watch. Strategic Significance: =][= ABSOLUTIO =][= DEATHWATCH KILL-TEAM SHRIKE DEPLOYED
- 54 replies
-
- RPG
- Deathwatch RPG
-
(and 3 more)
Tagged with:
-
+ A DEATHWATCH 30,000 ROLEPLAYING CAMPAIGN + + THE HORUS HERESY + ++] THE SERPENT'S COWL [++ "War is the crucible in which we burn. In the fires of battle is the past consumed and the future born on tongues of flame. No greater fire has there been in our times than the three bloody hours of the Drop Site Massacre." — Malcador the Sigillite, Regent of Terra LOCSIT: 235014-336629 DROPZONE: URGALL DEPRESSION STATUS: .... The confusion did not last long. Legion communications plied the frequencies for medical assistance, covering fire, safe harbour to re-arm and regroup, but there was only silence, the terrible disquiet of open channels with no-one speaking through them. It was not until the Bolters spat and Lascannons blazed that anyone knew the treachery had poisoned not only those at the front, but they who dwelled behind, reinforcements not for the Emperor, but to close the jaws of the trap the Warmaster laid. Horus Lupercal, the best and brightest, now with the might of several Space Marine Legions, seeks to crush the remaining resistance, to reign supreme over a battlefield of betrayal and bloodshed, with eyes lifted to the darkness, spearing the blanket, black veil which hid Terra, the seat of his father's, his enemy's power. Dark dreams of conquest begin to knit in his breast, a labyrinth of hatred and resentment, the High Prince of the Legiones Astartes, the Warmaster, the Champion now, not of humanity, but Chaos, whether he feels the bridle of thorns or not. Irrelevant. All that he must do is to destroy the hounds the Emperor has sent - all of them, here, now. He must command the greatest fratricide the human galaxy has ever seen, plunging in back into an age of darkness. The Southern Foothills, IMPERIAL OPERATION +2 HRS: With battle all around, a small Imperial Army unit are embedded in hasty defensive positions. At the centre of their pocket, which is slowly being encircled, a Legio Cybernetica Inducted Maniple of the XVIII Legion fights. Their firepower harries the traitors, massacring the deluded and debauched that are hurled at them, yet their position is not only desperate, but is also a draw to friend and foe alike. It is a rallying point for anyone who is trying to stay alive in the utter chaos. To the left of this 'centre' is Legio Atarus. Warhorns and weapons of annihilation blaring, they duel with the traitor War Engines in a dance of death, pulverising boulders, broken tanks and any infantry stupid or unlucky enough to tear at each other in their shadow. To the right, the Word Bearers press into wounds cut by pockets of Worldeaters. Salamanders Astartes fight from cover, and cleanse the area around them with flame, plasma and melta wash, but although it thins the tide, it fails to stem it. Isolated, cut-off from your respective Legions, the open ground lies between you and the Imperial Army, and the best chance of regrouping with any Loyalists at all. As you look on, anti-material weapons cut the Maniple to pieces, and sorely damage the last unit standing. It stands there, in defiance alone, as the Legio-controller is turned into chunks of smouldering meat. When the thread opens, please use your first post to describe your immediate situation, any observations your character may make, and their general intentions. Obviously, this is a one-shot loosely on rails, so use the Imperial Army post as the focus to bring your 'squad' together. Feel free to add any narratively interesting fighting, obviously bear in mind the types of opposition you must face (no God Mode running through World Eaters etc), but go ahead and add any action you want. + Players may post at will +
- 102 replies
-
- Horus Heresy
- 30k
-
(and 2 more)
Tagged with:
-
++ SPACE HULK: DEATHWATCH RPG ++ ++ THE DESOLATION OF INNOCENCE ++ "A space hulk is a danger like no other, a myriad of twisted passageways and tanged buttresses. It is a conglomerate of smashed and hapless ship carcasses, where the silent screams of dead men echo in halls without light. To look upon such a thing is to defy understanding, to board one searching for treasure is to defy sanity. And yet the treasure is real, guarded by the glowing eyes of fiends, and the chittering of claws scraping in the dark." - Lord Juliard Langstrom, Master of the Patrol Vessel Acheron. + Welcome to the Hulk! + Space Hulk: RPG is a blend of the board game of Space Hulk, Space Crusade and a few other games to give a tactical, action-heavy roleplaying game which allows for short, intense scenarios players can pick up and put down. It is designed to try and capture the essence of stalking down corridors which have been airless and lightless for centuries, and the darkness is watching - filled with abominations by the score. Campaign Premise: Each player starts out with a Deathwatch RPG Character at Rank 4, wielding some of the