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  1. So someone else posted a Tiggy list, which made me take another look at him, and trying a variation of my list to fit him in. This is what I came up with. Calgar, BGV Lieutenant, 6 BGV - CP Gen, 10 4+++ models with basically 39 MC Powersword attacks, and 6MC PF attacks. Bobby G, 1 Ginsu Phobos Libby, 10 Infiltrators with Helix and Comms. Can't shoot outside 12, can't deepstrike inside 12. Tiggy, and 6BGV - 7 4++ models with -1 to be hit, a buncha power weapon attacks, a libby that can Hazardous every turn because they get a 4++ the 3MW IF they ever roll a 1. 5 Heavy Infiltrators 5 Intercessors Land Raider Land Raider 42 Infantry, 2 big vehicles, 1 monster, The only anti-tank is really on the Land Raiders and the Monster which I'm not fond of... The Normal version is Calgar, BGV LT, 6 BGV Bobby G, 1 Ginsu Phobos Libby, 10 Infiltrators with Helix and Coms Gravis Cap, Biologis, 6 Boltstorm Aggressors 5x Heavy Intercessors 5x Heavy Intercessors 5xDevs 4 Grav Cannon 5x Devs 4x Lascannon 3x Eliuminators LAs Fusil Not sure what I like better. The first one I like the idea of the regular Intercessors running around in the Land Raider doing some Sticky Capping. I see some potential for Assault Ramp Shenanigans there. The BGV in the other Land Raider is fairly obvious. The second one feels like a little more firepower and more spread out - 4 LC, 4GC and 3 Las Fusil, the Aggressor Bomb. 2 sets of T6 Objective Holders is also slightly nicer than the sticky cap-ability of the Intercessors.
  2. My current smashface 2k Warhawks <Raven Guard> list. This is an exercise in why not what is in the list. + HQ + Korvin Kestrel <Kayvaan Shrike> Relatively cheap and flexible, if underpowered in melee Primaris Chaplain: Warlord, Master of Ambush, Swift and Deadly, The Vox Espiritum, Master of Sanctity, Litany of Hate, Exhortation of Rage, Canticle of Hate (Aura) For good or ill a must have at the moment. Usually has lived most the game in my games so far and makes the Assault Intercessors a threat on Turn 1 that has to be dealt with leaving one of the forward deployed Incursor units unscathed. + Troops + 10 man Assault Intercessor Squad: Sgt Plasma pistol, Power fist See Chaplain Above 5 man Incursor Squad 5 man Incursor Squad Generally with 5 Primary Objectives both will be forward deployed with the Eliminators holding my deployment zones Objective, with 6 Primary Objectives one will remain in the backfield guarding the second Objective, while the second unit grabs most defensible Objective in the midfield. Caveat: If opportunity for a shot at killing a character in Turn 1 seems possible I might use Eliminators in the midfield and both Incursors in the backfield. + Elites + 5 man Bladeguard Veteran Squad 5 man Bladeguard Veteran Squad Designed to Infiltrate (2 CP) forward pregame to reinforce or flip the midfield Primary Objectives if needed. Advancing is a gamble but the Chaplain's relic often makes it possible. Even better when I can use them to intercept opponents looking to engage the Incursors. + Fast Attack + 5 man Bolter Inceptor Squad 5 man Bolter Inceptor Squad cheap Arrive Turn 2 as cover fire for the Incursors and Bladeguard. This combination of units, 1 ObSec, 1 Assault, 1 Fire Support is what I refer to as a Strike Teams. They are 505 points each and are responsible for securing the midfield. The Chaplain and Assault Intercessors are there also but they are more a Distraction Carnifex (without it being obviously so I hope) as what I really want from them is to draw units or unit fire away from the Strike Teams. + Heavy Support + 3 man Eliminator Squad See Troops Above 5 man Eradicator Squad 5 man Eradicator Squad I haven't used these yet but they are tagging in for the Aggressors. Same points now with the +5 pts per model in the FAQ. I'll be more than happy to put the Aggressors back in if it doesn't work out. I love Aggressors RoF and the powerfist are nice when close to the Chappy or Kestrel. Either way this is going to usually be another 2 CP investment with Strike from the Shadows. They are suppose to Strike from the Shadows delete the biggest baddest unit possible (preferably one without a 4++) and then die from the counter strike. Which is why I have two. Redundancy without spamming is your friend. I say without spamming not because I think spam in of itself is bad. I just feel it makes you a one trick pony and reduces your flexibility factor. Which is how gatekeepers shut you down rounds one and two of a tournament. So there you have what I have but more importantly why. Honestly I'd never upgrade the Assault Intercessor Sgt like that as its a distraction unit but very little point options for a All-Primaris Only army. Better than couple years ago though. List is designed to excel at grabbing the Primaries. I will always take Deploy Scramblers and Engage on All Fronts unit GW comes up with more "on your turn" Secondaries. Third Secondary is normally Opponent or Mission Specific. Another reason to keep your list flexible.
  3. Good morning denizens of the Fang! I just wanted to fill you all in on my 10th experience so far. Im not one for full detailed battle reports as I dont take the notes for it and since the child arrived i don't have enough spare time to post immediately after my Tuesday night games. I have been trying this army with some tweaks as we go (lastest iterations above) for most of 10th. And i feel is really settling out. Ive had 2 games in its Stormlance configuration (Blood Angels and tyranids both SW victory) and I have found that it is seemingly ideal for my list construction. Advance and charge eith the calvary bricks is really nice and it helps if you need to get some bodies on objectives to clean up at the end. Lascannons are feeling essential for me this edition hence the 16 present in the list. The grey hunters pull their weight as well as they generally ride in the Razorbacks and help grab far objectives. I am looking at a couple tweaks. I plan to drop the heavy intercessors, pack Leader, and portents of wisdom for a Whirlwind. Played against one last night and that baby can slap. The other swap im a bit less sure of but im thinking about swapping the udiciar for either Ulric or a base chaplain. The Judiciar gets work done but the +1 to wound or rerolls is tempting for the bladeguard. Lastely, I do want to say combat patrol is really fun. Weirdly it feels like they spent most of their balancing efforts on combat patrol not the base game. Now small sample size of 5 games but i found them fun, engaging and balanced. I plan to play more as i can do a couple in a night. Opponents were tyranids (2), sisters, space marines and deathguard. I found them to be really great games that feel more balanced than the base game, though i do actually feel like that is improving overall for regular 40k. Hope you find something useful in all this
  4. Every edition, I try and make a few different lists as sort of a touchstone for the "health" of the edition - Full Company (60/20/20), Raven + Death Wing, Armored Company with Chronus, etc. I just remembered I had the codex now, and tried to do the full company and it sent me down the rabbit hole. I ended up with this: Cap, LT, Company Heroes Command Squad 60 Battleline, 20 close assault, and 20 Heavy support shoulderpads for one hundred squad marines. Originally I was doing it as Gladius, but then I started looking at what I had, and here's the rabbit hole: Anvil Seige Force: Bolt Rifles, Lascannon, Grav Cannon and Marksmanship Carbines are all HEAVY before the Detachment rules which means stationary they get a +1 to Wound, in addition to +1 to hit, and with 100 bodies if you can infiltrate/deep strike enough you may not have to worry about moving, you've got 10 squads of 10 bodies for board control - this lead me to thinking this may be the path to making the Anvil Seige Force work. Flood the board with bodies toting HEAVY guns. This list probably needs some revisions to get there - probably giving up a Demi Company for more HEAVY bodies and pre-game mobility. The "obvious" move is to give up the Assault Intercessors, but they're most of what little movement you have, and crashing ~10 Mortal Wounds per turn (20 bodies, doing a MW 50% of the time on the charge) might be an emergency tactic you need. If I give up the Lieutenant I can get something like this: Now the only models that don't have HEAVY before the Detachment are the Assault Intercessors who have Impact Hits, and the 12 "Ablative" Devastators and Ventris himself. 20 INFILTRATE and (up to) 10 DEEP STRIKE capable models for a pre-game movement boost for board control and easier/earlier/better +1 to Hit +1 to wound "come get me" effect. I don't know its still not there yet I think - probably need to trade some bodies for more board-short-cut, or some defensive depth like Phobos Libbies in the Infiltrators... but its food for thought.
