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Showing results for tags 'Salamanders rules'.
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For those of you who hadn’t seen it yet, they leaked the chapter tactics page in the new SM codex, and it’s looking like the Sallies Chapter Tactic now only applies a reroll to wound per unit instead of a reroll to hit and to wound. I really don’t understand for the life of me why they felt the need to do this to one of the weaker SM chapters, but it’s pretty disheartening to say the least. I’m trying to think of a way to work around this but it really doesn’t change the fact that our tactic promotes an MSU play style, and this change just makes us worse at that play style. I’m hoping someone here might know of an upside or has some good news about Sallies, or maybe can think of a justification for why GW would do this, but I suppose it’s hard to say until the codex and our new supplement drops.
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I went to my first tournament of the year yesterday. Think there were around 50-60 players Man...more than half were Marine Players. Half of them were Salamanders successors using stealthy and marksmen I played salamanders. Ive put in a lot of games with my club at each other's houses which is mostly marines...because its the only fun way. I really wanted to bring my death watch or raptors but I figured I should go for the win. Which I won every game easily. Although I took 2nd place because a Harlequin player seemed to max out every possible point in his matches...weirdly he only played vs 2 marines and I went vs 4 marines...oh well I myself and most everyone seemed to not really like the way the scene has progressed. 2 guys who ive been seeing at competitions for years say they're quitting. Whats crazy is that my salamanders army is basically the same as its always been but instead of using 2 venerable dreads w/ las cannons and taking a phobos librarian, I took a judicar and 2 eradicators...this list wasn't all that good a year back. Now I can play the counter game near flawlessly. I am worried that marines about to get slapped down or were going to have xenos/traitor get major buffs to counter us. Thinking about it more.. Gw probably going to knee-jerk nerf marines after they sell the codex, start releasing the other codices, which are likely already printed. Then have to nerf them because they'll be OP
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WHC released their article about Chapter Tactics. Didn't mention the Salamanders one, but I noticed a change that I just had to laugh at: Long-range Marksman does NOT affect Flame weapons. A lot of my friends at my FLGS were terrified that this, plus the soon-to-be 12" range for Flamers, would make Salamander Successors OP. I'm glad this isn't the case (even if 15" range Flamers would've been absolutely hilarious)
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Looking at the Dark Angels Index, does anyone else think that It would be great at representing Salamanders? Salamanders are known to hold the line against desperate odds and the Dark Angels Stratagems and Enhancements being better on Battle shocked units seems like it would really represent the Sallies well, and even better than the Gladius Task Force.
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- Salamanders Chapter
- Salamanders rules
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Hi just wondering how these interact with each other. If I’m correct the Warlord Trait Requisition, which says a character can not have more than on Warlord Trait, takes precedence and prevents the use Exemplar of the Promethean Creed, which would otherwise be able to be able to be used at the cost of one Requisition Point. Am I on the mark, or am I mistaken in my assumption? Edit: reread the the Specialist Reinforcement Requisition and it answered my own question. You can’t use Exemplar of the Promethean Creed.