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  1. It has been a while. After a Vindicator and a Land Raider (see my gallery for those) i started new long-term project. The idea is a new design for tanks based on Ben Wottons design studies for a Halo scorpion tank. It will be basically the same chassis for anything that is Chimera- or Leman Russ based. The original Scorpion design will eventually be built as a Macharius. Progress is extremely slow, because time is sparse and everything is scratch built. Including all the weapons. ok, you are waiting for photos... (Click them for larger versions in the B&C gallery) First, the heavy weapons for hull, Chimera turrets and sponsons. So far i have heavy bolters (turned out quite small), heavy flamers, lascannons ans multilasers. An early stage of the Chimera turret with multilaser, HKM and heavy stubber. The second set of the latter two is intended for a Leman Russ. I should have made the stubber replaceable... Welle, in the next one. An early stage of the generic chassis Progress on the chassis with Leman Russ turret and punisher cannon. Magntised, hull mounted Heavy Bolter is equiped. ...and how it looks today with a couple of added details and a few more Details missing.
  2. Version v.1.1


    An Index Astartes article detailing the homegrown Chapter of the Adeptus Astartes, the Heralds of Light.
  3. Index Astartes: Void Slayers Valuing strength of will above all else, the Void Slayers have become machines in all but flesh, constantly seeking to steel their minds. Their hatred for the weak willed and distaste for personal glory has made the Void Slayers a highly unforgiving Chapter, executing their duties as elite Imperial warriors with ruthless efficiency. For millennia, they have tirelessly protected the Desolus Stars from all manner of foes and continue to do so even in the Dark Imperium. Origins ‘Forget their names - remember their weakness.’ - First Chapter Master Bash Tchelik. In the aftermath of the Horus Heresy and the death of their Primarch, Ferrus Manus, the Iron Hands were a fractured Legion. Heated arguments over their future raged for years and continued long after the second founding. While the Iron Council had decreed that the Iron Hands would forever strive to purge themselves of all weakness, philosophical disagreements on exactly how to achieve this goal endured, both between and within the Clan Companies. Iron Captain Bash Tchelik was an outspoken veteran who fought against the Chapter’s growing hatred of flesh and obsession with bionics. He argued that in their pursuit of strength, the Iron Hands had fallen to the weakness of the mind. He was always opposed, and over time, pressures from other Clan Companies and within his own made it clear to Bash that his views would never win through. When the historical third founding was initiated, the Iron Hands were requested to oversee the formation of an entirely new Chapter created from their geneseed, in honor of Ferrus Manus. Bash Tchelik quickly nominated himself, seeing an opportunity to bring his vision of true strength to life. The Iron Council did not object, as the exodus of Bash and his followers’ beliefs would help unify the Iron Hands in theirs. Wasting little time, Bash left Medusa with his most trusted brothers and set out to forge a new generation of warriors with minds of pure steel. The new Chapter took the name Void Slayers and made the Desolus Stars their home, ordered to protect its systems, patrol its trading lanes and to seek out all its enemies. For millennia, the Void Slayers have fought with machine-like discipline against countless xenos and heretics, in the Desolus Stars and beyond. Early on, they spearheaded the White Fire Crusade to cleanse the entire sector of Orks. During the Age of Apostasy, the Slayers kept order with an iron fist and constantly pursued Drukhari pirates taking advantage of the galactic turmoil. Through great victories or major losses, their single-minded focus has never wavered. Whether celebrated or feared by the ones they protect, their ruthless methods only change when forced to by other Imperial authorities. To the inhabitants of Desolus, the Chapter may not be their guardians of choice, but in the dark days of Imperium Nihilus, the Void Slayers might just be who they need. Homeworld ‘Your mind shall be diamond. Hard. Clear. Flawless.’ – Teachings of Bash Tchelik. The Void Slayers homeworld is within the Desolus Stars, not too far north of the Great Rift in the Ultima Segmentum. These systems are home to a variety of worlds and institutions key to the Imperial machine, all in need of the extra security that comes with the presence of an Astartes Chapter. Bash Tchelik spent many of his early years as Chapter Master securing alliances with Imperial commanders in the systems. Forming connections with a more pragmatic wing of the Adeptus Mechanicus, he was able to come to a mutually beneficial agreement with the local Forge World. In addition, he claimed recruitment rights from several planets as payment for their protection. The strength of these alliances have waxed and waned dramatically over the years, but in the times of the Dark Imperium, several worlds in the Desolus Stars have ceded their authority to the Void Slayers. The Slayers built their home on the small, dead terrestrial world of Naraka, the only planet in its system. Aside from long depleted deposits of metals, Naraka has no inherent value beyond its strategic position in the sub-sector, its landmasses empty but for the vast training grounds and defenses of the Chapter’s Fortress-Monastery. Named Steeldome after the largest visible structure above ground, the Fortress-Monastery is an immense and formidable structure if unremarkable in its design, housing all the vital facilities of the Chapter deep below the surface. The only facility not within the defenses of the Steeldome is in a small base built on Naraka’s moon, Yama. While the base also works as an additional layer in their orbital defense systems, Yama serves a different and far more important purpose to the Slayers. In fact, many of the closest defense systems are by default pointed at this base. It is here the many recruits come to prove their worth to the Chapter, in the ritual known as ‘The Clearing’. During 'The Clearing', a Neophyte is escorted by the Master of Sanctity into a chamber devoid of light and sound save for the soft glow of a candle and the rasping chants of focus, carried and recited by the Chaplain. As they move to the middle of the chamber, the Chief Librarian stands waiting in the darkness. The Neophyte kneels before the psyker, who lays his hand on the young warrior’s head and pierces deep into his mind. Any lingering longings or fears are exposed and exploited. Memories of days long gone come rushing back to the neophyte, but twisted and terrible, as the smell of brimstone assails his nostrils. Friends or family he knew and lost come back, only to die again in gruesome ways. For what seems an eternity, the Neophyte’s mind is tortured. He must do what he can to retain his sanity, focusing on the increasingly louder words of the Chaplain, until only the chant remains. Many fail the ritual, either by simply dying or by developing severe brain damage, the latter of which are repurposed into servitors, if possible. Those who harbor psychic potential are even more at risk, as their version of the ritual is even more demanding and dangerous, which is why the base itself is kept under watch. Those who survive are allowed to start their training, though the ritual may happen several times over a Slayer’s career as they climb through the ranks or as penance. Whether or not the ritual has any positive effect on the Chapter's capabilities is hard to quantify, but the Slayers have sworn by their methods for millennia. Beliefs ‘Weak minds beget weak deeds.’ – Teachings of Bash Tchelik. The Void Slayers hate weakness, but believe the source of all weakness is the mind. They have made it their unending quest to steel their minds and to rid themselves of fear, emotion or any corrupting thought that might interfere with their effectiveness as Astartes. While no doubt similar in their beliefs to other gene-cousins, they view the Iron Hands’ hatred of the flesh as a heretical distraction, an obsession born out of mental weakness. Replacing lost limbs with bionics is tolerated by the Chapter, but any sign of mechanical fixation is not. On the other hand, if a battle-brother openly shames another for using bionics, a Chaplain will in turn reprimand the brother for manifesting weakness through shaming. To ensure that all Void Slayers follow the same mental doctrine, a strict code of conduct was created by Bash Tchelik and his cohort in the early days of the Chapter. This code is enforced and upheld by both Chaplains and Librarians who constantly screen the minds of their fellow Slayers. All emotion except for hate is to be suppressed, but even hate is tightly controlled, only to be used within certain parameters. This code is embedded into the litanies of hate that the Chaplains chant and every Slayer knows