  5. ++ Crusade Force Organisation Chart (LA - XII: World Eaters) [2,500Pts] ++ + Expanded Army Lists + Expanded Army List Profiles:: Exemplary Units On, Legacy Units On + Allegiance: + XII: World Eaters Allegiance: Traitor + Rite of War: + Rite of War: Berseker Assault (WE) + HQ: + Khârn the Bloody [210Pts]: Gorechild, Warlord + Elites: + Apothecarion Detachment [90Pts] . Apothecary: Bolt Pistol, Power Armour . . Chainsword: Chainsword . Apothecary: Bolt Pistol, Power Armour . . Chainsword: Chainsword Contemptor Dreadnought Talon [615Pts] . Contemptor Dreadnought: Gravis Power Fist with in-built ranged weapon, Gravis Power Fist with in-built ranged weapon, 2x Graviton Gun . Contemptor Dreadnought: Gravis Power Fist with in-built ranged weapon, Gravis Power Fist with in-built ranged weapon, 2x Graviton Gun . Contemptor Dreadnought: Gravis Power Fist with in-built ranged weapon, Gravis Power Fist with in-built ranged weapon, 2x Graviton Gun + Troops: + Despoiler Squad [225Pts] . Legion Despoiler Sergeant: Bolt Pistol, Power Armour, Power Fist . 18x Despoilers (collective): 18x Bolt Pistol, 18x Chainaxe . Despoiler w/ Options: Bolt Pistol, Chainaxe, Legion Vexilla Despoiler Squad [225Pts] . Legion Despoiler Sergeant: Bolt Pistol, Power Armour, Power Fist . 18x Despoilers (collective): 18x Bolt Pistol, 18x Chainaxe . Despoiler w/ Options: Bolt Pistol, Chainaxe, Legion Vexilla Despoiler Squad [225Pts] . Legion Despoiler Sergeant: Bolt Pistol, Power Armour, Power Fist . 18x Despoilers (collective): 18x Bolt Pistol, 18x Chainaxe . Despoiler w/ Options: Bolt Pistol, Chainaxe, Legion Vexilla Tactical Squad [160Pts] . Legion Tactical Sergeant: Bolt Pistol, Bolter, Chain Bayonet, Power Armour . 9x Legionaries (collective): 9x Bolt Pistol, 9x Bolter, 9x Chain Bayonet . Rhino Transport: Dozer Blade Tactical Squad [160Pts] . Legion Tactical Sergeant: Bolt Pistol, Bolter, Chain Bayonet, Power Armour . 9x Legionaries (collective): 9x Bolt Pistol, 9x Bolter, 9x Chain Bayonet . Rhino Transport: Dozer Blade + Fast Attack: + Predator Squadron [295Pts] . Predator: 2x Lascannons, Dozer Blade, Magna-Melta Cannon . Predator: 2x Lascannons, Dozer Blade, Magna-Melta Cannon Predator Squadron [295Pts] . Predator: 2x Lascannons, Dozer Blade, Magna-Melta Cannon . Predator: 2x Lascannons, Dozer Blade, Magna-Melta Cannon ++ Total: [2,500Pts] ++ Created with BattleScribe (https://battlescribe.net)
  6. Saw his tank heavy list and did some thinking and came up with this: Marneus Calgar Apothecary Biologis (They go in the Aggressors) Captain in Phobos Armor (Goes in the Incursors or Infiltrators I'm not sure yet) and tries a very dirty trick to people not paying attention. Phobos Libby (Goes in the other of the Incursor/Infiltrator) Sgt Chronus - goes in one of the Predators Sgt Telion (goes in the sniper scouts) Roboute Guilliman For a whopping 915 points in characters, yikes - but most of them are force multipliers not beat sticks. I mean a Phobos Captain and two Sergeant characters? 6 Boltstorm Agressors Incursors x5 Infiltrators x5 Scout Sniper Squad - 9 Sniper Rifles and a Missile Launcher. Predator Annhilator TwinLC + 2 LC Predator Annhilator TwinLC + 2 LC Predator Destructor Autocannon + 2 LC Predator Destructor Autocannon + 2 LC So start out with the Dirty Trick. Put Guilliman Front and Center - opponents who don't pay attention are going to start focusing on where he's standing. Finish Deployment, hopefully as more and more doesn't land near Guilliman they keep loading up to Alpha the guy. After Deployment is over, use the Phobos Captain to Redeploy the unshootable Phobos+Libby unit around Guilliman so their Alpha Strike now doesn't have anything to shoot at - and hopefully Calgar and the Aggressors will have a less dangerous path up the other side of the board. OOM, Chronus, Incursors giving +1 to hit for the Predators or stuff while Calgar Aggressors and Guilliman stomp through stuff and all the redeployed infiltrators camp objectives. Or Drop Telion, Chronus, the Predators and the Sniper Scouts for 2 Lancers, 2 Repulsor Executioners, and a Firestrike for: Marneus Calgar Apothecary Biologis (They go in the Aggressors) Captain in Phobos Armor (Goes in the Incursors or Infiltrators I'm not sure yet) and tries a very dirty trick to people not paying attention. Phobos Libby (Goes in the other of the Incursor/Infiltrator) Roboute Guilliman 6 Boltstorm Agressors Incursors x5 Infiltrators x5 Gladiator Lancer Gladiator Lancer Repulsor Executioner Repulsor Executioner
  7. So... a while back, I picked up Tooth and Claw from a friend. I've got a Kelermorph arriving tomorrow. The idea behind this list is to cut the head off the snake and render the opponent impotent - the Aberrants and Abominant are for taking care of vehicles, the Kelermorph's for popping characters and infantry, and the Purestrains are for covering the advance. The Iconward is for the extra Feel No Pain on the Purestrains and (if he can make it) Kelermorph. Could it work? Maybe any good? ++ Vanguard Detachment +1CP (Tyranids - Genestealer Cults) [27 PL, -1CP, 499pts] ++ Rules: Brood Brothers + Configuration + Cult Creed . Categories: Configuration . Other: Hunter's Instincts, Innate Fighters + Stratagems [-1CP] + Grandsire's Gifts [-1CP]: 1 Extra Sacred Relic [-1CP] . Categories: Stratagems + HQ [9 PL, 158pts] + Abominant [6 PL, 105pts]: Scourge of Distant Stars, Warlord, Warlord Trait: Born Survivor . Categories: Aberrant, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, HQ, Warlord . Rules: Cult Ambush, Unquestioning Loyalty Acolyte Iconward [3 PL, 53pts] . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, Infantry, HQ . Rules: Cult Ambush, Unquestioning Loyalty + Elites [18 PL, 341pts] + Aberrants [7 PL, 161pts] . Categories: Elites, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Aberrant, Faction: <Cult> . Rules: Cult Ambush, Unquestioning Loyalty . 2x Aberrant (Hammer) [70pts]: 2x Heavy Power Hammer [32pts], 2x Rending Claw . 2x Aberrant (Pick) [56pts]: 2x Power Pick [18pts], 2x Rending Claw . Aberrant Hypermorph (Hammer) [35pts]: Heavy Power Hammer [16pts] Kelermorph [3 PL, 75pts]: Oppressor's Bane . Categories: Character, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Elites Purestrain Genestealers [8 PL, 105pts]: 7x Purestrain Talons . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry, Faction: <Cult> . Rules: Cult Ambush, Unquestioning Loyalty . 7x Purestrain Genestealer [105pts]: 7x Rending Claw Created with BattleScribe (https://battlescribe.net)
  8. Good day folks! I have another Dark Angels army list for consideration. This time it's a Deathwing Vanguard. This is a resurrection of the 8th ed list I was playing beforoe the pandemic lockdowns began. The premise behind that list was basically that I had Land Raiders and I wanted to use them. Plus, there were all kinds of stackable buffs Deathwing could exploit at the time. Loved me a DWK squad with bonus attacks from both the Deathwing Ancient AND Asmodai. Anyway, the core of this list is still the 2 squads of Deathwing (one of Knights, the other of Terminators with THSS or LCs) riding in a LRC and a LR with their supporting characters. The idea is basically the same - run them right up my opponent's nose. Some of the other particulars have changed though. The old list was a Battalion because of how CP worked. This list is not. The old list also featured some Land Speeders for screening the Land Raider, and my Relic Sicaran to give opponents something besides the Land Raiders to shoot at. Plus I was using Scouts as my compulsory Troops and objective minders. This list is simpler. I have a Dreadnought with a plasma cannon to mind a backfield objective, which it ought to do fine unless an opponent gets an obsec unit there. Hopefully 2 LRs full of Deathwing close