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Showing results for tags 'Salamanders army list'.
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Out of all the marine chapters, the Salamanders seem the best at close range shooting, something that drop pods facilitate. I have a bunch of first born marines, a bunch of drop pods from previous editions and 30k. I havent been using my salamanders for several years, so maybe a fun shock type list will work well. Also gives me a break from painting necrons and Tau and DAK. Salamanders Battalion 2k Vulkan Chaplain in Terminator armor warlord with Forgemaster trait, combi-melta, The Salamanders Mantle LT Infiltrator squad Intercessor Squad 6 guys-(I have the models painted and done, why not use them) Tactical squad 5 man- combimelta and melta gun Tactical Squad 5 man- combi melta and melta gun Sternguard x6 with combi-flamers Sternguard x5 with combi-meltas Terminator Assault Squad x5 with shields and thunder hammers( got the 30k awesome looking ones) Deathstorm Drop pod with the cannons- Little used model, I have 3. They arent bad in the new rules. With the smaller deployment zones it makes people bunch up quite a bit more. You can use them as objective takers in the first round or just drop them right in front of enemy lines. You should always be able to hit at least 2 units. Frees up your other pods to do other things as well. Now they no longer hit all units in range, just enemy units which is a nice bonus. Should be fun. In a nut shell Gun version is 6 18" assault cannon shots. Missile version is 2 18" krak missile. They shoot every eligible enemy unit in range. In overwatch double the shots. If you assault them with the new rules and dont kill them, they still keep shooting. Devastator squad 4 multi-meltas Devastator Squad 4 grav cannons 4 Drop pods Basic idea is Turn 1 have the scouts on and objective with the intercessors on a home objective. Their job is solely to do actions. Infiltrators go out and set up near or on an objective. Have the Death Storm drop in between the enemy line and an objective to force them around it and shoot up whoever at the bottom. I havent decided if the cannon version or the missile version is better. I am not seeing a lot of vehicles yet outside of niche lists in my meta but we are just getting restarted. Probably somewhere central with good LOS. It has a 36" sphere of fire. The tacticals both in a drop pod land somewhere where they can try and storm an objective if not land directly on it. The LT rides with the flamer sternguard and they drop and use strats to do a lot of flamer damage. Possibly in support of the tacticals. Vulkan rides with the melta sternguard with his veteran back up and nuke something. Devs land hopefully in supporting range of one or both characters and also nuke a couple things. The terminators and chaplain land T2 and try and go take on the biggest threat left on the board. Thats the basic concept. Now in keeping with the theme, what should I change? Alternatively I was going to have a 2 man veteran with shields and a scout squad with camo and shotguns instead of the infiltrators and the extra man in the intercessors and a guy in the flamer sternguard. I think the added obsec squad will serve me better than scouts though. Also under debate it whether to bring instead of the sternguard with combi flamers, a unit of 3 vets with Thunder hammers and shields and thunderhammer storm shield on the sergeant. Plus drop the Chaplain and bring a chief librarian. Have The melta devs and HQ/vets drop together, drop a pod and bump up the melta sternguard with the LT.
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possibly silly, and hopefully decent list I wanted to try. HQ's 95 Primaris capt (warlord) MC auto bolt rifle, MC power sword 75 Primaris lieutenant MC auto bolt rifle 90 librarian -Powers: Drakeskin, Fire Shield, smite Elites: 260 sternguard (10-man) Combi-flamer x8, heavy flamer x2 75 apothecary 220 assault terminators (5-man) thunder hammer, stormshield Troops: 125 tactical squad (5-man) bolt pistol, boltgun, frag grenades, krak grenades, power sword, plasma gun, multi-melta 125 tactical squad (5-man) bolt pistol, boltgun, frag grenades, krak grenades, power sword, plasma gun, multi-melta 100 intercessors (5-man) bolt rifle 100 intercessors (5-man) bolt rifle Fast attack: 70 land speeder Multi-melta 70 land speeder Multi-melta 70 land speeder Multi-melta Heavy support: 125 whirlwind castellan launcher 125 whirlwind castellan launcher Transports 70 drop pod storm bolter 120 razorback twin las-cannon 85 rhino storm bolter x2 Warlord trait: ??? Relic: ??? THE PLAN: 1. terminators are meant to hold the middle for secondaries, with librarian and apothecary supporting. 2. speeders multi-task between grabbing primary and secondary objectives, and using datalink telemetry to tag-team objective clearing with the whrlrwinds. 3. tacticals advance via transports to take objectives and hit targets of opportunity 4. intercessors hold backfield and give fire support to tacticals 5. the sternguard drop pod in and burn it all with crucible of battle and possibly flamecraft.
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Hi All, Getting back into 40k and my first 8th/9th ed list build so am seeking some guidance to round out the rest of my list. I'm currently at 780pts but can drop an aggressor to make some room if needed. Choices doesn't need to be Primaris based but as the rest of the force is wouldn't hurt. Was thinking a trio of ATV or two squads of eradicators, maybe even trying to squeeze a vindicator & predator into the list. I'm not sure what I'll really need to bring the list together. Currently built as a patrol detachment. HQ: Adrax Agatone - 145pts TROOPS: 5man Assault intercessors - Sgt TH & Hand Flamer - 120pts 5man Intercessors - All boltrifles - 100pts ELITES: Redemptor Dread - Plasma Cannon & HF, Fragstorm Grenades - 175pts 6 x Aggressors - Flamestorm gauntlets - 240
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Hello fiery frater and soror! I was messing around with some stuff and stumbled into an idea. I am not a tournament player, but if any of you are then I thought it might provide something to think about. HQ Adrax Agatone 2x Primaris Lieutenant w/ Neo-volkite pistol, Master-crafted power sword and Storm Shield Primaris Techmarine Elites 3x Aggressor Squad w/ 2x Flamestorm Gauntlets: 3x Aggressors, 1x Aggressor Sergeant 3x Redemptor Dreadnought w/ 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon Fast Attack 3x Land Speeders w/ Multi-melta, 3x Land Speeders Heavy Support 3x Eradicator Squad w/Heavy melta rifle: 2x Eradicator, 1x Eradicator Sgt 2000 points on the nose. The idea is to use the heavy weapons on the Dreadnoughts and Land Speeders for Devastator Doctrine Codex Warfare on turn 1. The 60 anti-infantry shots and 18 multi-meltas shots should do some work. A Lieutenant and the Techmarine are there to buff the Dreadnoughts (only one for the Techmarine). I'm not sold on the Eradicators, but in what seems like will be a Tank meta I decided why not. As many Tanks as possible should be dead for Turn 2. The Aggressors, Agatone, and a Lieutenant start in reserve and walk onto the mid-board turn 2 in time for switching to Tactical Doctrine and keep getting those sweet Codex Warfare points. Stay in Tactical Doctrine, as needed, or switch to Assault to enter Punch Mode.