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  1. A while back I experimented with some new Space Marine paint schemes and found one I liked. I just was happy with the one I had originally chosen. I finally let loose the arrow to land where it may. Now at this point I have a conundrum. Is the red bolter housing too busy; should I go with a more neutral off-black? The squad and chapter markings are going to be red, if that makes a difference.
  2. After a ton of Guardians as test models, I think I have the general color scheme I'm going with for Craftworld Aiam-Varr. The bone colored stuff is just Agrax over white and it is kind of splotchy in places but it looks better than anything else I tried, so I'm hoping I'll keep getting more consistent results as I do more models. I haven't decided how to do my Aspect Warriors yet, but I have some ideas. This is my second attempt at using bone as the primary color of an army but previously I was trying to just do as little work as possible so the whole project was purely contrast and didn't turn out great. Now I'm trying to push myself and take my time more. The test Guardian I settled on. Troops would probably all have about this level of highlighting but characters get more. Cloth is purple, armor is bone, head and shoulders are blue (inspired by Crimson Fists). I am pretty happy with it overall, I painted probably a dozen different schemes and this one I kept coming back to. The quality of highlights is bad but I was using a really old gw brush that I probably should just throw out, so I think I can do better. I've been afraid to break out my nice brushes I've accumulated over the years but I'm trying to convince myself to use them now. Once I settled on that I went through and primed a bunch of stuff I had and started working on it. I ended up using this Warlock as another test model since that Guardian scheme didn't really translate well to a model covered in robes so I just kind of decided on a whim what to paint each color and I think it turned out better than it ought to have. I'm not thrilled with how I did the highlight on the edge of the blue robes but since I wanted the inside of the robe a different color I wasn't sure how to highlight it Next time it will be a thinner highlight, but it's alright for now. I'm not a huge fan of the color balance on the base but the molded detail didn't give me much room to work with it. Most bases will be mostly pink but I have some blue grass tufts to go with it. The army has been cut off from the Craftworld so they're fighting on a crone world to try to find forgotten Webway portals in the hopes of getting home, so I figured a more alien base design would be fitting. I have some Dark Eldar that have mostly the same bases, just the rocks are different colors. This is Ganelien, the Fated Blade. Emboldened by how much I liked that Warlock, I started on a Wave Serpent. That was probably a mistake. I don't think I was ready for trying to paint so many big flat panels with Agrax or all the highlighting on it, but it turned out alright so far. I started out just putting blue on the panels with the worst results from the Agrax and then added a bunch more to get the color balance I wanted. I don't know yet what I'm doing with the cockpit. This was an ebay rescue so it didn't have a pilot, so I had to paint over the glass. I'm thinking either silver trim with purple glass (since there's no cloth to be purple on the model) or the same pink as the Warlock's spirit stone and gems. I might do the base before I decide on that since it will be pink, might help me decide if I want more of that or purple instead. This is very much a WIP still, I'm deciding as I go what is what. More to come
  3. While there are many references in Imperial history, legend, and allegory to the "Wolves that stalk between stars", it is often assumed that they are referring to the Vlka Fenryka, the Space Wolves. In truth, there are many Chapters who bear the cognomen and heraldry of the ancient Terran wolf, and administrative mistakes abound in an empire so massive. That there exists a chapter of far darker mien, less noble of aspect than the sons of Fenris, has been a whispered rumor, a tale to quiet unruly children. As is so often the case with rumors, there is always a kernel of truth beneath the surface, and sometimes, that truth is best left forgotten. WIP ++++++ Here we go again! Those of you that remember me and any of my posts know that I am constantly starting and re-starting projects. Horus Heresy 2.0 has me excited to work on my Ultramarines, and I really should be doing that, but I have been suffering from major nostalgia lately. I long for the heady days of the Liber Astartes subforum, and contributing to projects there. I also miss "firstborn" marines and Chapters. So this is an amalgamation of all those ideas. A DIY chapter that I will shortly-ish be posting to the Liber (when I have more concrete ideas for them), and a Firstborn army set in the "new" Imperium and all that entails. Did they shun Primaris reinforcement? Has there been a Torchbearer fleet dispatched to find them? Or have the been forgotten by the Imperium, for they have been removed from Imperial sight for so long? Either way, this will also be my attempt at a true-scale army inspired by the likes of Apologist, Doghouse, and Kizzdougs' fantastic Death Company marine. I have a ton of primaris kits languishing in hobby hell, I hope to find them purpose here. Anyway. Enough rambling. I hope the reader is excited as I am for this, my latest and greatest project. P.s. Any story ideas or names inspired by the fluff blurb above are greatly appreciated!!