combat specialists plus a deep striking 10-man Deathwing Terminator Squad will keep them too busy to do so. Those other elements previously mentioned are not in the list because they'd break the Deathwing Vanguard command benefit. +++ NA 2K DW Vanguard (Warhammer 40,000 9th Edition) [108 PL, 10CP, 2,000pts] +++ ++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [108 PL, 10CP, 2,000pts] ++ + Configuration [12CP] + **Chapter Selection** . . Categories: Configuration **Chapter Selection**: Dark Angels . . Categories: Configuration Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] . . Categories: Configuration Deathwing Vanguard Detachment [3CP] . . Categories: Configuration Detachment Command Cost [-3CP] . . Categories: Configuration + Stratagems [-2CP] + Stratagem: Marked for Command [-1CP] . . Categories: Stratagems Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP] . . Categories: Stratagems + HQ [14 PL, 265pts] + Belial [7 PL, 140pts]: 4-6. Inexorable, Warlord . . Categories: Faction: Adeptus Astartes, Belial, Character, Faction: Dark Angels, HQ, Infantry, Grand Master, Terminator, Faction: Imperium, Captain, Deathwing, Warlord . . Sword of Silence & Storm Bolter: Master-crafted storm bolter, Sword of Silence Ezekiel [7 PL, 125pts]: Frag & Krak grenades, The Deliverer, Traitor's Bane . . Categories: HQ, Ezekiel, Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Deathwing, Faction: Imperium, Librarian, Psyker, Inner Circle, Chief Librarian, Infantry + Elites [57 PL, 1,145pts] + Deathwing Ancient [5 PL, 100pts]: Pennant of Remembrance . . Categories: Ancient, Terminator, Character, Faction: Adeptus Astartes, Faction: Imperium, Infantry, Elites, Faction: Dark Angels, Deathwing . . Powerfist and Storm Bolter: Power fist, Storm bolter Deathwing Knights [11 PL, 235pts] . . Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Deathwing Knights, Faction: Imperium, Terminator, Inner Circle, Deathwing . . 4x Deathwing Knight [188pts]: 4x Mace of Absolution, 4x Storm shield . . Knight Master [47pts]: Flail of the Unforgiven, Master-Crafted Weapon, Storm shield Deathwing Terminator Squad [9 PL, 185pts] . . Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core . . Deathwing Sergeant [43pts] . . . . Thunder Hammer & Storm Shield [10pts]: Storm shield, Thunder hammer [10pts] . . Deathwing Terminator [43pts] . . . . Thunder Hammer & Storm Shield [10pts]: Storm shield, Thunder hammer [10pts] . . Deathwing Terminator [33pts]: Lightning Claw (Pair) . . Deathwing Terminator [33pts]: Lightning Claw (Pair) . . Deathwing Terminator [33pts]: Lightning Claw (Pair) Deathwing Terminator Squad [18 PL, 375pts] . . Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core . . Deathwing Sergeant [33pts] . . . . Storm Bolter & Power Sword: Power sword, Storm bolter . . Deathwing Terminator [38pts] . . . . Storm Bolter & Power Fist [5pts]: Power fist [5pts], Storm bolter . . Deathwing Terminator [38pts] . . . . Storm Bolter & Power Fist [5pts]: Power fist [5pts], Storm bolter . . Deathwing Terminator [38pts] . . . . Storm Bolter & Power Fist [5pts]: Power fist [5pts], Storm bolter . . Deathwing Terminator [38pts] . . . . Storm Bolter & Power Fist [5pts]: Power fist [5pts], Storm bolter . . Deathwing Terminator [38pts] . . . . Storm Bolter & Power Fist [5pts]: Power fist [5pts], Storm bolter . . Deathwing Terminator [38pts] . . . . Storm Bolter & Power Fist [5pts]: Power fist [5pts], Storm bolter . . Deathwing Terminator [38pts] . . . . Storm Bolter & Power Fist [5pts]: Power fist [5pts], Storm bolter . . Deathwing Terminator [38pts] . . . . Storm Bolter & Power Fist [5pts]: Power fist [5pts], Storm bolter . . Deathwing Terminator [38pts] . . . . Storm Bolter & Power Fist [5pts]: Power fist [5pts], Storm bolter Dreadnought [8 PL, 135pts]: Heavy plasma cannon, Rites of Initiation [1 PL, 15pts] . . Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Vehicle, Core, Smokescreen, Elites, Faction: Dark Angels, Deathwing . . Dreadnought combat weapon w/Storm Bolter: Storm bolter Ravenwing Apothecary [6 PL, 115pts]: Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 15pts], Frag & Krak grenades . . Categories: Character, Infantry, Faction: Dark Angels, Faction: Adeptus Astartes, Biker, Faction: Imperium, Apothecary, Inner Circle, Ravenwing, Elites, Chief Apothecary . . Black Knight Bike: Plasma Talon + Heavy Support [37 PL, 590pts] + Land Raider [20 PL, 295pts]: Rites of Initiation [1 PL, 10pts], Twin heavy bolter, 2x Twin lascannon . . Categories: Faction: Adeptus Astartes, Faction: Imperium, Land Raider, Transport, Vehicle, Smokescreen, Machine Spirit, Heavy Support, Faction: Dark Angels, Deathwing Land Raider Crusader [17 PL, 295pts]: 2x Hurricane bolter, Rites of Initiation [1 PL, 10pts], Twin assault cannon . . Categories: Faction: Adeptus Astartes, Faction: Imperium, Land Raider, Transport, Vehicle, Land Raider Crusader, Machine Spirit, Assault Launchers, Smokescreen, Heavy Support, Faction: Dark Angels, Deathwing Created with BattleScribe (https://battlescribe.net)
  9. Greetings fellow Loyalists, I'm just getting back into list building and hopefully playing soon. I've been out of the game (play-wise) since 5th edition, so I tried to gather everything, read/watched the c*ap out of battlereports and lists, read rules and codexes, but I'm not sure about if what I produced here is any good. I'm not looking to go WAAC nor 100% fluff, but a list that brings BT which are my alltimes favorites and Knights, as I also like the style, that will not get tabled turn two. Opinions + C&C are very, very welcome. BT Bat.detachment: HQ: Primaris Chaplain on Bike (MOS, Armour Indomitus, Fires of Devotion, Paragon of Fury to make him a resilient melee monster) The Emperors Champion (even though he's not the best, I won't go without) Troops: 5 men each Assault Intercessors (PF on Sgt) Assault Intercessors (PF on Sgt) Assault Intercessors (PF on Sgt) Assault Intercessors (PF on Sgt) Fast Attack: Outrider Squad Outrider Squad Heavy Support: Eradicator Squad Eradicator Squad Super Heavy Detachment: House: Hawkshroud (I expect heavy anti tank from the gaming group I joined and this will help to be efficient a bit longer) Knight Crusader Armiger Warglaive Armiger Warglaive Total 2k even Battle plan should be obvious: Crack some hard shells around the fluffy stuff and chop up afterwards. Cheers PS: I hope there are not too many typos, english is not my first language
  10. Tried out my Sacred Rose Sisters vs. Ultramarines the day after we got the new Codex. 2,000 point game. My aim was to try out the new rules and also a few new units (Zephyrim, Mortifier) As always there is some luck involved but the Sisters performed very well indeed (13-4). Very much looking forward to future games with the new rules! I really need to remember the Miracle Dice before I make a die roll. I kept forgetting. Mortifiers definitely need to be in a group. Zephyrim didn't do much however they DID draw far more than their fair share of enemy fire simply due to their ability to make saves, which kept that same fire away from other units for a turn (I sent them into the middle of the board into area terrain to grab an objective). The new Exorcists are murder machines Like giant can openers. I stacked the Rod of Office and Book of St Lucius on my Canoness to pump her bubble to 12". Very handy. Gave her the WL trait for the bonus to invulnerable saves. I used the Sacred Rite that acts like an Astates Banner on a 5+. Very handy. Dropped my large squad of Seraphim with the Inferno pistols on turn 2 and finished off one of those big new primaris tanks worth 300+ points using the range bonus stratagem. SO satisfying to finally be able to do that with Seraphim
