Jump to content

Search the Community

Showing results for tags 'Lost Chapters'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ++ GUESTS, ADVERTISERS, AND LOGGED OUT MEMBERS ++
    • + REGISTERING AN ACCOUNT +
    • + RECOVERING ACCESS TO YOUR ACCOUNT +
    • + ADVERTISING AT THE B&C +
  • ++ COMMUNITY ++
    • + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
    • + AMICUS AEDES +
    • + EVENTS +
    • + INTRODUCE YOURSELF +
  • ++ SITE FEATURES ++
    • Articles
    • Blogs
    • Clubs
    • Downloads
    • Gallery
  • ++ FORGE ++
    • + GENERAL PCA QUESTIONS +
    • + WORKS IN PROGRESS +
    • + HALL OF HONOUR +
    • + TUTORIALS AND HOW TO'S +
  • ++ IMPERIUM ++
    • + ADEPTA SORORITAS +
    • + ADEPTUS ASTARTES +
    • + ADEPTUS MECHANICUS +
    • + ASTRA MILITARUM +
    • + IMPERIAL KNIGHTS +
    • + TALONS OF THE EMPEROR +
    • + THE IMPERIUM OF MANKIND +
  • ++ CHAOS ++
    • + CHAOS DAEMONS +
    • + CHAOS KNIGHTS +
    • + HERETIC ASTARTES +
    • + REALM OF CHAOS +
  • ++ XENOS ++
    • + AELDARI +
    • + DRUKHARI +
    • + GENESTEALER CULTS +
    • + LEAGUES OF VOTANN +
    • + NECRONS +
    • + ORKS +
    • + T'AU EMPIRE +
    • + TYRANIDS +
  • ++ STRATEGIUM ++
    • + OFFICIAL RULES +
    • + TACTICA +
    • + LIBER VICTORUM +
  • ++ THE HORUS HERESY ++
    • + AGE OF DARKNESS +
    • + ADEPTUS TITANICUS +
    • + AERONAUTICA IMPERIALIS +
    • + LEGIONS IMPERIALIS +
    • + WARHAMMER: THE HORUS HERESY +
  • ++ IN THE GRIM DARKNESS OF THE FAR FUTURE ++
    • + OTHER GAMES +
    • + THE BLACK LIBRARY +
  • ++ FAN-MADE ++
    • + THE LIBER +
    • + HOMEGROWN RULES +
    • + SPECIAL PROJECTS +
    • + FAN FICTION +
  • ++ ORDO ADMINISTRATUM ++
    • + ABOUT THE COMMUNITY +
    • + BOLTER AND CHAINSWORD 101 +
    • + BUG REPORTS +
    • + THE SUGGESTION BOX +
  • Brotherhood of the Lost's Discussions
  • The Crusade Club's Rules Development
  • The Crusade Club's Saint Katherine's Aegis Campaign
  • The Crusade Club's General Discussion
  • North America's Discussions
  • South America's Discussions
  • Europe's Discussions
  • Asia's Discussions
  • Africa's Discussions
  • Australia's Discussions
  • 40K Action Figure Afficionados!'s Custom Figures
  • 40K Action Figure Afficionados!'s Fun Photos/Poses
  • + The Battles for Armageddon +'s Which War is Which?
  • + The Battles for Armageddon +'s Useful links
  • + The Battles for Armageddon +'s Discussions
  • +Some Things Are Best Left Forgotten+'s Topics
  • The Cabal of Dead Ink's Submissions Box
  • Oldhammer 40k's Oldhammer Discussions
  • Indomitus's Discussion
  • Metal Head Armory's Who is Who
  • Metal Head Armory's Horus Heresy
  • Metal Head Armory's Necromunda
  • Metal Head Armory's 40k
  • Metal Head Armory's Slow Grow League by MHA
  • Metal Head Armory's Kill Team
  • Shadow War: Imperium's Discussion
  • Guerrilla Miniature Games's YouTube Videos
  • Adeptus Bloggus's Discussions

Categories

  • Articles
  • Painting & Modeling
    • Decals
  • Background (Lore)
    • Tools
  • Game Systems
    • Warhammer 40,000
    • Adeptus Titanicus: The Horus Heresy
    • Aeronautica Imperialis
    • Age of Darkness - Horus Heresy
    • Battlefleet Gothic
    • Epic/Legions Imperialis
    • Gorkamorka
    • Inquisimunda/Inq28
    • Inquisitor
    • Kill Team
    • Necromunda
    • Shadow War: Armageddon
    • Space Hulk
    • Warhammer 40,000 Roleplaying Games
    • Other Games
  • Other Downloads
    • Army List Templates
    • Desktop Backgrounds
  • Legio Imprint
  • Oldhammer 40k's Oldhammer Files
  • Indomitus's Files
  • Shadow War: Imperium's Files

Calendars

  • Community Calendar
  • Warhammer Mt Gravatt Championship Store, Brisbane's Championship Store Events
  • North America's Calendar
  • South America's Calendar
  • Europe's Calendar
  • Asia's Calendar
  • Africa's Calendar
  • Australia's Calendar

Categories

  • DIYs
  • Editorials
  • Homegrown Rules
  • Lore
  • Product Reviews
  • Site Help Files
  • Tactica
  • Tutorials
  • Miscellaneous

Blogs

  • Noserenda's meandering path to dubious glory
  • Evil Eye's Butterfly Brain Induced Hobby Nonsense
  • The Aksha'i Cruentes - A World Eaters Crusade Blog
  • Waffling on - a Hobby blog about everything
  • + Necessary Ablation: apologist's blog +
  • I am the Very Model of a Modern Major Hobbyist
  • Liber Bellum
  • +Cooling the Rage+ Majkhel's blog
  • Drakhearts - Hobby blog and general musings
  • CFH test blog.
  • The Motive Force Was Inside You All Along
  • Spazmolytic's Trip into the Void
  • Wandering the Void
  • Skirmish Mats Product and Company News
  • Khornestar's Amateur Blood Blog
  • Its the Horus Apostasy, not Horus Heresy....
  • GreenScorpion Workbench
  • Flitter Flutter Goes the Hobby Mojo
  • The Yncarne's Hand
  • Conversions and Scratch Building Madness
  • Ordo Scientia
  • Doobles' slow grind to inbox zero
  • Death Angel
  • In Service of the Imperium- W.A.Rorie's Blog
  • Xenith's Hobby Hangout
  • Brother Nathans...everythings...
  • Killersquid's Chaos Knights
  • 40K Feast & Famine
  • The Black & Red: An Accounting of the Malexis Sector and the Nihil Crusade
  • Plz motivate me blog
  • Wraithwing's Primaris Space Wolves - The Blackmanes
  • Brother Casman's Meanderings
  • Old Misadventures in Sci-Fi
  • My 40kreativity blog ( mostly art )
  • The Archives of Antios
  • Straight Outta the Warp - A Brazen Claws Blog
  • Lord Sondar
  • The Strifes of the Matteus Subsector
  • Some Little Plastic Homies
  • immortel
  • General hobby blog
  • Moonreaper's Lore Introspections and Ideas
  • Snakes of Ithaka Hobby Blog
  • McDougall Designs News blog
  • Grotz Hobby Hole Commissions
  • Stealth_Hobo's Hobby Blog (Imperial Fists and Other Stuff)
  • Wall A & B1 up to damp course
  • ZeroWolf's Hobby Madness
  • Saucermen Studios - 3D Printable Terrain
  • TTCombat Paints and Ultramarines
  • Bouargh´s miniatures´ closet clean-up
  • Faith and Teef, a toaae blog
  • Here There Be Monsters
  • Cult of the Octanic Blade - tinpact's Drukhari
  • Sons of the Dawn
  • Maybe this will help
  • Ashen Sentinels - an Ultima Founding Space Marine Chapter
  • Sanguine Paladins Hobby Blog
  • Silver Consuls-Rise to Glory
  • Gaston's Salamander Cult: A GSC Blog
  • A hobby journey for the Horus heresy
  • selnik's hobby blog
  • Tyriks's Tyranids
  • Halandaar's Badab Blog!
  • Saracen's Batreps
  • milddead’s Deathguard
  • TC's Odds and Sods
  • The Order of the Broken Arrow
  • Sporadic Hobby Thoughts
  • TheArtilleryman's Fighting Machines
  • Hobby And Design
  • Wormwoods' Various Projects
  • The Observation Post
  • the blog that will probably be renamed
  • Domhnall's hobby goodness
  • Tomcat's WH40K Laser Creations
  • Armata Strigoi
  • Zulu.Tango's Hobby Blog
  • Oni's work at work blog
  • Mazer's Meanderings
  • Sven's Hobby
  • Murder Cursed
  • Bolter and Chainsword online conference
  • The Thalassians
  • Uncle Mel's Ramblings
  • The Burning Vengeance Crusade/Random 40k stuff
  • [Insert clever title here]
  • Random Comments and Other Things
  • The Golden Kingdom (a Christian WH40K fan faction)
  • Happy Golden Days - Armies for 4th Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Jabber