by heart, constantly repeated both on and off the battlefield. The Slayers’ disdain for weakness also extends to their allies. While they don’t expect them to adhere to their code to the same degree, they have no problem expressing their displeasure and have on occasion gone to extreme lengths to punish what they see as treasonous weakness. To the Void Slayers, there is no such thing as personal glory or honor, as only the glory of the Emperor matters, who they view as nothing more or less than the greatest man who ever lived. They wear few ornamentations, except for those that are justified with battlefield utility, like rank markings and fear inducing imagery. They care little for history and less for revering it, focusing more on the cold facts of campaign reports, battle analysis and weapon telemetries. They acknowledge Ferrus Manus as their gene-father and a great warrior, but no more. Instead, Ferrus serves as another example of how even the strongest and most capable of the Emperor's sons can fall victim to the weakness of the mind. Organisation ‘Trust the Consensus and act without question.’ – Teachings of Bash Tchelik. The Void Slayers are mostly organised along the lines set out by the Codex Astartes, with a few key exceptions. Partly due to their distaste for personal glory, the Void Slayers have no dedicated Veteran Company. Instead, they employ five highly independent Battle Companies that are constantly on the move. As in most Chapters, a Slayer will join the Scout Company then progress through the Reserve Companies as they receive their training, but once they join one of the Battle Companies they usually stay there for life, imparting their wisdom and expertise to every new generation. Similar to the Iron Council of their progenitors, the Chapter’s ruling body is called the Consensus, consisting mainly of ten mighty warriors, usually former Captains. There is no Chapter Master, instead one member of the Consensus holds the position Voice of the Chapter, which rotates every ten years. The Voice acts as the Chapter’s face outwards and has the deciding vote in Consensus stalemates, but for the most part the Consensus act as one. Librarians and Chaplains share a heightened importance in the Chapter, due to their roles in the Clearing and ensuring the mental strength of all Void Slayers. The Chief Librarian and Master of Sanctity, alongside the Chief Apothecary, are part of the Consensus, keeping their fellow members in line should old company loyalties linger or any other sign of weakness manifest. Like Chaplains and Apothecaries, a Librarian is permanently attached to each company, serving alongside the Captain as one of his most important advisors. Only the Master of the Forge does not have a vote in the Consensus. Bash Tchelik did not continue the tradition of Iron Fathers when he left Medusa and the Slayers have harbored a heightened sense of distrust towards their Tech Priests ever since. Immediately upon returning to the Chapter from training, a Tech Adept is again subjected to the Clearing - to ensure both his loyalty and resolve remains. The Chapter also has no Dreadnoughts. While the Slayers now believe that death is the final rest and holding on to the past is for the weak-minded, this was no doubt originally an attempt to further distance themselves from their progenitor’s obsession with the mechanical. To support the Chapter’s modus operandi, the Void Slayers maintain a strong fleet of twelve Strike Cruisers and numerous support vessels. Preferring the speed of the Strike Cruisers, their single ancient Battle Barge, the Warrior Eternal, has rarely left the Narakan system since their arrival, acting as an additional layer in their orbital defense systems. However, in the days of the Dark Imperium, the Warrior Eternal is more active than ever, operating as a mighty forward base. In lieu of better alternatives, scores of refugees fleeing the ravages of war regularly plead the Void Slayers for sanctuary aboard the Battle Barge. If there is room, the Void Slayers in turn put all but the frailest to work, so that they may serve the war effort. The refugees have few options other than accept and can only look on in horror when the Void Slayers occasionally execute those whose mental states are deemed detrimental to the cause. Combat Doctrine ‘Know no fear, but for your enemy’s.’ – Teachings of Bash Tchelik. Since establishing themselves in the Desolus Stars, duties have required the Void Slayers to frequently participate in ship-to-ship engagements to protect the many trade routes in the systems. They often fight alongside the Imperial Navy and have earned a fearsome reputation among Battlefleet commanders. While certainly more reliable as allies than most of their gene-brethren, they can still be unpredictable once they have committed their forces. They have in principle no problem submitting to the leadership of other Imperial Commanders. However, they will go against the overall plan if they deem their own approach superior - or doubt the mental fortitude of their allies. In conventional warfare, the Slayers maintain a slight preference for ranged combat, exploiting the psychological effects of overwhelming suppressive fire and orbital bombardments. This is further enhanced by their fearsome Librarians, who are experts at piercing the minds of their enemies and destroying them from within. Still, the Slayers strive to not overspecialise in one area of combat, and their disregard for glory and honor means the Slayers have few notions of shameful tactics on the battlefield. A common manoeuvre is a tactical withdrawal to lure the enemy into a charge, followed by exploding traps, volleys of fire and a cold-blooded counter assault. Unyielding and uncaring in battle, the Void Slayers’ methods have come under scrutiny several times over their long history, often due to their general disregard for history and collateral damage. Their only real punishment came in the early years of M.34, when the Slayers embarked on a penitent crusade following the successful eradication of Orks from a Cardinal World, which also resulted in the destruction of sacred structures and many human lives. Since that time, complaints have continued to be raised against the Slayers, but their loyalty has become near undeniable, and Imperial High Command prefer to find ways to harness their unyielding nature against the enemies of the Imperium. Geneseed ‘From iron to steel!’ – Chapter mantra. Through the ever diligent and disciplined work of the Apothecarion, the Void Slayers’ geneseed has remained pure and stable throughout the millennia. Now, with the integration of Primaris technology, their genetic integrity has become stronger still. When the Torchbearer taskforce first reached the Void Slayers, the Consensus quickly assembled to determine what the Chapter’s official stance was on the new technology and influx of Primaris battle-brothers. The reinforcements were accepted, but it was determined that all Primaris warriors must pass the Clearing or be deemed unworthy of the Chapter. Most survived as the Primaris themselves embraced the challenge, though they never had a real choice. Even if most Void Slayers display none of their progenitors’ obsession with the mechanical, they do share a deep hatred for weakness and it is still unknown if this is genetic. Perhaps the Slayers’ absolute focus on mental strength has led to them merely suppressing an underlying body dysphoria present in all Iron Hands successors. Whatever the case, the Void Slayers do not care. To them, such speculations are nothing but a distraction for the weak willed and has no impact on their effectiveness as Imperial warriors. --- Original Discussion Topic
  4. A while back I experimented with some new Space Marine paint schemes and found one I liked. I just was happy with the one I had originally chosen. I finally let loose the arrow to land where it may. Now at this point I have a conundrum. Is the red bolter housing too busy; should I go with a more neutral off-black? The squad and chapter markings are going to be red, if that makes a difference.
  5. So, as the title states, this will be my third return to the hobby. Original time was back in the early 2000's, I had a Space Wolves army that I had painted a pale green, don't ask 12-year old me why. I quickly moved on to a Black Legion Army that included some Rhino Rush Berserkers, the then-new Defiler, and a metal Daemon Prince (you know the one). This must have been 3e-4.5. This phase culminated with a trip to the Atlanta Games Day where I submitted my old metal Typhus model. At this time, I was pretty into the Space Wolf books and also Storm of Iron. As for models, I was pretty into Codex: Eye of Terror, and especially the Grey Slayer models, but this was when I think high school started to really pick up for me. None of the models from this era survived. Fast forward to about 10 years ago, got back into it and picked up some models again and got back to work, converting some vaguely renegade Marines using the Chaos Warrior gloved arms and axes. Not sure what my plan was, and I fell off the