  4. So, I just want somewhere to keep track of my TS army that I intend to have span 30k and 40k. These are still WIP (and the Fire Raptor base is just one I had lying around, not what I'm going with). The Circle of the Severed (layer the warband The Severed Sons) were those legionaries excluded when Magnus reorganized. Whether they had offended the Primarch or simply couldn't be balanced into the equation was unknown, but they were sent off from the rest of the legion. To reflect this I added some black to the scheme.
  5. Version v.1.1

    76 downloads

    An Index Astartes article detailing the homegrown Chapter of the Adeptus Astartes, the Heralds of Light.
  6. Nothing to see here The content is in another castle or just start here http://www.bolterandchainsword.com/topic/222538-another-diy-chapter-blog-for-the-omnissiah-9514/?p=2963992
  7. A long time ago I was considering some Tyranids. I liked the models and was looking for something different to my existing armies, but then GW revamped the Dark Eldar and I was enticed by their great new models. By chance I have now rescued/inherited some nids - good things come to those who wait? There's some proper old school metals too, it's plenty enough to make an army for now from but first things first: a colour scheme. For those that don't know I tend to take a while settling on them - Guard and Marines: 1 repaint, Dark Eldar: 2 repaints... at least I repainted the DE after only a few models rather than all but entire armies with Guard and Marines It's running joke territory... it's an important decision to make though in my defence, and I have time because I'd like to round off a few projects before looking at starting my nids proper from later this year That said, I had ideas of generally what I wanted to do with the colours chiefly in that I wanted an orange, and a snow base as I've been trying to get these on a scheme for ages. A few extra colours like a white or near to it and a near black and as it turns out I ended up having a scheme come together sooner than I expected: Top picture is base colours, went with a firm favourite in Rakarth Flesh and as it turns out I only have the Lugganath Orange edge paint for oranges so a bit of mixing with Tau Light Ochre gave me roughly the colour I wanted in a not too bright orange. The centre line is another classic in Charadon Granite for a black that isn't in your face (now Skavenblight Dinge I think). I've checked and Fire Dragon Bright or perhaps Troll Slayer Orange if I want a bit more would be good matches for the mixed orange. Second is after a light wash and with some details picked out such as the mouth, hooves and claws were just a couple of washes but turned out nicer than I expected. The carapace patterning needs some more at the least using a finer brush for more natural curves edges but overall I think I have what I want at least in colours and pattern. As much as I would have liked more orange I think it'd be overpowering, but maybe there's scope for swapping colours? Perhaps orange as the main carapace colour or something, though I do quite like it currently. The base will probably be a muddy one maybe with some grass with snow. I'm not sure on eyes, maybe simple with gloss black like my Daemonettes and I need to decide what I'm doing with the joints/soft bits - perhaps white base with orange wash? Or maybe a red as an accent? Or would that be too fiddly, as there will be a lot of gribbly nids to paint... I am broadly there I feel but need some help on final colours and the like so all ideas welcome If I can finalise the scheme properly I will likely be tempted to do some more as it was very refreshing compared to what I usually paint - not a piece of metal or gold detail in sight
  8. Once of the Pavoni Cult, Akhenaten began a pilgrimage across the stars after Ahriman's grand spell. Even with only a modest band of Rubrics at his command he cuts his way through the galaxy as he sees fit - and frequently through the fabric of space in doing so. A cryptic man of few words he relentlessly pursues his goal of knowledge and power at any cost. Any who stand in his way soon become dust... Aharon once served with Akhenaten in the same Fellowship, and as a close and trusted ally followed him steadfastly into the arms of Tzeentch. Formerly a member of the Raptora Cult his chief motivation is to achieve such mastery over telekinesis that none can obstruct him. Any witnessing the brutality and power of the Exalted's sorcerous might are under no illusions he will achieve his goal sooner or later, for such raw might can only be with Tzeentch's blessing. His favourite trick is to use his mastery of telekinesis to rend the ground itself, his foe's final moments before being crushed spent in horror and awe. Together they form a terrible duo, their vying for greater glory and service to their patron god and Primarch pushing them ever onwards. Worlds and armies burn before them, only for their marching Rubricae to vanish once more into the warp to find the next part of the labyrinthine plan set in motion millennia ago... Just in time for the Chapter Approved point adjustments, I finally start my journey proper It starts small but is enough for a Patrol detachment alongside my Slaaneshi Marines tomorrow so not having a clue what I'm doing aside hopefully they do Tzeentch proud! As part of my cunning Tzeentchian plan almost all of my Thousand Sons kits are from swaps... the god of change should surely approve and influence the dice accordingly Here's the first squad: Plus Aharon: I'll need to get better pictures, since they're hitting the table tomorrow that seems like a sensible time to try
