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Showing results for tags 'Salamanders army list'.
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Hi all, I'm completely new to the game so I am trying to get a grasp on everything going on with warhammer. After reading some information here on B+C I gather that people suggest new players to start in the 500 to 700 points range. I have the dark imperium box set and I am looking to get the most out of the units in that box set without having to spend large amounts of money to fill out my roster. So here goes. Salamanders combat patrol 480 points HQ: Primaris lieutenant w/ the burning blade relic and the imperium's sword warlord trait 80 points (A little unsure if warlord traits and relics are assigned to units in combat patrols) Troops: Intercessors 100 points Fast attack: Inceptors 120 points Elite: Redemptor dreadnought w/ icarus rocket pod 180 points (I'm not sure whether the macro plasma incinerator or the heavy onslaught gatling cannon would be the better choice for a main gun.) Not having a whole lot of experience with the game I tried to keep my list a little under the 500 points cap. I do in the future intend to upgrade from bolter inceptors to plasma inceptors. As far as this list goes I intend to use the lieutenant to provide a counter charge threat. The intercessors will be my objective grabbing unit. I plan on using the fire power from the dreadnought and the mobility of the inceptors to threaten my opponent's key units. Let me know what you think and how I could improve this list. Thanks in advance.
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Thought I would show off something I have been refining over on Tabletop Simulator. Bit fluffy, but seems to work well for compettitive too. Though if it was to be totally fluffy, I would swap the relic on the Judicar to the Obsidian Aquilla ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Salamanders) [104 PL, 8CP, 2,000pts] ++ + Configuration + **Chapter Selection**: Salamanders Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Relics of the Chapter [-2CP]: 2x Number of Extra Relics + HQ + Captain in Gravis Armour [8 PL, -1CP, 155pts]: Angel Artifice, Chapter Command: Chapter Master, Forge Master, Miraculous Constitution, Stratagem: Exemplar of the Promethean Creed, Warlord Techmarine [5 PL, 95pts]: Combi-flamer, Omnissian power axe . Servo-harness: Plasma cutter + Troops + Heavy Intercessor Squad [7 PL, 140pts]: Heavy bolt rifle . 4x Heavy Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Heavy Intercessor Sergeant Tactical Squad [5 PL, 105pts] . 3x Space Marine: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Space Marine Sergeant: Astartes Chainsword, Combi-flamer . Space Marine w/Special Weapon: Flamer Tactical Squad [5 PL, 105pts] . 3x Space Marine: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Space Marine Sergeant: Astartes Chainsword, Combi-flamer . Space Marine w/Special Weapon: Flamer + Elites + Aggressor Squad [6 PL, 120pts]: 2x Flamestorm Gauntlets, 2x Aggressor, Aggressor Sergeant Apothecary [5 PL, -1CP, 90pts]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter, Teeth of Terra Bladeguard Veteran Squad [5 PL, 105pts] . 2x Bladeguard Veteran: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield . Bladeguard Veteran Sergeant: Heavy Bolt Pistol Judiciar [5 PL, 85pts]: Reliquary of Gathalamor + Heavy Support + Land Raider Achilles [18 PL, 360pts]: 2x Twin Multi-melta Repulsor Executioner [19 PL, 355pts]: Macro Plasma Incinerator Vindicator Laser Destroyer [10 PL, 175pts] + Dedicated Transport + Razorback [6 PL, 110pts]: Twin heavy bolter ++ Total: [104 PL, 8CP, 2,000pts] ++ Created with BattleScribe