wagon again. I think I first got into the HH books here. Second return- Still got a few of those models, and went back through them when I moved. Got some more, this would have been right around the time of the plastic HH boxes coming out. I started working on some fluff and got a ton of bits and did some assembly, but I was mostly working background via the Iron Gauntlet challenge in the Liber forums. You can find some of that fluff here and here. But with Primaris coming out, I felt pretty overwhelmed and kind of worn out, and for whatever reason, I fell out of it again. Finally, this time, I’m ready to finish the Violent Gods, including an update to the fluff that fixes some typos and situates them firmly in the space of the Dark Imperium now that Guilliman is back. My plan is still to run them as Space Wolves, albeit without some of the Wolfier choices in the Codex. Anyway, here’s some models. Counts as GH. Leadbelcher, Nuln Oil, then Agrax. They all need a highlight, and I think the Marine on the right needs some Nuln Oil. The one in the middle was mostly finished as a test, but I’ve since redone his armor to match the one on his left, built when you could load out GH squads with bg, bp, AND chainswords. Oh well. More GH. Same armor layers applied. GH Plasma Specialists. Champion/WG/Lieutenant on the left (needs more bits!), GH on the right. WGPL, WGPL- possibly for Long Fangs, GHPL. Counts as Long Fangs, including a possible RG defector, perhaps you can guess which one (!). I think two more lascannons ought to fill this squad out. I’ve got some Blood Claws, a few characters, and some Rhino’s hopefully up next. Thoughts about the dirty metal armor? I think it needs a highlight, but not sure which color to use. I was hoping that jumping right to Runefang or Stormhost Silver won’t be too stark. Thanks for looking! Edit: thought my old thread was archived, but it is not, and it is in my signature.
  6. George surveyed the battlefield before revving the engine to his bike. The rear tire spun with fury whipping the vehicle around to point straight to its destination. Upon finding purchase it lurched forward as George let a primal scream pointing the Spear of Longinus at forward toward his target. He jinked to avoid incoming fire from all directions. By the Emperor, he was going to slay this beast of a tyranid and earn valor for for name once more. There was a shift in the sans beneath him just before he was thrown from his mount. George flew forward still as his bike went askew detonating on the carapace of a nearby carnifex. The moment he hit the ground sliding in beside a rocky outcropping the ravener from below him on a moment ago was upon him. He parried with his lance an shield as best he could in his confined position. Trying to stand was useless he could see his left leg was destroyed. There was no way to stand. Still he fought. The ravener did what all animals do, it went for the kill. It’s prey was fighting back, yet a piece of it lay exposed. With admonishing force it threw two talons down simultaneously while thrust the others toward the quarry once again. It pushed the forward talons away with the pole arm again, only this time with a cost. George did not scream. He did not wince. His body was made to take theses wounds and survive. There was no reason to panic. Besides, he saw the land raider adjust it’s lascannons to slaughter this arrogant beast. The kill would not be his, but he would not lose valor because of it. The ravener blew apart across the abdomen while the lasfire had put a hole straight through. The beast lurched forward a small fraction before slumping over to it’s right side. In the small distance ahead George could see the apothecary already running to his position. He cleared the field with speed and efficiency. He arrived looking over George’s body. “Only you could go toe to toe with one of those vile creatures and only lose your legs.” “To be fair, the left one was mostly gone before that beast was upon me,” George replied. The apothecary only shook his head before gathering up his battle brother and carrying him double time to the nearest rhino transport. They entered the vehicle where the apothecary could survey the damage to his patient properly. “It appears brother two bionic legs will need to be forged to replace your missing flesh,” the apothecary stated matter of factly. “I do not want the standard replacements. I was born to ride! I am the captain of speed and vengeance! I must be able to spirit my mechanical mount straight to the enemy! What you offer will only