most powerful arms and armour the Imperium can provide, with full access to a suite of Skills, Abilities and Talents which will make them better, stronger, faster and harder to kill. They'll need it. Arrayed against them is almost every enemy of the Imperium you can imagine. Genestealers, Cults, soulless Automatons, the forces of Chaos and more - for all is to be found in the depths of the Hulk. There is no grace or mercy, there is only the Desolation of Innocence. Structure: This is flexible. DoI is designed as a setting to facilitate a series of one-shot scenarios which follow a narrative, cohesive overview. The scenarios can include simple, or multiple objectives, depending on the forces committed. For this purpose, the Character Thread containing all the background and histories for the PC's will be known as the Mission Roster. Each PC can choose to enter the mission being played. It is modular and adaptable in scale, even to supporting a single player. This means that GM's can hopefully get some games finished! A Threat Cannot Be Ignored: The Deathwatch are Mankind's elite, premier combat troops against the Xenos, but everyone is in their sights. The local Watch Fortress Commander has marked the Near-Space Anomaly designated Object XB-203991 (Coderef: Desolation of Innocence) as a Primary Grade Threat, and so the hulk must be investigated, and purged with righteous courage... +++++++++++++++++++ A Contrivance of Fate: Watch Commander Cordovan ignored the hushed gasps of relief as the Strike Cruiser Hecate's Bane escaped the grip of warp translation. Whatever horrors lurked behind them in the immaterium were dealt with, but here, the terror of something every sane commander feared: A space hulk. He lifted the dataslate to consult it. Whatever Mechanicus or Ordo references screed up the glazed holographic projector were irrelevant. This was Primary Threat - Absolutio Extremis - to the security of this sector, and the lives of the Imperial citizens on the planets in its shadow. He peered through metres of armoured window pane, out across the bow, glowing as the doors opened ready to hurl the Thunderhawks forth as a close-space security picket. The warriors in the cells and sacred halls below were girding themselves for the most intense combat a veteran of the Astartes would ever see. The boarding of a space hulk was a mix between dreadful battle in the tight confines of the most dilapidated hive city, and void war. Opening a door on such a hulk could reveal an enemy, hard vacuum, a dead end - or all three. With limited resources, he would have to rotate his men, but the fate of this sector could well rest upon the broad shoulders of the Astartes. The galaxy had done so since the Emperor bent the heavens to his will. "How will you proceed?" The words cut across his thoughts, the bow of an unwelcome vessel prowling a wake in his mind. He half turned, clad only in robes, where the figure who demanded his attention was harnessed in fine, human scale power armour, a red robe cascading over the silver filigreed plating. "Carefully," Cordovan rumbled in bass timbre. "Very carefully." He let the Inquisitor decide what that entailed. ++ KILL TEAM REGENT ++ ++ STAND BY FOR INCOMING PRIORITY TASKING ++ "Serve the Emperor today, for tomorrow is written with your Sacrifice." You have been hurriedly assembled, along with other hand-picked brethren of your Veteran Company. As the newest Initiates to this austere formation, you have proved yourself numerous times within the sight of such peerless warriors, and yet more tests remain, for trial is to a Space Marine as breathing. It seems those trials have arrived. The alert notices to take your wargear into the belly of Hecate's Bane see you fresh from the training cages, and now you are here - materialising at a place and time of the Watch Commander's choosing. You will know this is no small thing - there are over two-hundred other Astartes aboard, from Deathwatch Scouts, to members of the Reclusiam. Word spreads quickly amongst the assembly. You have tasked with assaulting a Space Hulk - and not just your own Kill Team, but every soul who wears the sable and quicksilver. The whispers spill from knowing lips about an Inquisitor who has petitioned the Xenos-slayers for aid... +++++++++++++++++++++++++++ A Contrivance of Spite: The growl was wet beneath the helm as the object of the visions came into view. Lord Executioner Tyrox allowed his irritation to show in the slow rap of his fingers across the arms of his command throne. The headache was undimmed. A lightning strike of white hot pain behind his eyes. His ship, the cruiser Carrion King pulled into long augur range. Signals from the hulk showed it was being boarded by another ship. +Identify!+ The slave on the augur array, a recent captive from one of the raids Tyrox's warparty undertook, flinched as though lashed across the shoulders. "Un...unknown, Lord. It is an Astartes vessel, but their IFF's are scrambled." Tyrox absorbed this, anger at the incompetence of these worthless subordinates held in abeyance over the urgent need for camouflage. +Engage shadowshields. Let us see if the Magos' gift was worth the effort..