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So I’m working out the kinks of an all-infantry list. Normally I’m more of a mechanized guy, so this is kind of a new experience for me, and any pointers would be appreciated. Basically the thought is to have the grav cannons form a shooting base while the aggressors and MM Tacticals push forward with Librarian support. I’m gonna want to outflank the Eradicators (but they don’t have to if it’s not warranted), and the Terminators are going to deep strike in with the Chaplain to clear the way for the Tacticals. If I feel like that shooting base is under serious threat from deep strikers then I’ll probably have the Chapter Master hang out with them to be a beast in CC. Or if that’s not really a concern, I can have him join the forward group. Gravis Captain: /w Chapter Master, Angel Artifice, and Anvil of Strength: 155 pts Terminator Chaplain: /w Litany of Faith, and Selfless Saviors: 95 pts Primaris Librarian: /w Tome of Velcona, Psychic Fortress, Veil of Time, and Fire Shield: 95 pts Tacticals (5): /w combi-flamer, and multi-melta: 120 pts Tacticals (5): /w combi-flamer, and multi-melta: 120 pts Tacticals (5): /w combi-flamer, and grav cannon: 110 pts Primaris Apothecary: /w Chief Apothecary, and Selfless Healer: 105 pts Aggressors (6): /w flamestorm gauntlets: 240 pts Terminators (10): /w 2x heavy flamers, and a teleport homer: 395 pts Devastators (5): /w combi-flamer, and 4x grav cannons: 140 pts Devastators (5): /w combi-flamer, and 4x grav cannons: 140 pts Eradicators (6): /w 2x multi-melta: 260 pts Total Points: 1975 pts
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2000 points, 8 CP, 1 Battalion first founding Salamanders HQ: 130 - Captain on bike - thunder hammer, storm shield, Salamander's Mantle, Exemplar of the Promethean Creed, Rites of Battle, Forge Master 115 - Primaris Chaplain on bike - Obsidian Aquila, Mantra of Strength, Hero of the Chapter, Never Give Up Troops: 100 - 5x Intercessors - auto bolt rifles, chainsword on sgt 100 - 5x Intercessors - auto bolt rifles, chainsword on sgt 100 - 5x Intercessors - auto bolt rifles, chainsword on sgt Elites: 200 - 5x Aggressors - flamestorm 200 - 5x Aggressors - flamestorm 90 - Apothecary - Master Apothecary, Hero of the Chapter, Selfless Healer 295 - 10x Vanguard Veterans - thunder hammer/lightning claw sgt, 5x power fist/lightning claw, 1x lightning claw/chainsword, 3x chainsword/storm shield Fast Attack: 165 - 3x Attack Bikes - 3x multi-melta 135 - 3x Outriders Heavy Support: 125 - 5x Devastators - 3x grav-cannon, bolter/chainsword sgt, cherub 125 - 5x Devastators - 3x grav-cannon, bolter/chainsword sgt, cherub 120 - 3x Eradicators - melta-rifles This is my first shot at a tournament style list for 9th. I tried to focus on playing to the objectives with fast, durable stuff to claim objectives and efficient, killy stuff to stymie the opponent. Thoughts and suggestions are definitely welcome. Captain starts off babysitting the two bike squads. Outriders help buffer against a charge and can clear chaff. The Captain's primary job is to take objectives, so he may roam to shore up other squads as needed. Chaplain babysits the Vanguard. I went 10 man to get the most value from Never Give Up. Mix of fists and claws should let them deal with any target effectively, and the ablative wounds plus Obsidian Aquila should keep them alive for a while. Chaplain will generally use the default Litany of Hate, with Mantra of Strength there in case he needs to go off on his own at some point. I considered a jump pack Chaplain for fly to get around obstacles easier, but then realized it was only 10 points difference and the Chappy on bike brings too many extra goodies for that price to pass up. Apothecary will back up one or both of the Aggressor units (depending on mission and deployment). He should get enough of them where they need to be. Eradicators will generally outflank. Devastators are there to deal with MEQ or hordes and sit on back or mid field objectives. Intercessors will help with hordes, but will mostly focus on back to mid field objectives, actions depending on secondaries, and trying to screen the Devs against melee. For Secondaries, Engage on All Fronts shouldn't be difficult. Oath of Moment is the next default choice, with While We Stand as an alternative against some matchups as the characters should all be hard to take out. Third one will depend on the matchup and mission. I shouldn't have many vulnerabilities to other objectives being scored against me.
