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Found 1 result

  1. My local group is having a tournament in a couple of weeks (short notice) and it's 1000pts 40k. There's a lot of new/inexperienced gamers, so it's staying small to keep things fast. Normally I take whatever I think will be fun, but this time I'm playing to win! 1000 Jump/Bike List 1500 Biker/Jump list (expanded version of above) From these you can kind of see what I'm comfortable playing. Attack bikes have been a staple of my armies since 5th ed, and combined with the priest they're pretty rad. The Opposition: I'm not sure exactly how many will be in the tourney, but we're looking at maybe 8-10. Knowing peoples preferences, the lists I'll probably be dealing with are: The knight player from my last game (2 knights + armiger in 1k) Slaanesh Daemons (Keeper, Syll'eske, blob of daemonettes) Dark Angels mixed Blood Angels Genestealer Cults +/- Tyranids +/-Scions air cavalry (hard at 1k?) +/- Death Guard The List: The natural evoultion of these two lists bring me to this, which is where I think I'll start planning my list. We have a strong base in attack bikes, biker smash captain, sanguard, the priest, if he can revive an attack bike per turn, effectively adds 5% to my points total per turn. My concern is that that army is then 25% characters, which seems a lot. I dont want to spend any more than that. Maybe I can make the priest the warlord and get him teeth of terra + arty armour to make him pull his weight in combat also. I then have to choose between Icon of the angel + gift of foresight and Imperiums Sword + Visage of Death on the captain. Thoughts on that? Unsure if the storm shield is even worth it without angel artifice/Indomitus. The big question marks are the outriders and the death company. The death co could be swapped for Vanguard or more sanguinary guard. Thinking critically, ignoring armour is probably worth more than weight of dice, though Death co dont even have weight of dice on their side due to the extra A on the Sanguard. You're looking at 6 s4 AP-2 D1 chainsword attacks on the charge for 25pts vs 5 s5 ap-4 D2 attacks from a Sanguinary guard for 30pts. What I've learned is that my armies are definitely based around multiple ~150pt units that move fast and punch above their weight. I could also add a whirlwind in there for anti horde and suppression fire. Alternatively, I go mad and chuck a librariain in there for null zone+ unleash rage, and lose the captain. My other units hit quite hard anyway. 1000 Jump/Bike List Thoughts, input and optimisation are welcome! I'll be ordering the SM and BA strat cards this week so I have them to hand for the game so no forgetting.
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