  11. I've really been inspired to try some more off the wall builds with my other armies and see how they do after the success of my all Kroot list. So here's a 1000 points Space Marine list I've been mulling around for a while. Any ideas so long as they keep to the army's theme would be greatly appreciated. 1000 Points Incursion List: 2 Patrol Detachments (2CP) Detachment 1 Custom Chapter Void Rangers 8th Company: Fearsome Aspect (All units have a -1 Ld Aura within 3"), Hungry for Battle (+1 Advance & Charge). HQ Master of Sanctity with Jump Pack: 125 Points WT: Wise Orator (+1 to Litany Success & Commanding Oratory Stratagem costs 1CP), Relic: Emperor's Judgement. (Cannot re-reroll attacks against this unit. 6" Aura: Enemy units roll 2D6 for Ld and discard the highest.) Litanies: Mantra of Strength, Canticle of Hate. Troop 5 Man Tactical Squad with Mult-Melta & Combi Melta: 120 Points Elite 5 Vanguard Veterans with Jump Packs, 1 Thunder Hammer, 1 Plasma Pistols: 127 Points 5 Man Riever Squad with Special-Issue Bolt Pistols/Combat Knives and Grav-Chutes: 100 Points Detachment 2 Custom Chapter Void Rangers 8th Company: Fearsome Aspect (All units have a -1 Ld Aura within 3"), Hungry for Battle (+1 Advance & Charge). HQ Captain with Jump Pack, Relic Blade: 120 Points WT (1CP): Fear Made Manifest (6" Aura: Enemy units are -1Ld and -1 to Combat Attrition Tests), Relic (1CP): Armour Indomitus (+1 W, 2+ Sv, Once per game, gain a 3+ invul for the phase.) Troop 5 Man Tactical Squad with Mult-Melta: 110 Points Elite 5 Vanguard Veterans with Jump Packs, 1 Power Fist, 2 Plasma Pistols: 128 Points 5 Man Riever Squad with Special-Issue Bolt Pistols/Combat Knives and Grav-Chutes: 100 Points Fast Attack Attack Bike with Multi-Melta: 60 Points. Total: 1000 Points. So yeah, that's the list. I went with 2 Patrols as it was 1CP cheaper than running a Vangaurd Detachment. The idea is to hide out at the start then Deep strike on top of the enemy with Hungry for Battle making the required charge 8". I can make the Chaplain's unit only 7" required with Canticle of Hate (does not stack with Hungry for Battle.) Even getting a single kill on most units should force a Ld check as all these debuffs are cumulative. -2 from Reivers, up to -3 for nearby units, an extra -1 from Captain, a big debuff in 2D6 pick the lowest from the Chaplain, plus whatever casualties are taken. I'm worried about not being that strong against vehicles and Characters, so I tried to make my two pretty fighty and spread a few Mult-Meltas around with my infantry (hence Tacticals over Intercessors). What do you all think?
  12. So I joined up with a local league recently and wanted to play something outside of my usual faire of Space Marines or Necrons. I love the Kroot lore-wise and since it was a casual league that allowed Legendary units, that sealed the deal for me. I didn't think I would do all that well TBH, I mostly just built it for fun, but it's been crushing it so far. Here's the list: 1 Battalion Detachment: Dal'Yth Sept (Sept traits sadly do not effect Kroot units): HQ 1 Ethereal on Disk with 2 Marker Drones: 80pts. WT: Gunship Diplomat, Relic: Seismic Destabilizer. 1 Ethereal on Disk with 2 Marker Drones: 80pts. Troops 60 Kroot Carnivores in squads of 10: 360pts. Elites 2 Shapers with Pulse Rifles: 50pts. 4 Individual Krootox: 112pts. Fast Attack: 12 Kroot Hounds: 72pts. 6 Knarloc Riders in squads of 3: 180pts. Heavy Support: 1 Greater Knarloc: 65pts. Total: 999 Points. So, there are two main features to the army that makes the army pretty solid: First, it's their maneuverability. 7" Pregame move on the Carnivores, then 7" regular. 12" on the hounds, 7" on the Knarlocs with auto 6" for advance. Shapers can even take a 1CP Stratagem to give them aura re-roll advance rolls if that's not enough. Basically, turn one, you can get well across the board and onto any relevant objective. Second is their numbers and surprising durability for their points. The main weakness to the Carnivores is their 6+ save and Ld 6. An Ethereal nearby protects them with both a Ld 9 aura and a 6+ FNP. Putting them in cover helps too, with the aid of the Hidden Hunters stratagem giving a Kroot unit in cover -1 to be hit and +1sv over and above what is given by the cover itself. Between the Knarlocs and Hounds trying up anything of concern, the army gets in fast and locks down the objectives long enough to ensure a victory even if the opponent manages to fight through it all by the later turns. So here's a very brief overview of how the army has done so far. I played 3 preliminary games before the league officially started, all at 1k points. Game 1 vs Blood Angels: He went first and conceded on his turn two. We played center ground and I got on all 4 objectives by the end of my first turn preventing him from scoring; I also killed his 300+ pt Repuslor Executioner with a my 65 point Greater Knarloc and about half if an assault intercessor squad trying to contest an objective. After a failed charge from his Sanguinary Guard out of deep strike on turn 2, he hadn't taken a single objective and scooped up his models. (Though he was super nice about it and asked to play again sometime.) We did't total the points since it ended so early, though I had maxed out on all my scoring so far and it didn't look like it would change. Game 2 vs Astra Militarum: So he played an all tank army fitted with lots of Plasma Cannons that seemed kitted out to take on Space Marines. He didn't have much chance as he simply couldn't roll enough dice to kill all the Kroot and so much of my stuff was ObSec that he couldn't contest the objectives. I scored a perfect 100 that game. (My first time ever.) Game 3 vs Tau (Farsight Enclaves): For this one, while grabbing the objectives, my Knarlocs and Hounds ran into his Riptide and Crisis Suits, trying them up for the first two turns while I took out his infantry with an ocean of Str 4 shots from my Carnivores. By the time the Knarlocs were dead, he'd lost all his infantry and much like the Gaurd player, just didn't have enough dice to dislodge the remaining Kroot from the objectives. I scored 99 points that game. So then the league started in earnest and was structured like so: Game 1: 750pts. Game 2-3: 1,000pts, Game 4-5: 1,500pts, game 6: 2,000pts. League Game 1 vs Custodes: (I cut 20 Carnivores, 3 Riders, 6 Hounds, and a Disk). Easily the hardest game fought so far as it was damn near impossible to kill his models (except for a Hero Krootox that killed 2 custodian guard by himself with some exemplary dice rolling). Much like the other games, I grabbed the midfield turn one in an attempt to choke him out. It essentially turned into a giant brawl on a midfield objective that lasted until the end of the third round with him trading a unit of custodian guard and a few wounds off his captain and dread for over half my army. His use of the Grim Responsibility and the Emperor's Auspice Stratagems prevented an absurd amount of damage that game. However, by the time he'd cleared all that out, I was too far ahead on points for him to make a comeback, though he did close the distance significantly finishing with a score of 82-71 (The original score was 95-71, but I realized afterwards I accidentally selected two secondareis from the same group, whups). So yeah, that's the story of the (as of yet) undefeated Kroot army. I've been really happy with it so far and am looking forward to the rest of the league. If I could change anything, I would cut a unit of Carnivores and a Disk (Spending 1 CP for the extra WT: A Ghost Walks Among Us to compensate for the movement loss) to add another Greater Knarloc. Those things are just so points efficient, but they are damn near impossible to find as they were discontinued so long ago. I'd love to hear what you think of the army and any other improvements that could potentially be made to it.