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Started a thread in Space Marines main. Consensus is we think Salamanders would run a gravis list well. Constraints are simple, If it isn't in gravis armour it either needs to be T5+, or be providing significant benefits. The main concessions here are the character support pieces. Here goes: Salamanders Battalion - 1990 HQ: Captain on Bike - thunder hammer, storm shield, Salamander's Mantle, Warlord: Forgemaster HQ: Primaris Chaplain on Bike - Recitation of Focus, Mantra of Strength, Benediction of Fury, Master of Sanctity, Hero of the Chapter: Wise Orator HQ: Primaris Librarian - Fire Shield, Drakeskin, Obsidian Aquila Tr: Heavy Intercessor squad - 5, heavy bolt rifle Tr: Heavy Intercessor squad - 5, heavy bolt rifle Tr: Heavy Intercessor squad - 5, heavy bolt rifle El: Aggressor Squad - 5, flamestorm gauntlets El: Aggressor Squad - 5, flamestorm gauntlets El: Primaris Apothecary - Chief Apothecary, Hero of the Chapter: Selfless Healer FA: Inceptor Squad - 4, plasma exterminator FA: Inceptor Squad - 4, plasma exterminator HS: Eradicator Squad - 3, melta rifle HS: Eradicator Squad - 3, melta rifle 2 bubbles of 6+++, good strats for survival, and the usual Salamanders punch of +1 to wound on melta and flame weapons, with a +1 to wound strat for the plasma if needed. This list starts with 8 CP, less if strategic reserves are used. That's the price I pay for the apothecary and chaplain I guess. Questions for the board: - 6 eradicators in 2 separate units, or 1 unit of 5 with heavy melta rifles? the extra 20 points also affords heavy bolters in all the heavy intercessor squads. - Litanies on the chaplain - +1 to hit for a squad of plasma inceptors is a no brainer. if he's not going into combat early on though, the relic pick and mantra of strength feels potentially wasted. Should I double down on the shooting litanies and keep the relic? should I drop the relic and pick up the +2S warlord trait? should i drop both, use him as a shooting buff and counter punch but give him adamantine mantle to keep him alive? - captain on bike - the combination of relic and warlord trait is so good, he makes it into the gravis army. is the second warlord trait for obsec (either art of war or the salamander specific one) worth it?
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Trying to use both models I have leftover from other projects and the chapter's strengths as I see them as a close range shooty force to make a viable semi-competitive fun list. Librarian with sword and storm shield- Drake skin, Fury of Nocturne, Obsidian Aquila, WLT: Imperium's Sword Lieutenant -barebones with Hero of the Chapter and Lord of Fire Trait Vulkan He'stan Intercessor Squad x5 Stalker rifles Tactical Squad with combi-Melta and melta gun Tactical squad with Lascannon Invictor Tactical Warsuit with incindium cannon Sternguard x5 with combi-meltas Sternguard x8 with combi-flamers Terminator Assault Squad x5 Devastator Squad with multi-meltas and cherub Land Raider Redeemer Drop Pods x3 The Librarian and terms ride in the raider. The intercessors and lascannon tactical marines sit in the backfield and guard objectives. Punch is the LT and the flamer sternguard in a drop pod. The other two drop pods have the melt sternguard + tacticals, Vulkan, and the devastators. Theoretically they drop close together so they can use Vulkan's rerolls with the tactical team peeling off to hold an objective. They can also be used not deploying in the pod as objective takers on foot although obviously that would be less than ideal given their weapons.. Who knows what the meta will be since my local area store isn't playing at all and I am lucky to get a game in every 6 months. Mostly a build to the list kind of thing like all my armies. Not too familiar with what spells I should have with my librarian and his relic was kind of seemed like the best idea at the time to support the termies. Some models I have painted like the devs, intercessors and warsuit, some things built and waiting for paint(like many of my armies) and some I need to build from scratch like the sternguard(I have a BoC box I can build from). The goal is to not actually have to buy anything and use what I have available.
