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So after playing a few hours in the campaign mode I decided to focus first on the Vanguard class instead of Tactical. Why? Because I want to see people scratch their heads when an Iron Hands Vanguard is zipping around the map like Usain Bolt on speed. :) Besides of that the class meshes Batman (grappling hook) and Rambo (combat knife). You can´t become more badass than that. After doing the training scenarios of the Vanguard and subscribing to the PROS account I had enough resources from the start to easily obtain all Iron Hands cosmetics which were available at the start of the game. Yesterday I played the first operations twice on easiest difficulty. The first time I failed and the second time success was mine. What did I learn? Parrying elite enemy attacks is more difficult than those of the lesser creatures. And jumping into the middle of an enemy pack with little armour AND STILL kicking a$$ is just great. But I also wanted to play this game in the future with people. So I bought the Game Pass Core subscription today and was a little bit surprised that the game immediately assigned two players to me without asking me, if I wanted to play with bots instead. Well, I need to familiarize myself better with the lobby and how it functions. This is how my first co-op game went: Me being a Vanguard Lvl 2 noob with some experience was teamed up with Ollie and Raptor. Both were Lvl 1 (Assault & Heavy). After 75% of the operation had been finished one of my mates was dead and I tried to find his prone form to revive him. Just when this occurred the other team member NOPED out of the game. Funnily, the game instantly provided me with two bots who helped me complete the mission. I still suffered a single incapacitation although the bots are trained to revive you instantly. The scenario was completed successfully and now my Iron Hands Vanguard is an unstoppable Lvl 3 killing machine. :)
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Licensed Computer Games Space Marine 2 system requirements.
Nephaston posted a topic in + OTHER GAMES +
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++ No spoilers for Frater, please! ++ I can take the infinite elevators. I can take the clunky movement. I can take the console "spray and pray" lack of actual aiming (because of how the "over the shoulder aim" narrows your field of view, so you mostly just hipfire in the fray). I can even take the childishly petty squaddies and their paper-thin motivations (the dialogue is really grating at times). But when one of the Space Marines casually spouts out (can't give context not to spoil) , I've just spit out my tea. That basic grunt Primaris is ten thousand years old or what's going on here?
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Hello folks, I am currently planning to get invested in the new SM2 video game especially in the co-op department as this reminds me a lot of the successful Helldiver 2 franchise which I can´t be a member of because of my XBOX affiliation. And now to the question: How is co-op play organized in these shooter games? Do you need to create a guild with a few selected members? Or is there simply a lobby and whoever happens to be online at the moment can join in on the mission? Is there some sort of "guild leader" supervising the "squad" composition who has the authority of removing players? This thread can also be used to get into contact with me on Discord to form a squad of Space Marines in the future. If you are interested to "RIP & TEAR" together with a remorseless Iron Hand (I wonder who is that going to be? :) ) then send me please a private message. In that way we can exchange Discord names and plan ahead on which days of the week the traitor, witch and the xenos will have to run for their lives. In the meantime I will need to polish my shooter skills by playing the latest Doom game which still lingers untouched in my gaming library.