slow down this instrument of the Emperor!” He exclaimed. He would not be put on foot again. His reputation was one of open righteous fury upon the enemy. The apothecary looked into his patient’s eyes saying only, “I’ll talk to the Forge Master.” George knew his day of fighting was at an end as the apothecary administered the sedatives. When George awoke in the apothecarium aboard the Bright Ascension he had the strange sensation of being taller. He looked down at the strangely shaped legs he had been given. He took a few steps back noticing the parchment on the med table beside him. Why was he not lying on his back? Turning his head slightly, he noticed more augmetics behind him. What had they done? These were the strangest bionics he had ever seen. He took in the equine styled body, the four legs, the connection points at the lower waist where he once use legs of flesh to stand. George picked up the parchment with zest as he began to read. I had given your request much thought. You are a mighty warrior among us. You are the Dragon Slayer, Carrier of the Sacred Spear, the Paladin of Vengeance. A knight with few to call equal. I have been informed you wished to keep your stature among your company. You are now made to run my brother. Made to run. George began to laugh. Only Gideon Phelps, the Forge Master, would give back a wish of continued service by constructing a myth from Terra’s very ancient mythologies. George took in his new centaurian body as he continued in his mirth. Only the Forge Master indeed. George the Dragon Slayer With new edition I decided to really look at my army which at the moment is rushed together unfinished projects and a rather large pile of shame. Life has dealt me a new hand with more time to hobby and do it correctly. As such, I am getting my army together as I originally envisioned it, starting with my biker captain. I wanted to have a techmarine with a centaurian body, but nothing I came up with looked right when I mocked it up. The “horse body” was always too small. The release of the new starter sets got me to thinking about bikes. If I couldn’t get the tech to look right, could I do it with this captain? He’s still a work in progress. So far, I’m ecstatic about the results! This guy only took an hour to get to his current state due to me taking my time to really look at where the two bodies would meet. Once that part was out of the way most of the “heavy lifting” on this guy was done. I’m not a hundred percent on the helmet yet. I would like something a bit more knightly, but not something I have to purchase multiples of to get. It also needs to have some stature to it, otherwise the helmets just look tiny. Let me know what you guys think...
  7. After a ton of Guardians as test models, I think I have the general color scheme I'm going with for Craftworld Aiam-Varr. The bone colored stuff is just Agrax over white and it is kind of splotchy in places but it looks better than anything else I tried, so I'm hoping I'll keep getting more consistent results as I do more models. I haven't decided how to do my Aspect Warriors yet, but I have some ideas. This is my second attempt at using bone as the primary color of an army but previously I was trying to just do as little work as possible so the whole project was purely contrast and didn't turn out great. Now I'm trying to push myself and take my time more. The test Guardian I settled on. Troops would probably all have about this level of highlighting but characters get more. Cloth is purple, armor is bone, head and shoulders are blue (inspired by Crimson Fists). I am pretty happy with it overall, I painted probably a dozen different schemes and this one I kept coming back to. The quality of highlights is bad but I was using a really old gw brush that I probably should just throw out, so I think I can do better. I've been afraid to break out my nice brushes I've accumulated over the years but I'm trying to convince myself to use them now. Once I settled on that I went through and primed a bunch of stuff I had and started working on it. I ended up using this Warlock as another test model since that Guardian scheme didn't really translate well to a model covered in robes so I just kind of decided on a whim what to paint each color and I think it turned out better than it ought to have. I'm not thrilled with how I did the highlight on the edge of the blue robes but since I wanted the inside of the robe a different color I wasn't sure how to highlight it Next time it will be a thinner highlight, but it's alright for now. I'm not