+ The bridge stirred from meagre white light, to arterial red. An alarm sounded to signal the change. +When we pass through their augur envelope, launch our Thunderhawks. We will reap a bounty under their noses!+ The Hulk was a cursed boon. It would provide supplies and potential slaves or materiel for repairs. It would provide answers for the...visions. ++ KILL SQUAD KHYROPTERA ++ ++ STAND BY FOR INCOMING PRIORITY TASKING ++ "By the strength of your arm it is yours. The weak surrender to the Strong." ++++++++++++++++++++++++++++ This is just to start some RP to get the juices flowing. How do you feel about the missions ahead, what emotions or thoughts does a space hulk stir in you? Revulsion, determination, perhaps ambition to win glory in the crucible of battle?
- 213 replies
-
- Space Hulk
- RPG
-
(and 2 more)
Tagged with:
-
++ RPG: SPACE HULK ++ ++ THE DESOLATION OF INNOCENCE ++ ++ MISSION ROSTER ++ "What kind of man willingly sets foot into a nest of vipers?" - First Officer Ralthon Vex, Deathwatch Fleet Officer. MOOD MUSIC: (Highly recommended). DRAMATIS PERSONAE: ++ KILL TEAM: REGENT ++ (NB, whichever character you choose, they will always be seconded to KT Regent, as this keeps things simple for everyone). Necronaut: Brother Arcturion Moros - Spiritwalker of the Lamenters Brother Gerhardt - Loyal Knight of the Black Templars Lysimachus: Brother Laeknir Rockhand - Skald of the Marines Adamant Brother Philemon - Eternal Flame of the Emperor's Blade Machine God: Brother Korvaan - Iron Father of the Brazen Claws Trokair: Brother Nergüi - Soulwarden of the Tsagaan Chono A.T: Brother Luthais - Everblade of the Storm Wardens + ORDO XENOS/DEATHWATCH + Watch Commander Cordovan - Chevalier of the Astral Knights Warden Caleb Sophis - Lieutenant of the Deathwatch, and Puritan of the Red Scorpions Inquisitor Markus Ignacio Hadrax, of the Ever-vigilant Ordo Xenos PERSONAE INIMICUS: ++ KILL SQUAD: KHYROPTERA ++ [CLASSIFIED] [CLASSIFIED] + CURRENT OPERATIONS + MISSION 1: VANGUARD STRIKE MISSION 2: RETRIEVAL + ADVANCED TRAINING + ++ BY THE WILL OF THE EMPEROR, BY RIGHT OF HIS MOST HOLY INQUISITION ++ ++ DEATH TO THE ALIEN ++
- 10 replies
-
- Space Hulk
- PBP
-
(and 2 more)
Tagged with:
-
Ok, A game of Eldar, It has been on my mind for a while, and I have said a few times that I will do this. In fact round about half a year ago I had a plan to get ready for the New Year and that went well, nowhere. The recent discussion started by @StratoKhan, and new Eldar Codex (that I got to have a game with last week) and Lys’s ongoing game means I have had Eldar on the brain again. So this is me committing to doing this. Now, for all that I have had this idea for a while, and a vague plan and such, i have not got anything concrete ready. So this is going to take a while to prep. I also don’t want to step on the toes of any other games going on in the Nook. Lys’s and Mazer’s games have been trading of active and pause for a while and that seemed to work quite well. Additionally there recently was talk of Black Cohorts HH game starting up again sometime soon(ish). So depending on player interest and player overlap we will have to see how and when this game can fit in. On to the Game itself. There are two version of this game, depending on interest. Version one will be a short and simple game (with possibly simplified mechanics) to severe as a potential introduction for new players. The other is a normal games (as best as I can manage) that while open to new players would probably go better with a larger share of players being on the more experienced side. Now there are no skill tables or career paths (or similar) for Eldar that I am aware of. And while there probably is a fan made version out there, my plan, such as it is, is to use the resources within the FFG books and take their pre created Eldar profiles, equipment and rules and work from there. For each player class/archetype that I think I can (so various Aspect Warrior, Guardian, Warlock etc) I will create a starting profile/template that is a streamlined/simplified version. For the beginner friendly game version of this these will then serve as premade character for players to pick form. For the normal this will be a starting point (with adjustments as discussed with each player as needed) and then the as the game progresses instead of XP reward there will be skill or talent or stat choices. For the beginner friendly game these are likely to be limited, say a pick two out of these 4 options. While for the other version it will be more open, and can include player making suggestions of the sort of improvements they want, as long as they can be justified in universe/in narrative. So, any: thoughts, comments, interest, disinterest, wishes, or anything else you want to say?
