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Found 2 results

  1. So I played a decently quick game yesterday against a local. My list was: 1500 pts BSSF Watch Commander 130 Chaplain w/ Tome of Ectoclades, Melta Bombs Strategium Command Team 430 Artemis Aquila Kill Team Sergeant w/ Combat Shield, Shotgun/Boltgun Veteran w/ Shotgun/Boltgun x2 Veteran w/ Frag Cannon x2 Terminator w/ Hvy Flamer/ Power Fist/Meltagun Terminator w/ Assault Cannon/Power Fist Aquila Kill Team 335 Sergeant w/ Combat Shield, Shotgun/Boltgun Veteran w/ Shotgun/Boltgun x2 Veteran w/ Frag Cannon x2 Librarian ML2 w/ Beacon Angelis, Combat Shield Razorback w/ Dozer Blade Aquila Kill Team 345 Sergeant w/ Stalker boltgun Veteran w/ Stalker boltgun x3 Veteran w/ Missile Launcher Librarian ML2 w/ Dominus Aegis Razorback w/ TL Lascannon, Storm Bolter, Dozer Blade Armor 260 Land Raider Crusader w/ Multi-melta His list was a Grand Master with Paladins and an Apothecary, a unit of Terminators with a Librarian, a unit of Interceptors with the flamer thing and a Razorback, a venerable Dreadnought, and a basic Land Raider. We each deployed around the center of our side, Artemis and co. joined the chaplain in the Land Raider, the other Frag kill team deployed in their transport, and the Stalker team found a building to set up in, leaving their Razorback to be elsewhere for support. His paladins and Grand Master where in his Land Raider, and the rest was deployed next to it, with the Termies in reserve. I rolled on Telepathy, and got Shrouding on one libby, with all the rest being crap. Artemis was the warlord. I had first turn, and I started up the field, taking a bunch of shots but doing no damage. He pushed forward, also did no damage. I moved some more, took a couple points off the Land Raider and the Razorback, still doing crap for damage. He charged my Razorback kill team with the dreadnought, doing 2 damage, he got a crew shaken on my raider. I assaulted his Raider with Artemis and co. out of mine, and the termies powerfisted their way through it, revealing the paladins. I popped out of my razorback with the other frag team, and they one shot the dreadnought. My missile launcher finally got the enemy razorback to 1. His paladins charged into Artemis and co., taking them all out except for Artemis. I expected this, but I hoped to do more than 2 wounds. One of which was via Artemis and his stasis bomb, the chaplain's reroll of course was needed. His termies finally come in, and his other squad pops out to try and flame my other frag squad, killing one guy. My turn, I killed the Interceptor squad with my stalker squad, and my Land Raider and Frag squad kill his termies completely. Artemis manages to survive with one wound somehow, keeping him from charging anything else with his Paladins on his turn. He proceeds to kill Artemis and consolidate, but my Frags, stalker squad, las Razorback, and Land Raider kill them all but the grand master. He then conceeds, having a single wound Grand Master and a single wound Razorback.
  2. So my Templar friend and I did a Power 70 game. I took: Captain with Relic plade and combi plas 10 sniper scouts with camo and a ML 5 bolter scouts with a HB LSS 10 Tacs with a combi plas, plas, and grav cannon Rhino Knight Crusader with RFBC He Took: High Marshall Crusade squad loaded for CC LRC Stormtalon Knight Paladin We did the Search and Destroy deployment and Retrieval mission. I wont do a play by play but LRs soak up serious damage. Knights RFBC can be puny or hilariously dangerous. Stormtalons are scary with twin assault cannons. Using rhinos to ram LRs is hilarious and effective. The new movement values are pretty cool. Contemptors are really fast. Also I really don't like the new cover system. I also want to invest in some assassins as well. Eversors assaulting from 9.01" for 3d6"(+"1") turn one is scary. Vindicares are going to mulch characters.
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