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Hello everyone! I've been working on a competitive 2000pts list, with a strong emphasis on infantry and mid-table control. It's suposed to work by using the Heavy Intercessors alonside with the characters to control the center of the field while other units advance aided by the Dreadnoughts and Land Speeders, although it should also adapt to different deployments and split forces depending on the enemy's units. It's intended for my custom chapter, a Salamanders successor (that's why the Chapter Master is like a baby Land Raider with T8). I know some of the minis haven't been released yet (specifically the Heavy Intercessors), but I'm already working on some conversions for them. C&C apreciated! -------------------------------------------------------------------------------------------------------------- CHAPTER Salamanders Successor: Stealthy, WardedSTRATAGEMS [-1 CP] Relics of the Chapter [-1 CP]NO FORCE SLOT Vindicare Assassin [5 PL, 100pts]HQ [18 PL, -1CP, 350pts] Chapter Master in Gravis Armour [8 PL, 155pts]Selections: Angel Artifice, Chapter Command: Chapter Master [2 PL, 40pts], Forge Master, Warlord Primaris Lieutenant [4 PL, 75pts]Selections: Bolt pistol, Master-crafted auto bolt rifle Primaris Librarian [6 PL, -1CP, 120pts]Selections: 1) Veil of Time, 2) Might of Heroes, 6) Psychic Fortress (Aura), Chapter Command: Chief Librarian [1 PL, 25pts], Psychic Mastery, Stratagem: Hero of the Chapter [-1CP] TROOPS [24 PL, 490pts] Heavy Intercessor Squad [7 PL, 150pts]Selections: Hellstorm bolt rifle, Hellstorm heavy bolter [10pts] Heavy Intercessor Squad [7 PL, 140pts]Selections: Hellstorm bolt rifle Intercessor Squad [5 PL, 100pts]Selections: Auto Bolt Rifle Intercessor Squad [5 PL, 100pts]Selections: Auto Bolt Rifle ELITES [29 PL, -1CP, 545pts] Company Champion [4 PL, 70pts]Selections: Blade of Triumph, Chapter Command: Chapter Champion [1 PL, 15pts] Contemptor Dreadnought [8 PL, 150pts]Selections: Kheres pattern assault cannon Contemptor Dreadnought [8 PL, 150pts]Selections: Kheres pattern assault cannon Primaris Ancient [4 PL, 80pts] Primaris Apothecary [5 PL, -1CP, 95pts]Selections: Chapter Command: Chief Apothecary [1 PL, 15pts], Selfless Healer, Stratagem: Hero of the Chapter [-1CP] FAST ATTACK [6 PL, 140pts] Land Speeder [3 PL, 70pts]Selections: Multi-melta [10pts] Land Speeder [3 PL, 70pts]Selections: Multi-melta [10pts] HEAVY SUPPORT [19 PL, 375pts] Eradicator Squad [6 PL, 120pts]Selections: Melta rifle Eradicator Squad [6 PL, 120pts]Selections: Melta rifle Whirlwind [7 PL, 135pts]Selections: Whirlwind vengeance launcher [10pts] Total: [101 PL, 9CP, 2,000pts]
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Hi new I to 40K & painted half of the army lists posted below in the last few weeks, I have written two lists and would like opinions on what you think would be the best from the two. Salamanders lists. First HQ Captain on bike TH/SS salamander mantle, forge master - 130 Lieutenant in Reiver armour - rites of war, Vox Espiritum- 75 (-2CP) Troops 5x Intercessors/auto bolt rifle - 100 5 x Intercessors/auto bolt rifle - 100 5 x intercessors/auto bolt rifle - 100 Elites Chief apothecary, selfless healer - 100 Judiciar/ Vulkan’s sigil relic - 85. (-1CP) 5x Bladeguard Veterans - 175 5x Flamestorm aggressors - 200 10 vanguard veterans, Jump packs, 4x lightning claws & SS & 5x dual lightning claws Sarg TH/chainsword - 280 Fast attack 5x inceptors with plasma incinerators x2 - 250 2x ATV - 160 Heavy support 3x eradicators, sarg with multi Melta - 130 3x eradicators - 120 Total = 2000 2nd list HQ Captain on bike TH/SS salamander mantle, forge master - 130 Primaris Techmarine- 80 Lieutenant in Reiver armour - rites of war, Vox Espiritum- 75 (-2CP) Troops 5x Intercessors/auto bolt rifle - 100 5 x Intercessors/auto bolt rifle - 100 5 x intercessors/auto bolt rifle - 100 Elites Chief apothecary, selfless healer - 100 5x Flamestorm aggressors - 200 10 vanguard veterans, Jump packs, 4x lightning claws & SS & 5x dual lightning claws Sarg TH/chainsword - 280 Redemptor Dreadnaught, macro plasma incinerator, onslaught Gatling Cannon, 2x storm Bolter, icarus rocket pod - 185 Fast attack 5x inceptors with plasma incinerators x2 - 250 2x ATV with Gatling cannon - 160 Heavy support 3x eradicators - 120 3x eradicators - 120 Total = 2000 Any comments or feedback are gratefully received
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Hi All, Getting back into 40k and my first 8th/9th ed list build so am seeking some guidance to round out the rest of my list. I'm currently at 780pts but can drop an aggressor to make some room if needed. Choices doesn't need to be Primaris based but as the rest of the force is wouldn't hurt. Was thinking a trio of ATV or two squads of eradicators, maybe even trying to squeeze a vindicator & predator into the list. I'm not sure what I'll really need to bring the list together. Currently built as a patrol detachment. HQ: Adrax Agatone - 145pts TROOPS: 5man Assault intercessors - Sgt TH & Hand Flamer - 120pts 5man Intercessors - All boltrifles - 100pts ELITES: Redemptor Dread - Plasma Cannon & HF, Fragstorm Grenades - 175pts 6 x Aggressors - Flamestorm gauntlets - 240