  9. edit: now a proper project blog! edit 2: update to better reflect project scope (ever increasing it seems...) edit 3: now we're including Thousand Sons, guess the brackets were prophetic? edit 4: now the Thousand Sons can fulfil a detachment they get their own topic in the Thousand Sons section edit 5: Daemonettes have their own home too, also updated warband scheme at bottom of post After getting a taste for Kill Team my gaming circle got into some talk about collecting small kill teams from new armies as a fresh modelling opportunity. Whether or not this comes to fruition is another matter, but I thought this would be the chance to tick a few boxes of mine; namely to get my Slaanesh on and experiment and push my modelling and painting abilities. So here I am to scope it out before anything gets started! I'm familiar with Marines, but having not encountered Chaos for a while I'm a bit out of touch with the finer details of what's going on aside from the obvious. How does Slaanesh fair these days? What about daemon units? I'm not too fussed about the other gods at the moment, if I did end up using their stuff I might counts-as them as something Slaaneshi as a good excuse to hone my converting skills. This is all sort of unplanned so you'll have to forgive the rambling nature (or more rambling than normal?). I quite like the idea of whites, pinks/purples and maybe some black and gold but I gather this is fairly typical of Slaaneshi stuff? I'm not set on anything yet other than liking something bright, maybe with something in the pinky-purpley range - all my armies have green on so far, could that be good somewhere? As I said I really want to get outside of my comfort zone but I also want to do something I'd like. I crafted a quick CSM painter colour scheme up, behold it's probably generic glory: Well, everyone starts somewhere right? Painting a halved scheme would be something new too, I'm discounting quartered because I'm slow enough painting as it is While I'm sure that the army has a good chance of growing into a full one given time (isn't it always the way?) I'm only focusing on a Kill Team right now so I'd prefer to start with suggestions based on that first I've not given any thought to backgrounds, names etc yet either but I'll put some time to this if it ends up having legs. Thanks in advance Edit 5 new scheme image with more accurate colours and bits:
  10. Index Astartes: Marines Adamant Brutal, insular, superstitious and paranoid. Most would describe the Marines Adamant with words such as these. Those few who enjoy better relations with the Chapter could not argue with such an assessment, but might also speak of other, nobler qualities such as bravery and unbreakable determination. Origins 'Astartes we, Iron born, Hate wielders, World breakers, Victors still.' - Chapter glory chant During the thirty-second millenium, the Orks rampaged across the galaxy, at great cost to the warriors of the Adeptus Astartes. Countless human worlds were swallowed up by the green-skins’ barbaric empires, and by the time of the 4th Founding few had been reclaimed, primarily due to the colossal drain of holding back the horrors of Abaddon the Despoiler’s second Black Crusade. The Marines Adamant were therefore assigned to the eastern border of the Segmentum Obscurus with a dual purpose: reclaiming the nearby worlds lost to Orks while supporting the defences of the Eye of Terror when needed. The fledgling Chapter’s gene-seed was that of the Primarch Ferrus Manus, and at the head of their training cadre was Clan Commander Elvrit of the Iron Hands, a hero of the many battles of the second Black Crusade. He led his brethren to war and they quickly formed a close bond with the Gharant III Forgeworld in the Havilar Sector, whose vast manufactoriums, Skitarii regiments and Titan Legion were already forming the lynchpin of the Imperium’s beleaguered defence against the Orks. Since then, the Chapter has mainly fought against the vile Ork: defending against encroaching Waaghs, raiding into Ork territory to destabilize growing threats, or spearheading massive Imperial Crusades to reclaim worlds lost to Mankind hundreds or even thousands of years earlier. On occasion they have sent forces west to support their brother Marines against the renegades of the Eye of Terror. Throughout the millenia, across countless battlefields, the Marines Adamant have remained resolute, loyal servants of the Imperium. Homeworld 'My world? It's cold, it's damp. What business is it of yours?' – Brother Hani, 4th Household. Halsstarrig IV is a Feudal world, located in the same subsector as the Gharant system. It was discovered more than four centuries prior to the arrival of Elvrit and his men by Adeptus Mechanicus Explorators and immediately marked as an ideal Astartes recruiting ground. Halsstarrig has a single primary continent, with several smaller landmasses and surrounding island chains; all are cold and bleak due to the planet’s far orbit from the local sun. Its atmosphere is damp and thick mists often cover its mountains, forests and seas. The people of Halsstarrig are strong and fierce, yet primitive in their technology and outlook. Clans vie for land and key resources such as the iron ore that provides all their tools and weaponry. The people are by nature aggressive and suspicious, and therefore trading or alliances between the clans are very rare. Raiding is a regular occurrence and outright warfare only slightly less so. Strength and survival are the primary factors that determine right and wrong, but the resulting potential for brutality is balanced by a firmly held code of honour, the core elements of which are shared by all the clans. This code demands a clansman’s loyalty to his chief, and the chief’s protection to his followers. While any proven warrior may challenge his chief for the leadership of a clan, such contests are strictly proscribed by custom and ritual. Anyone who would attempt to gain power by any other means would be quickly shunned by all the people. The clans are also very superstitious; fearful of the influence of the myriad sprites, imps and wights of Halsstarrig folklore. Many