Skype


Discord


Location


Interests


Faction


Armies played


CustomTitle

Found 5 results

  1. GENE-SEED (PREDECESSOR): Dark Angels (Angels of Vengeance)FOUNDING: unknownCHAPTER MASTER: Pyrrhus BrasidorCHAPTER WORLD: UrkonaFORTRESS MONASTERY: The HoldMAIN COLORS: crimson, bone, silverSPECIALITY: noneBATTLE CRY: “For the Emperor!”CURRENT STRENGTH: none (see “Present Activities” below)KNOWN DESCENDANTS: noneORIGINSThe earliest recorded actions of the Throne Knights Chapter date back to M34, in the years following the Howling. Created from the gene-stock of the Angels of Vengeance Chapter, the Throne Knights lineage ultimately derives from the 1st Legion and the primarch Lion El’Jonson. The various Unforgiven chapters were under scrutiny at this time as evidence of their willingness to abandon erstwhile allies in pursuit of their own agendas was mounting, so the choice of the Angels of Vengeance as a predecessor was unusual. In all likelihood, the Angels of Vengeance had performed a great service to the Imperium and had been rewarded with the prospect of siring a new chapter, though the nature of that service is lost to history.The Throne Knights operated as a crusading chapter for the first eight centuries after their founding, participating in operations throughout the Segmentum Obscurus, including participation in at least two of the crusades of the Adeptus Ministorum and the purging of the xenos Thal’kreen. The Throne Knights are also recorded as successfully defending against a minor Chaos incursion in the Scarus Sector; as well as re-taking the Imperial world of Johexis from renegades, an event known in latter day Imperial histories as the Bloodsword War. Librarium Note: It is worthy to note that the leader of the Chaos renegades in the Bloodsword War was the Fallen once known as Heraniel, Sword Lieutenant of the 18th Chapter of the 1st Legion. Heraniel’s broken body was recovered by the Throne Knights and submitted to the Rock following the Bloodsword War. Operating as a crusading chapter for the first few centuries of its existence, the Throne Knights Chapter claimed Urkona as their chapter world following the Jager crusade in M35. Their actions over the next two millennia are a history of warfare, ranging from the purging of space hulks to countering Ork Waaaghs. Their most famous actions by far were the Second Battle of Zurst and the Crusade of the Emperor’s Light [see below].Suffering severe casualties in the Crusade of the Emperor’s Light, the Throne Knights entered a period of rebuilding. They had been reduced down to less than four hundred battle-brothers, losing almost the entire First Company and the majority of their senior officers in the bloody fighting. Though the chapter was capable of regaining its full strength in time, some taint had insinuated its way into the chapter within the Banehold warp storm. The exact nature of the taint has never been ascertained, but it took a combined force of three full chapters to bring the errant chapter to heel. The chapter has since been listed as traitoris purgatus. Librarium Note: The Inner Circle members of the Throne Knights Chapter waivered in their devotion to the Legion and the Hunt for the Fallen. In M580.M37, the Throne Knights rendezvoused with the Rock in the Agripinaa sector. The chapter was called to task on their Meeting with the Supreme Grand Master, the Grand Master of the Throne Knights, Pyrrhus Brasidor, questioned the need to complete the Hunt, and then claimed that his chapter’s devotion and service to the Emperor and the Imperium were sufficient to absolve them of their obligation. He cited renegades from other legions that had remained loyal to the Emperor and pointed out that the chapters descended from those legions remained in the good graces of the High Lords of Terra. He was immediately censured by the Supreme Grand Master. The Throne Knights Grand Master retired to the Imminent Fury with his honor guard and returned to Urkona, indicating that his chapter was autonomous and answered to no one but the Emperor and the High Lords of Terra. After this event, the Throne Knights refused to respond to the missives of the Supreme Grand Master. Worse yet, the Throne Knights Chapter had developed a known relationship with members of the Inquisition following the Bagrattius crusade. Fearing that the Throne Knights would reveal the existence of the Fallen and doom the Unforgiven chapters, the combined Inner Circle decided to act. Three entire chapters were mobilized, recalling all subordinate forces that had been deployed. The combined force then journeyed to the Nikor system and launched an assault on Urkona. Catching the Throne Knights Chapter off guard, the combined force succeeded in destroying the Throne Knights to the last man, though not without casualties. Though the gene-seed stores of the Throne Knights were divided equally between the three chapters, the Angels of Vengeance refused to accept what they considered to be tainted gene-seed. Their share was taken by the Dark Angels for distribution among the Unforgiven chapters as they saw fit. The fortress-monastery of the Throne Knights was then destroyed by orbital bombardment. Knowing that the destruction of the wayward chapter could not remain a secret, the Dark Angels submitted a report to the High Lords of Terra describing how the Throne Knights had succumbed to moral corruption and heretical practices, submitting several Warp-infused relics recovered from the chapter’s librarium as proof. The High Lords of Terra accepted the explanation and commended the three chapters for the action. The remaining relics of the chapter were seized by the Dark Angels and taken to the Rock for destruction. CHAPTER HOME WORLDOnce an ocean world completely covered in water, Urkona had collided with a rogue planet billions of years before mankind had first crawled from the sea on Holy Terra. The rogue planet was destroyed in the collision, its raw material breaking apart and sinking into the depths of Urkona. The force of the collision forced Urkona off its orbit, thrusting it to the extreme edge of the life-supporting region of the star Nikor before its orbit stabilized. Most of the lifeforms indigenous to Urkona suffered extinction as a result of the planetary collision and shift in climate, but a few hardy species survived. Moreover, alien material introduced by the rogue planet evolved into a variety of new species able to survive the deadly frigid ecology.Urkona was originally settled by Mankind during the Dark Age of Technology. The settlers were eventually reduced to a pre-industrial technology level and their colony ships were salvaged to fabricate city-state dwellings deep beneath the icy surface of the planet. Cut off from the rest of mankind during the Age of Strife, the human colonists developed into a caste-based feudal culture. The most important of the castes were the Structors and the Venati. The Structors were responsible for the building and maintenance of the city-states and their life support systems while the Venati were a warrior-hunter caste. Initially responsible for hunting on the surface to provide food for their city-states, the scarcity of native fauna and competition with other city-states inevitably led to open warfare between the city states. The city-states were eventually reduced to just five, but the separation between the surviving city-states reduced competition for food and resulted in minimal warfare between the survivors. This balance of power remained stable through the Age of Strife.Urkona was rediscovered by mankind during the Jager crusade when renegade forces sought to escape the forces of the Imperium. Pursued by a small force of Throne Knights Space Marines, the renegades were ambushed by a Venati hunting party. Though the Venati were wiped out to a man, they succeeded in killing far more of the better equipped renegades. Impressed by the prowess of the Venati, the Throne Knights Chapter claimed the world as their own, establishing the fortress monastery in an orbital station.The Throne Knights remained aloof from the surface of their planet, descending only to conduct training and to recruit neophytes. The inhabitants of Urkona remained largely ignorant of the Throne Knights Chapter, knowing only that Venati often disappeared while on the hunt [see Recruitment].When the combined force of the Dark Angels, Angels of Redemption, and Angels of Vengeance destroyed the Throne Knights Chapter, the Venati hunting parties on the surface of Urkona saw, but failed to understand, the great battle taking place in orbit above them. When the orbital fortress of the Throne Knights crashed to the surface of the planet, destroying one of the city-states, the Venati knew only that the fiery wreckage had destroyed their city-state. The