Search the Community
Showing results for tags 'Iron Hands Chapter'.
-
Reading up on Abaddon's Black Crusades, the 10th Black Crusade (also called the Conflict of Helica) was a conflict that broke into the Medusa system. Abaddon and the Black Legion made an alliance with the Iron Warriors and launched an assault on the Iron Hands. From what I can tell - the Black Legion fleet distracts other forces, the Chaos forces devastate the Medusa system, and then they retreat before the bulk of the Iron Hands chapter and their allies arrive to relieve the siege. There isn't much information that I can find online, but I was wondering if someone with the Iron Hands supplement, or at least more familiar with the Iron Hands lore, can provide a better account of the 10th Black Crusade and what happened in the Medusa system? (Apologies if this is the wrong subforum)
- 2 replies
-
- Iron Hands Chapter
- Iron Warriors Legion
-
(and 1 more)
Tagged with:
-
-
- Iron Hands Chapter
- Adeptus Astartes
-
(and 1 more)
Tagged with:
-
...besides the flesh, of course. **This is not a troll thread.** Now that the supplement is out there on the internet, I'm interested if people have started thinking about counter tactics. I for one, can't see one. I've got a feeling that these guys are going to be the go-to SM army seen in any kind of competitive environment, so going under that assumption, what is their weakness? They have arguably the best doctrine enhancement, and it starts from Turn 1 unlike everything else we've seen. They have the BEST resilience, period, both on Infantry and especially Vehicles. They have the ability to deploy and play outside of the auras that often pigeonhole marine armies into a "roaming death ball", and thus have arguably the best ability to control the board. They have underrated mobility, especially when you consider IH have the best Land Speeders, and all the "Rhino SPC" vehicles move 12" and don't get a penalty for moving and don't need to remain near a Captain. They have the best special character we've seen point for point that synergizes perfectly with everything they do just by standing there. They have the best anti-psyker ability we've seen yet. Their exceptional rules aren't really tied to CP as much as some of the other chapters (cough White Scars cough) who basically need to run a double battalion/brigade to use their abilities, whereas the IH get them basically passive thru relics and standard abilities. Meaning, they will be able to spend points on things like more Executioners. Plus, they have the best CP generation relic of any SM chapter. They have the best Overwatch of anything except Tau (can even hit on 4+ which is just WOW) They have the best healing out there, especially for vehicles. I'm struggling to find a weakness, anyone have a take on them?