nik0 Posted July 24, 2008 Share Posted July 24, 2008 Lets put together a list of all the changes in 5th edition, I don't have the two rulebooks to compare so that's why i need your help. Thanks Link to comment https://bolterandchainsword.com/topic/141900-list-of-changes/ Share on other sites More sharing options...
Praeger Posted July 24, 2008 Share Posted July 24, 2008 Do you have the rule book to start with? Just making sure your not asking for people to tell you the new rules... Link to comment https://bolterandchainsword.com/topic/141900-list-of-changes/#findComment-1640825 Share on other sites More sharing options...
HotSoup Posted July 24, 2008 Share Posted July 24, 2008 Do you have the rule book to start with? Just making sure your not asking for people to tell you the new rules... It doesn't look like he does, seems like hes wanting us to tell him whats new. Link to comment https://bolterandchainsword.com/topic/141900-list-of-changes/#findComment-1640841 Share on other sites More sharing options...
chrisc86 Posted July 25, 2008 Share Posted July 25, 2008 ahh gimme a break what so he can print off his forum and play at the next games day? Link to comment https://bolterandchainsword.com/topic/141900-list-of-changes/#findComment-1640917 Share on other sites More sharing options...
nighthawks Posted July 25, 2008 Share Posted July 25, 2008 cover art is now red, was grey. Link to comment https://bolterandchainsword.com/topic/141900-list-of-changes/#findComment-1641003 Share on other sites More sharing options...
Praeger Posted July 25, 2008 Share Posted July 25, 2008 Hilarious :P Comeon guys, he might have a legitimite copy - if so just point out which rule have changed and a page reference - no need to post the actual rule. Link to comment https://bolterandchainsword.com/topic/141900-list-of-changes/#findComment-1641077 Share on other sites More sharing options...
SeattleDV8 Posted July 25, 2008 Share Posted July 25, 2008 you might start with the "Shall they know fear" thread ....an excellent and well thought out article . Link to comment https://bolterandchainsword.com/topic/141900-list-of-changes/#findComment-1641123 Share on other sites More sharing options...
nik0 Posted July 25, 2008 Author Share Posted July 25, 2008 ... I have the rulebook lol, It's just not that obvious to me that its new ;) It don't matter then if you don't want to. Link to comment https://bolterandchainsword.com/topic/141900-list-of-changes/#findComment-1641315 Share on other sites More sharing options...
nighthawks Posted July 25, 2008 Share Posted July 25, 2008 quick list, not inclusive: Shooting phase: run go to ground Trule Line of Sight (TLOS) new cover rules and more generous saves (other units' models provide cover) 'see one, shoot them all' with regard to enemy units all Blast weapons now use scatter+2D6-BS barage / ord. barage rules Re: cover and direct firing pistol is now effectively assault 1 gets hot now only on 1s template and blast check hits for each weapon before rolling wounds snipers pin/rend, use BS to hit rending nerf (on 6 to wound, +1D3 to armour pen of 6) pinning = go to ground assualt phase: defenders react determining assault winner same - morale check modifier is Ld-#wounds the combat was lost by new rules regarding power fists, thunder hammers, the use of more than 1 type of special close combat weapon (can not get +1A) all consolidation is 1D6" not 3 or d6 no consolidating into another combat ;) characters: are attached if w/in 2" are targetable rules are clearer special units: jet packs are "relentless" (USR) bikes cannot go "upstairs" vehicles: movment reclassified to combat speed / cruising speed / flat out (fast only) defensive weapons now ≤S4 damage table consolidated to 1 with modifiers for glance, AP1, AP-, ord, etc... vehicles get cover save when obscured, no change of damage table slightly different ebark/disembark rules slightly different effects to passengers fast vehicles may move + shoot ord barrage (combat speed) change to fixed hull mounted weapon firing arc assaults always against rear armour (unless vehicle is walker) ramming (fun) open topped have -1 to S of wound to passengers when "vehicle explodes" missions: completely changed USRs: turbo boosters now grants cover of 3+ Relentless (new) scouts and infiltrate have new rules buildings - rules in BBB ruins: -moving up or down is 3" per level (regardless of height between level sin model.) -vertical+horizontal movement, not vertical=horizontal as in CoD Intact: treated as immobile transport vehicles access points fire points building armour value table in BBB there's more, but that's off the top o' me head Link to comment https://bolterandchainsword.com/topic/141900-list-of-changes/#findComment-1641347 Share on other sites More sharing options...
JamesI Posted July 25, 2008 Share Posted July 25, 2008 Thats a pretty good list. One I like as a Tzeentch player, Perils of the Warp can now take invulnerable saves! Link to comment https://bolterandchainsword.com/topic/141900-list-of-changes/#findComment-1641368 Share on other sites More sharing options...
nik0 Posted July 25, 2008 Author Share Posted July 25, 2008 Lol that list is good. I didn't realise there was so many changes, but now I think about it... Link to comment https://bolterandchainsword.com/topic/141900-list-of-changes/#findComment-1641381 Share on other sites More sharing options...
SeattleDV8 Posted July 25, 2008 Share Posted July 25, 2008 Thats a pretty good list. One I like as a Tzeentch player, Perils of the Warp can now take invulnerable saves! Just remember that if you make that save you have to re-roll it. Link to comment https://bolterandchainsword.com/topic/141900-list-of-changes/#findComment-1641765 Share on other sites More sharing options...
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