survivors fled to the nearest enemy city-state, seeking refuge. Captured and tortured, they told their tale to their disbelieving fellows in the city-states beneath the ice. Further hunting parties confirmed the destruction of the city-state and the tale has grown into an oral lesson about the anger of the Sky Gods, spreading to all of the Urkonan city-states.To this day, Urkona remains a minor recruiting world of the Angels of Redemption chapter.PRESENT ACTIVITIESThe Throne Knights Chapter was destroyed in mid-M37 by a combined force of the Dark Angels, Angels of Redemption, and Angels of Vengeance Chapters in an action that has been recorded as the Judgment at Urkona.BATTLE HONORSThe watershed events of the Throne Knights Chapter were the Second Battle of Zurst and the Crusade of the Emperor’s Light.Second Battle of ZurstThe Second Battle of Zurst was a battle of the Stonefist War which took place in M36, in which the Throne Knights under Master Mykenon destroyed the Tagus landing fields. The landing fields were the essential destination of any ships traveling through the Drewlian Gate, a stable passage through the Warp.The renegade leader, Hehrn Rodnar, was a chief lieutenant under the arch-traitor, Hraz Stonefist. His forces had successfully captured the strategic worlds of Almanaras III and Kadr Fein, commanding the major route between the Antimar and Ange Lus sub sectors. He now prepared to advance into the Ange Lus sub sector with a massive force of renegades, which was strong enough to take on the Astra Militarum forces in the segmentum. There were two Throne Knights detachments operating in the Ange Lus subsector, however: Strike Force Mykenon, on patrol near Heveron, and Strike Force Eumaios en route to Thracian Primaris. The Drewlian Gate separated the two sub sectors. Any military force moving between the two sub sectors would have to cross through the Drewlian Gate to the Tagus landing fields.The renegades had strengthened the position at the landing fields by securing the orbital defenses, a network of orbital weapons platforms that created a gauntlet of interlocking fire between the Drewlian Gate terminus and the atmosphere of Kadr Fein.The two Throne Knights strike forces linked up near Ingeran and Mykenon, as the senior officer, assumed command of the overall force. Mykenon’s plan involved dividing his force into three elements. The largest element was under his direct command and was to storm the landing field at Kadr Fein from the north. The second element under Master Eumaios was to attack the near-orbit defenses while the third element under Sergeant Telanicus was to launch a diversionary attack on the south end of the landing fields.The attack on the south end of the landing fields began at dawn when devastators opened up against the bastion at Morbat. The defenders were prepared for the assault but were still taken by surprise when centurions and assault squads burst from their cover and charged up towards the bastion in the face of fire from the defenders. Soon the opposing sides were engaged in hand-to-hand fighting.Observing the assault, nearby renegades moved to reinforce the remote bastion. This action succeeded in diverting the attention of the renegades, enabling Master Mykenon’s force to launch the main attack on the opposing end of the landing field. Meanwhile, the Throne Knights fleet under Master Eumaios was weathering orbital defense fire while destroying most of the network of orbital guns. This prevented the forces in orbit from firing upon the Throne Knights forces engaged on the planet below.The action was swift-moving, deceptive and daring. The decisive result produced a substantial improvement in the Imperial position by keeping renegade forces separated ahead of the imminent Battle of Heveron. Sergeant Telanicus was grievously wounded in the fighting and was later interred in a dreadnought sarcophagus, continuing to serve the chapter for seven centuries. Master Mykenon delivered the deathblow to Rodnar in single combat, depriving Stonefist of one of his most tactically adept subordinates.Crusade of the Emperor’s LightThe Crusade of the Emperor’s Light was part of the Wars of Apostasy in M37 when the forces of the Imperium fought to regain control of worlds that had broken from the Imperium during the Reign of Blood.The Ecclesiarch sought principally to recover shrine worlds and stamp out pockets of those still loyal to Goge Vandire. The Adeptus Ministorum forces, spearheaded by the Adepta Sororitas under the leadership of Alicia Dominica, were joined by multiple contingents of the Astra Militarum and Imperial Navy. Several Adeptus Astartes Chapters seconded detachments to support the crusade, among which was a strike force of the Throne Knights Chapter under Master Urkaenos.The crusade succeeded in regaining control of over thirty worlds, including four shrine worlds of the Ecclesiarchy. The Throne Knights were heavily involved in the fighting for two of the shrine worlds. More importantly, Master Urkaenos personally led a force that reinforced Sister Dominica’s contingent after it had been cut off by surprise reinforcements. Though Master Urkaenos later died in battle at the Invasion of Talvisota, his leadership and prowess throughout the crusade were reported to the Ecclesiarch by Sister Dominica. The Throne Knights Chapter was awarded a Victorix Maxima upon completion of the holy crusade and the Ecclesiarch had a statue erected to honor Master Urkaenos at the Convent Sanctorum. Librarium Note: The Throne Knights reported multiple battles in which they faced traitor Adeptus Astartes during the Crusade of the Emperor’s Light. None of those they encountered were of the Fallen, nor were they thought to have known of the Fallen. The Throne Knights reports highlighted the fact that one of the traitor forces they encountered appeared to be renegade Iron Hands Space Marines. CHAPTER ORGANIZATIONThe Throne Knights chapter was organized similarly to the other chapters descended from the Dark Angels Legion. While this was similar in most respects to standard Codex Astartes chapter organization, there were several distinct differences.The first two companies of the Throne Knights are where the greatest differences from other codex chapters resided, mirroring the organization of other successors of the 1st Legion. As with the Dark Angels chapter, the 1st Company of the Throne Knights was known and feared as the Deathwing, veterans who only took to the field of battle in tactical dreadnought armor. Similarly, the 2nd Company was the Ravenwing, and those who made up its ranks were masters of high speed attack - every warrior rode a bike, land speeder, or atmospheric craft.The remainder of the chapter was organized along strict codex lines, with the 3rd, 4th, and 5th Companies forming the battle companies; the 6th, 7th, 8th, and 9th the reserve companies; and the 10th Company consisting of scouts. Librarium Note: As with other Unforgiven chapters, the most senior leaders of the Throne Knights formed the Inner Circle. The membership of the Inner Circle included the Grand Master, the Masters of the Deathwing and Ravenwing, the librarians, the interrogator-chaplains, and select senior company masters. FLEET ASSETSThe Throne Knights maintained a modest fleet, having only a single battle barge, the Imminent Fury, and four strike cruisers. In addition, the Throne Knights operated the Spear of Retribution, which was larger than a standard strike cruiser and able to embark a force twice the size of that which a standard strike cruiser can embark. The Spear of Retribution appeared to be a heavily modified version of a Lunar class vessel, though how and where the Throne Knights acquired this ship is unknown. The Imminent Fury Battle barge Chapter flagship RECRUITMENTThe Throne Knights employed a unique method of recruitment that also served as a test for veterans. Induction into the chapter’s veteran company took place only once a year. Each year, a handful of battle-brothers were submitted as candidates the veteran company. These candidates were assigned as pairs. Each pair of battle-brothers was inserted into the icy wastes of Urkona wearing only protective cameleoline clothing and equipped with homing beacons for their own use and as well as other supplies. Each pair would first construct a camouflaged shelter, using the shelter as a base of operations. They would then hunt the Venati hunting parties, stalking them and taking the youngest for the chapter. Once the first of the neophytes had been seized, one of the candidates would remain at the shelter as guard while the other would continue the hunt. They would then take it in turns, one using the provided supplies to keep the neophytes alive and protected from the elements while the other would return to