- 38 replies
-
Greeting Brother and Sisters, I recently decided to make my first steps into 40K RPG universe and I ordered Rogue Trader and Black Crusade which, if all goes as planned, should both arrive on Monday. In the meantime I gave a glimpse to the free tutorials found on FFG site (I'm getting very curious) and I'm a little confused about the mechanics of a turn of play. The tutorials mention mention the Turn of combat and it's all fine with it. My question is: are there other turns and what do the characters do in them? For example is there a turn/phase where the characters move, the NPCs took their positions, you explore the enviroment etc? Thanks for your help. I'm really new to 40K RPG, so sorry if my questions seem a little strange ;)
-
Due to the amazing level of interest in playing WH40k rpg games online, our very own Qai has started a forum to help us gather, share stories and of course organise games. Here is the link - http://www.w40krpg.com/ its currently under construction but will soon be the home of the w40kRPG online gaming club and community. We also have a twitter account - EmperorsImmortals@w40krpg, and will post using the hashtag #w40kRPG. It will be used to announce games scheduals and special events, so make sure to subscribe!. SAVED for posterity; Ive been chasing a game of Black Crusade on line for a while now, and most games either close shortly after starting or finished about a million years ago. Im going to learn how to GM a game, ill try to host it in about 2 weeks and using VASSAL or Roll20 (since i cant get MapTools to work anymore o0 ) its a steep laerning curve so im posting this now to gauge interest. Im in Australia, so if board postings are easier, ill figure that out. Im basically asking anyone interested, weather seasoned vet or relative newcomer, to just post there interest, basic motivation for there character and what theyd like to see in the game. All I ask is that you are familiar with the core mechanics and your chosen archetype. Im looking for around 3-5 players. Itll be the Broken Chains free mission so its available to download, but ill post links for many resources later on, so check back in this topic. Ill also msg anybody whos posted in OG for a BC game in the last few months. Hoping to get a fair bit of interest, as Id like to do this pretty regularly and expand into Death Watch etc, so give it a think and welcome aboard!!!!
- 135 replies
-
- RPG
- Black Crusade RPG
- (and 4 more)
-
After a failed attempt at maintaining a campaign due to lost players, I'm looking to attempt running Deathwatch once more. I have a great deal of experience running the 40kRPGs and even greater experience running RPGs in general so hopefully you can expect quality. I know Deathwatch is quite combat-heavy so I do my best to spice things up and to bring in character back stories, personal goals, and dynamic elements to make things more interesting than just mowing down another horde of orks. We'd be playing via Roll20 so a mic is a requirement. We'd also be making use of the errata and a few adjustments from Only War. For characters, I have every Deathwatch book so please don't be limited to first founding chapters or core book chapters. In addition, I'd be working with each of you to design and flesh out your characters. I'd be running the adventure module Final Sanction to begin with and then take things from there once everyone is comfortable. If the three players who stuck with me in the last campaign wish to join, you guys move to the head of the line. In total, I'd like to get 6 players, though 4 or 5 is acceptable as well. Newcomers are welcome but I'd very much appreciate it if you are new that you set aside some time to meet on Roll20 separately so that I can explain everything without wasting other people's time. Hope to hear from anyone interested. Welcome to the Deathwatch.
