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+ DEATHWATCH: SOLO PLAY CAMPAIGN + ++ OPERATION HELLSTRIKE ++ (DISCUSSION & OOC THREAD) Premise: Operation Hellstrike is a Deathwatch RPG Solo Player campaign where the GM and the Individual PC interact on a 1-2-1 basis, undertaking an adventure that is essentially on-rails, that provides the opportunity to cut loose. It is a combat heavy, Relentless Adversary(TM) experience that performs on Structured Time Light. The Player will be deemed to capture Priority in all circumstances, with minimal interactions with NPC's, but lots and lots of shooting, stabbing and shouting. The missions themselves may look familiar, but you'll have to guess where they're from... DW Solo Play (DW:SP) is intended to provide Players who are otherwise at a loose end with something to engage them in the Nook, where they are not already enrolled onto a Campaign Roster. I have run a few of these in the past, and they have mechanically worked reasonably well. Why Deathwatch? It's the best understood in the Nook, and my personal favourite that I know the best. The ruleset is one of the best I have encountered bar a few hiccups that can be rectified with a bit of common sense. Execution: Enemy type is decided by the Player, not the GM, and therefore Player control has more precedence, but the environment will be pregenerated by the GM. Player Power level is negotiable, with an emphasis on confrontation and Player vs Environment pressure. Equipment will mostly just be chosen (within reason), and Renown scores generally formula driven to support starting Rank. The Mechanical rules of play in Deathwatch are followed as closely as possible, with flexibility for the GM to adjust in the Player's favour regarding Character Build, with a certain amount of gating to prevent unintended interactions. For example, any Prerequisite for Talents must be met, but Advanced Classes not normally available are considered. With Solo Play, this power imbalance is not a problem, since a GM does not have to balance an encounter for a Group, so the reins can be slackened. No Character Threads will be opened. The Solo Player is encouraged to make their Character Bio the first post in response to this opener in order to keep the footprint minimal. This is intended as a one-shot. A Chargen Sheet should be completed in the usual way, stored in the usual place. Mission Information will of course be given in the IC Thread for this Game. Mission Roster: Player: @Necronaut Adversary: Tyranids
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THE MAZER RACKHAM DESIGN STUDIO, IN ASSOCIATION WITH THE CABAL OF DEAD INK, AND THE RPG NOOK - PRESENTS: + DEATHWATCH: SOLO PLAY CAMPAIGN + ++ OPERATION HELLSTRIKE ++ 'Don't you be fooled, boy. Here on Selucia, the beast is out there, beyond the lights - and he's hungry every night.' - Lance Sergeant Antillo Mjolaa, Brimlock Dragoons. OPERATIONAL TASKING: Location: Selucia, Jungle World, Feudal, Tithe-grade Optio Minimis. Local PDF and stationed Imperial Guard Assets. =][= REDACTED =][= Situation: The Imperial Guard and special Ordo Xenos assets holding this world have become fragmented, with contact lost to many of their installations, autosalvation beacons have been activated, including Transponder [REDACTED]. Enemy strength evaluation: [Failure] Mission: Extract Personnel, Secure Assets, Terminate Hostiles. PREJUDICIA MAXIMA. Execution: Planetary bombardment commences 0230 - 0250Hrs Zulu to cover infiltration forces Orbital drop via Adeptus Astartes deployment pods to Insertion Point Alpha, Beta and Gamma. 0300Hrs Zulu. Ground Forces to attack Objectives in Mission plan. Extraction vessel inserts 0500hrs Zulu Planetary bombardment to cover exfil, 0530hrs Zulu Logistics: Mission Perameters require the issue of special equipment. A trans-interlock noospheric augur (TINA) will be installed into the harness of a Kill Team Operative. This will allow remote Technical Interface where required. (Operative gains Tech Use as a Trained, Advanced Skill, and may use this Skill at a range of 10m, +1m per DoS). Equipment caches will deployed in Support Pods as necessary. Command & Control:: Mission Command is handed over to Watch-Captain Procion of the Silver Skulls, Prognosticator Maximal of the Order of Third Watch. Strategic Significance: =][= ABSOLUTIO =][= DEATHWATCH KILL-TEAM SHRIKE DEPLOYED
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