the hunt in order to seize another neophyte. Each pair would continue their hunt until they had gathered a half dozen neophytes or a week had passed, at which point they would activate their homing beacon and take their captured back to the chapter.On the handful of occasions in which a candidate was slain by Venati, the other candidate would subdue those of the Venati hunting party that he could while slaying the others, immediately activating the homing beacon. The entire Venati hunting party would be taken to the chapter and accorded honors. Those that were young enough would become neophytes while those too old for the process would become thralls. Chapter tradition maintained that the neophytes from such events were destined for greatness.While the candidates operated with maximum stealth when recruiting, members of Venati hunting parties occasionally snatched glimpses of the Adeptus Astartes or the remains of their shelters. To the Venati, the candidates became creatures of fear and superstition, beasts that haunted their nightmares and invoked fear. The candidates became creatures of myth – the Sarmenkar (Great Ice Devils).CHAPTER COLORSThe Throne Knights livery featured deep crimson as the predominant armor color. Chest decorations were typically in silver and both the winged skull chapter badge and common squad badges were displayed on opposing shoulder pauldrons in a bone color. Company affiliation was displayed upon the left kneepad using a distinctive system that drew upon that used by their progenitors, the Angels of Vengeance, and which could be traced back to the First Legion. Throne Knights sergeants were distinguished by black helmets rather than the usual red. Though the chapter followed the Codex Astartes closely, one minor deviation was that veterans wore bone colored helmets rather than white. Similarly, the members of the 1st and 2nd Companies were distinguished only by their bone colored helmets, squad badges, and honor markings. The chapter’s neophyte scouts displayed markings and livery that generally conformed to the dictates of the Codex Astartes. The company captains, referred to as “company masters” in a practice that paralleled other Unforgiven chapters, wore the standard rank insignia provided in the Codex Astartes. One notable difference was the additional wearing of rank shields at the left shoulder. These shields displayed the heraldry of their company and served as the basic badge of office. BATTLE STANDARDS OR CHAPTER BANNERSThe Throne Knights habitually carried banners into battle, including both unit-based standards and banners as well as personal standards. One notable type of personal banner was known as a Mortem Banner, referring to the Mortem Oath. Such an oath would be sworn to achieve a particular objective or to die in the effort. The common feature on such banners was the imagery of a skull wearing a laurel crown, representing victory in death. Master Urkaenos swore such an oath during the Crusade of the Emperor’s Light, successfully completing his oath when he struck down the leader of a traitor warband. The majority of his force was killed or injured in the action, including his banner bearer, when the traitor force was augmented by Warp-spawn. The Mortem Banner was damaged in a hell-born conflagration, but the singed remains were submitted to the Adeptus Custodes on Holy Terra when the chapter was awarded the Victorix Maxima.Shown below are pict-captures of two of the standards carried by the Throne Knights during the Crusade of the Emperor’s Light. The banner on the left was that of the 4th Company while that on the right was Urkaenos’ Mortem Banner before it was damaged. Librarium Note: While the remains of Urkaenos’ Mortem Banner are in the safekeeping of the Adeptus Custodes and beyond our reach, the 4th Company Banner pictured above was destroyed after the Judgment at Urkona.BATTLE HONORS/RELICS/DECORATIONS/AWARDSAmassing a battle history over three millennia, the Throne Knights Chapter earned many awards and commendations. The most significant of these, though, was the Victorix Maxima for the Crusade of the Emperor’s Light and the statue to Master Urkaenos at the Convent Sanctorum. The statue still stands today, one among many honoring the heroes of the Imperium that have fought alongside the Adepta Sororitas.COMBAT DOCTRINEThe Throne Knights followed normal Space Marine tactical and strategic doctrine as found in the Codex Astartes, the masterwork of the primarch Roboute Guilliman. While conforming to the broad tenets of tactical flexibility espoused within the Codex Astartes, the Throne Knights demonstrated a preference for rapid assault and first strike methods. Wherever possible, they would concentrate their forces, though they would employ combined arms with different elements of their forces converging at strategic points in order to achieve victory.The chapter typically operated as two elements. The first element comprised the majority of the chapter embarked aboard the Imminent Fury and a fleet of strike cruisers and rapid assault vessels. This element would engage in major campaigns, often crusading in furtherance of the chapter’s self-appointed mission to continue the spirit of the Great Crusade. The second element comprised a task-organized force built around a battle company. This element would also include squads from other companies, and would generally resemble a much smaller version of the first element. The second element would operate from the Spear of Retribution. At any point in time, one of the two elements would be deployed while the other would perform the dual role of defending the chapter’s home world while training, reconstituting, and preparing for deployment.LOCAL RITUALSThe warrior cult of the Throne Knights Chapter was secretive, but was known to have been heavily influenced by the hunter-warrior caste rituals of the Urkona populace. Chief among these rituals were the symbols of the hunt as well as a combination of rites featuring survival of the cold and the embrace of fire. A handful of testimonies from eyewitnesses serving alongside the Throne Knights reported considerable facial tattoos on various battle-brothers of the chapter.BELIEFSWhile the Throne Knights did not literally deify the Emperor, the strength and passion of their belief in him was equal to that of any adherent to the Imperial Cult. They believed that the Emperor represents the pinnacle of Humanity and regarded him as the founder of the Imperium and as their creator. The Throne Knights believed that the Emperor would eventually heal and rise from the Golden Throne, and would subsequently achieve total conquest of the galaxy. The chapter believed that its role was to continue the ideals of the Great Crusade, furthering the expansion of Mankind in its eventual dominance over the galaxy. The Throne Knights venerated their Primarch as much as they did the Emperor and continually strove to emulate the example of Lion El’Jonson.The Throne Knights were notoriously intolerant of non-humans and would refuse to fight alongside armies that included alien races, abhumans, and mutants. They were highly suspicious of outsiders and often appeared unreasonably aloof and intransigent. Indeed were a number of occasions where the Throne Knights withdrew suddenly and with no explanation from a warzone when confronted by an Imperial inquisitor or missionary.GENE-SEEDCreated from the gene-stocks of the Angels of Vengeance Chapter, the Throne Knights’ gene-seed was pure and showed no signs of degradation. When the Throne Knights Chapter was destroyed, the majority of the gene-seed stocks were taken by the Dark Angels Chapter, with the balance taken by the Angels of Redemption. The predecessor of the Throne Knights, the Angels of Vengeance, refused to accept any of the gene-seed, despite the losses the chapter suffered in the heavy fighting required to destroy of the Throne Knights.CHAMPIONS OF THE CHAPTERMentes Urkaenos, Master of the 4th Company, served as senior commander of Throne Knights forces during the Crusade of the Emperor’s Light. His career as an Adeptus Astartes began auspiciously when, as a young boy, he had been part of a Venati hunting party stalked by venerable brother-candidate Koratedes, and had been witnessed to be the one that struck the deathblow upon Koratedes. He was especially attentive in his devotions to the Emperor and his armor during the Crusade of the Emperor’s Light was festooned with various seals of piety, purity, and devotion. He bore the argent laurel as reward for his defense of the 4th Company Banner when xenos Eldar ambushed a Throne Knights force during the Dursk War, standing over the fallen form of Master Remneus as he held the banner aloft. His actions during that incident earned him candidacy for the Deathwing and he eventually returned to the 4th Company as Master of that company three decades later.Alkinus Mykenon was a brilliant tactician and bold leader. He favored a massive axe in battle, a mighty weapon crafted to his specifications after he had served as Chapter Champion under Grand Master Kromedes. Mykenon later became Grand Master of the Throne Knights, serving the chapter for three centuries before finally being slain during the Tethsarch Incursion. After his death, his skull was displayed in the chapter’s grand hall, the bones covered in a layer of silver inscribed with the record of his awards. Librarium Note: Mykenon’s axe was one of the items retrieved from the Throne Knights fortress monastery during the Judgment at Urkona. It was taken as a spoil of battle by the Angels of Vengeance, who purified it and bequeathed it upon the Master of the 8th Company, Master Reduel, for his bravery. Master Reduel later disappeared during the Grenuet Wars and was presumed dead, the axe disappearing with him. Mykenon’s skull was protected by heavy wards, beyond the ability of our Librarius to counter without great risk. The skull remained in the chapel and was destroyed when the fortress monastery was destroyed.