-
Greetings Brothers and Sisters, I'm about to start a Black Crusade campaign with a couple of friends and I decided to post the narrative description of the most of the campaign events. I'm quite sure this allowed by the forum rules, since it's just a narrative description of the game events and not a RPG session with other members. If something is wrong please let me know. I believe there will pass at least several days, perhaps a week before we'll be able to play out first game but in the meantime I made a brief micro-story (well it's actually a single scene ) to introduce the campaign main character. As I said in one of my previous posts my friends will not be able to play every single game in this campaign so I must take the role of the leading character. I also hope I'll be able to recruit additional players/characters as the story evolves. Anyway right now the campaign will have three characters: A Space Marine, a former captain of an still unknown chapter who was accused of treachery by an Ordo Hereticus Inquisitor forcing him to abadon his chapter, a female human rogue psyker and a male human renegade. I'll try to post brief profiles for all of them but in the meatime, as I said above, I write a micro story depicting my Astartes character in action. I intentionally left the background of the scene vague. The background story of my Space Marine will become more clear as the Black Crusade campaign evolves. In the brief scene I wrote he is fighting against a group of Fire Angles who tracked him down and are intended to kill who they consider and heretic and traitor. It takes place before my character meet the other two PCs. Let me know what do you think. ... just a note: please consider English is not my native language so forgive me if you notice some mistake. Feel free to bring them to my attention, though. Anyway here is the brief scene, I'll try to post the character profiles as soon as possible. I hope you'll like it... it's just a small and modest micro-story (a scene in about 800 characters I invented all the names you will read. If there are already similar names in the vastness of the web they are not related to me... just for the records. Kulvarg heard the sound of armoured footsteps echoing across the marble clad hall. He tried to focus his blurred vision on the surroundings and he noticed an imposing figure marching towards him. The Power Armoured warrior proudly crossed the hall and he turned his head to the decorated glass of a nearby window. Kulvarg’s vision became clearer and he saw the warrior’s face reflected on the window bore his own features. He immediately recognized the scene, for he experienced it every time he conceded his body some rare moment of rest. Sygroth, the celebrations after the battle of Sygroth. Sygroth! How he hated that name. It was the place where those he swore to protect betrayed him. Without Sygroth he would still be the honored Captain of his Chapter’s Second Company. At the hall’s farthest corner a group of persons was gathering: the surviving members of his Company, the Chapter Master and Inquisitor Rildvar, the architect of his disgrace. Kulvarg tried to alert his vision’s alter ego but no word left his mouth. He continued to watch the scene until he felt the familiar throb of his twin hearts as his conscious mind reasserted its dominance over his flooding memories. He found himself lying on the mud covered ground: the explosion sent him flying off the platform he was fighting on. It was a quite considerable jump even for an Astartes’ enhanced physiology. Kulvarg tried to stand up but when he was kneeling over the muddied soil he realized his helmet was malfunctioning. He removed it and let it fall on the ground: he would care about repairs later. The drops of water were hammering on his head. It was raining. It always rained on Kaheraav. He spat blood on a small rock and the acid in his saliva begun to corrode the granite. He felt a presence behind him, followed by the unmistakable sound of a chambering bolt round. “The Ecclesiarchy’s dogs have been quick” he thought. The Fire Angel stood behind him; his bolt pistol aimed at Kulvarg’s head. “Speak your last words, traitor, for the Justice of God Emperor will soon descend on your empty soul” There was satisfaction in the Fire Angel words; he was eager to inscribe his name among his chapter’s chronicles. “Fire Angels- Kulvarg thought- so twisted by the Ecclesiarchy’s propaganda” Kulvarg breathed deeply, his mind focusing on the surroundings as he replied “This is not the moment for your mindless sermons.” With a stunning move he rotated his body before the Fire Angel had the chance to squeeze the trigger. Kulvarg’s