a huge fan of the color balance on the base but the molded detail didn't give me much room to work with it. Most bases will be mostly pink but I have some blue grass tufts to go with it. The army has been cut off from the Craftworld so they're fighting on a crone world to try to find forgotten Webway portals in the hopes of getting home, so I figured a more alien base design would be fitting. I have some Dark Eldar that have mostly the same bases, just the rocks are different colors. This is Ganelien, the Fated Blade. Emboldened by how much I liked that Warlock, I started on a Wave Serpent. That was probably a mistake. I don't think I was ready for trying to paint so many big flat panels with Agrax or all the highlighting on it, but it turned out alright so far. I started out just putting blue on the panels with the worst results from the Agrax and then added a bunch more to get the color balance I wanted. I don't know yet what I'm doing with the cockpit. This was an ebay rescue so it didn't have a pilot, so I had to paint over the glass. I'm thinking either silver trim with purple glass (since there's no cloth to be purple on the model) or the same pink as the Warlock's spirit stone and gems. I might do the base before I decide on that since it will be pink, might help me decide if I want more of that or purple instead. This is very much a WIP still, I'm deciding as I go what is what. More to come
  8. While there are many references in Imperial history, legend, and allegory to the "Wolves that stalk between stars", it is often assumed that they are referring to the Vlka Fenryka, the Space Wolves. In truth, there are many Chapters who bear the cognomen and heraldry of the ancient Terran wolf, and administrative mistakes abound in an empire so massive. That there exists a chapter of far darker mien, less noble of aspect than the sons of Fenris, has been a whispered rumor, a tale to quiet unruly children. As is so often the case with rumors, there is always a kernel of truth beneath the surface, and sometimes, that truth is best left forgotten. WIP ++++++ Here we go again! Those of you that remember me and any of my posts know that I am constantly starting and re-starting projects. Horus Heresy 2.0 has me excited to work on my Ultramarines, and I really should be doing that, but I have been suffering from major nostalgia lately. I long for the heady days of the Liber Astartes subforum, and contributing to projects there. I also miss "firstborn" marines and Chapters. So this is an amalgamation of all those ideas. A DIY chapter that I will shortly-ish be posting to the Liber (when I have more concrete ideas for them), and a Firstborn army set in the "new" Imperium and all that entails. Did they shun Primaris reinforcement? Has there been a Torchbearer fleet dispatched to find them? Or have the been forgotten by the Imperium, for they have been removed from Imperial sight for so long? Either way, this will also be my attempt at a true-scale army inspired by the likes of Apologist, Doghouse, and Kizzdougs' fantastic Death Company marine. I have a ton of primaris kits languishing in hobby hell, I hope to find them purpose here. Anyway. Enough rambling. I hope the reader is excited as I am for this, my latest and greatest project. P.s. Any story ideas or names inspired by the fluff blurb above are greatly appreciated!!
  9. So, I just want somewhere to keep track of my TS army that I intend to have span 30k and 40k. These are still WIP (and the Fire Raptor base is just one I had lying around, not what I'm going with). The Circle of the Severed (layer the warband The Severed Sons) were those legionaries excluded when Magnus reorganized. Whether they had offended the Primarch or simply couldn't be balanced into the equation was unknown, but they were sent off from the rest of the legion. To reflect this I added some black to the scheme.
  10. From the album: Miscellaneous Images

    An image of a Space Marine Battle Barge escorted by two smaller vessels I found on wallpaperfly.com while image searching for picutres of Space Marine Battle Barges. I do not own this image, I am merely using it to represent my DIY Chapter's Battle Barge. I am unaware of the owner's identity so I am linking the wallpaperfly page I found this on.
  11. From the album: Miscellaneous Images

    A Shoulder Pad bearing the colours and heraldry of the Scarlet Sentinels, my DIY Chapter themed around 18th Century British Redcoats and the Royal Navy. This badge was created by Lord Thorn for the Liber Cluster Project, so big thanks to him!
