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  1. So after a long time spent lost in the warp and returning and attempting to learn very different set of rules til i last played ive decided to shake off nids as my primary learning army(with ba as my artistic practice army and iron warriors as a work on til new codex drops) id a pretty good rep with my nids playing when i last played and there's been a few changes since. ive a rough temporary list which ill ink in another post. still very undecided which hive fleet and what direction to go with warlord traits and psychic powers etc. iirc when i last played no one unit mattered too much in play it was more about presenting too many options and trying to time everything to hit at once and panic my opponent... so when i do get it working right much would have been running cover and deep striking. not sure how well such will work with all these d weapons and multi wound models etc but sure is all about the learning curve for now. anyway piccys before i get a list in too army shot(not all pictured was mostly aiming for my list atm trygon prime and rear zoanthropes zoanthrope and my old doom model converted biovore from tyrant guard parasite of morthrax conversion warriors my old faithful flyrant a hybrid broodlord lictor model ++ Battalion Detachment 0CP (Tyranids) [80 PL, 11CP, 1,478pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Hive Fleet: Behemoth (please suggest if theres a better fit) + Stratagems + Bounty of the Hive Fleet [-1CP]: 1 Extra Bio-artefact + HQ + Broodlord [7 PL, 125pts]: Power: Catalyst, Power: Smite, The Ymgarl Factor (is ymgarl worth it?) Hive Tyrant [11 PL, 205pts]: (would i be better dropping for the physic zonethrope boss? whilst this seems good compared to what tyrants are im very aware of d weapons. may have to get a walking tyrant or swarmlord... ) Lash Whip and Monstrous Bonesword, Monstrous Scything Talons, Power: Catalyst, Power: Psychic Scream, Power: Smite, Warlord, Wings ( + Troops + Genestealers [8 PL, 130pts] (i have a lot more stealers if needed) . 10x Genestealer: 10x Rending Claws Hormagaunts [3 PL, 60pts] (would these be better as a 20?) . 10x Hormagaunt: 10x Scything Talons Hormagaunts [3 PL, 60pts] . 10x Hormagaunt: 10x Scything Talons Termagants [3 PL, 50pts] probably a wasted unit but might go hold a midfield objective . 10x Termagant (Fleshborer): 10x Fleshborer Tyranid Warriors [4 PL, 63pts] (this should have a venom cannon and possible death spitters. probably better with adaptive elsewhere? objective holder unit) . Adaptive Physiology: Enhanced Resistance . Tyranid Warrior: Devourer, Scything Talons . Tyranid Warrior: Devourer, Scything Talons . Tyranid Warrior: Devourer, Scything Talons + Elites + Zoanthropes [7 PL, 150pts]: Power: Catalyst, Power: Smite . 3x Zoanthrope: 3x Claws and Teeth + Fast Attack + Gargoyles [3 PL, 70pts] (will likely remove but have a bagfull of these) . 10x Gargoyle: 10x Blinding Venom, 10x Fleshborer + Heavy Support + Carnifexes [12 PL, 215pts] (will have to redo as the shooty fex armament was changed ) . Carnifex: Heavy Venom Cannon, Monstrous Scything Talons . Carnifex: Monstrous Crushing Claws, Monstrous Scything Talons Trygon Prime [10 PL, 180pts]: Adrenal Glands, Biostatic Rattle(should i remove prime and inject the points elsewhere Tyrannofex [9 PL, 170pts]: Fleshborer Hive (not sure on gun, cant find his big canon atm... should be able to change loadout at will.) ++ Total: [80 PL, 11CP, 1,478pts] ++ Created with BattleScribe
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