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Showing results for tags 'Theory Crafting'.
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Hey all! A bit of a fun one here - was having a discussion about how drop pods could possibly be used in 10th Ed, with the general consensus being that they're really not up to much right now. I own 5 of them, having started in the hobby at the tail end of 3rd, and 5th saw me putting together a full Steel Rain force. I know I'd love to put them back onto the table as they're really thematic for marines! So, the issues: - Massive footprint on the table, so easily screened - Limited selection of potential passengers - No charge after disembarking The pros: - Put units where you want them, early - Area denial/screening/scoring My thinking, then, is this: Drop pods need a secure Drop zone to avoid being screened out - which means you need boots on the ground to screen the screens, so to speak. Enter the Infiltrators - who can throw out a 31.5" deployment and deep strike denial bubble around a 5 man unit put down in a straight line. Put them far forward enough, and they should be able to mess with your opponent's deployment zone. So what benefits from this? Units with mid-range shooting. Hellblasters and Devastators, I reckon. So those guys can come down in mid-board positions behind the Infiltrators in the "denial zone" with the best possible lines of fire after deployment, and you put the pods where they can best be of nuisance value for objectives with those restrictions. Go with a Firestorm Detachment to lean into that and provide post-drop mobility, and maybe it'd have some legs? Here's the WiP list I've started putting together with this stuff in mind - what do people reckon? What best backs this up? Could it work?
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- Drop Pods
- Theory Crafting
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With the lockdown nearing its end in my part of the world I've been looking at playing a more competitive World Eaters list in the interest of participating in some tourneys, while still keeping a core of Berserkers. I've never participated in the competitive side of the hobby but with Faith and Fury I don't know that there has been a better time in a long time for a World Eater player to start. I've been doing some research and theorycrafting and I would like some input. First off, I see a lot of placing Chaos lists running three Arch Lord Discordants (though never in a Khorne / WE list). I tend to run two to three Maulerfiends and ALDs are at least as good at killing vehicles and very efficient at killing most other things as well. They also don't cost much more. So no brainer right? Drop the 'Fiends and buy two more ALDs to fill out a Supreme Command Detachment? In competitive play how reliant are ALD's on Magic? If you were to make a competitive as possible World Eaters list would you run ALDs? Would you run Daemon Engines at all? I've always run Berserkers and so long as I am playing CSM I will make room for them in my lists. I tend to run squads of eight in Rhinos with Powerfists and Chainaxes. In competitive Chaos lists when it comes to melee I see a lot of blobs; Possessed and Plaguebearers in particular. I also see a lot of MSUs of Warp Talons. I don't thing running Berserker bombs would be all that fun (running Possessed bombs doesn't look like fun). I could run MSUs of Berserkers in Rhinos for efficiency but I wonder how much work they can do after eating overwatch, on top of that I imagine it would be very hard for MSUs of Berserkers to hide from shooting by wrapping enemy units even with our new six inch consolidation. How would you run your Berserkers? Should I be concerned at all about being able to hide from shooting by wrapping enemy units? If you were to make a competitive as possible World Eaters list while still having it be a World Eaters list what would you include?
- 7 replies
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- World Eaters
- Berserkers
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