  13. First some background - we all remember that the various companies in a Chapter used to swap units with each other - technically to forge the bonds of brotherhood, but also for spying on each other (sort of) and Chapter politics - like Agrippan in the Fall of Damnos. The Fluff Battle Role (On the Shoulder Pads) and the Codex Datasheet Battle Role are now often not the same. Terminators have the Elite Shoulder Pad Icon and Elite Codex role, but Aggressors have Heavy Support shoulders and Elite Datasheets. Incursors and Assault Intercessors are Troops with a Close Support Shoulderpad. So I made lists trying to both follow the FOC lists, and count shoulderpads with the theory that each company would donate a squad or two to Guilliman's reintue plus the Chapter Command would be with him so roughly - 15-30 Battleline, 5-10 Close Support, 5-10 Heavy Support shoulderpads based on points cost and some wiggle room assuming most companies don't send troops. This is how I ended up with the G/Bladeguard/Aggressor setup. I had forgotten this for a while, but it came back to me again recently so I've been checking my lists. One of the nice things about that, is it puts you at about 50 Marine bodies plus characters- 5 per company 10 companies, 50 bodies. One of the reasons I sometimes slough off Battlefield (Tactical) roles down to 15 or so is that it doesn't leave a lot of room for vehicles and such that the Chapter Armory would also donate to Guilliman's retinue. Has this occured to anyone else? How do your lists turn out when counting shoulderpads? One of the things I like about it is both the extra little challenge to balance two different but parallel consistency checks, and when I follow it I usually end up with a body heavy but effective list. After cleaning up and re-working my normal'ish list with that in mind I came up with this and 40 points left - and I'm thinking of just hanging out here until the new Desolators come out and we get a datasheet for them. 5 Desolators might balance 5 Aggressors for 10 Heavy Support Better. Eradicators used to be there, but I can fit 30 Troops shoulders now so I kinda went that way until we get the new units.
  14. Ever since what was it 5th? That had the Ravenwing Outrider Squad or whatever with 6 bikes, an attack bike and a speeder? I've been trying to keep a Double Wing army going - Raven + Death - as I have UM for most of the Green Wing and don't want to double that up with only so much time to paint and play. With the MFM drops it just got easier, I had about 300-400 points to add back in after the last time I looked at it. Each half of the army is about half - Each one gets two Counts-As Troops, and one-ish "Elite" Unit (the Black Knights and the DW Knights) - each gets a Cap/LT duo with some chapter command. I really wanted to give the DW half a vehicle/toy, but they all teleport, while the Dreads don't. Between the Wing rules, and the standard bearer, the only Bike/Terminator unlikely to get ObSec are the Knights. Without going full one Wing or the other I end up low on ranged (anti-tank) firepower. I know a lot of people are ooh'ing and ahh'ing at the Deathwing right now, but I think a Full Ravenwing army is a Sleeper.
  15. So I was doing a play-by-play sort of thing with Terminators vs Aggressors and realized they're not too far apart. So I played with my list and tried to push myself to go First Born where I could. This is what I came up with. I don't like everything I took, I'm not a fan of Dev Cents, but they're not bad. Like them, the Firestrikes probably aren't there yet. But for Mix n Match Firstborn Primaris I kind of like it. Its a little too heavy on the big guns, but anything else would have likely gone in the Moving Castle and I like to keep those relatively small. I'm not sure about the Assault Squad, but I do forsee landing next to Guilliman, then using his bonus to Advance and Charge to get them stuck in with an almost 50/50 chance. ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Ultramarines) [123 PL, 4CP, 1,995pts] ++ + Configuration + **Chapter Selector**: Ultramarines Arks of Omen Compulsory Type: Elites Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 5. Chapter Approved: Arks of Omen + HQ + Chief Librarian Tigurius [7 PL, 120pts] + Troops + Heavy Intercessor Squad [7 PL, 115pts]: Heavy bolt rifle, Heavy bolter . 4x Heavy Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Heavy Intercessor Sergeant Incursor Squad [5 PL, 90pts] . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant Infiltrator Squad [6 PL, 100pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant + Elites + Ancient in Terminator Armour [7 PL, -2CP, 105pts]: Chapter Command: Chapter Ancient, Standard of Macragge Inviolate, Steadfast Example, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter . Powerfist and Storm Bolter Primaris Apothecary [5 PL, -2CP, 100pts]: Acquittal, Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter, Stratagem: Relic Terminator Assault Squad [9 PL, 165pts] . Assault Terminator Sergeant . . Thunder Hammer & Storm Shield . 4x Assault Terminator w/THSS: 4x Storm shield, 4x Thunder hammer Terminator Squad [9 PL, 165pts] . Terminator Sergeant . Terminator w/ Heavy Weapon: Assault cannon, Power fist . 3x Terminator w/ Power fist: 3x Power fist, 3x Storm bolter Victrix Honour Guard [3 PL, 55pts] + Fast Attack + Assault Squad [6 PL, 90pts]: Jump Pack . 3x Space Marine: 3x Astartes Chainsword, 3x Bolt pistol, 3x Frag & Krak grenades . Space Marine Sergeant: Bolt pistol, Combat shield, Thunder hammer . Space Marine w/Eviscerator + Heavy Support + Centurion Devastator Squad [22 PL, 350pts] . Centurion: Centurion missile launcher, Two Lascannons . Centurion: Centurion missile launcher, Two Lascannons . Centurion: Centurion missile launcher, Two Lascannons . Centurion: Centurion missile launcher, Two Lascannons . Centurion Sergeant: Centurion missile launcher, Two Lascannons Firestrike Servo-Turrets [18 PL, 240pts] . Firestrike Servo-Turret: Twin accelerator autocannon . Firestrike Servo-Turret: Twin las-talon . Firestrike Servo-Turret: Twin accelerator autocannon + Lord of War + Roboute Guilliman [19 PL, 2CP, 300pts]: Nobility Made Manifest, Stratagem: Warlord Trait, Warlord ++ Total: [123 PL, 4CP, 1,995pts] ++ Created with BattleScribe
  16. So I have a naming convention for my lists: Guilliman lists start with Indomitus, Calgar starts with Victrix. The theme/theory behind this list is that Guilliman (And Calgar) don't have a company of their own. So they get a squad of this and that from each of the companies in the Chapter as the Captains of each company detach a squad detailed to protecting/working with the Primarch/Chapter Master. One of the downsides of the lost wargear/upgrades is it's much harder to fill out the last 30 points or less of a list so this one is somewhat stuck at 1970 instead of 2000 - originally it had a second Infiltrator Squad instead of the Eliminators for exactly 2K -but I like the Eliminators better to support the other two (small i) infiltrating squads. All the infiltrators go deep field in mutual support(Infiltrators shoot, Incursors Stab, Eliminators Las. Guilliman runs around with the Characters, Assault (or 1 squad of Heavy) Intercessors and the Eradicators with the now Master Crafted Heavy Melta Rifle on the Sergeant, while the other Intercessors and the Tactical Squad camp my backfield. With the BGV and Aggressor squad the Intercessors tagging along aren't there so much to fight as to sticky cap whatever the Death Star clears out. The BGV and Honour Guard are there to annoy people who want to shoot Guilliman, the Apothecary is there to annoy the people who try and shoot the BGV and Victrix. I'm tempted to drop the Victrix for something else, but I also recognize sniper units are one of the easiest - but probably rare - ways to annoy me - being able to shoot the center out of that Deathstar and all. After talking to Captain Idaho on another thread it occured to me to give the Eradicator Sergeant a Master Crafted Heavy Melta Rifle. Double shooting a D6+3/D6+5 damage weapon from the Sergeant is arguably even better than a hidden power fist. I could also go with a BGV Ancient but I like the Power Sword Primaris Ancient better. Feel free to debate any of those, or point out some other ideas.
