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CustomTitle

Found 3 results

  1. Version v1.0

    262 downloads

    A document that helps add an extra layer of depth and complexity to your characters during their creation. Designed and written by Tim Huckelbery. Uploaded here to share with other fans of the Dark Heresy roleplaying system.
  2. File Name: Home World and Career Mementos for Dark Heresy File Submitter: Dosjetka File Submitted: 27 Jan 2021 File Category: Dark Heresy A document that helps add an extra layer of depth and complexity to your characters during their creation. Designed and written by Tim Huckelbery. Uploaded here to share with other fans of the Dark Heresy roleplaying system. Click here to download this file
  3. Greetings Brothers and Sisters, I need your assistance I finally got Rogue Trader (with the Game Master kit and Into the Storm) and I'm starting to create my first character. However I have few questions on character creation. 1. The standard procedure to generate characteristics requires to roll 2d10. However the rulebook suggest an alternative method: giving each player a number of characteristic points and let them to allocate them with the usual limitations. My question is: would be possible to use a different method like rolling 3d10 and choose the 2 highest value without unbalancing the game experience? I'd like to do it in order to make slighty more powerful characters in order to reflect the fact they are very expert individuals (It's mainly for fluff reasons ;) ) 2. How do I determine the number of starting wounds? I read the first pages and I saw no reference on how they are determined. I looked for "wounds" in the index and it sent me to pag 250 where it is described the "taking damage mechanics". Can you provide me the page where I can find the description on how starting wounds are generated? 3. Do you have any suggestion on the best Origin Path choices for making an effective Rogue Trader class character? As I said I have even Into the Storm 4. Do you have sugggestion on Starship creation? 5. About Profit Factor and Ship points: Is it better to have more ships points or a higher profit factor? Which choice will lead to a more fun/interesting game play? Thank you very much for your help.
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