elbow struck violently at the Fire Angel wrist’s, sending his bolt pistol flying to a puddle few meters away. He quickly stood up plunging his power sword into the Imperial Astartes’ chest during the process. The energized blade cut through the ceramite protected body up to the Fire Angel’s hearts. Before he pulled his sword off the loyalist corpse, its power field collapsed: the continuous slaughtering of the last days exhausted the weapon’s power cell. Another thing he would take care of after he survived the madness taking place on this planet. Two others Fire Angels emerged from the debris on his side. Kulvarg grabbed the chainsword from the dead Astartes before throwing the body at the Fire Angel approaching from his left side. The impact pushed the loyalist Space Marine to the ground. Quickly turning to the Fire Angel on his right, Kulvarg activated the chainsword motor: the roaming teeth cut throughout the soft spot in the Astartes neck protection, cleaving the head from his body. The surviving Fire Angel was up, looking for his plasma pistol inside a murky puddle. Kulvarg sprinted towards his enemy. The Loyalist finally dragged his pistol from the mud but Kulvarg already closed the distance. He swiftly took the weapon from his opponent’s hands and pressed the trigger. The super-heated matter scorched his armour plate as it bored its way throughout the Fire Angel’s chest. Kulvarg left the smoking remains to fall near the corpse of the loyalist’s comrade. He recovered his unpowered sword and mag-locked it to the back of his Power Armour. He turned his eyes to the burning spires of the Hive City on the horizon but he didn’t care about the battle’s outcome: it had never been his war, after all. The victorious warrior stood in the middle of the mud covered plain, staring at the ravaged battlefield. He felt neither grief nor joy, only to the pressing desire to exact his revenge over and over again. They turned a glorious hero into a pariah and they will all pay for it. He looked down at the Fire Angels he slain and smiled. The torrential downpour washed the blood away from his armour. It was raining. It always rained on Kaheraav.
-
Hello everyone! As stated elsewhere, I am currently making my way through the core rules of Ironsworn: Starforged. It is a series of rules / setting mechanics for use in solo or co op gaming with a strong focus on the developing narrative over the more commonly used tabletop style “simulation” of individual actions. The original Ironsworn is aimed at a low magic / fantasy setting with Starforged being adapted to the sci fi theme in general and ruleswise as well as having some more stream lined rules ( a sort of 2nd edition ). Basic set up is human characters only and a “retro” sf tech style a la Traveller, Star Wars or Battlestar Galactica. I am currently taking for a test spin in more generic set up and can see the rules as written already as being workable in number of ways, from a street level Star Wars game to things like Dune. It’s a nice way to progress a story with added, often unforeseen consequences so you can follow a story without it becoming, in the words of our board’s own Comissar Molotov “some sort of overblown fan fiction” Being centered around a single/ few character with some allies and contacts, I can already see this as way to develop the story and get some modeling inspiration for something like a renegade warband or inquisition retinue in an Inq28 style way. There is already a sort of “legacy track” to follow the character development, but for a more “ grimdark” feel, I think there should be some sort way to track something like “insanity” and/ or “corruption”. Also, this being the Bolter and Chainsword, I am also looking for way to introduce Astartes Characters without derailing the system in both the power level and over complication (adding some wounds? Number of starting assets?). There are already things like “augments” and a “Mecha Suit” - so this might form a basis for something like the knight houses rpg already discussed in “Knights of the Golden Throne” since it seams less likely to be bogged down under an avalanche of rules. I’d love to use this for something like the Legion Wars, where you follow a single Champion and his retinue along his way through the aftermath of the scouring and exploration of the Eye, something a kin to the old Path of Glory in the vaunted Realms of Chaos books.. Ironsworn has been out for some time - maybe some one made a “hack” for Warhammy Fantasy already, covering some of this stuff - A bestiary, maybe? So, if anyone has some advice or experience o just wants to b along for the ride, feel free to drop your ideas here.
