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A Knocking Afar Welcome to the Out of Character and General Discussion thread for the ‘A Knocking Afar’, an Eldar themed Dark Heresy RPG rule based mini adventure. I have created a series of Eldar Character that are good to go as is or can serves as a template for more customisable characters if you so desire. Available are: Guardian – Can be styles as either Storm Guardians or Guardian Defenders, or as a generalist Ranger Dire Avenger Striking Scorpion Howling Banshee Fire Dragon Dark Reaper Swooping Hawk* Wrap Spider* Warlock* *Please note that these three are a tad more complex to play than the others and I would prefer if they are in the hands of more experience players, that said, if you want to play one of these, even with no experience, then we will make it work. Ideally the player team will consist of a good mix, with only one of each Aspect present. However don’t let that stop you playing what you want; we can always make it work even if everybody want to play the same sort of character. A Team of Scorpions and Banshees might excel in some areas and struggle in others compared to a balanced team. This game is designed with new players in mind, so if you have no experience with play by post RPGs, or RPGs in general, or Fantasy Flight Game’s series of 40k RPGS or whatever really, and want to give it a go then welcome. The Game Our game will start on the minor Craftworld of Dandrame, which is currently hosting a multi Craftworld cultural exchange festival, with visitors from many of the major Craftworlds, Corsairs, Exodiets, a Harlequin troop is due to put on a show in a few days time and all sort of other Eldar from across the Galaxy. This game will use the Dark Heresy (1st edition) rule set as a base, with a few modification as needed to make it work with Eldar character, and a few modification to make it easier for everybody. The game itself has a fairly set path, and is intended to be a short game with a fixed goal and tight(ish) pacing. My intention is to start mid to late June /early July (date to be determined) and to have a main game post go up once a week (provisionally Fridays) that moves things along. As such players should ideally be able to commit to one post a week minimum. This can be as little as a placeholder post that just sets out what you want your character to do so that everybody knows, and you can fill it out later once you have time. Obviously we all have lives and will be unavailable form time to time, that’s fine, and if it is going ot be for an extended stretch just let us know so we can work around that. Changes from Dark Hersey Core In sort, several mechanics have been taken out of this to make it easier for new players and less book keeping for myself for this trial game. Experience – progression in this game will not be via Experience Points, in large part because Eldar dont have any progression trees or lists of EXP spends. Instead at the end of each segment of the game I will offer each player a number of choice from a list of potential upgrades. Critical damage for non players – if you see a skill, ability or whatever that deals with critical damage on non players ignore it Ammunition – while counting your remaining ammunition and such can be fun and lead to tension and such in game play for this game you will have all the ammunition you need. The only thing you need to vaguely keep track of is your weapons current clip count, as reloading will take time if it happens to be in the middle of combat. Most weapons either have large ammo count per clip so it is unlikely to come up, or a very low count which should be easy enough to keep track. One use items, such as grenades, however do have a strict count and when you are out you are out. Cary capacity, weight of items and gear, jumping distance/height, pushing strength etc are all not applicable as long as no one abuses it. So no you cannot carry an armouries worth of weapons, but equally I am not going to quibble if you are a half kilo over that your character should be able to lift. Customising your Character Once you have selected your character type from the list above and I have given you access to Google doc folder with all the character sheets please have a look at your chosen pre-generated character. If you are happy to play as is then let me know. Otherwise you can make the following customisations: Character name and home Craftworld, all pre-made characters have a name and are from Dandrame. Your character can be from any Craftworld, and this is a purely narrative choice in how you want to play the Character Previous Paths, you can list one previous path that your character has been on. This is again for primarily narrative and character role playing purposes. For example it could be a the first path the character trod and was formative to their nature, or the most recent and there is some residual mentality bleedover, or in the case of an Outcast, perhaps this is the path that made you reject elder society. Guardians may instead choose up to three past paths, with the first listed being the characters current civilian path when they are not on duty as Guardian Militia The Paths are any job or role you can reasonably picture an Eldar doing in Eldar society, you are not limited to named paths (as most of them are military or adjacent as the source is a war-game after all) and can invent your own. I may grant some small bonus, skill, trait or gear to go alongside with any chosen previous path to help along with the narrative/role-play of your choice. These are unlikely to affect the game, but will help you further customise/differentiate from the template. Description – free for you toll fill is you wish Stats, if you wish you can generate entire new stats, in order to do so set one of your stats to 30, two to 25 and the rest to 20. Then add 2d10 to each. You may reroll one set of 2d10. Strands of Fate – if you wish to engage with this we will have a private conversation to work it out. Basically you can select something that the seers have foreseen as being a crucial point of the characters fate. This can be as grand as saving the Craftworld or as mundane as baking the perfect soufflé. While this might inform your role-playing of the character and is unlikely to manifest during the game, if it dose it will have profound effects on your character for the rest of the game. Equipment option, some of the characters have a ‘or’ choice in their starting equipment, pick one. Additionally any player may present a case of why your character should have any additional equipment, if it seems in character and appropriate you may get it (possibly as a trade or a cost!) There is probably other things I need to say at this stage, and I’ll come to it when I remember or you guys point out the massive flaw in what I have said so far and haven’t seen. So, who is up for a Eldar Adventure?
