Search the Community
Showing results for tags 'Salamanders tactics'.
-
One of the ideas I want to try out for 2k lists was to have Vulkan He'stan in a full Infernus Squad travel in a Land Raider Redeemer as one of my methods to take out infantry. I've debated whether or not it's a good idea to have another full Infernus Squad in a Drop Pod to drop in so that I have 3 flame units benefiting from his Forgefather ability. While I think this can do a lot of damage to infantry, I'm worried that it will be clunky with that many marines in a relatively small area, and that it might end up being overkill. I also considered including other flame units like Invictor Tactical Warsuits, or to even have additional Land Raider Redeemers to focus fire both infantry and tougher units (the single land raider redeemer i had did a lot of work when I went up against Carnifexes and Old One Eye). I can also use his ability for Melta weapons, but I thought it would be more efficient to use Oath of Moment for Melta and big guns on one big target, and use his Forgefather on another target. What are your thoughts? Any other units you would recommend to run alongside him?
- 3 replies
-
- Salamanders Chapter
- Vulkan Hestan
-
(and 1 more)
Tagged with:
-
I’m currently working on a 1000 point list for causal play and need help deciding on a unit to help my aggressors control mid board objectives. They’ll be backed up by a Liberian in terminator armor with the rites of war warlord trait and fire shield and drake skin psychic powers. I think a terminator assault squad would be be pretty tough but would only be able to deal damage in melee. A dreadnaught could help me in shooting, melee and provide buffs to my other units. What units do would you take to complete this mission?
-
Have a big league game versus Sallies. Not into list tailoring - what are some good solid tips versus them ? I play Black Templars.
-
Close Combat Salamanders
CCE1981 posted a topic in + ADEPTUS ASTARTES / LOYALIST LEGIONES ASTARTES +
I am thinking about a Salamanders Successor Chapter list, and thinking of some interesting combos turning a Successor into more of a Close Combat army. The Super Doctrine for Salamanders makes in close weapons, melta and flamers, superb weapons. So why not up close combat potential. I am thinking of the coveted Born Heroes, and Whirlwind of Rage. A 5-man Thunderhammer Storm Shield Vanguard Veterans unit, with the right Stratagems, would get 16x Strength 9 attacks hitting on 3s with 6s counting as two hits, with either Chapter Master or Chaplain re-rolls you can fish for 6s. Then on 6s to wound gain double damage on those Thunderhammers. This seems like a modest investment. Are there any other ideas, that can create multiple deadly threats in a Salamanders Successor list? -
I'm a Salamanders player and I'm sorta needing some answers to some questions. First of all with the Salamanders being all about flame weapons,why is it that troop or elite choices cannot take heavy flamer or hand flamer but Blood Angels and their successors can? And my second question is; how do you run Pyroclast units what type of unit are they?
-
Hi all, I know troops aren't essential in AoO detachments but which troops would you suggest taking for Salamanders? Something that needs to advance with the other units to take the midfield and get in range with flamers and melta or something to hold back? I guess it's list dependant but does anyone use assault intercessors? Also, would anyone recommend taking an invictus warsuit with a flamer? Thanks