offerings are made by the clans to appease these spirits and natives often wear protective tokens and charms. Almost all learning beyond the basics of farming, fishing or fighting is the province of the Wyrds, or wise men. Common to all the clans are the Wyrds of the Flesh, local physicians and herbalists; and Wyrds of Iron, smiths and artisans. Highly respected, these often act as counsellors to their clan chiefs. Outside the clans, shunned but still respected, are the Wyrds of the Spirit, shamans who live in seclusion deep in the mountains or tiny ocean islets of Halsstarrig. They are feared for their uncanny abilities and closeness to the spirit realm, but sometimes a clan Chief or young warrior will travel to seek the Wyrds’ blessing or learn their future. The Fortress Monastery of the Marines Adamant stands on Halsstarrig’s first moon, a vast and imposing structure protected by countless weapon batteries, powerful void shields and the cold blackness of space itself. The Astartes are almost never seen on the planet’s surface, making no deliberate contact with its people. Legends exist of monstrous giants, and such legends are tied to those of young warriors ‘taken by the mists’ and never seen again. These ones are mourned by their families; the people have no idea of what lives await beyond their moors and skies. New initiates into the Chapter invariably rail against their captors, seeking escape, until they learn of the true nature of humanity and the debt of honour their whole world owes the Marines Adamant for their protection from the horrors of a cruel galaxy. Organization ‘Aye, I don’t much like those dumskalle of the 5th… but I trust them far better than I do svekling like you.’ – Warleader Jormgrun Stonebrow of the 7th Household to Colonel Bardel of the 143rd Ardravine Rangers. Much like their Iron Hands forebears, the Marines Adamant are divided into ten Clan Households, united by a Clan Council. Officially, this assembly maintains control over the actions of the Chapter as a whole. In truth it is little more than a forum for the commanders of the various Households to air their grievances, brag to one another of their victories, or attempt to ensure their own pre-eminence within the Council. Each Household fights as an autonomous battle group led by its Warleader, a mighty warrior who has risen to command through a mixture of politicking and battle skill. His forces include his own advisors, veterans, line squads and new recruits. This means that each Household is somewhat larger than a Codex-compliant Company, and that it is harder to accurately calculate the numbers of the Chapter as a whole. The Households each maintain their own well-equipped armoury of weapons and vehicles, many including a sizable Dreadnought contingent. The Hearthguard The veterans of each Household are named after Halsstarrig tradition. When a native Clan leader sleeps, as all men must, he is protected by a ring formed of his most loyal warriors. Given the people’s naturally suspicious nature, it is a great honour to be considered faithful enough to guard the fire of one’s Lord. Within a Marines Adamant Household, the Hearthguard are the iron core of its fighting strength, an immovable and implacable force around which the Warleader can build his strategy. Many fight as squad leaders, inspiring and exhorting their brethren, but the few who are most trusted form the personal retinue of the Warleader. When the Hearthguard go to war as one, there are few who can stand against them. The Chapter’s Techmarines and Apothecaries are also a permanent part of their respective Households. These masters of arcane technology, known by the Marines Adamant as Wyrds of Iron and Flesh, work together to care for the Astartes and vehicles of their Household and are just as esteemed as their home world counterparts. The Iron Wyrds are especially numerous and influential within the Chapter given its ties to the Adeptus Mechanicus and each will travel to Gharant III as part of their instruction. The brethren known as Spirit Wyrds are powerful psykers, feared and yet respected by the rest of the Chapter. Cast out and denied any hope of personal advancement or glory, these mystics are oddly viewed as more reliable since they can have no agenda of their own. As such, the Spirit Wyrds often act as arbitrators when the Clan Council meets and as observers for it when a Household goes to war. They live in voluntary separation from the Households in a small stronghold on Halsstarrig’s second moon, called the Spirit Hearth. While much of a Household’s past is remembered in oral form, the Spirit Hearth is also a repository of the written records of the Chapter’s most important history, including their greatest victories and most ignominious defeats. The Chapter maintains close links to the Gharant III Forge world and has a permanent Keep on its closest neighbour, Gharant V. The vast seas of this oceanic Hive world provide much of the local Adeptus Mechanicus’ nutritional requirements and its people receive many technological benefits in return. The Marines Adamant do not recruit initiates from Gharant V, but they do select the majority of their Chapter serfs and Fleet crews from its Planetary Defence Force and Navy. These are vetted with almost as much care and suspicion as potential Astartes. Generally, one Household is assigned by the Clan Council every century to watch over the system in return for keeping the Chapter well supplied. This is often seen as a lesser assignment by the Astartes as the system is already well-defended by the capable PDF, as well as Skitarii regiments and the mighty Titan Legion of the Gharant forges, the Silver Hammers. However, the Warleaders accept the necessity of maintaining this millennia-old bond and often the Council assigns the duty to whichever Household has been most weakened by battle in recent years, giving them an opportunity to rebuild and rearm. Also, there are still some opportunities for glory to be won as elements of the Household will often provide elite support for Explorator teams or Titan battle groups, or act as bodyguard squads for important members of the Gharant forges. [rightsidebar-The Ka-sil Annihilation]236.M35 – In an event unprecedented in the sagas of the Chapter, Warlord Fingil Bloodfist of the 4th unites all ten Households of the Marines Adamant under his banner when the Ka-sil Craftworld of the Eldar enters the Havilar Sector. Less than three years later, Ka-sil is a ruined, empty husk inhabited only by the ghosts of the fallen. Fingil is also dead, assassinated by five of his fellow Warleaders after declaring himself Chapter Master at the conclusion of the campaign against the Eldar.