  2. My third foray into DIY chapter creation was the Inferno Wardens chapter. This grew out of a long-simmering concept about creating a chapter based on the Space Wolves rules, and it was impelled by @Greyall's challenge to members to present a character from their DIY chapter, with the winning entry being awarded a drawing (Greyall was/is an artist with a distinctive style). That challenge was posed 13 years ago today and can be seen here. What follows is a summary of the development process I went through. If you want to see the more detailed version, you can see the original discussion here. My goal was to create a DIY chapter that used the Space Wolves rules, but which wouldn't end up looking like a knock-off of the Space Wolves. My focus, then, was using the mechanics of the Space Wolves rules while using distinctive thematic imagery. I knew that there would be some things I would have to omit, such as the Thunderwolf riders. Fortunately, many of the elements of the Space Wolves rules were simply re-named versions of things from Codex: Space Marines, so I only had to focus on those elements that (a) were markedly different, and (b) which I wanted to incorporate. My initial concept was going to tie the DIY chapter to the White Scars somehow (as a successor). As I perused the Space Wolves rules, however, two pieces of wargear spurred development along different lines. These were the Wolf Tail Talisman and Runic Armor, which have anti-psyker/anti-Chaos rules. These inspired a shift to a chapter that somehow had anti-psyker/Chaos concepts. I decided that this chapter would be a sort of precursor to the Exorcists chapter. The idea was that this chapter stumbled upon a process of temporary possession by a Warp entity, with the resultant Space Marine enjoying certain Illuminati-like powers. Unlike the (later) Exorcists, however, very few members of this chapter ever underwent this process. Somehow, elements of the Inquisition caught wind of this practice and decided that it was worth exploring, but not with this chapter. So things (which I never really explained) happened... The color scheme was inspired by the battle gear of Prince Caspian when he's dressed for war, as seen here. The blue I used ended up being a little more vibrant on the screen, though I will probably use a more muted blue if I ever get around to painting any miniatures. The chapter badge grew out of the decision to make the chapter's gene-seed lineage unknown (I didn't want to draw from imagery that had strong associations with any of the first founding Legions) and the inclusion of the word "wardens" in the chapter's name (i.e., the shield). For rules, I ultimately decided upon using Codex: Space Marines (or Ultramarines) as the basic set of rules, with the special units in the chapter represented by key units from Codex: Space Wolves. This was the first DIY that I presented in the Index Astartes format. The initial "article" I submitted to the challenge, seen here, followed the format defined by Greyall, but the full article that I developed used the more common format (that will be posted in a separate entry as it serves as the "official" article about the chapter). Index Astartes: Inferno Wardens
  3. Back in 2014, @Grand Master Belial ran the Brotherhood of Angels challenge. This was one in a series of similar annual challenges in which he challenged members to present articles showcasing their DIY Unforgiven chapters. After considering the challenge and developing my basic concept, I committed to the challenge with the following oath: (You can click on that to see it in full size) If I recall correctly, the "Throne Knights" name came from an earlier discussion, though I can't recall exactly where that discussion took place other than to suspect it was within the Liber Astartes forum. That name was not used by whoever it was that was discussing it, so I shamelessly appropriated it for my own use. I wanted to get away from names that were obviously related to the Unforgiven chapters. As with all of my DIYs, I wanted to explore a specific concept. In this case, I wanted to explore what might happen if one of the successors of the Dark Angels legion ever decided to not take part in the hunt for the Fallen. Describing such a chapter was an inherent part of the article, but my focus was really on the consequences for that chapter, as portrayed through the eyes of the other Unforgiven chapters. Spoiler: the other Unforgiven chapters didn't react well. Though I chose for the chapter to be mavericks of sorts (compared to the other Unforgiven chapters), I incorporated a lot of imagery that drew upon the traditions of the First Legion. The squad and company markings were straight out of Codex: Dark Angels, though I replaced the green of the Dark Angels with the dark red of the Throne Knights. Similarly, the broken sword motif of the Deathwing was kept, and though I didn't portray it, the winged sword motif of the Ravenwing was also present. Unlike the Dark Angels, however, the coloration of these two companies was the standard dark red of the rest of the chapter. You can see the basic livery of the Throne Knights chapter at left. I also wanted to show how this now-lost chapter was once lauded among the Adeptus Astartes. This wasn't to say that they were ever "better" than any other chapter - only that they, like other chapters, achieved victories that were worthy of recognition by the larger Imperium. To do that, I drew inspiration from the image at right, which shows the Eternity Gate on Holy Terra, with various banners of the Imperium's heroes throughout the millennia. While I generally disdain the notion that planets are ever composed of a single biome (e.g., so-called "jungle worlds" or "desert worlds" etc.), I decided to use that device with the homeworld of the Throne Knights. The mechanic for doing this was to place the planet at the extreme outer edge of the so-called "Goldilocks zone" where life can be sustained. As such, the water-rich planet had a frozen surface, the inhabitants forced to live in underground arcologies fabricated from the remnants of the ships that had originally brought them to the world during the Dark Age of Technology. As a contrast, I also incorporated facial tattoos among the Throne Knights, theoretically a practice that they borrowed from the planet's human inhabitants. The inspiration for the tattoos I used, however, came from tribes of the Amazon, a rain forest biome. I never explored the fauna of the Throne Knights' homeworld, though it was conceptually important since hunting that fauna was a key catalyst for the chapter's recruitment process. My theory was that one or more of the lifeforms that the humans of the world hunted created some substances that were used in the facial tattoos of both cultures, that of the humans and that of the chapter. I figured that the consequences of the original planet colliding with some rogue planet, the impact on the environment as Urkona was thrown off its original orbit and shifted outward from its sun, and the survival of biological matter from both planets to evolve into lifeforms that could survive the devastated environment, led to some interesting and hardy lifeforms. The facial tattoo designs were copied straight off the cover of an issue of National Geographic magazine at that time, and bringing them to fruition using the Space Marine Scout Painter was ... interesting. Unfortunately, this wasn't a chapter that I really considered much past the article stage. I know that I would like to get a few models painted up - perhaps a kill team or maybe a combat patrol (I'd love to finish a company master and some terminators, after all). It was more of an intellectual exercise in examining the story of the Unforgiven and their response to one of their own breaking ranks. I have some Dark Angels models, however, and these will almost certainly become Throne Knights if I ever get around to painting them.