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The RPG Nook presents... ++ A DARK HERESY RPG ++ ++ THE DAMOCLES CONTINGENCY ++ "It is in the worst of times, that the true qualities of men shine through. Their light is the Emperor's Will, their strength the Emperor's Hand. Yet what kind of men can suffer in such darkness, what qualities will work in the shade, where the dagger in the dark is worth a thousand swords at dawn?" -Inquisitor Garrad Locke +++++++ PROLOGUE +++++++ The World of Damocles, Hive Primus Night Cycle, 3rd Segment, 787.999.M41: He heard it first, and looked up from his microbial containment field. Focus lenses moved from his eyes in a mechanical whirr, as he felt the dark presence pressing in under the door. Slowly, ever so slowly, he reached for the Carnifex-bore stub automatic, loaded with the expensive shells, his palms sweaty. He noticed his skin was pale, the hairs standing on end. He gripped the pistol butt hard, the cold metal felt good, reassuring. Auto-response. Respiratory and circulatory increase, fight or flight. The words came but his body was lumpen, heavy. It would not obey him fast enough! Then the door flung open, and the shadow hung there, robed, cloaked in darkness and the chill air of the corridor outside fomenting into mist as it hit his heat-conditioning throughout his laboratory. The germs liked the warmth, needed the heat to grow. He drew the pistol into both hands, adrenaline sting forcing him to ram the mammoth block of hardware at the figure. "Throne!" He felt his teeth chatter, not at the cold, but the fear in his trembling voice. "Stay back!" He fired, once, twice. The shells filled the lab with thunder, noise pummelling both him and the intended victim. It rushed on , gripping him with an iron, invisible fist, and he heard the bones crack, the weapon firing again as it caught against his now disfigured digits, but the round only served to go wide, spanking off a stasis cabinet, causing to crash onto the floor and vials of chemicals spilled out, singing the air with acrid tang. The figure gripped him, enveloped him and he screamed, loud and long, not understanding it was his last breath. An hour later, when his body was still and tight with rigor-mortis, his automatic alarm sent the signal he'd hoped to cancel, and his experiments autoclaved in melta heat. The ones that weren't missing. +++++++ Ordo Hereticus Intelligence Centre 280, Eastern Fringe, Night Watch, 787.999.M41: + Astropathic Terminus, Sigma6.455/Skapula/303-Enceladus(CARMINE) + Message Reads... + Alert Signal Aleph Primus/Notify/Sect-Com//OrdoSepultura/-RESHUNT//OP-ORD... + Notify//Verdict//. The crimson lights from his networked dataslate woke him up. Always a light sleeper, he sighed and rubbed his face as the commbead on the nightstand rattled and buzzed against the plastek of his holoterminal encoder. His real name was somewhere in the back of his mind, and as he got up and plugged back into the cogitator network, he picked up the message. Aleph Primus. He was on his feet in moments, and into his customary garb of mixed carapace, heavy robes and xenomesh. He settled the visor into place, then his hood and belted on his equipment, weapons. His clothes and pouches were worn, the dust of a hard life beaten into them. His gauntleted finger was on his commbead as he strode towards the operations room, the device fast in his left ear. +This is Verdict. Contact Voyager and have him ready in shuttle bay three. Then get me Viceroy. In that order.+ He killed the link before the automated response from the servitor-slave. He hated the metallic sound of it. They were already one-hundred and forty-four hours behind. Unforgiveable. +++++++ Chaeron, Second Moon of Damocles, Low Orbit, 797.999.M41 Verdict's visor displayed the incoming comms loop, the occulus-portrait was obscured of course, but he knew who it was as soo as he heard her sharp intake of breath. +Situation?+ +I'm here with Vendetta, we're preparing to drop.+ +Negative. The problem has...changed.+ She sounded exasperated. +Clarify.+ +A demand has been made - an outrageous one. You can't go in. You'll need to recruit someone...invisible. Send out your people, get dregs, killers, rogues, pay them or threaten them, but you're the handler.+ +What have I done to deserve that?+ +Other than I trust you?+ He sighed. Working for her was the best and worst thing he'd ever agreed to. He closed the link, knowing exactly who to call. He'd make the other arrangements as well. It was time to do what the Inquisition did best. +++++++ + ACT I + ROGUES IN THE HOUSE Chapter One: A Murder of Acolytes Chapter Two: The Crucible Chapter Three: Fiend or Foe Chapter Four: What A Deadly Web We Weave Chapter Five: Angels In Dirty Places + ACT II + THE CHAOS ENGINE Chapter One: What Evils Below Chapter Two: Alea Iacta Est
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+ The RPG Nook Presents + ++ THE DAMOCLES CONTINGENCY ++ Welcome to the OOC Thread! I actually had/have a one-shot plot I entered for a C7 Wrath & Glory proposal for expanded adventure content (I got as far as signing an NDA), and was wondering if anyone would be interested in bringing this into DH 1st Ed. The reason for this is that I have the Core book, and Ascension for that, and not 2E. Why not W&G? I don't know the system beyond 1st Ed "Blessings Unheralded" and I prefer the deeper, grittier feel of the FFG stuff and am reasonably familiar with how DH works due to my immersion into DW. I could be convinced to start players a Rank 2, especially if they had human characters in other games in the Nook who have experience (*cough*onlywardiehards*cough*). Hive world setting, Ordo Hereticus, naturally. Maybe even rules light (shock horror). Thoughts? EDIT: renamed thread for dramatic invocation..!
