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+ The RPG Nook Presents + ++ THE DAMOCLES CONTINGENCY ++ Welcome to the OOC Thread! I actually had/have a one-shot plot I entered for a C7 Wrath & Glory proposal for expanded adventure content (I got as far as signing an NDA), and was wondering if anyone would be interested in bringing this into DH 1st Ed. The reason for this is that I have the Core book, and Ascension for that, and not 2E. Why not W&G? I don't know the system beyond 1st Ed "Blessings Unheralded" and I prefer the deeper, grittier feel of the FFG stuff and am reasonably familiar with how DH works due to my immersion into DW. I could be convinced to start players a Rank 2, especially if they had human characters in other games in the Nook who have experience (*cough*onlywardiehards*cough*). Hive world setting, Ordo Hereticus, naturally. Maybe even rules light (shock horror). Thoughts? EDIT: renamed thread for dramatic invocation..!
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The RPG Nook presents... ++ A DARK HERESY RPG ++ ++ THE DAMOCLES CONTINGENCY ++ "It is in the worst of times, that the true qualities of men shine through. Their light is the Emperor's Will, their strength the Emperor's Hand. Yet what kind of men can suffer in such darkness, what qualities will work in the shade, where the dagger in the dark is worth a thousand swords at dawn?" -Inquisitor Garrad Locke +++++++ PROLOGUE +++++++ The World of Damocles, Hive Primus Night Cycle, 3rd Segment, 787.999.M41: He heard it first, and looked up from his microbial containment field. Focus lenses moved from his eyes in a mechanical whirr, as he felt the dark presence pressing in under the door. Slowly, ever so slowly, he reached for the Carnifex-bore stub automatic, loaded with the expensive shells, his palms sweaty. He noticed his skin was pale, the hairs standing on end. He gripped the pistol butt hard, the cold metal felt good, reassuring. Auto-response. Respiratory and circulatory increase, fight or flight. The words came but his body was lumpen, heavy. It would not obey him fast enough! Then the door flung open, and the shadow hung there, robed, cloaked in darkness and the chill air of the corridor outside fomenting into mist as it hit his heat-conditioning throughout his laboratory. The germs liked the warmth, needed the heat to grow. He drew the pistol into both hands, adrenaline sting forcing him to ram the mammoth block of hardware at the figure. "Throne!" He felt his teeth chatter, not at the cold, but the fear in his trembling voice. "Stay back!" He fired, once, twice. The shells filled the lab with thunder, noise pummelling both him and the intended victim. It rushed on , gripping him with an iron, invisible fist, and he heard the bones crack, the weapon firing again as it caught against his now disfigured digits, but the round only served to go wide, spanking off a stasis cabinet, causing to crash onto the floor and vials of chemicals spilled out, singing the air with acrid tang. The figure gripped him, enveloped him and he screamed, loud and long, not understanding it was his last breath. An hour later, when his body was still and tight with rigor-mortis, his automatic alarm sent the signal he'd hoped to cancel, and his experiments autoclaved in melta heat. The ones that weren't missing. +++++++ Ordo Hereticus Intelligence Centre 280, Eastern Fringe, Night Watch, 787.999.M41: + Astropathic Terminus, Sigma6.455/Skapula/303-Enceladus(CARMINE) + Message Reads... + Alert Signal Aleph Primus/Notify/Sect-Com//OrdoSepultura/-RESHUNT//OP-ORD... + Notify//Verdict//. The crimson lights from his networked dataslate woke him up. Always a light sleeper, he sighed and rubbed his face as the commbead on the nightstand rattled and buzzed against the plastek of his holoterminal encoder. His real name was somewhere in the back of his mind, and as he got up and plugged back into the cogitator network, he picked up the message. Aleph Primus. He was on his feet in moments, and into his customary garb of mixed carapace, heavy robes and xenomesh. He settled the visor into place, then his hood and belted on his equipment, weapons. His clothes and pouches were worn, the dust of a hard life beaten into them. His gauntleted finger was on his commbead as he strode towards the operations room, the device fast in his left ear. +This is Verdict. Contact Voyager and have him ready in shuttle bay three. Then get me Viceroy. In that order.+ He killed the link before the automated response from the servitor-slave. He hated the metallic sound of it. They were already one-hundred and forty-four hours behind. Unforgiveable. +++++++ Chaeron, Second Moon of Damocles, Low Orbit, 797.999.M41 Verdict's visor displayed the incoming comms loop, the occulus-portrait was obscured of course, but he knew who it was as soo as he heard her sharp intake of breath. +Situation?+ +I'm here with Vendetta, we're preparing to drop.