-
This is a Deathwatch adventure meant for two players - what I call a Buddy Marine adventure. One of the players should belong in the Deathwatch while the other is a Chapter Marine. It is meant for novice players and it can serve as a campaign’s introductory adventure for two of the players. The Buddy Marines have to make their way through the forlorn wastes of Saguros and track down the lost Omnia Squad. Their long march will be challenged by the techno-barbarians of the Kaa civilization; on top of that, they’ll have to overcome mutant beasts and the environment itself. Their only clue that some of the Brothers of the Omnia Squad are still alive is the voiceless lament and it gives them the will to go on when the going gets tough. Through it all, the Buddy Marines know that the worst challenge lies at the very end of the road, when and if they find the Omnia Squad and face the foe that conquered them. Get it here: https://vasilispetrovic.podia.com/orpgadv
- 2 replies
-
- RPG
- Deathwatch
-
(and 1 more)
Tagged with:
-
Greetings Brothers and Sisters, I need your assistance I finally got Rogue Trader (with the Game Master kit and Into the Storm) and I'm starting to create my first character. However I have few questions on character creation. 1. The standard procedure to generate characteristics requires to roll 2d10. However the rulebook suggest an alternative method: giving each player a number of characteristic points and let them to allocate them with the usual limitations. My question is: would be possible to use a different method like rolling 3d10 and choose the 2 highest value without unbalancing the game experience? I'd like to do it in order to make slighty more powerful characters in order to reflect the fact they are very expert individuals (It's mainly for fluff reasons ;) ) 2. How do I determine the number of starting wounds? I read the first pages and I saw no reference on how they are determined. I looked for "wounds" in the index and it sent me to pag 250 where it is described the "taking damage mechanics". Can you provide me the page where I can find the description on how starting wounds are generated? 3. Do you have any suggestion on the best Origin Path choices for making an effective Rogue Trader class character? As I said I have even Into the Storm 4. Do you have sugggestion on Starship creation? 5. About Profit Factor and Ship points: Is it better to have more ships points or a higher profit factor? Which choice will lead to a more fun/interesting game play? Thank you very much for your help.
- 7 replies
-
- Rogue Trader
- Character creation
-
(and 1 more)
Tagged with:
-
Hello all. With the impending closure of Die Hards, and my previous comments and thoughts regarding Playing the Bad Guys, I was wondering if there was still any appetite for this. I understand this is a bit of a niche endeavour and that most people will likely want to play humans (still possible - sort of) or Marines (not really possible!) but I was wondering if an Only War type game for either Tau or Eldar might work. Originally I was thinking to base the alien kill teams on Deathwatch, which I still think could work maybe for Necrons, but now I think the Only War archetypes would be better for the original idea. It feels to me at least that Firewarriors, Kroot and vespid, along with Eldar Guardians and Aspect Warriors could be realised a little better by that system, and with the Companion Mechanic, could allow for more aggressive play against hardier threats. Any thoughts? I haven't tagged this onto the previous topic as it is a few months old now, and this is a proposal for a different, and smoother handling of the premise via Regiments (Sects/Kith) with all the benefits of the Tactical Role/diverse skillset of the Deathwatch mechanic, making an Only War Kill Team type Hybrid. My plan is for simple games, potentially one-shots with a possibility of carrying the characters further. OW: Die Hards can be seen as a good example of how I propose for the system/games to work, except with a bit more tinfoil to keep you safe and slightly punchier kit, and everyone calling humans Monkeigh. Thoughts?
