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I'm doing a 8th edition Adeptus Ministorum condex, not necessarily because we're in dire need of one, but because I want to I've got some thoughts on how to do AoFs, but no time to type them out right now. For now, here's the unit entries for the 3 Troops choices in the codex. For the most part I'll be working off of my 7E Codex: Adeptus Ministorum and reworking it for 8th (there will be significant paring down of rules to keep in line with the other armies in 8E). I probably won't be changing many weapon stat lines or abilities from the Index list (I'll need a good reason to if I do), but there are a few notes: AoF: like I said, I'm still thinking on it SoF: 6++ and some kind of replacement for Adamantium Will (not the worthless little thing they gave us in the Index, but I haven't thought about it much) Righteous Will: Bonus to Morale checks when the unit contains 10 or more models Heirs of the Sororitas: Wounds may not be allocated to models with this ability as long as the unit contains any models without this ability. Ecclesiarchy Relics: I will carry over all of the relics I resurrected for my 7E codex Thread for Codex: Adeptus Ministorum (7th Edition) Oh, and you can thank Sister Alessia for prompting me to get started on this so quickly :P
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I was thinking, and we don't have an easy way to do zero-gravity environments for 40k, just yet, do we? Those pack exhausts have to do SOMETHING, right? So I decided to come up with a ruleset. 1. All INFANTRY models that do not have the FLY keyword on their datasheet by default (unless they have the Void Maneuvering ability) have their movement, advance and charge rolls halved, and gain the FLY keyword. 2. All INFANTRY models that do not have the FLY keyword on their datasheet by default, if they have the keyword ADEPTUS ASTARTES (aside from SCOUT and SERVITOR models), ADEPTA SORORITAS (aside from any Dialogus, Hospitaller or Imagifier models), FALLEN, HERETIC ASTARTES (aside from models with the TZAANGOR, CHAOS CULTIST or POXWALKER keywords), ADEPTUS CUSTODES, GENESTEALER, ELYSIAN DROP TROOPS, MILITARUM TEMPESTUS or HARLEQUINS keywords gain the following ability: Void Maneuvering: This unit does not halve their movement, nor do they halve their advance and charge rolls, in a zero-gravity scenario. At the beginning of the movement phase, any unit with this rule may choose to either float or stand. If a model chooses to stand, they use their normal movement speed and lose the FLY keyword for the remainder of the turn. If a model with this ability chooses to float, their movement speed is doubled for the remainder of the turn. Any model with the TERMINATOR or GENESTEALER keyword may not choose to float, and must always stand. Does this sound good to anyone? Maybe Void Maneuvering is too broken? I figure it's fluffy, but I'd like to hear people's opinions. Edit: Added in a provision to prevent models that can already fly from gaining Void Maneuvering. Jump pack units with double speed would be even scarier than I'd wanted. ^^' What are the thoughts on the keywords which gain Void Maneuvering? Does giving it to Elysians, Tempestus and Harleys make sense?