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Showing results for tags 'Iron Hands models'.
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Hello, as I've been considering a smaller, fluffy IH detachment as addition to my AdMech (and contrast to my clean-and-reasonable Raptors), I'd prefer to just run the FW models - Gorgon terminators, Immortals, Iron Father and maybe some Mk3 guys and FW vehicles. Of the usual marine models, I've had 4 different army projects already (including IH back in 5th edition), it does become a bit uneventful. Now for the core question - how do I make these guys most useful/fitting while not straying too far from the mentioned kits? -Immortals can't be fielded as tacs, the shields make no sense. But, adding combi-bolters, they would be fitting DW veterans. The Mk3 squad would fit as regular tacs, but that's quite useless/uninspiring ingame - I have several companies worth of random PA dudes already -Gorgons have power axes, meaning I'd either play them as DW, or have to get the less awesome looking powerfists to run them as regular terminators. Points cost is slightly higher for the regular terminators, but what power they gain in CC they lose in ranged - a shame, considering SIA and beta bolter rule on terminators -Iron Father works either way as terminator captain, FW vehicles have been FAQed into DW too Considering the DW veterans can include single terminators that make them fearless, this fits perfectly the practice of handing out terminator armour to veteran sergeants in order to inspire the squad. No idea if GW has retconned it (like so many details from back in the day), but it would surely look great. Ingame, DW does not have the FnP (or techmarines), but at least the SIA is a great way to have a wall of advancing iron that just guns down anything in its way, instead of just mowing down a bit of chaff and not much else. Transports can be ignored by the DW teleport strat (for veterans), and the clavis strat even mirrors the dataspike from AdMech, which fits the theme too. Not to forget - teleporting dreads, in case TDA is not enough. Any ideas or comments? I'd have no issues building these guys just for fun (and see if I can do better than back in the day), but if they prove playable I might expand this further.
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- Iron Hands Chapter
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A new Iron Hands upgrade pack is believed to be in progress, sounds cool and can't wait!
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The current fine cast upgrade sprew, how is it? 1-Garbage (doesn’t really help Chapter Stand out on table top/barely noticeable) 10-Templar Sprew Quality (amazing, over all. A bunch of little bits and enough to make a Templar model look genuinely unique). And how the arms and legs bit look with Primaris? Pads & Head work but what about other bits?
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Hi all, I'm starting an Iron Hands army and i'm looking to order my first intercessors and an upgrade set. However, am I right in thinking that you would need 2 upgrade sets to have enough shoulder pads for a 10 man squad? If so, it feels like the upgrade set is prohibitively expensive to me - 2 x £15 sprues per squad almost doubles the price of the unit. I know there will be a lot of spare parts for other units but it doesn't change the fact you would have to buy A LOT of these boxes if you wanted those shoulder pads across the whole army. Can anyone recommend any good alternatives if I choose not to go the upgrade set route please? Is the Forge World transfer sheet my best bet?