  17. So here's a fun fact - I've never played 9th Edition of 40k. In fact, I've been rather happy playing 30k this whole time. But there's a big 40k tournament coming up and I'm thinking of jumping in. I've made this thread so that I can post my thoughts and discussions regarding the list, tactics and also progress on my army. So I've come up with a list based on the stuff which I own which could easily be used in 40k. I'm hoping to make as few purchases but I don't mind spending if need be. 2000 points Night Lords Ark of Omens Detachment (Elites) HQ: DP - MoS, Wings, Claws of the Stygian Count, Psychic Powers: Death Hex, WL Trait: Dirty Fighter - 175 Master of Possession - Chaos Undivided, Psychic Powers: Mutated Invigoration, Pact of Flesh, Gifts of Chaos: Liber Hereticus - 105 Elites: Terminator Squad - 8 man - MoS, Black Rune, Chainfist, 3x PFist, 2x Combi-melta, 1 Reaper autocannon - 343 Chosen - 8 man - MoK, 1 PFist, Bolters, Accursed Weapons, Icon - 245 - Rhino - Combi-bolter - 80 Chosen - 8 man - MoK, 1 PFist, Bolters, Accursed Weapons, Icon - 245 - Rhino - Combi-bolter - 80 Master of Executions - MoS, WL Trait: Night Haunter's Curse - 85 Fast Attack: Raptors - 5 man - MoK, 2 Meltaguns - 140 Raptors - 5 man - MoK, 2 Meltaguns - 140 Heavy Support: Obliterators - 2 man - 180 Obliterators - 2 man - 180 Total: 1998 Starting CP: 1 Tactics - The idea is to apply pressure early with terminator brick deepstriking in turn 1. Hopefully, I can charge into combat and then use We Have Come For You to lock them in. - While the terminators establish the beachhead, my chosen in the rhinos advance up the board with the DP. - Master of Executions with Night Haunter's Curse to guarantee a 6 for his axe of dismemberment. I've also gone for the Mark of Slaanesh for the murderous perfection. - The Raptors are there mostly for objectives and actions, possibly bullying a weaker shooty unit - Oblits will be deepstriking in to take out hard targets. Secondaries This is probably the most confusing thing for me coming into 9th. I'm not sure what to take, but based on my army I'm thinking of taking the following: - The Long War/ Sow the Seed, Reap the Fear I like Sow the Seed, Reap the Fear because it's pretty thematic. Also, I think with how deadly my units are in melee, my opponent will have to choose between either having the unit die in combat or giving me a VP by falling back. I also like The Long War because it seems to play very much into being very aggressive and attacking the opponent just to get them off an objective. - Warp Ritual Warp Ritual seems fairly easy for me to complete with the DP and MoP being psykers. - Raise the Banners High I figure this is something I might be able to do with my Raptors having the mobility to move around the board quickly.
  18. Hi everyone, I'm a bit of a heresy beginner and want to get into space wolves. I have an idea for a veteran pride of the legion list and want to hear if its a decent list or not before I go too far down the rabbit hole. I'm sure I have enough infantry and armour stopping power. I imagine my terminators, veterans and the quad launcher would be good against infantry while the kratos and spartan would be nice against armour. The jetbikes I am thinking would be good for harrasing. I'm not sure how useful the veteran squad is kitted out wiht chain bayonets and serpentas is, besides choom is cool. But I imagine being a space wolf if I understand i can basically move fast and charge so I'm hoping they can shoot when needed and then get into it with serpentas and chain bayonets when possible. Any advice, critiques or comments would be appreciated. + Rite of War: + Rite of War: Pride Of The Legion + HQ: [155Pts] + Praetor, Cataphractii [155Pts]: Howl of Morkai, Warlord . Jarl [155Pts]: Cataphractii Terminator Armour, Combi-Bolter, Jarl [10Pts], Master of the Legion . . Power Weapon [10Pts]: Great Frost Blade [10Pts] + Elites: [320Pts] + Deathsworn Pack [195Pts]: Artificer Armour, Bolt Pistol, 5x Deathsworn [150Pts], Frag Grenades, Krak Grenades, Power Axe, Rad Grenades [20Pts], Ymira Class Stasis Bombs Rapier Battery [65Pts]: 2x Bolt Pistol, 2x Bolter, Laser Destroyer [25Pts] . Rapier Carrier (& Gunners) [40Pts]: 2x Gunner, Legiones Astartes (X), Rapier Carrier Rapier Battery [60Pts]: 2x Bolt Pistol, 2x Bolter, Quad Launcher - Frag [20Pts] . Rapier Carrier (& Gunners) [40Pts]: 2x Gunner, Legiones Astartes (X), Rapier Carrier + Troops: [1,449Pts] + Tactical Support Squad [120Pts]: Frag Grenades, Krak Grenades, Power Armour, Rotor Cannon [25Pts] . Legion Tactical Support Sergeant: Bolt Pistol, Power Armour . 3x Legionaries (collective) [36Pts]: 3x Bolt Pistol . Legionary w/ Options [22Pts]: Augury Scanner [10Pts], Bolt Pistol Varagyr Wolf Guard Terminator Squad [925Pts]: 10x Cataphractii Terminator Armour, Legion Vexilla [10Pts] . Land Raider Spartan [430Pts] . . Land Raider Spartan [430Pts]: 2x Lascannon Destroyer, Flare Shield [50Pts], Heavy Flamer [5Pts], Hull (Front) Mounted Twin-linked Lascannon [25Pts], Legiones Astartes (X), Smoke Launchers . Thegn [80Pts]: Combi-Bolter, Frost Axe, Grenade Harness [10Pts] . Varagyr [45Pts]: Combi-Bolter, Frost Axe . Varagyr [45Pts]: Combi-Bolter, Frost Axe . Varagyr [45Pts]: Combi-Bolter, Frost Axe . Varagyr [45Pts]: Combi-Bolter, Frost Axe . Varagyr [45Pts]: Combi-Bolter, Frost Claw . Varagyr [45Pts]: Combi-Bolter, Frost Claw . Varagyr [45Pts]: Combi-Bolter, Frost Claw . Varagyr [45Pts]: Combi-Bolter, Frost Claw . Varagyr [45Pts]: Combi-Bolter, Frost Claw Veteran Squad [404Pts]: Augury Scanner [10Pts], Frag Grenades, Krak Grenades, Legion Vexilla [10Pts], Nuncio-Vox [10Pts], Power Armour, Pride of the Legion Compulsory Troops . Veteran Sergeant [40Pts]: Artificer Armour [10Pts], Magna Combi-Weapon - Meltagun [10Pts], Meltabombs [10Pts], Volkite Serpenta [5Pts] . . Power Weapon [5Pts]: Power Sword . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Rhino Transport [55Pts]: 1x Hull (Front) Mounted hunter-killer missile [5Pts], Dozer Blade [5Pts], Heavy Bolter [10Pts], Smoke Launchers, Twin-linked Bolter . Veteran w/Heavy/Special Weapon (1 in 5) [33Pts]: Plasma Gun [10Pts], Volkite Serpenta [5Pts] . Veteran w/Heavy/Special Weapon (1 in 5) [28Pts]: Bolt Pistol, Plasma Gun [10Pts] + Fast Attack: [161Pts] + Sky-Hunter Squadron [161Pts]: Legiones Astartes (X), Power Armour, Scimitar Jetbike . Legion Sky-Hunter Sergeant [32Pts]: Artificer Armour [10Pts], Multi-Melta [15Pts], Volkite Serpenta [5Pts] . . Chainsword [2Pts]: Fenrisian Axe [2Pts] . Legion Sky-Hunter [42Pts]: Fenrisian Axe [2Pts], Volkite Culverin [5Pts], Volkite Serpenta [5Pts] . Legion Sky-Hunter [42Pts]: Fenrisian Axe [2Pts], Volkite Culverin [5Pts], Volkite Serpenta [5Pts] + Heavy Support: [415Pts] + Kratos Squadron [415Pts] . Kratos [400Pts]: 2x Lascannons [25Pts], Co-axial Mounted Autocannon, Dozer Blade [10Pts], Flare Shield [50Pts], Hull (Front, Right/Left) Mounted Volkite Calivers [5Pts], Pintle Mounted Havoc Launcher [15Pts], Smoke Launchers . . Kratos Battlecannon [10Pts]: Kratos Battlecannon - AP Shells, Kratos Battlecannon - Flashburn Shells [10Pts], Kratos Battlecannon - HE Shells ++ Total: [2,500Pts] ++
  19. Here’s a list I’m considering for my next league… ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Ultramarines) [1,990pts, 4CP] ++ + Configuration + **Chapter Selector**: Ultramarines Arks of Omen Compulsory Type: Heavy Support Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 5. Chapter Approved: Arks of Omen + HQ + Chief Librarian Tigurius: 2) Might of Heroes, 4) Psychic Scourge, 6) Psychic Fortress (Aura) Librarian: 2) Scryer's Gaze, 6) Empyric Channeling, Boltgun, Force stave + Troops + Infiltrator Squad: Helix gauntlet . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant Intercessor Squad: Auto Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Power sword Intercessor Squad: Auto Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Master-Crafted Weapon, Stratagem: Honoured Sergeant, Thunder hammer + Elites + Ancient in Terminator Armour [-2CP]: Rites of War, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter . Powerfist and Storm Bolter Apothecary [-1CP]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter Relic Terminator Squad: Grenade harness . Relic Terminator: Chainfist, Combi-bolter . Relic Terminator: Chainfist, Combi-bolter . Relic Terminator: Chainfist, Combi-bolter . Relic Terminator: Chainfist, Combi-bolter . Relic Terminator Sergeant: Chainfist, Plasma blaster + Fast Attack + Inceptor Squad: 4x Inceptor, Inceptor Sergeant, Plasma Exterminator x2 + Heavy Support + Centurion Devastator Squad . Centurion: Hurricane bolter, Two Lascannons . Centurion: Hurricane bolter, Two Lascannons . Centurion Sergeant: Hurricane bolter, Two Lascannons Eradicator Squad Heavy melta rifle . 3x Eradicator: 3x Bolt pistol . Eradicator Sgt . Eradicator with MM . Eradicator with MM Hellblaster Squad: Plasma incinerator . 5x Hellblaster: 5x Bolt pistol, 5x Frag & Krak grenades . Hellblaster Sergeant: Bolt pistol + Lord of War + Roboute Guilliman [2CP]: Nobility Made Manifest, Stratagem: Warlord Trait, Warlord ++ Total: [4CP, 1,990pts] ++ Created with BattleScribe Note the Ancient has the Standard of Macragge Inviolate. Super shooty plus a nice counter assault punch. It’s similar to what I used to run but a lil juiced up due to the recent points reduction.
  20. (The XXXIV. Esseles patrician Curassiers: https://www.reddit.com/r/TheAstraMilitarum/comments/kzirtp/the_most_pompous_guard_i_centuria_of_the_ix/?utm_source=share&utm_medium=web2x&context=3 ) Hello friends! First of all: I hope my English is okay. Here is my first list with the new Codex - what do you think? I'm still unsure about the regimental traits, the WLT and the relics. Please give me your feedback! Merry Christmas :) ::::::::::::::::::::::::::::::::: Regimental Traits: Armoured Superiority Elite Sharpshooters Trait of the Evocati: Mechanised Infantry CP: 4 (-2) The Nobiles: HQ Legat Jacopo Colloredo: Command Squad with Lascanon WLT: Grand Tactician: 75 Tribun of the Evocati Amadis di Benevent: Castellan with Powerweapon: 50 Tribun of the Comitanenses Amalia Dellacosa in the ”Juditha Triumphans“: Tank Commander w Lascanon, Gatekeeper: 175 ____ Troops: The Hastati-Cohort Infantry Squad: Lascanon, Voxcaster, Plasmagun: 65 Infantry Squad: Lascanon, Voxcaster, Plasmagun: 65 Infantry Squad: Lascanon, Voxcaster, Plasmagun: 65 Shock Trooper Squad: Voxcaster, 2x Meltagun: 65 Shock Trooper Squad: Voxcaster, 2x Meltagun: 65 ____ Elites: The Evocati-Cohort Karskin Squad Primo: 2x Plasma, 2 Hotshot-Guns: 100 Karskin Squad Secundo: 2x Plasma, 2 Hotshot-Guns: 100 Karskin Squad Tertio: 2x Plasma, 2 Melter: 100 3x Chimera: Schwerer Bolter, Multilaser : 3x85 ____ Fast Attack: The Limatanei „Zephyro“: Devildog mit MM, Armoured Tracks: 120 „Magnitudo Priorum“ Banewolf with Heavy Flamer, Armoured Tracks: 110 „The two Sisters: Suspiria and Lachyrme” 2 Armoured Sentinels with Plasmacanons: 100 ___ Heavy Support: The Comitanenses „Da Tempeste“: Leman Russ Executionerwith 2 Plasmacanons, Lascanon: 175 „Adamante“: Leman Russ Executionerwith 2 Plasmacanons, Lascanon: 175 „Clementia de Scipionis“ Leman Russ Battletank with 3 Heavy Bolter: 165
  21. Hello all, I’m looking to go to a tournament in a couple of months and want to make sure everything is ready, painted and playtested a good few times before I go. I know the new chapter approved will be out in January so may undo some of the comments/ way the list is built but what are people’s thoughts on the following competitive list for the Black Legion? It’s 2000 points. Thanks in advance
  22. Here’s the list I’m looking at right now. Army traits veteran geurrilas elite sharp shooters WLT grand strategist HQs castellan w/ plas pistol powersword command squad bolter, power sword, relic vox, plasma gun, GL, banner tank commander- demolisher PCs, lascannon troops CST x2 vox, plas, melta, autoguns IS x2 HB plasma vox. RL melta vox Elites kasrkin plasma, flamer, power sword FA scout sentinel multilasers x2 chainsaw, HK HS FOB malleus transports chimera heavy stubber, HB total 975 I told opponent to bring whatever they want, could be knights or deamons of tzeench if you have any suggestions other units I have available exterminator 2 battle tanks basilisk 3 HWS AC, mortars, lascannons taurox w/ ACs baneblade