  4. To: ++ Inquisition Clearance Insufficient ++ From: ++ Inquisition Clearance Insufficient ++ Date: 029.M36 Subject: Adeptus Astartes, Inferno Wardens Chapter Thought for the day: Pray for the future to vindicate your actions. Honoured Lord, I have concluded my researches into the Inferno Wardens chapter of the Adeptus Astartes as you ordered. As you know, the records of the chapter are scant and appear to be heavily guarded. It has taken me over four years to gain access to the limited information available on the chapter within the archives of the ++ Inquisition Clearance Insufficient ++. As you know, the Inferno Wardens disappeared from Imperial records in the eighth century of M35. Subsequent investigation found that Bastion Secundus had been utterly destroyed. The fate of the chapter remains a mystery. Some say that the chapter never returned from a crusade into the Inferno Reach, others that it suffered from the malign influence of the Warp and was wiped out by a combined force of the Inquisition and the Doom Eagles Chapter (though the Doom Eagles have denied ever taking part in such an action). The last known member of the chapter was Brother Bărbat who was serving within the Ordo Xenos Deathwatch. Brother Bărbat was requested by name for a secret mission by an unidentified Inquisitor who was not of the Ordo Xenos. The mission was never described to the watch commander and Brother Bărbat never returned to the Deathwatch upon completion of the mission. The following information was provided in an M35 version of the Index Astartes. I remain your humble servant XXXXXXXXXXX Investigator Since the founding of their chapter, the Space Marines of the Inferno Wardens have stood a lonely vigil upon the borders of the Inferno Reach, defending the region from the predations of those within the warp anomaly. Though they have achieved numerous victories in battle against pirates and renegades, as well as several alien races, their singular focus has left this honorable and aloof chapter relatively unsung and underappreciated compared to the better known chapters. Not concerned with recognition and honors, though, the Inferno Wardens pursue their mission with masterful dedication, living up to the highest ideals of the Emperor’s Angels of Death.The Inferno Wardens chapter is thought to have been created during the 8th Founding in M34. It was immediately granted the homeworld of Bastion Secundus and was assigned the mission of guarding the region around the Inferno Reach. The chapter is known to have launched at least three crusades into the Inferno Reach, the second of which, the Viteazul CrusadeI in early M35, resulted in the extermination of a major renegade pirate band, but at the cost of one strike cruiser and over two hundred battle-brothers killed with an unknown number wounded.The livery of the Inferno Wardens is a light blue body; dark metallic shoulders, arms, and legs; and silver helmet and decorations. The chapter badge incorporates a stylized blue cross of a distinctive pre-Great Crusade design upon a silver shield. Standard company and squad affiliation is indicated on the kneepads, with only the captains and senior officers within a company bearing the company insignia (typically a single vertical bar in the company color prescribed in the Codex Astartes). The battle-brothers of the chapter typically decorate their armor with finely scripted writing.Some members of the chapter appear to personalize the chapter badge with a pair of horizontal bars above and below the main intersection of the cross, though this does not appear to be universal and the significance of these bars is unknown. Upon their creation, the Inferno Wardens were granted the pre-industrial world of Bastion as a base of operations. Bastion is located on the periphery of the Inferno Reach and provides an ideal staging point for the chapter’s mission. The human population of Bastion is descended from settlers that originally found the planet during the Dark Age of Technology, but the people had devolved into a pre-industrial state as a result of the Age of Strife. Organized into warring nomadic tribes, the population provides a strong recruiting base for the Inferno Wardens. The chapter follows the teachings of the Codex Astartes, retaining flexibility in tactical doctrine. The chapter appears to favor rapidly closing with the enemy and engaging in close assault when possible, taking advantage of intelligence gained through reconnaissance in order to target the most vulnerable and valuable of enemy targets in crippling attacks. The Inferno Wardens employ considerable reconnaissance assets in their mission to control the Inferno Reach. These assets range from a large fleet of small vessels down to employing many squads and individuals in scouting roles. This focus has led to the unusual usage of full battle-brothers and even veterans in the scouting role normally reserved to neophytes. The Inferno Wardens chapter is organized in accordance with the dictates of the Codex Astartes, with companies 2 through 10 following the standard pattern. It is only within the 1st Company that some variation is seen. While composed of the normal complement of veterans that might be found in other chapters, the Inferno Wardens 1st Company also includes several special formations. Two of these appear to be specially trained versions of normal squads – scouts and devastators. The third is a formation that appears to be unique to the Inferno Wardens.Where most chapters restrict the more lightly armed and armored scouting role to neophytes under the supervision of an experienced battle-brother, the Inferno Wardens also employ complete squads of full battle-brothers in this role, employing the more experienced scouts and their mastery of a broader range of weapons in direct action against enemy forces as special Blade Guard1 squads.Similarly, heavy weapons specialists form small elite squads where manpower is at a premium. Formed from the most experienced members of Devastator squads, these Bane Guard2 squads take advantage of their experience in maximizing their heavy firepower and are able to engage multiple targets at once.The Vigil squads3 are a formation unique to the Inferno Wardens. In many ways, these squads resemble the tactical squads of other chapters, but they are equipped for and favor close assault and tend to lack heavy weapons. These squads are distinguished by their dark helmets and are always accompanied by a Seeker and his hunting tiger4.The aforementioned Seekers5 are a specialist order within the chapter. Each of these warriors is a highly experienced veteran. More importantly, each shares a symbiotic bond with a degga hunting tiger. The source of the symbiotic bond appears to be a combination of the chapter’s mutation in the mucranoid organ and an omicron level psychic power that is found in less than 2% of battle-brothers within the chapter. A Seeker will bond with only one of the hunting tigers during his life, understanding and being understood by his bonded tiger at a telepathic level. Should the battle-brother be killed, the bonded tiger will be euthanized as a mercy. If a Seeker’s hunting tiger is killed, the Seeker will have to undergo extensive psycho-conditioning in order to return him to full battle effectiveness.Seekers have been known to operate in a variety of ways. They are most often seen leading the Vigil squads, but have also been known to operate independently. The most experienced of Seekers have been observed as advisors and lieutenants to the company captains, apparently serving as bodyguards to these leaders.The Inferno Wardens have developed into a chapter with a monastic nature. Believing that a deep understanding is necessary in order to effectively defeat their adversaries, the battle-brothers of the chapter emphasize reconnaissance and scholarly study.The Codex Astartes is looked upon as holy writ, but it is considered a work whose true teachings are deeper than a simple surface interpretation. The battle-brothers spend much time in contemplation of the Codex Astartes, studying the examples contained within its pages as well as battles over the millennia and how the concepts espoused within the Codex Astartes were applied (or not) by the participants in those battles. The Codex Astartes is not looked upon as a rigid and prescriptive doctrine, but as a work that compels innovation and tempo. Battle-brothers will be