[/rightsidebar]When larger campaigns require that several Households fight together, they can be led by a Warlord, elected from among the Warleaders present. In such situations there is inevitably a certain amount of wrangling for power and the potential for personal glory it brings. Any candidate for the position must be nominated and backed by at least two other Warleaders, meaning that there must be at least three Households fighting together to appoint a Warlord and there can be at most three candidates even if the whole Chapter fights together. The Warleaders will vote at first, each attempting to gather support and undermine their rivals, but if no democratic decision can be reached the candidates fight in imitation of Halsstarrig custom. Generally this is to first blood but on rare occasion, when two candidates are so opposed that service to the other is an impossible request, it is to the death. Understandably, the appointment of a Warlord is a very rare thing, and he may only lead for as long as the specific campaign lasts. Beliefs ‘All flesh is weak. It must ever be constrained, guided. Thus the Code.' – Brother Nisses, Spirit Wyrd. Like any of the scions of the Iron Hands, the Marines Adamant are ferocious warriors, fuelled by their hatred of all weakness. However, unlike many other Successors, their contempt for the foibles and faults of the flesh tends to find its focus externally rather than internally. This means that for many among the Chapter, the self –loathing and obsession for mutilation so common among the gene sons of Ferrus Manus seems to be lessened, although never entirely removed. Instead, the brethren’s fixation is on the inevitable failings of those around them and all are quietly watchful for any sign that they are about to be betrayed. This paranoia makes it extremely hard for them to truly trust anyone, even their closest squad mates. It also means that competition for advancement through the ranks is fierce, as most Marines instinctively believe that any other candidate for promotion will undoubtedly be proved a poor choice. Disagreements between brethren occur all too frequently and are commonly settled at the point of a knife, though thanks to the Astartes’ superior physiology, fatalities are mercifully rare. Backbiting and brawling are part of everyday life, as are ‘accidental’ injuries caused during training exercises. ’An ally is just another enemy who hasn’t betrayed you yet.’ Chapter proverb It might seem that a Chapter cursed with such an outlook would quickly tear itself apart. However, the Marines Adamant are constrained by a simple Code of honour and duty much like that of the Halsstarrig clans that insists upon the absolute loyalty of the brethren to one another and to their Commanders. Remarkably, it is the Chapter’s own obsessive tendencies that allow this arrangement to function and makes it possible for its members to work together, binding them to one another within the Code’s strict confines. This holds the brethren together and has thus far prevented the power struggles among the Households from becoming a battle of more than words and wills. This does not mean that all causes for conflict are removed, but in around eight millennia since the inclusion of the Code in the Chapter’s hypno-indoctrination procedures, there have been only three occasions where violence has erupted between the Households. A fierce spirit of competition still exists between the Warleaders, who view one another with a great deal of suspicion, but they are united by their honour, their duty to the Chapter and their greater hatred of the enemies of the Imperium. [leftsidebar-The Cal Ferena Uprising]873.M37 – The 4th Household, battered but unbowed, returns home after sharing in the defence against Abaddon the Despoiler’s 7th Black Crusade. On route, they receive a distress call from the Adeptus Arbites Precinct House on the Hive World Cal Ferena, where a rebellion among the working classes of the primary Hive is attempting to take advantage of the tumult caused by the followers of Chaos. The Marines Adamant immediately deploy via Drop Pod, targeting the Hive Spire with its multitude of spaceports. Understrength, the Household cannot hope to defeat the millions of insurrectionists in open combat, but thankfully this is not their goal. The thirty-eight Marines Adamant take and fortify the entrances into the Spire and resolutely defend them against dozens of attacks. No supplies enter the Hive and within four weeks the starving rebels capitulate, surrendering unconditionally and presenting the heads of the revolt’s ringleaders as a peace offering at the Astartes’ barricades.