The_Purple_Marauder Posted August 15, 2008 Share Posted August 15, 2008 Basically, has any one found a different rule for grenade AP? I got all excited about my feeble IG with krak or even SM chainswords hitting back armour, but I am now receiving a -3 on the glancing hit and -1 on a pen. All just because I cannot find something that says "AP penalties are for shooting only" or some such dribble. In short: Grenades seem to be AP - Any thoughts? Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/ Share on other sites More sharing options...
Master Incarias Posted August 15, 2008 Share Posted August 15, 2008 In short: Grenades seem to be AP - What do you base this on? Is there an actual paragraph to suggest that grenades are AP-? Having no AP is not the same as having an AP of "-". So, go ahead and celebrate by blowing up those xenos/traitor tanks! Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1664940 Share on other sites More sharing options...
nighthawks Posted August 15, 2008 Share Posted August 15, 2008 you can always associate the grenade to the simillar imperial weapon - frag/krak missiles and 'nade launchers have AP, as do all melta weapons (1). while I don't remember melta bombs being designated with an AP, and would therefore not use it as AP1, it supports the point made by master Incarias in so much as there is no statement about AP-, which is very specific, and you can see that these types of weapons are usually NOT AP-, so yeah, go explodey some falcon or somesuch. Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1664964 Share on other sites More sharing options...
Brother Drakk Posted August 16, 2008 Share Posted August 16, 2008 But is there any solid evidence to suggest that grenade aps are no different to their weapon variants? Grenades could work differently to other weapons for all we know Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1665106 Share on other sites More sharing options...
HiveFleetEzekial Posted August 16, 2008 Share Posted August 16, 2008 No. There is nothing to suggest that grenades work like their other counterparts. AP is a system/trait/characteristic used only for shooty weapons. Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1665133 Share on other sites More sharing options...
nighthawks Posted August 16, 2008 Share Posted August 16, 2008 knowing AP is essential to being able to use the vehicle damage charts. as grenades may only be used as an attack against armour, it stands to reaosn that they have AP. however, only AP- and AP1 are really relevant, so just assume that all grenades are AP2+ for these purposes. Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1665186 Share on other sites More sharing options...
Dourine Posted August 16, 2008 Share Posted August 16, 2008 You're taking a ruleset and applying it to something completely different. Grenades don't have ANYTHING to do with AP as they are not weapons, they are wargear with their own set of rules. They don't get a bonus or minus for AP of any kind. All other modifiers still work though. Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1665204 Share on other sites More sharing options...
nighthawks Posted August 16, 2008 Share Posted August 16, 2008 however you want to look at it - they ar eNOT AP-, nor are they AP1. they DO have the effect of penetrating armour, and as such do need to have this clarification. Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1665223 Share on other sites More sharing options...
Master Of Malfeasance X Posted August 16, 2008 Share Posted August 16, 2008 power weapons, chainswords, witchblades and grenades are all close combat attacks (except the retarded orb of antioch) and have no AP. Does your chainfist get -2 on the damage roll because it has no AP? Of course not. Grenades are resolved the same way. Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1665227 Share on other sites More sharing options...
nighthawks Posted August 16, 2008 Share Posted August 16, 2008 so, while I say things that don't mean much - at least we are all in agreement about how they work. Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1665246 Share on other sites More sharing options...
Frogstaff Posted August 16, 2008 Share Posted August 16, 2008 however you want to look at it - they ar eNOT AP-, nor are they AP1. they DO have the effect of penetrating armour, and as such do need to have this clarification. No they don't. CC grenade attacks are not classified as AP-, therefore they do not suffer a penalty for that. Nor are they AP 1, so they do not get a bonus for that. AP isn't relevant to CC attacks so no clarification of what their AP is is needed. Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1665292 Share on other sites More sharing options...
nighthawks Posted August 16, 2008 Share Posted August 16, 2008 exactly what I was trying to say. Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1665509 Share on other sites More sharing options...
maniclurker Posted August 29, 2008 Share Posted August 29, 2008 you can always associate the grenade to the simillar imperial weapon - frag/krak missiles and 'nade launchers have AP, as do all melta weapons (1). Warning, this has nothing to do with the discussion at hand. Sweeping generalizations are a lil dangerous... Inferno pistols are melta weapons, but are AP2. Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1675499 Share on other sites More sharing options...
nighthawks Posted August 29, 2008 Share Posted August 29, 2008 and reading all of the posts would let you know that we covered that, I recieved my corrective tounge-lashing, and we all moved on. Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1675600 Share on other sites More sharing options...
maniclurker Posted September 1, 2008 Share Posted September 1, 2008 and reading all of the posts would let you know that we covered that, I recieved my corrective tounge-lashing, and we all moved on. I reread the posts. I still don't see where someone told you that inferno pistols aren't AP1. Is there an extra 'hidden' post in here that I can't see. Because... I can't see it. Regardless, inferno pistols are AP2. Not AP1. I was making sure that noone read your post, and went on that info. It's like the misunderstanding that was going on around my area for a while that exorcists got 2D6 penetration, just because they are AP1. You can't just corelate things like that. Agreed on what most people said about 'nades, they aren't AP-, nor do they have an AP value. Link to comment https://bolterandchainsword.com/topic/143699-grenades-vs-vehicles-in-5th/#findComment-1678073 Share on other sites More sharing options...
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