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CustomTitle

Found 2 results

  1. Hi there, I am planning a (second) patrol box but I hesitate on how I should build the Pteraxii. I´ve already built a Sterilizor unit of 5 and the question is if one of these options is better (or say more pertinent) than others: increase the size of current Sterilizors up to 10 field a second unit of 5 sterilizors field a unit of 5 skystalkers I went for Sterilizors first because of their look. I also appreciated their impact for challenging ennemy controlled objectives. Yet 5 is a little bit short to get the best out of this feature. Getting to 10 might be a way to ensure that the supporting role would be more decisive. Yet, Pteraxii are already big models with huge span and I wonder if, in the end, getting 10 will not end up designing them for death - a bigger unit, hard to hide and that have low cover options.... A second independant unit of 5 may therefore be a way to go: get the same impact, more or less, splitting the risk and getting option to adress different targets if battle flows in a way tht does no stick to the plan. Then comes the Skystalkers. Their gun fire is what it is but their movement rules make them perfect to grab objectives far away within ennemy lines. Grenades should not be underestimated neither. Yet, shall this event happen late in the concourse of the battle, I am afraid they would have been killed before doing anything (again, these models wide spanned wings are an issue. They are maybe a less generalist unit and a more adecuate one as circunstancial benefits grabbers? I usually play a rather quite mobile army: lots of rangers, a transport or two, Dunecrawlers and some units of cavalery (all falvours of Serberis + Dragoons) plus a few Sicarians. Plus a Freeblade. I also have (a lot) of Kataphrons but, lately, they tend to stay at home. What are your views/opinions? Thanx
  2. I Folks, After a small break to recover my sanity after almost completed Pteraxii decided to take q shades bath (leading to a full stripping and repaint for 2 of these bat-cyborg-men) I finally completed my vow. It took me quite much time than usual in fact. But these Serberys and Pteraxii are really really requiring calm and concentration for... everything - from painting to assembly to detailling... The final result is OK, the models are gorgeous but it is definitively not a Combat Patrol box for people without a decent hobby experience. I painted 69 pts. 1 Admech Patrol box inc. 1 Manipulus (5pts) 3 Serberis (6 points) 10 Skitarii (10 points) 5 Pteraxii (5 points) 1 Master of the Watch (5 points) 1 Archeotechnologist (5 points) 1 Engineseer (5 points) 1 Marshall (5 points) 10 Negavolt cultists as proxi Electropriests Admech scenery inc. 3 small machines (3 points), 2 big machines (4 points) and 1 generator (6 points) I set the Pteraxii as Sterilizors. just for the look. And the idea to get some welding lamp holding bats on the field is somehow attractive. So steampunk. I wonder how they will rend in gaming performance. One sure thing is that they span is so wide that, in respect of other jump pack troops, they have a serious handicap. Screening and COver will be difficult to get. I was eventually thinking into expanding the unit to 10, but this will probably be, for survivability of these mostitos, a bad idea. It is now time for a second vow! I, bouargh, heed the Call to Arms and pledge to paint: 6 Serberis (12 points) 2 Sydonian Drqgoons (6 points) 1 Regiment attaché (1 point) 2 Plasma Generatorums (8 pts) For a grand total of 27 points for the Glory of Adeptus Mechanicus and the Imperium Stronghold on or before 17th September 2024, or bear the badge of failure until years end I learned quite a lot with the 3 Serberys from my first vow, so I think I cqn get these 6 new ones faster done. I will go for 3 Raiders, to complete the previous unit, and 3 Sulphurhounds. I now go to priming station (a.k.a backyard); see you soon with some progress (hopefully)
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