[/leftsidebar]It is perhaps not surprising that the Chapter's view of the Emperor himself is similarly cold. The master of Humanity is not seen as a beloved father, provider or saviour. Rather, the Marines Adamant know him as a demanding and brutal overlord whose expectations must constantly be met. A Marine of the Chapter can expect no aid or special favour from his Lord in this, but must put his faith in his own strengths and abilities in order to fulfil the heavy load of responsibility placed upon the Astartes' broad shoulders. As such, it is somewhat understandable that the Marines Adamant do not maintain in their Households any position or rank relating to that of Chaplain in a more Codex-compliant Chapter. For most Marines, their focus is totally on war, be it actual combat techniques, weapons training or strategy and tactics. With no interest in knowledge or learning of anything more, they share nothing with the artists and artificers of Chapters such as the Blood Angels or Salamanders. These things are the province of the Wyrds, and are irrelevant to a warrior. While the Households are equally as capable as the brethren of any Chapter to care for their weapons and armour to a basic standard, this understanding, indoctrinated during process of becoming Astartes, is viewed as entirely mystical. Relatively few care or wish to learn more, to understand why things are what they are or how they work; these are quickly apprenticed as Skalds to the Wyrds of their Household. Skalds are often used as a liaisons with other forces, or chosen when a warrior is requested by the Deathwatch, as they seem to be better able to control the deep suspicion that is the foundation of the Chapter's mindset. The Chapter is strongly affected by the superstitious nature of Halsstarrig’s people, and many among their ranks adorn their armour with tokens and lucky charms. Much as clansmen wear trophies from their world’s predators, Marines often wear the teeth or pelts from particularly vicious alien species they have fought and killed. Depending on which of the clans of Halsstarrig they are recruited from, some brethren choose to daub crude patterns on their faces before going into battle. Such primitive behaviour, along with the majority of the Chapter’s attitude towards technology, has been known to make other Imperials, especially other Iron Hands Successors and Tech Adepts from further afield than the Gharant forges, look upon the Chapter with a certain amount of derision. Combat Doctrine ‘As always, it has been a pleasure to serve alongside the Marines Adamant. My crews’ only complaint has been that too few of the enemy survived to face our fury.’ – Lord Maxwell, Princeps Senioris of the Legio Mallei Argentum. [rightsidebar-The Gutrippa Retaliation]417.M39 – Waagh Gutrippa surges forth from the depths of the Abyss to attack the Gharant system. Through clever words and cunning manipulation, Warleader Dypnir the Sly is elected Warlord and leads no less than five Households to turn back the greenskin threat. Dypnir’s forces gradually retreat before the horde, their myriad counterattacks slowly bleeding it of strength, and when the depleted Waagh finally reaches the Hives of Gharant V, it is easily destroyed by the mighty battle Titans of the Legio Mallei Argentum.[/rightsidebar]When the Chapter goes to war they are cold, brutal and uncompromising. Their focus is on implacable advance in attack and they are even more unbending in defence. Overall, the Marines Adamant have a preference for firepower and resilience over speed. So often do they choose to take up defensive positions, most Households are able to equip three or four squads with multiple heavy weapons. The Chapter rarely uses ground transports; the plentiful supply of war material from Gharant III means that most Rhino chassis are quickly refitted as Predators or other support tanks. Much like the Iron Hands, they have deep respect for power of Tactical Dreadnought Armour, which will often be spread across a Household to its squad leaders rather than used by a single unit. When attacking, the Households favour drop pod insertion supported by Dreadnoughts. The Chapter has very few assault focussed units, though line squads expected to be ready – and are very capable – to fight at close quarters when necessary. Bikes and jump packs are rarely used, though each of the Households still maintain some fast vehicles and transports such as Land Speeders, Stormtalons, Stormravens and Thunderhawks. Due to the Chapter’s focus on self-reliant, adaptable infantry units, the Households excel in urban combats and boarding actions. Though the Marines Adamant are uncompromising in their devotion to the Emperor, their disdainful and suspicious nature frequently makes for difficult relations with other Imperial organizations. It is notable that Households fighting alongside other Imperial forces will often refuse to share intelligence or co-ordinate their battle plans. However, their Code makes them utterly loyal to any oaths they or their forebears may have sworn, especially to those who have proved themselves time and again, such as the worlds of the Gharant system. Geneseed ‘You think yourselves worthy of the seed of Manus? None of us are! But you shall have your chance. ’ – Brother Tonnrud, Flesh Wyrd. The Households’ Flesh Wyrds are responsible for recruiting and implantation, and often lead small squads to Halsstarrig to ‘recruit’ new initiates. Each Household has preferred clans and areas of the planet from which to recruit, but it is a source of some pride and amusement to ‘poach’ a promising recruit from the lands claimed by another Household. 4th Household Badge As successors of the Iron Hands, the Marines Adamant are blessed with gene-seed that is largely free of physical flaws, although in approximately one third of the Chapter’s brethren the Omophagea has become inactive. Detractors suggest that the Chapter’s instinctive mistrust of others is also plainly a result of their genetic legacy, a twisting of the Iron Hands hatred of the weaknesses of the flesh. It is less clear if the Marines Adamant also share their forebears predilection for bionic modification, but they are certainly well supplied with them by means of their link with the Adeptus Mechanicus. Battle-Cry ‘Emperor, gene-father! See the might of your sons!’ – Warleader Isorn Firewalker. The Households have no single war cry, as such are often selected depending on the current mission and personality of the commanding Warleader. However, these calls to battle do embrace common themes, including vows of loyalty to the Imperium or its worlds, as well as tirades against hated foes. Most notably, Imperial observers have heard challenging cries directed towards the Emperor and the Primarch Ferrus Manus, for them to see and remember the bravery, skill and determination of the warriors of the Marines Adamant. ******* Discussion Link