questioned on specific tactics covered within the Codex Astartes, required to recite the teachings of the Codex and then to describe applications of those teachings. Advancement within the chapter includes an emphasis on a battle-brother's demonstrated understanding of these tactics and employment of capabilities as well as the ability to both describe actual applications as well as to apply them in training rites.Battle-brothers often swear oaths before battles and affix these oaths to their armor via wax seals. Senior members of the Inferno Wardens often augment their armor with chained books and scrolls. Those among the most senior ranks of the chapter appear to bear wards upon their armor, presumably written by the battle-psykers within the chapter’s extensive librarius.The Inferno Wardens are thought to be descended from the gene-seed of the Ultramarines Legion, though the exact parent chapter is unknown.The Inferno Wardens’ proximity to, and frequent operations into, the warp storm known as the Inferno Reach exposes the battle-brothers of the chapter to the unnatural energies of the Warp. The apothecaries and librarians of the chapter are especially vigilant about screening battle-brothers for signs of corrupting influence. The chapter's gene-seed appears to be relatively stable with all organs functioning fully, though a minor mutation in the mucranoid organ has been found. This mutation results in the the production of a unique pheromone in the eccrine glands. This mutation has been determined to be harmless, having no negative effect on the battle-brothers of the chapter; and the mutation is thought to be one of the main contributors to the ability of the Seekers to bond with their hunting tigers.It is common practice for the members of the chapter to march into combat chanting the litanies of their warrior cult, the chaplains leading the chants with the battle-brothers responding.+++ ADDENDUM +++I The Viteazul Crusade was named for its leader, Inferno Wardens Captain Simion Viteazul. My researches lead me to conclude that he was the most well-respected and well known of the chapter's members throughout the chapter's history. He was said to have been immensely strong, even for the Adeptus Astartes; and he was known to have wielded a massive sword of unknown provenance into combat. Observations of Captain Viteazul from Imperial Guard regiments that fought alongside the Inferno Wardens during the Maeris Expedition remarked on his war-scarred visage and physically imposing presence. Major Thakin of the Brunekuun Vth Regiment remarked on the great battle tiger that often accompanied one of Captain Viteazul’s lieutenants to councils of war, a practice that appeared to cause no small bit of consternation among those not of the Adeptus Astartes within the councils, but which none dared voice to the Inferno Wardens. He is reported to have died in the final great battle of the crusade that bore his name.RULES NOTES:The standard elements of the Inferno Wardens chapter are represented on the tabletop as an army/detachment from Codex: Space Marines using the Ultramarines chapter tactics. The unique elements of the chapter may be taken as an allied detachment from Codex: Space Wolves.1 The Blade Guard squads are represented on the tabletop by Space Wolf Scout squads.2 The Bane Guard squads are represented on the tabletop by Space Wolf Long Fang squads.3 The Vigil squads are represented on the tabletop by Space Wolf Grey Hunter squads.4 The degga hunting tigers are represented on the tabletop by Space Wolf Fenrisian Wolves. They are only taken as upgrades to Wolf Guard (Seekers) and never as Thunderwolf Cavalry. The hunting tigers of the chapter resemble smilodons, but have darker (brown and black) fur patterns more closely resembling racoons (they are nocturnal hunters from a temperate forest environment). Their large canines are not nearly as large as the saber-toothed cat, not extending below the bottom of the jaw line.5 The Seekers are represented on the tabletop by Space Wolf Wolf Guard. They are always taken as individuals and are either joined to a Space Wolf Grey Hunters squad (Vigil squads) or as Wolf Guard Battle Leaders (lieutenants/bodyguards). A Captain may also be a Seeker, in which case he will be represented on the tabletop by a Wolf Lord. All Seeker models must have the Mark of the Wulfen.
  5. Author's Note: This entry provides the in-universe understanding of the Inferno Wardens Chapter and how to play them on the tabletop. A subsequent entry will provide a real (omniscient) understanding of the chapter. My initial topic on this chapter can be found here. I must begin with a big "thank you" to Greyall for providing me the initial motivation to create this new chapter. To: ++ Inquisition Clearance Insufficient ++ From: ++ Inquisition Clearance Insufficient ++ Date: 029.M36 Subject: Adeptus Astartes, Inferno Wardens Chapter Thought for the day: Pray for the future to vindicate your actions. Honoured Lord, I have concluded my researches into the Inferno Wardens chapter of the Adeptus Astartes as you ordered. As you know, the records of the chapter are scant and appear to be heavily guarded. It has taken me over four years to gain access to the limited information available on the chapter within the archives of the ++ Inquisition Clearance Insufficient ++. As you know, the Inferno Wardens disappeared from Imperial records in the eighth century of M35. Subsequent investigation found that Bastion Secundus had been utterly destroyed. The fate of the chapter remains a mystery. Some say that the chapter never returned from a crusade into the Inferno Reach, others that it suffered from the malign influence of the Warp and was wiped out by a combined force of the Inquisition and the Doom Eagles Chapter (though the Doom Eagles have denied ever taking part in such an action). The last known member of the chapter was Brother Bărbat who was serving within the Ordo Xenos Deathwatch. Brother Bărbat was requested by name for a secret mission by an unidentified Inquisitor who was not of the Ordo Xenos. The mission was never described to the watch commander and Brother Bărbat never returned to the Deathwatch upon completion of the mission. The following information was provided in an M35 version of the Index Astartes. I remain your humble servant XXXXXXXXXXX Investigator Since the founding of their chapter, the Space Marines of the Inferno Wardens have stood a lonely vigil upon the borders of the Inferno Reach, defending the region from the predations of those within the warp anomaly. Though they have achieved numerous victories in battle against pirates and renegades, as well as several alien races, their singular focus has left this honorable and aloof chapter relatively unsung and underappreciated compared to the better known chapters. Not concerned with recognition and honors, though, the Inferno Wardens pursue their mission with masterful dedication, living up to the highest ideals of the Emperor’s Angels of Death. The Inferno Wardens chapter is thought to have been created during the 8th Founding in M34. It was immediately granted the homeworld of Bastion Secundus and was assigned the mission of guarding the region around the Inferno Reach. The chapter is known to have launched at least three crusades into the Inferno Reach, the second of which, the Viteazul CrusadeI in early M35, resulted in the extermination of a major renegade pirate band, but at the cost of one strike cruiser and over two hundred battle-brothers killed with an unknown number wounded. The livery of the Inferno Wardens is a light blue body; dark metallic shoulders, arms, and legs; and silver helmet and decorations. The chapter badge incorporates a stylized blue cross of a distinctive pre-Great Crusade design upon a silver shield. Standard company and squad affiliation is indicated on the kneepads, with only the captains and senior officers within a company bearing the company insignia (typically a single vertical bar in the company color prescribed in the Codex Astartes). The battle-brothers of the chapter typically decorate their armor with finely scripted writing. Some members of the chapter appear to personalize the chapter badge with a pair of horizontal bars above and below the main intersection of the cross, though this does not appear to be universal and the significance of these bars is unknown. Upon their creation, the Inferno Wardens were granted the pre-industrial world of Bastion as a base of operations. Bastion is located on the periphery of the Inferno Reach and provides an ideal staging point for the chapter’s mission. The human population of Bastion is descended from settlers that originally found the planet during the Dark Age of Technology, but the people had devolved into a pre-industrial state