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+ The RPG Nook Presents + ++ THE DAMOCLES CONTINGENCY ++ + CHARACTER AND DATA THREAD + "When things go wrong, when plans go awry, then it becomes Exitus Acta Probat. Mostly Exitus." - Codename 'Voyager' to a Cell recruit. +DRAMATIS PERSONAE + CELL DESIGNATION: VIRTUE Caleb Augustus Falke (AT) Reynard, of the 'De Carabas' Family (Lysimachus). Tech-Sentinel Bardas (Trokair) Jericus Nicios (Lord Ikka) Garvek 'Stimms' Halsome (Beren) (Retired) Kerr Restal (Machine God) The Penitent (Necronaut) Nico Hivmund (Kelborn) (Undeployed) Matthias 'Cutter' Beckett (Ancient Sobek) +OTHER NPC/PERSONAE SUPPLEMENTIS + =][CLASSIFIED][= Codename 'Viceroy' Operations controller, Codename 'Verdict' Transport controller, Codename 'Voyager' (DECEASED) Throne Agent Codename 'Vigilance' Throne Agent Codename 'Vendetta' Throne Agent Codename 'Valkyrie' (DECEASED) +LOCATION OF UNDERTAKING + Damocles Hive Primus (ACTIVE) Damocles Hive Secundus (DESTROYED) Damocles Hive Tertius (DESTROYED) Campaign Notes: Just a few bits and pieces. This is expected to be a narrative, investigation heavy campaign, with moments of frightening, and deadly combat. Plan accordingly. The GM can, will, and should change, alter, ignore or substitute any rule, roll or instruction in the DH1e Core Rulebook, so that it serves the Players and the Story better, and to make things easier on himself. All Characters are awarded 200 bonus xp to be built. They should be built from Rank 1 upwards, to (essentially) Rank 3. The 200xp does not count towards Income. When Psykers roll 'Perils of the Warp' the GM will roll for the result on the table (unless you're Sanctioned), so as to moderate the result if required. This campaign, much like DW: Space Hulk is big boy trousers/big girl jodhpurs rules. Standard play does not make use of DW/OW unlimited ammunition. Once it's gone, it's gone. Manufacture Qualities (Best, Good, Common etc), will have an effect in-game. If your armour or equipment sustains heavy damage, and is not repaired, it will downgrade a step until it becomes 'Useless' and only covers your bare essentials. (NOTE: This is an optional rule, and I'll see how it goes). PC's wishing to acquire any Training, (Bolt) or (Power) will require someone to teach them. Talents involving SP/Las/Chain etc are fairly Monkiegh See-Monkeigh Do, so I don't have a problem with that, since the PC's are around the stuff a lot. Conditions of Play: Once the Deadline Clock starts, you will be expected to perform all three actions below at least once in each 24 hour period. Eat something Drink a beverage which is not an intoxicant (you may, it WILL count, but bear in mind the effects) Rest for at least 1 hour (even on the ground) The facilities to do all of this are in the Hive, or can be acquired. No loading up with doubles in a single period, they don't stack and will be discounted. You will all be counted as rested and refreshed for purposes of recommencing the game. You are not Space Marines, this is Fallout 4 on Survival Mode. Hard action and investigations take time, and are tiring. If you go more than 24 hours without completing the list, I will consider penalties (I will apply and moderate these). You have time, use your time. Additional Training/Bonus Talents: All PC's will Acquire Sound Constitution (x 1) on Rank Up. This will not affect purchases from Advance Tables, allowing the Talent to be taken several times as normal. This rule is retroactively applied (ie, if you start at R3, you immediately gain 3 Wounds). This post will evolve as time goes on, and you should check it now and then to refresh your understanding.
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Hey I'm in need of some advice. I'm running a second edition Dark Heresy game, and intend to make the Big Problem Enslavers. I've been fascinated with them since I learned they nearly wiped the galaxy of any psychic-susceptible life and compounded that when I read bout the Stormwardens. Unfortunately I have no idea at all how to stat these, does anyone have any advice?