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Showing results for tags 'Theory Crafting'.
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So I’ve been thinking about how I’m trying to make a sort of cosmopolitan faction, where Humans & Xenos live together & the thought came up about inter-species relations. I know the Imperium is so xenophobic that even the thought is likely considered heretical & the closest we have to a cosmopolitan empire in cannon is the T’au, but they seem to practice segregation to a degree, but I’m sure I’ve heard of at least one half-breed. I believe it was a half-Human, half-Aeldari who was a clone made by either Malcador or Cawl, but I’ve been thinking ”what about other types of half-breeds?” I know that the GSC are also technically half-breeds, but I don’t really count them. I’m talking “mom was X & dad was Y” type half-breeds. How would they function? Would they take more after one species or the other? Are they any different from either of their parents? Additionally, I know that the T’au are divided into different castes & the Ethereals regulate who they can & cannot mate with, but if they could freely interbreed, what would the children of two different castes look like? Would they create an entirely new caste or would they simply be born of one caste or the other? Would the children of a fire caste T’au & a water caste T’au be a “steam” caste or would they simply produce children of either water or fire castes? Would any caste’s genetics be dominant or recessive when compared to any other? Also, what about half-Abhumans? Would they create new Abhumans or be more like one of their parents? Would the Human gene be dominant over the Abhuman gene, thus their children would not be Abhumans at all? Do an Ogryn & a Ratling produce something in the middle or one or the other or would they simply produce a Human? Finally, how would these half-breeds translate to the tabletop? These are just the theories I’d like to explore with this topic. Feel free to chime in with your own theories or answers to these & other questions. As always, thank you very much for your time & of course, God bless.
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Hey all! A bit of a fun one here - was having a discussion about how drop pods could possibly be used in 10th Ed, with the general consensus being that they're really not up to much right now. I own 5 of them, having started in the hobby at the tail end of 3rd, and 5th saw me putting together a full Steel Rain force. I know I'd love to put them back onto the table as they're really thematic for marines! So, the issues: - Massive footprint on the table, so easily screened - Limited selection of potential passengers - No charge after disembarking The pros: - Put units where you want them, early - Area denial/screening/scoring My thinking, then, is this: Drop pods need a secure Drop zone to avoid being screened out - which means you need boots on the ground to screen the screens, so to speak. Enter the Infiltrators - who can throw out a 31.5" deployment and deep strike denial bubble around a 5 man unit put down in a straight line. Put them far forward enough, and they should be able to mess with your opponent's deployment zone. So what benefits from this? Units with mid-range shooting. Hellblasters and Devastators, I reckon. So those guys can come down in mid-board positions behind the Infiltrators in the "denial zone" with the best possible lines of fire after deployment, and you put the pods where they can best be of nuisance value for objectives with those restrictions. Go with a Firestorm Detachment to lean into that and provide post-drop mobility, and maybe it'd have some legs? Here's the WiP list I've started putting together with this stuff in mind - what do people reckon? What best backs this up? Could it work?
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- Drop Pods
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