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Found 3 results

  1. So there's a discussion on the IH Facebook page about submitting updated rules and a detachment concept to GW for the Iron Hands. I'm a pessimist so I don't particularly think we'll see much traction, but I figured I'd try to pull that discussion here (frankly, I dislike FB for these kinds of talks). So this is what I came up with. It's fairly minimalist, mostly because I'm afraid that submitting uber-awesome proposals are a great way of having them rejected out of hand. Iron Hands Chapter Tactics: The Flesh is Weak: Roll a dice each time an IRON HANDS model with this tactics loses a wound. On a 6, the damage is ignored and the model does not lose a wound. When rolling for CHARACTERS and VENERABLE DREADNOUGHTS, add +1 to this roll. Warlord Trait: No change. Machine Empathy: No change. Relic: Replace the Axe of Medusa with the Gorgon's Chain. Gorgon's Chain: IRON HANDS non-VEHICLE CHARACTER only. This model receives +1 Wound. In addition, add +1 to any rolls made to ignore damage when rolling for The Flesh is Weak. Iron Father Kardan Stronos. M WS BS S T W A Ld Save 5" 2+ 2+ 4 5 6 5 9 2+ Keywords: ADEPTUS ASTARTES, CHARACTER, HQ, IMPERIUM, INFANTRY, CAPTAIN, TERMINATOR, TECHMARINE, CHAPTER TACTICS, UNIQUE. IRON HALO: This model has a 4+ invulnerable save. MORE MACHINE THAN MAN: Roll a die at the end of your turn. On a roll of a 6, this model regains a wound it lost earlier in the battle. RITES OF BATTLE: You can re-roll hit rolls of 1 made for friendly IRON HANDS units within 6" of this model. TELEPORT STRIKE: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement Phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. BLESSING OF THE ONISSIAH: At the end of your Movement Phase this model can repair a single IRON HANDS VEHICLES within 3". That model regains D3 lost wounds. A model can only be repaired once per turn. This model is equipped with a servo-harness, a master-crafted Boltgun, and the Axe of Medusa. Relic: AXE OF MEDUSA: S+2. AP-2. D2. Any wound rolls of 6+ made by this weapon inflict a mortal wound in addition to their normal damage. Specialist Detachment: Fist of Medusa Strike Force. FIST OF MEDUSA ATRIKE FORCE (1 CP): Use this stratagem when choosing your army. Pick an IRON HANDS Detachment from your army to be an Iron Hands Fist of Medusa Strike Force Specialist Detachment. CHARACTERS, THUNDERFIRE CANNONS, and VEHICLES in that Detachment gain the FIST OF MEDUSA STRIKE FORCE keyword. INVIOLABLE ARMOR (1 CP): Use this stratagem when a FIST OF MEDUSA STRIKE FORCE unit is chosen as a target in the enemy Shooting Phase. Until the end of the phase, shooting attacks resolved against that unit receive a -1 to their wound rolls. INTERLACED TARGETING MATRIX (1 CP): Use this stratagem when an enemy unit is damaged by a FIST OF MEDUSA STRIKE FORCE unit. For the remainder of that phase, other FIST OF MEDUSA STRIKE FORCE units gain +1 to their hit rolls when targeting the damaged enemy unit. Warlord Trait: MASTER OF THE FORGE: Characters with this Warlord Trait gain the Blessing of the Omnissiah special ability (see: Techmarine). If this character already has the Blessing of the Omnissiah rule, then when repairing a VEHICLE, they can restore d6 wounds instead. Relic: THE IRONSTONE: TECHMARINE only. While within 6" of the bearer of the Ironstone, FIST OF MEDUSA STRIKE FORCE VEHICLES count as having the Chapter Tactics (Iron Hands) rule. If an affected VEHICLE already has Chapter Tactics, it receives +1 to its roll to ignore damage when rolling for THE FLESH IS WEAK. So that's my idea. It draws heavily on what we had in 6th/7th Edition, and I tried to keep the bonuses from being too crazy. It focuses on vehicles intentionally; because Space Marine vehicles have inexplicably not received Chapter Tactics, but we're the vehicle chapter, I wanted to reinforce the theme that our vehicles are better by making ours more durable than everyone else's. Let me know what you think.
  2. ++Commencing Simulus++ ... ... ... Brothers in Iron, with the recent attention lavished on certain Chapters in Vigilus and White Dwarf, my hopes for something new and interesting for the Iron Hands and their successors is kindled anew. Not being one normally prone to flights of fancy or distasteful mortal frailties such as optimism, I find my cognitive functions warming to the calculus of probability. Considering the order of battle, It stands to reason that we may expect a Specialist Detachment in Vigilus book 2 for either the Hands themselves, or one of their two Successors present. Failing that, White Dwarf is a reasonable alternate possibility. What then, brothers, do we expect or hope for? Addendum: do try to keep within the bounds of realistic expectation. >>Improbability is simply inevitability viewed over too short a time frame<<
  3. This pretty much disgusts me. Why did the Iron Hands get nothing except fluff in the Vigilus campaign? They committed 8 Clan Companies, not including Brazen Claws and Sons of Medusa. Led by Kardan Stronos. They should have at least a formation and more likely a Character (Stronos would be good) This is completely ridiculous that the chapter that dedicated the most assets gets nothing in rules while the Ultrasmurfs get an almost Celestine class reintroduced character. The Ultras did Nothing while the Brazen Claws conduced a major battle. What in the name of the Emperor is going on?!
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