-
AIRLOCK 47 BREACHED... A Discovery Hail fraters of the Nook. I have posted this here to just advertise a few bits and pieces really, and to see how this could be taken forward as a PBP game. I understand that this more appropriate to 'Other Games', but it is technically something that we might deal with given the format. Obviously, if this is in the wrong place, I would be obliged if a Moderator could shuffle it to the appropriate section! So, what prompted this? I was scouring websites for battlemaps for the RPG Nook (hence it's also here), and came across some fairly (shexy too!) faithful replicas of the old board tiles. I regret I do not know who made them, but the credit is certainly not mine. If you recognise them, please let me know, and I will edit this post with a complete citation. I'd also been waxing nostalgic and, since I've had the Spectrum version of this game stuck in my head since forever, I watched a few YT videos and thought I'd bring my mania to the attention of others. Materials. Player handbooks and Rulebooks can be found online, if you haven't got your original copies - and if not, why not, you scallwags!? This is PEAK 40K historical fantasy battle! Board tiles: Dice/Rolling: Essentially it's a completely punishing, and totally unfair D6 system of GM Griefing. Which is another reason I think this belongs in the Nook, as the Alien Player is essentially a GM, from the days in Warhammer Quest and the legacy of Heroquest, we can also see this was the grand design... The Dice don't exist electronically, but with a bit of engineering, this can be made so: Light Attack Dice (D6) Only the result of a 1-2 counts, and Heavy Attack Dice got from 1-3. Any other result, is a Zero. Alternatively, we are well versed in D3 and D4 mechanics here, and so provision could be made for that, if people thought it was preferable. Players/Play: In the Game, we have up to three squads of five Marines, with a Commander and 4 x Mooks. The Players recieve Equipment and Order Cards (which I have somewhere, but I bet they can be found online, otherwise we can digitise them here in a forum project, perhaps (Bro T is always at this for KT, so we should capture him and lock him in the Nook until he complies - which is totally not the behaviour of a Cult...). Now, for simplicity's sake, we could play this much like an exceptionally light DW game (and the more I think about it, the more my brain starts seeing parellels with the Order Cards and Squad Modes...) where folks just take on an assigned role (Cmdr, PG, ML, AsC, Bolter Redshirt) or a brace of Players controlling a 'Set' of Marines, each. The latter is down to time/investment really, since this latter approach will involve a LOT of juggling and extra work by the GM/Alien Player, and it depends on how much time everyone has to invest. Conclusion: I think it's something that can be done, and could scale with interest. Obviously, some of the Space Crusade expansions allow for extra Marines (+2) and additional equipment, Fusion Guns (MM) and Conversion Beamers, but also bigger Dreadnoughts....and I think that a Player = Model would work a little better than Player = Marine Set Controller for Player numbers and GM logistics, it could work in either iteration. Have at it below.
- 12 replies
-
- Space Crusade
- PBP
-
(and 3 more)
Tagged with:
-
KNIGHTS OF THE GOLDEN THRONE ++ A TIME OF CHIVALRY AND FEALTY, IN AN AGE OF SACRIFICE ++ "Who could have seen it? What man in their right mind, would have questioned it at the time? Who could have foreseen that the Dragon of Horus was not some Imperial Messenger sent to bring wonder and fortune, but a Tyrant of Iron, who brought only fire, and granted death?" - Freidrich Goetz, "The Iron Hand", Freeblade. What is KOGT? Many moons ago, a noble frater by the name of Noctus Cornix came up with an idea for a Black Crusade RPG game which focussed on the Horus Heresy. This spiralled into a discussion on the Imperial Knight Houses, namely Scions, who might find themselves on different sides, vying for overall control of the House. Part BC and part 'Game Of Thrones', it generated a lot of passionate interest. Now GoT has passed us all by, it has gone off the boil somewhat, but the ghost of both the TV Series and the idea of the game stalk the halls of the RPG Forum. This thread is intended to open the discussion of such a premise being viable, what steps to take to make it work, and how to cater it to both this forum and our frater. Privately, I have conversed briefly with some frater versed in the matter of tabletop stompy robots (Battletech/Mechwarrior to be specific) and they presented several options to me to make a mechanical (pardon the pun) framework upon which to hang an RPG game. This is step away from Fantasy Flight or Cubicle 7 games, providing us with an opportunity to develop an RPG within the Warhammer universe that covers an aspect of the game no other books have outside of individual GM's and their adaptations of already existing materials. So, to move this forward, first things first: What do you all think of the premise, and in order to ascertain how much work is involved, do you consider a ruleset framework to be of value in such a game as this?
- 87 replies
-
- Knights
- Chaos Knights
-
(and 4 more)
Tagged with:
-
So recently I have felt the urge the run a Black Crusade game again! Past experience running this system has been very good, though things tended to fall through due to life and other commitments... ANYWAYS, I'd be looking to run sessions during the week, GMT evening times. On average, a game session would last four hours (not including the invariable chatter and tangents), and I would happily accept newbies into the group. I am looking to run this game using a combination of Skype and Roll20. Both offer free accounts, and that is all that would be required, due to playing via voice chat.
- 27 replies
-
- Black Crusade
- RPG
-
(and 1 more)
Tagged with:
-
Blackthorn/Swordhand Information Thread +++