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1998 points 8 starting CP (4 spent in list building) HQ 130 - Captain on Bike - storm shield, thunder hammer, Forge Master, Rites of War, Salamander's Mantle 80 - Chaplain - Canticle of Hate Troops 100 - 5x Intercessors - auto bolt rifles, chainsword 100 - 5x Intercessors - auto bolt rifles, chainsword 100 - 5x Intercessors - auto bolt rifles, chainsword Elites 200 - 5x Aggressors - flamestorm gauntlets 90 - Apothecary - Chief Apothecary, Selfless Healer 70 - Company Champion - Chapter Champion, The Imperium's Sword, Blade of Triumph 60 - 2x Company Veterans - 1x power fist and storm shield, 1x power fist and chainsword 145 - Ironclad Dreadnought - dreadnought chainfist, 2x heavy flamer 145 - Ironclad Dreadnought - dreadnought chainfist, 2x heavy flamer 118 - 5x Vanguard Veterans - 2x lightning claw and storm shield, 3x lightning claw and chainsword Fast Attack 110 - 2x Attack Bike - 2x multi-melta 110 - 2x Attack Bike - 2x multi-melta Heavy Support 120 - 3x Eradicators - 3x melta-rifle 125 - 5x Devastators - 3x grav-cannon, chainsword, cherub 125 - 5x Devastators - 3x grav-cannon, chainsword, cherub Dedicated Transport 70 - Drop Pod - storm bolter The Champion, Chaplain, Company and Vanguard Vets ride in the drop pod. They drop in and use Commanding Oratory to make for a semi-reliable charge. The Champion can natively re-roll his charge, and I think it's worth a CP to try to get a Vet squad in if they fail. They act as a melee bomb to try to soften up the enemy early on and give them a backfield threat that has to be dealt with. After the initial drop, the Chaplain will generally be trying to give them re-rolls to hit. The Apothecary accompanies the Aggressors. Depending on how things are laid out on the board, Devastators or Eradicators may tag along for the 6++ bubble and healing. He should make back his points and the CP spent on him resurrecting and healing models. The Captain will usually start off accompanying the Attack Bikes. He may stay with them to provide re-rolls, or split off to assist other squads, steal objectives, smash things, and act as a general purpose troubleshooter. The rest of the units should be pretty straitforward. Intercessors will focus on objectives and shooting chaff. Ironclads will try to get close to punch and flame things, and act as deterrents. Keeping a unit or two near them for Wisdom of the Ancients is generally going to be a good idea as well. The melta units will hunt big things, with the Bikes trying to use their speed to pick up extra objectives. And Devastators will be Marine and horde killers. The big downside seems to be the heavy CP investment early on. After using Commanding Oratory, I'll only have 11 CP left to spend over the rest of the game. That's going to go fast, so the goal is going to have to be hitting as hard as possible as early as possible.
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Out of all the marine chapters, the Salamanders seem the best at close range shooting, something that drop pods facilitate. I have a bunch of first born marines, a bunch of drop pods from previous editions and 30k. I havent been using my salamanders for several years, so maybe a fun shock type list will work well. Also gives me a break from painting necrons and Tau and DAK. Salamanders Battalion 2k Vulkan Chaplain in Terminator armor warlord with Forgemaster trait, combi-melta, The Salamanders Mantle LT Infiltrator squad Intercessor Squad 6 guys-(I have the models painted and done, why not use them) Tactical squad 5 man- combimelta and melta gun Tactical Squad 5 man- combi melta and melta gun Sternguard x6 with combi-flamers Sternguard x5 with combi-meltas Terminator Assault Squad x5 with shields and thunder hammers( got the 30k awesome looking ones) Deathstorm Drop pod with the cannons- Little used model, I have 3. They arent bad in the new rules. With the smaller deployment zones it makes people bunch up quite a bit more. You can use them as objective takers in the first round or just drop them right in front of enemy lines. You should always be able to hit at least 2 units. Frees up your other pods to do other things as well. Now they no longer hit all units in range, just enemy units which is a nice bonus. Should be fun. In a nut shell Gun version is 6 18" assault cannon shots. Missile version is 2 18" krak missile. They shoot every eligible enemy unit in range. In overwatch double the shots. If you assault them with the new rules and dont kill them, they still keep shooting. Devastator squad 4 multi-meltas Devastator Squad 4 grav cannons 4 Drop pods Basic idea is Turn 1 have the scouts on and