+ +Negative. The problem has...changed.+ She sounded exasperated. +Clarify.+ +A demand has been made - an outrageous one. You can't go in. You'll need to recruit someone...invisible. Send out your people, get dregs, killers, rogues, pay them or threaten them, but you're the handler.+ +What have I done to deserve that?+ +Other than I trust you?+ He sighed. Working for her was the best and worst thing he'd ever agreed to. He closed the link, knowing exactly who to call. He'd make the other arrangements as well. It was time to do what the Inquisition did best. +++++++ + ACT I + ROGUES IN THE HOUSE Chapter One: A Murder of Acolytes Chapter Two: The Crucible Chapter Three: Fiend or Foe Chapter Four: What A Deadly Web We Weave Chapter Five: Angels In Dirty Places + ACT II + THE CHAOS ENGINE Chapter One: What Evils Below Chapter Two: Alea Iacta Est
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+ The RPG Nook Presents + ++ THE DAMOCLES CONTINGENCY ++ + CHARACTER AND DATA THREAD + "When things go wrong, when plans go awry, then it becomes Exitus Acta Probat. Mostly Exitus." - Codename 'Voyager' to a Cell recruit. +DRAMATIS PERSONAE + CELL DESIGNATION: VIRTUE Caleb Augustus Falke (AT) Reynard, of the 'De Carabas' Family (Lysimachus). Tech-Sentinel Bardas (Trokair) Jericus Nicios (Lord Ikka) Garvek 'Stimms' Halsome (Beren) (Retired) Kerr Restal (Machine God) The Penitent (Necronaut) Nico Hivmund (Kelborn) (Undeployed) Matthias 'Cutter' Beckett (Ancient Sobek) +OTHER NPC/PERSONAE SUPPLEMENTIS + =][CLASSIFIED][= Codename 'Viceroy' Operations controller, Codename 'Verdict' Transport controller, Codename 'Voyager' (DECEASED) Throne Agent Codename 'Vigilance' Throne Agent Codename 'Vendetta' Throne Agent Codename 'Valkyrie' (DECEASED) +LOCATION OF UNDERTAKING + Damocles Hive Primus (ACTIVE) Damocles Hive Secundus (DESTROYED) Damocles Hive Tertius (DESTROYED) Campaign Notes: Just a few bits and pieces. This is expected to be a narrative, investigation heavy campaign, with moments of frightening, and deadly combat. Plan accordingly. The GM can, will, and should change, alter, ignore or substitute any rule, roll or instruction in the DH1e Core Rulebook, so that it serves the Players and the Story better, and to make things easier on himself. All Characters are awarded 200 bonus xp to be built. They should be built from Rank 1 upwards, to (essentially) Rank 3. The 200xp does not count towards Income. When Psykers roll 'Perils of the Warp' the GM will roll for the result on the table (unless you're Sanctioned), so as to moderate the result if required. This campaign, much like DW: Space Hulk is big boy trousers/big girl jodhpurs rules. Standard play does not make use of DW/OW unlimited ammunition. Once it's gone, it's gone. Manufacture Qualities (Best, Good, Common etc), will have an effect in-game. If your armour or equipment sustains heavy damage, and is not repaired, it will downgrade a step until it becomes 'Useless' and only covers your bare essentials. (NOTE: This is an optional rule, and I'll see how it goes). PC's wishing to acquire any Training, (Bolt) or (Power) will require someone to teach them. Talents involving SP/Las/Chain etc are fairly Monkiegh See-Monkeigh Do, so I don't have a problem with that, since the PC's are around the stuff a lot. Conditions of Play: Once the Deadline Clock starts, you will be expected to perform all three actions below at least once in each 24 hour period. Eat something Drink a beverage which is not an intoxicant (you may, it WILL count, but bear in mind the effects) Rest for at least 1 hour (even on the ground) The facilities to do all of this are in the Hive, or can be acquired. No loading up with doubles in a single period, they don't stack and will be discounted. You will all be counted as rested and refreshed for purposes of recommencing the game. You are not Space Marines, this is Fallout 4 on Survival Mode. Hard action and investigations take time, and are tiring. If you go more than 24 hours without completing the list, I will consider penalties (I will apply and moderate these). You have time, use your time. Additional Training/Bonus Talents: All PC's will Acquire Sound Constitution (x 1) on Rank Up. This will not affect purchases from Advance Tables, allowing the Talent to be taken several times as normal. This rule is retroactively applied (ie, if you start at R3, you immediately gain 3 Wounds). This post will evolve as time goes on, and you should check it now and then to refresh your understanding.
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Hey I'm in need of some advice. I'm running a second edition Dark Heresy game, and intend to make the Big Problem Enslavers. I've been fascinated with them since I learned they nearly wiped the galaxy of any psychic-susceptible life and compounded that when I read bout the Stormwardens. Unfortunately I have no idea at all how to stat these, does anyone have any advice?