  12. Origins The Knights Adamant were a chapter of Ultramarine gene-stock. Up until their distinguished service in quelling a devastating Hrud migration from the Ghoul Stars, the chapter was fleet based. The Knights Adamant had never previously encountered a threat as grave as the Hrud, and the conflict left a mark on the chapter culture. The Hrud’s ability to accelerate entropy, prematurely aging enemy troops and degrading enemy materiel make them a particularly deadly species of alien. The chapter watched in horror as entire Agri-Worlds withered and died, and whole hives collapsed under their own weight as the steel girders holding them up oxidized and crumbled. The effect on the Imperial Guard regiments the chapter was fighting alongside was even more chilling. Young conscripts grew old and frail in a matter of minutes. Fuel lines degraded as if they had not been maintained for decades and vehicles would not function, no matter how the machine spirit was appeased. Not even the transhuman physiology of the marines of the Knights Adamant kept them safe. By the end of the campaign, barely enough marines to field two companies survived. The highest ranking officer still surviving, and not interred in a dreadnought, was a techmarine named Nikola Carnot. In a controversial move, Carnot took up the mantle of Chapter Master. To calm suspicions about his dual dedication to the chapter and to Mars, Carnot formally renounced his vows to the Machine Cult, a slight that would not be forgotten for the rest of the chapter’s service. Carnot also declared that the chapter would begin construction of a fortress monastery on the surface of MX-115, a planet recently reclassified from Hive World to Dead World, where the Hrud incursion had been most destructive. The post-apocalyptic landscape of the planet served as a morbid reminder of what was lost, and the threats that humanity needed protection from. Possibly due to the analytical mind of their Chapter Master, or possibly due to the macabre landscape where they made their home, the Knights Adamant became obsessed with entropy as a physical quantity. It alone determined the fate of any chemical reaction or process. To the chapter, entropy proved an even greater threat than any xenos ever would. They scoured the sector for ancient texts and data repositories where the sages of antiquity described the esoteric rules by which entropy determines all of existence. These heretical texts marked the downfall of the chapter, for in opening their minds to the idea that there existed a fundamental property of the universe that not even the might of the Imperium – not even the might of the Emperor Himself – could overcome, they had damned themselves. Over the next few centuries, the Knights Adamantine returned to near full strength. A silent feud with the Machine Cult of Mars had left the armouries of the chapter with fewer vehicles than the Codex dictates, but the chapter was flush with marines and their genestocks were full. Carnot had also tasked his chaplains with compiling the Index Thermodynamica, a treatise outlining how best to limit the resources lost to the great thief of entropy. Under the oversight of the chaplaincy, squads were sent out to the worlds that the chapter recruited from to conduct an inventory of each of the planets in the sub-sector. The results of the inventory were grim. The planets were found to be excessively wasteful. Imperial bureaucracy, a corrupt and greedy nobility, and an ill maintained infrastructure was losing trillions of units of entropy every year, far in excess of what was deemed necessary by the Index Thermodynamica. At these rates, the planets would survive a scant few millennia before becoming useless in the defense and support of the Imperium. Furious, Chapter Master Carnot penned an ultimatum to the offending planetary governors and noble houses who ruled the planets in the sub-sector. In it he demanded that if the planets were to continue to enjoy the aegis of the Knights’ Adamantine protection, they would have to make steps to comply with the Index Thermodynamica. The response from the planetary leader’s was silence. The terms were wholly unacceptable. The austerity measures outlined in the Index described a level of luxury, while far in excess of the living conditions that the planets menials laboured under, were unthinkable to the upper classes who enjoyed the lion’s share of the fruits of the planets’ industry. Astropathic messages were sent out to the Ecclessiarchy, the Inquisition, and anyone else who would listen, describing the heretical text penned by the renegade Astartes holding the sub-sector hostage. Within months a fleet of vessels led by Inquisitor Pangloss broke system and began a bombardment of MX-115. The orbital defense batteries fired back on the fleet but were quickly overwhelmed. Beyond the automated defenses, no response came from the surface. No chapter vessels were found at anchor in orbit. The planet had been deserted. Inquisitorial scouts reported back from the surface that the fortress monastery was deserted. Signs of internal violence were present, and the corpses of scores of marines as well as no few dreadnoughts lay shattered in the halls of the fortress. The librarium, reclusiam, and armoury were cleared out, but most curious of all was the geneseed repository. Signs of a great fire, and the remnants of demonic formulae were all that remained. Homeworld Coming soon. Combat Doctrine Coming soon. Organisation Coming soon. Beliefs Coming soon. Geneseed Coming soon. Battlecry “No future! No hope!”
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