  11. George surveyed the battlefield before revving the engine to his bike. The rear tire spun with fury whipping the vehicle around to point straight to its destination. Upon finding purchase it lurched forward as George let a primal scream pointing the Spear of Longinus at forward toward his target. He jinked to avoid incoming fire from all directions. By the Emperor, he was going to slay this beast of a tyranid and earn valor for for name once more. There was a shift in the sans beneath him just before he was thrown from his mount. George flew forward still as his bike went askew detonating on the carapace of a nearby carnifex. The moment he hit the ground sliding in beside a rocky outcropping the ravener from below him on a moment ago was upon him. He parried with his lance an shield as best he could in his confined position. Trying to stand was useless he could see his left leg was destroyed. There was no way to stand. Still he fought. The ravener did what all animals do, it went for the kill. It’s prey was fighting back, yet a piece of it lay exposed. With admonishing force it threw two talons down simultaneously while thrust the others toward the quarry once again. It pushed the forward talons away with the pole arm again, only this time with a cost. George did not scream. He did not wince. His body was made to take theses wounds and survive. There was no reason to panic. Besides, he saw the land raider adjust it’s lascannons to slaughter this arrogant beast. The kill would not be his, but he would not lose valor because of it. The ravener blew apart across the abdomen while the lasfire had put a hole straight through. The beast lurched forward a small fraction before slumping over to it’s right side. In the small distance ahead George could see the apothecary already running to his position. He cleared the field with speed and efficiency. He arrived looking over George’s body. “Only you could go toe to toe with one of those vile creatures and only lose your legs.” “To be fair, the left one was mostly gone before that beast was upon me,” George replied. The apothecary only shook his head before gathering up his battle brother and carrying him double time to the nearest rhino transport. They entered the vehicle where the apothecary could survey the damage to his patient properly. “It appears brother two bionic legs will need to be forged to replace your missing flesh,” the apothecary stated matter of factly. “I do not want the standard replacements. I was born to ride! I am the captain of speed and vengeance! I must be able to spirit my mechanical mount straight to the enemy! What you offer will only slow down this instrument of the Emperor!” He exclaimed. He would not be put on foot again. His reputation was one of open righteous fury upon the enemy. The apothecary looked into his patient’s eyes saying only, “I’ll talk to the Forge Master.” George knew his day of fighting was at an end as the apothecary administered the sedatives. When George awoke in the apothecarium aboard the Bright Ascension he had the strange sensation of being taller. He looked down at the strangely shaped legs he had been given. He took a few steps back noticing the parchment on the med table beside him. Why was he not lying on his back? Turning his head slightly, he noticed more augmetics behind him. What had they done? These were the strangest bionics he had ever seen. He took in the equine styled body, the four legs, the connection points at the lower waist where he once use legs of flesh to stand. George picked up the parchment with zest as he began to read. I had given your request much thought. You are a mighty warrior among us. You are the Dragon Slayer, Carrier of the Sacred Spear, the Paladin of Vengeance. A knight with few to call equal. I have been informed you wished to keep your stature among your company. You are now made to run my brother. Made to run. George began to laugh. Only Gideon Phelps, the Forge Master, would give back a wish of continued service by constructing a myth from Terra’s very ancient mythologies. George took in his new centaurian body as he continued in his mirth. Only the Forge Master indeed. George the Dragon Slayer With new edition I decided to really look at my army which at the moment is rushed together unfinished projects and a rather large pile of shame. Life has dealt me a new hand with more time to hobby and do it correctly. As such, I am getting my army together as I originally envisioned it, starting with my biker captain. I wanted to have a techmarine with a centaurian body, but nothing I came up with looked right when I mocked it up. The “horse body” was always too small. The release of the new starter sets got me to thinking about bikes. If I couldn’t get the tech to look right, could I do it with this captain? He’s still a work in progress. So far, I’m ecstatic about the results! This guy only took an hour to get to his current state due to me taking my time to really look at where the two bodies would meet. Once that part was out of the way most of the “heavy lifting” on this guy was done. I’m not a hundred percent on the helmet yet. I would like something a bit more knightly, but not something I have to purchase multiples of to get. It also needs to have some stature to it, otherwise the helmets just look tiny. Let me know what you guys think...
