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Showing results for tags 'Homegrown Rules'.
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With the release of the Codex: Agents of the Imperium, the codex has 3 Battleline units; Deathwatch Veterans, Imperial Navy Breachers, and Adeptus Arbites Vigilant Squad. Deathwatch eventually would receive their own mini codex. The Adeptus Arbites are missing some characters, and in this article I am going to be discussing on how we can convert two of the existing characters; Inquistor and Ministorum Priest, into Adeptus Arbites Characters Marshal and Arbitrator. Marshal A high administrative rank, comparable to a Magistrate but with increased seniority, Marshals take the rule of law to the darkest dens of scum and depravity, dispensing Imperial justice in a bright arc of muzzle flare. Marshals normally command the Arbites presence on an entire Imperial world or even several star systems (use Inquistor Datasheet) M 6" T 3 SV 4+ W 4 LD 6+ OC 1 INVULNERABLE SAVE 5+ Ranged Weapon: Bolt Pistol Combi-Weapon Arbites Combat shotgun (Range 18" A 2 BS 3+ S 4 AP 0 D 1 Assault) Arbites Shotpistol (Range 12" A 1 BS 3+ S 4 AP 0 D 1 PIstol) Melee Weapon: Arbites Melee Weapon- Range Melee A 5 WS 3+ S 4 AP -2 D 1 Abilites: Leader Assigned Agents Authority of the Emperor- While this model is leading a unit, it can embark within any Transport that its bodyguard unit can embark within Power of the Law- Each time you target this model's unit with a strategem, roll one D6: on a 3+ you gain 1CP. Wargear Abilities: Lex Imperialis- While the bearer is leading a unit have a 6+ invulnerable save Leader: Exaction Squad Subductor Squad Vigilant Squad Wargear Options: This model's bolt pistol can be replaced with a 1 Combi-Weapon or Arbites Shotpistol If equipped with a bolt pistol or Arbites Shotpistol, this model can be equipped with an Arbites Combat Shotgun Unit Composition: 1 Marshal This Model is equipped with: bolt pistol; Arbites Melee Weapon; Lex Imperialis Army Faction: Agents of the Imperium: Marshal 55 pts Army Faction: Imperium: Marshal 55 pts Keywords: Keywords: INFANTRY, CHARACTER, GRENADES, IMPERIUM, ADEPTUS ARBITES Arbitrator Arbitrators are guardians of order and the rule of law within the Imperium. Implacable, unrelenting, and nigh-on impossible to kill; they are the Emperor's justice manifest. (use Ministorum Priest Datasheet) M 6" T 3 SV 4+ W 3 LD 7+ OC 1 INVULNERABLE SAVE 5+ Ranged Weapon: Bolt Pistol Arbites Combat shotgun (Range 18" A 2 BS 3+ S 4 AP 0 D 1 Assault) Arbites Shotpistol (Range 12" A 1 BS 3+ S 4 AP 0 D 1 PIstol) Melee Weapon: Arbites Melee Weapon- Range Melee A 5 WS 3+ S 4 AP -2 D 1 Abilites: Leader Enforcing the Imperial Law- While this model is leading a unit, melee weapons equipped by models in that unit have the [Sustained Hits 1] ability Book of Judgement- Once per battle, in the fight phase, this model can use this ability. If it does, until the end of the phase, improve the Attacks and Strength characteristics of the melee weapons quipped by this model by 3. Leader: Exaction Squad Subductor Squad Vigilant Squad You can attach this model to an Adeptus Arbites Unit, even if one Marshal has been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader Units attached to it become separate units, with their original Starting Strengths. Wargear Options: This model's bolt pistol can be replaced with an Arbites Shotpistol If equipped with a bolt pistol or Arbites Shotpistol, this model can be equipped with an Arbites Combat Shotgun Unit Composition: 1 Arbitrator This Model is equipped with: bolt pistol; Arbites Melee Weapon Army Faction: Agents of the Imperium: Arbitrator 40pts Army Faction: Imperium: Arbitrator 40 pts Keywords: Keywords: INFANTRY, CHARACTER, GRENADES, IMPERIUM, ADEPTUS ARBITES Thoughts? View full article
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I'm doing a 8th edition Adeptus Ministorum condex, not necessarily because we're in dire need of one, but because I want to I've got some thoughts on how to do AoFs, but no time to type them out right now. For now, here's the unit entries for the 3 Troops choices in the codex. For the most part I'll be working off of my 7E Codex: Adeptus Ministorum and reworking it for 8th (there will be significant paring down of rules to keep in line with the other armies in 8E). I probably won't be changing many weapon stat lines or abilities from the Index list (I'll need a good reason to if I do), but there are a few notes: AoF: like I said, I'm still thinking on it SoF: 6++ and some kind of replacement for Adamantium Will (not the worthless little thing they gave us in the Index, but I haven't thought about it much) Righteous Will: Bonus to Morale checks when the unit contains 10 or more models Heirs of the Sororitas: Wounds may not be allocated to models with this ability as long as the unit contains any models without this ability. Ecclesiarchy Relics: I will carry over all of the relics I resurrected for my 7E codex Thread for Codex: Adeptus Ministorum (7th Edition) Oh, and you can thank Sister Alessia for prompting me to get started on this so quickly :P
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- Sisters of Battle
- Adepta Sororitas
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