as a result of the Age of Strife. Organized into warring nomadic tribes, the population provides a strong recruiting base for the Inferno Wardens. The chapter follows the teachings of the Codex Astartes, retaining flexibility in tactical doctrine. The chapter appears to favor rapidly closing with the enemy and engaging in close assault when possible, taking advantage of intelligence gained through reconnaissance in order to target the most vulnerable and valuable of enemy targets in crippling attacks. The Inferno Wardens employ considerable reconnaissance assets in their mission to control the Inferno Reach. These assets range from a large fleet of small vessels down to employing many squads and individuals in scouting roles. This focus has led to the unusual usage of full battle-brothers and even veterans in the scouting role normally reserved to neophytes. The Inferno Wardens chapter is organized in accordance with the dictates of the Codex Astartes, with companies 2 through 10 following the standard pattern. It is only within the 1st Company that some variation is seen. While composed of the normal complement of veterans that might be found in other chapters, the Inferno Wardens 1st Company also includes several special formations. Two of these appear to be specially trained versions of normal squads – scouts and devastators. The third is a formation that appears to be unique to the Inferno Wardens. Where most chapters restrict the more lightly armed and armored scouting role to neophytes under the supervision of an experienced battle-brother, the Inferno Wardens also employ complete squads of full battle-brothers in this role, employing the more experienced scouts and their mastery of a broader range of weapons in direct action against enemy forces as special Blade Guard1 squads. Similarly, heavy weapons specialists form small elite squads where manpower is at a premium. Formed from the most experienced members of Devastator squads, these Bane Guard2 squads take advantage of their experience in maximizing their heavy firepower and are able to engage multiple targets at once. The Vigil squads3 are a formation unique to the Inferno Wardens. In many ways, these squads resemble the tactical squads of other chapters, but they are equipped for and favor close assault and tend to lack heavy weapons. These squads are distinguished by their dark helmets and are always accompanied by a Seeker and his hunting tiger4. The aforementioned Seekers5 are a specialist order within the chapter. Each of these warriors is a highly experienced veteran. More importantly, each shares a symbiotic bond with a degga hunting tiger. The source of the symbiotic bond appears to be a combination of the chapter’s mutation in the mucranoid organ and an omicron level psychic power that is found in less than 2% of battle-brothers within the chapter. A Seeker will bond with only one of the hunting tigers during his life, understanding and being understood by his bonded tiger at a telepathic level. Should the battle-brother be killed, the bonded tiger will be euthanized as a mercy. If a Seeker’s hunting tiger is killed, the Seeker will have to undergo extensive psycho-conditioning in order to return him to full battle effectiveness. Seekers have been known to operate in a variety of ways. They are most often seen leading the Vigil squads, but have also been known to operate independently. The most experienced of Seekers have been observed as advisors and lieutenants to the company captains, apparently serving as bodyguards to these leaders. The Inferno Wardens have developed into a chapter with a monastic nature. Believing that a deep understanding is necessary in order to effectively defeat their adversaries, the battle-brothers of the chapter emphasize reconnaissance and scholarly study. The Codex Astartes is looked upon as holy writ, but it is considered a work whose true teachings are deeper than a simple surface interpretation. The battle-brothers spend much time in contemplation of the Codex Astartes, studying the examples contained within its pages as well as battles over the millennia and how the concepts espoused within the Codex Astartes were applied (or not) by the participants in those battles. The Codex Astartes is not looked upon as a rigid and prescriptive doctrine, but as a work that compels innovation and tempo. Battle-brothers will be questioned on specific tactics covered within the Codex Astartes, required to recite the teachings of the Codex and then to describe applications of those teachings. Advancement within the chapter includes an emphasis on a battle-brother's demonstrated understanding of these tactics and employment of capabilities as well as the ability to both describe actual applications as well as to apply them in training rites. Battle-brothers often swear oaths before battles and affix these oaths to their armor via wax seals. Senior members of the Inferno Wardens often augment their armor with chained books and scrolls. Those among the most senior ranks of the chapter appear to bear wards upon their armor, presumably written by the battle-psykers within the chapter’s extensive librarius. The Inferno Wardens are thought to be descended from the gene-seed of the Ultramarines Legion, though the exact parent chapter is unknown. The Inferno Wardens’ proximity to, and frequent operations into, the warp storm known as the Inferno Reach exposes the battle-brothers of the chapter to the unnatural energies of the Warp. The apothecaries and librarians of the chapter are especially vigilant about screening battle-brothers for signs of corrupting influence. The chapter's gene-seed appears to be relatively stable with all organs functioning fully, though a minor mutation in the mucranoid organ has been found. This mutation results in the the production of a unique pheromone in the eccrine glands. This mutation has been determined to be harmless, having no negative effect on the battle-brothers of the chapter; and the mutation is thought to be one of the main contributors to the ability of the Seekers to bond with their hunting tigers. It is common practice for the members of the chapter to march into combat chanting the litanies of their warrior cult, the chaplains leading the chants with the battle-brothers responding. +++ ADDENDUM +++ I The Viteazul Crusade was named for its leader, Inferno Wardens Captain Simion Viteazul. My researches lead me to conclude that he was the most well-respected and well known of the chapter's members throughout the chapter's history. He was said to have been immensely strong, even for the Adeptus Astartes; and he was known to have wielded a massive sword of unknown provenance into combat. Observations of Captain Viteazul from Imperial Guard regiments that fought alongside the Inferno Wardens during the Maeris Expedition remarked on his war-scarred visage and physically imposing presence. Major Thakin of the Brunekuun Vth Regiment remarked on the great battle tiger that often accompanied one of Captain Viteazul’s lieutenants to councils of war, a practice that appeared to cause no small bit of consternation among those not of the Adeptus Astartes within the councils, but which none dared voice to the Inferno Wardens. He is reported to have died in the final great battle of the crusade that bore his name. RULES NOTES: The standard elements of the Inferno Wardens chapter are represented on the tabletop as an army/detachment from Codex: Space Marines using the Ultramarines chapter tactics. The unique elements of the chapter may be taken as an allied detachment from Codex: Space Wolves. 1 The Blade Guard squads are represented on the tabletop by Space Wolf Scout squads. 2 The Bane Guard squads are represented on the tabletop by Space Wolf Long Fang squads. 3 The Vigil squads are represented on the tabletop by Space Wolf Grey Hunter squads. 4 The degga hunting tigers are represented on the tabletop by Space Wolf Fenrisian Wolves. They are only taken as upgrades to Wolf Guard (Seekers) and never as Thunderwolf Cavalry. The hunting tigers of the chapter resemble smilodons, but have darker (brown and black) fur patterns more closely resembling racoons (they are nocturnal hunters from a temperate forest environment). Their large canines are not nearly as large as the saber-toothed cat, not extending below the bottom of the jaw line. 5 The Seekers are represented on the tabletop by Space Wolf Wolf Guard. They are always taken as individuals and are either joined to a Space Wolf Grey Hunters squad (Vigil squads) or as Wolf Guard Battle Leaders (lieutenants/bodyguards). A Captain may also be a Seeker, in which case he will be represented on the tabletop by a Wolf Lord. All Seeker models must have the Mark of the Wulfen.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.