  12. So, as the title states, this will be my third return to the hobby. Original time was back in the early 2000's, I had a Space Wolves army that I had painted a pale green, don't ask 12-year old me why. I quickly moved on to a Black Legion Army that included some Rhino Rush Berserkers, the then-new Defiler, and a metal Daemon Prince (you know the one). This must have been 3e-4.5. This phase culminated with a trip to the Atlanta Games Day where I submitted my old metal Typhus model. At this time, I was pretty into the Space Wolf books and also Storm of Iron. As for models, I was pretty into Codex: Eye of Terror, and especially the Grey Slayer models, but this was when I think high school started to really pick up for me. None of the models from this era survived. Fast forward to about 10 years ago, got back into it and picked up some models again and got back to work, converting some vaguely renegade Marines using the Chaos Warrior gloved arms and axes. Not sure what my plan was, and I fell off the wagon again. I think I first got into the HH books here. Second return- Still got a few of those models, and went back through them when I moved. Got some more, this would have been right around the time of the plastic HH boxes coming out. I started working on some fluff and got a ton of bits and did some assembly, but I was mostly working background via the Iron Gauntlet challenge in the Liber forums. You can find some of that fluff here and here. But with Primaris coming out, I felt pretty overwhelmed and kind of worn out, and for whatever reason, I fell out of it again. Finally, this time, I’m ready to finish the Violent Gods, including an update to the fluff that fixes some typos and situates them firmly in the space of the Dark Imperium now that Guilliman is back. My plan is still to run them as Space Wolves, albeit without some of the Wolfier choices in the Codex. Anyway, here’s some models. Counts as GH. Leadbelcher, Nuln Oil, then Agrax. They all need a highlight, and I think the Marine on the right needs some Nuln Oil. The one in the middle was mostly finished as a test, but I’ve since redone his armor to match the one on his left, built when you could load out GH squads with bg, bp, AND chainswords. Oh well. More GH. Same armor layers applied. GH Plasma Specialists. Champion/WG/Lieutenant on the left (needs more bits!), GH on the right. WGPL, WGPL- possibly for Long Fangs, GHPL. Counts as Long Fangs, including a possible RG defector, perhaps you can guess which one (!). I think two more lascannons ought to fill this squad out. I’ve got some Blood Claws, a few characters, and some Rhino’s hopefully up next. Thoughts about the dirty metal armor? I think it needs a highlight, but not sure which color to use. I was hoping that jumping right to Runefang or Stormhost Silver won’t be too stark. Thanks for looking! Edit: thought my old thread was archived, but it is not, and it is in my signature.
  13. It has been a while. After a Vindicator and a Land Raider (see my gallery for those) i started new long-term project. The idea is a new design for tanks based on Ben Wottons design studies for a Halo scorpion tank. It will be basically the same chassis for anything that is Chimera- or Leman Russ based. The original Scorpion design will eventually be built as a Macharius. Progress is extremely slow, because time is sparse and everything is scratch built. Including all the weapons. ok, you are waiting for photos... (Click them for larger versions in the B&C gallery) First, the heavy weapons for hull, Chimera turrets and sponsons. So far i have heavy bolters (turned out quite small), heavy flamers, lascannons ans multilasers. An early stage of the Chimera turret with multilaser, HKM and heavy stubber. The second set of the latter two is intended for a Leman Russ. I should have made the stubber replaceable... Welle, in the next one. An early stage of the generic chassis Progress on the chassis with Leman Russ turret and punisher cannon. Magntised, hull mounted Heavy Bolter is equiped. ...and how it looks today with a couple of added details and a few more Details missing.
  14. View File Index Astartes - Heralds of Light An Index Astartes article detailing the homegrown Chapter of the Adeptus Astartes, the Heralds of Light. Submitter Codex Grey Submitted 03/16/22 Category Background (Lore)  
  15. From the album: Miscellaneous Images

    An image of a Space Marine Battle Barge escorted by two smaller vessels I found on wallpaperfly.com while image searching for picutres of Space Marine Battle Barges. I do not own this image, I am merely using it to represent my DIY Chapter's Battle Barge. I am unaware of the owner's identity so I am linking the wallpaperfly page I found this on.
  16. From the album: Miscellaneous Images

    A Shoulder Pad bearing the colours and heraldry of the Scarlet Sentinels, my DIY Chapter themed around 18th Century British Redcoats and the Royal Navy. This badge was created by Lord Thorn for the Liber Cluster Project, so big thanks to him!
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