  23. Have a tournament coming up in December. Newer local store is running their first event. It's going to be a smaller points event, they have several newer players that got into the game over the pandemic. I've been playing 40k since 3rd but mostly skipped over 7th and most of 8th and have only been playing 9th regularly for a few months since I found this new group. I plan to play my CSM at the event and I'm just looking for some tips on list building. I'm not too concerned with it being ultra competitive, most of the players there are going to be pretty casual so I'm aiming for that sweet spot of strong but not exactly min/maxed. We've also been playing mostly just Tempest or War or normal Eternal War missions so I have almost no experience with Nephilim and secondaries so would love tips on what I should be picking there too. Anyway here's the list ++ Battalion Detachment 0CP (Chaos - Chaos Space Marines) [65 PL, 3CP, 1,250pts] ++ + Configuration + Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Game Type: 4. Chapter Approved: War Zone Nephilim Legion: Word Bearers + HQ + Dark Apostle [5 PL, 95pts]: Chaos Undivided, Illusory Supplication, Warlord . 2x Dark Disciple: 2x Close combat weapon Master of Possession [6 PL, 105pts]: Chaos Undivided, Mutated Invigoration, Pact of Flesh + Troops + Cultists Mob [2 PL, 55pts] . 8x Chaos Cultist w/ cultist firearm: 8x Cultist firearm, 8x Frag & Krak grenades . Chaos Cultist w/ heavy stubber: Heavy stubber . Cultist Champion . . Autopistol and brutal assault weapon Legionaries [7 PL, 145pts]: Chaos Icon, Mark of Tzeentch . Aspiring Champion: Astartes chainsword, Boltgun . Marine w/ balefire tome: Balefire tome, Prescience . 2x Marine w/ boltgun: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades . Marine w/ heavy weapon: Reaper chaincannon Legionaries [7 PL, 130pts]: Chaos Icon, Mark of Khorne . Aspiring Champion: Bolt pistol, Power fist . 3x Marine w/ astartes chainsword: 3x Astartes chainsword, 3x Bolt pistol, 3x Frag & Krak grenades . Marine w/ heavy chainaxe: Heavy chainaxe + Elites + Chaos Terminator Squad [10 PL, -1CP, 200pts]: Mark of Tzeentch . Chaos Terminator: Power fist, Reaper autocannon . Chaos Terminator: Accursed weapon, Combi-melta . Chaos Terminator: Accursed weapon, Combi-melta . Chaos Terminator: Accursed weapon, Combi-bolter . Terminator Champion: Accursed weapon, Black Rune of Damnation, Combi-bolter, Trophies of the Long War Helbrute [7 PL, 125pts]: Helbrute fist, Mark of Tzeentch, Multi-melta Master of Executions [4 PL, -2CP, 65pts]: 1. Flames of Spite, Aspiring Lord, Chaos Undivided, Stratagem: Relic, Ul'o'cca, the Black Possessed [7 PL, 140pts]: Possessed Champion . 4x Possessed: 4x Hideous mutations + Fast Attack + Venomcrawler [6 PL, 105pts] + Dedicated Transport + Chaos Rhino [4 PL, 85pts]: Havoc launcher ++ Total: [65 PL, 3CP, 1,250pts] ++
  24. So, I also couldn't find a good place to figure out Imperial Guard lists. Here is what is available, and I want to figure out good lists that would work with what I have as well as strategies I should look into. {All have Infantry Squads Vox or will} 6 'Cadian' Squads (2 Meltagun; 2 Sniper; 2 flamer; 2 Grenade Launcher; 2 flamer; 2 Grenade Launcher;) 1 Krieg Squad (1 Plasma Gunner, 1 Plasma Pistol/Powersword) 1 'Catachan' Squad (2 Flamers) 2 Infantry Squad (1 Grenade Launcher; 1 Flamer) 4 Platoon Command Squads (Bolt Pistol/Powerfist, Flagbearer, Medic, Plasma, Mastervox; Powersword, Flagebearer, Sniper, Plasma, Mastervox; Powersword/PowerFist, Flagbearer, plasma, Meltagun, Mastervox; Flamer, 3 Close Combat Vets, Plasma Pistol/Powersword; ) 1 Heavy Weapon Squad (Heavy Bolter, Autocannon, Mortar) 1 Scion Command Squad ( Medic, Grenade Launcher, Meltagun) 1 Scion Squad (Grenade Launcher, Flamer) 3 Regimental Preachers 1 Regimental Castellan 1 Regimental Enginseer 1 Regimental Psyker Primaris 1 Regimental Commissar 1 Artillery Attache 1 Naval Attache 1 Oygrn Bodyguard 1 Astropath 1 Banehammer 1 Taurox 1 Chimera 1 Leman Russ Executioner w/ Plasma Sponsons (Possible Harker Stand in and possible Sly Marbo Stand in) Spares: 3 Grenade Launchers 2 Flamers 2 Snipers Colonel Schaffer Sergeant Ripper Jackson 2 Heavy Stubbers Pictures of squads are incoming; most are in states of needing repaint and color coding. Some work still needs to be done as well on the modeling side for Vox Casters (maybe)
  25. There is a lot we don't know about ARK or boarding parties yet. What is allowed, what isn't and so on. But making some assumptions, here is a 500 pt list that I think is going to work well. It's pretty straight forward really. This is what I plan to build towards. I've got like 3-4 500 point lists now for different armies. lol Let me know what you think, should change, should consider and so on. Thanks. New Roster (Warhammer 40,000 9th Edition) [21 PL, 2CP, 498pts] Patrol Detachment 0CP (Leagues of Votann) Configuration Battle Size Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) Categories: Configuration Detachment Command Cost Categories: Configuration Game Type Selections: 4. Chapter Approved: War Zone Nephilim Categories: Configuration League Selections: Trans-Hyperian Alliance Categories: Configuration HQ Einhyr Champion Selections: Darkstar axe, Stratagem: Relic, Teleport crest, Warlord, Wayfarer's Grace Categories: HQ, Faction: Votann, Infantry, Character, Accelerated, Exo-armour, Einhyr, Champion, Trans-Hyperian Alliance, THA Warlord, Teleportation, Warlord Troops Hearthkyn Warriors w/ ion blasters Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors, Trans-Hyperian Alliance Theyn Selections: EtaCarn plasma pistol, Plasma sword 7x Warrior Selections: 7x Autoch-pattern bolt pistol, 7x Gravitic concussion grenades, 7x Ion blaster Warrior w/ heavy weapon Selections: L7 missile launcher Warrior w/ medipack Selections: Ion blaster, Medipack Elites Hearthguard w/ plasma guns and plasma blade gauntlets Selections: Hearthguard, Hearthguard, Hearthguard, Hearthguard Categories: Elites, Faction: Votann, Infantry, Core, Exo-armour, Einhyr, Hearthguard, Trans-Hyperian Alliance Hesyr Selections: Concussion hammer, Teleport crest Categories: Teleportation
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