objective with the intercessors on a home objective. Their job is solely to do actions. Infiltrators go out and set up near or on an objective. Have the Death Storm drop in between the enemy line and an objective to force them around it and shoot up whoever at the bottom. I havent decided if the cannon version or the missile version is better. I am not seeing a lot of vehicles yet outside of niche lists in my meta but we are just getting restarted. Probably somewhere central with good LOS. It has a 36" sphere of fire. The tacticals both in a drop pod land somewhere where they can try and storm an objective if not land directly on it. The LT rides with the flamer sternguard and they drop and use strats to do a lot of flamer damage. Possibly in support of the tacticals. Vulkan rides with the melta sternguard with his veteran back up and nuke something. Devs land hopefully in supporting range of one or both characters and also nuke a couple things. The terminators and chaplain land T2 and try and go take on the biggest threat left on the board. Thats the basic concept. Now in keeping with the theme, what should I change? Alternatively I was going to have a 2 man veteran with shields and a scout squad with camo and shotguns instead of the infiltrators and the extra man in the intercessors and a guy in the flamer sternguard. I think the added obsec squad will serve me better than scouts though. Also under debate it whether to bring instead of the sternguard with combi flamers, a unit of 3 vets with Thunder hammers and shields and thunderhammer storm shield on the sergeant. Plus drop the Chaplain and bring a chief librarian. Have The melta devs and HQ/vets drop together, drop a pod and bump up the melta sternguard with the LT.
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Hello fiery frater and soror! I was messing around with some stuff and stumbled into an idea. I am not a tournament player, but if any of you are then I thought it might provide something to think about. HQ Adrax Agatone 2x Primaris Lieutenant w/ Neo-volkite pistol, Master-crafted power sword and Storm Shield Primaris Techmarine Elites 3x Aggressor Squad w/ 2x Flamestorm Gauntlets: 3x Aggressors, 1x Aggressor Sergeant 3x Redemptor Dreadnought w/ 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon Fast Attack 3x Land Speeders w/ Multi-melta, 3x Land Speeders Heavy Support 3x Eradicator Squad w/Heavy melta rifle: 2x Eradicator, 1x Eradicator Sgt 2000 points on the nose. The idea is to use the heavy weapons on the Dreadnoughts and Land Speeders for Devastator Doctrine Codex Warfare on turn 1. The 60 anti-infantry shots and 18 multi-meltas shots should do some work. A Lieutenant and the Techmarine are there to buff the Dreadnoughts (only one for the Techmarine). I'm not sold on the Eradicators, but in what seems like will be a Tank meta I decided why not. As many Tanks as possible should be dead for Turn 2. The Aggressors, Agatone, and a Lieutenant start in reserve and walk onto the mid-board turn 2 in time for switching to Tactical Doctrine and keep getting those sweet Codex Warfare points. Stay in Tactical Doctrine, as needed, or switch to Assault to enter Punch Mode.
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possibly silly, and hopefully decent list I wanted to try. HQ's 95 Primaris capt (warlord) MC auto bolt rifle, MC power sword 75 Primaris lieutenant MC auto bolt rifle 90 librarian -Powers: Drakeskin, Fire Shield, smite Elites: 260 sternguard (10-man) Combi-flamer x8, heavy flamer x2 75 apothecary 220 assault terminators (5-man) thunder hammer, stormshield Troops: 125 tactical squad (5-man) bolt pistol, boltgun, frag grenades, krak grenades, power sword, plasma gun, multi-melta 125 tactical squad (5-man) bolt pistol, boltgun, frag grenades, krak grenades, power sword, plasma gun, multi-melta 100 intercessors (5-man) bolt rifle 100 intercessors (5-man) bolt rifle Fast attack: 70 land speeder Multi-melta 70 land speeder Multi-melta 70 land speeder Multi-melta Heavy support: 125 whirlwind castellan launcher 125 whirlwind castellan launcher Transports 70 drop pod storm bolter 120 razorback twin las-cannon 85 rhino storm bolter x2 Warlord trait: ??? Relic: ??? THE PLAN: 1. terminators are meant to hold the middle for secondaries, with librarian and apothecary supporting. 2. speeders multi-task between grabbing primary and secondary objectives, and using datalink telemetry to tag-team objective clearing with the whrlrwinds. 3. tacticals advance via transports to take objectives and hit targets of opportunity 4. intercessors hold backfield and give fire support to tacticals 5. the sternguard drop pod in and burn it all with crucible of battle and possibly flamecraft.