Jump to content

Chaos Dreadnaughts


Magnus Thane

Recommended Posts

From what I have read, Jeske, dreadnoughts and possessed are typically used as terror and shock units. I see no reason a commander would not utilize the additional psychological potential the units provide. Hell, if Dark Apostle is any indication, or the Soul Drinkers Omnibus, I think it's fair to say that possessed could even be used in an assassination role. Everyone has their place.
From what I have read, Jeske, dreadnoughts and possessed are typically used as terror and shock units. I see no reason a commander would not utilize the additional psychological potential the units provide. Hell, if Dark Apostle is any indication, or the Soul Drinkers Omnibus, I think it's fair to say that possessed could even be used in an assassination role. Everyone has their place.

 

I am a great fan of the Soul Drinkers, (btw when is the 5th book out?) and fear can win a battle quicker and neater than bolters and combat knives. I use a dread with LC and CCW and have it run along next to my Bezerkers, true its expensive when they die tho

As for shooting at your own units, You'll have to have bad luck that there's no enemy unit in sight and in range with 48" or 36" ranged waepons..

I never had that it starts shooting my own men (yet :D )

-

You're not doing it right Ju'kosian. It doesn't matter if there is an enemy unit in sight of the dreads 36" or 48" weop, if you have a CLOSER unit, it shoots that unit . It shoots the closest unit friend or foe it doesn't matter if there are enemy units in LoS.

oops I thought it was if they were no enemy's in range, then it took a friendly unit.. my god this rule suck bigtime then..

ya but you have to admit it does make the army more interesting

options make army interesting , being able to counter or play in more then one way is interesting [am speaking about table top games right now] . oblits are an interesting unit for me for example .

not knowing what your possessed are going to do till they get out of the rhino is not interesting . its unrealiable .

ya but you have to admit it does make the army more interesting

options make army interesting , being able to counter or play in more then one way is interesting [am speaking about table top games right now] . oblits are an interesting unit for me for example .

not knowing what your possessed are going to do till they get out of the rhino is not interesting . its unrealiable .

 

Amen to anything saying that the Demonkin ability sucks. I have never had it roll anything else but scouts and fleet of foot.

I am quite agree with The Jeske (though not with his way of writing. It irk on my nerves :D)

Randomness distrupts all our carefull plan. Unreliable makes it seems like worthless

 

for eg. in my latest game. My Dread had been running all day towards a tactical unit on the left flank. When it finally reached that area it go berserk instead and charge an immobilised rhino which holds no threat at all to my army. And in my next turn (after blewing up the rhino) it went firefrenzy. WTH?! It missed 2 chances to charge a tactical squad!!

And It's twin, (2nd dread) firefrenzied twice in a row and therefore stuck in my deployment zone for turn 2 and 3. These coincidences distrupt all my carefully laid out plan. I had to improvise my plan for several times just because of that random events.

 

Unreliable.. is a liability. That's why i use em just for those rare fun games.

 

I did TA my opponent but that of course.. was not the point.. :huh:

As for shooting at your own units, You'll have to have bad luck that there's no enemy unit in sight and in range with 48" or 36" ranged waepons..

I never had that it starts shooting my own men (yet ;) )

-

You're not doing it right Ju'kosian. It doesn't matter if there is an enemy unit in sight of the dreads 36" or 48" weop, if you have a CLOSER unit, it shoots that unit . It shoots the closest unit friend or foe it doesn't matter if there are enemy units in LoS.

oops I thought it was if they were no enemy's in range, then it took a friendly unit.. my god this rule suck bigtime then..

 

no you are doing it right, have a look in the codex. for fire frenzy it says:

 

the dreadnought may not move or assault this turn, but instead must shoot all of it weapons TWICE at the nearest enemy model or unit. if no enemy targets are visible or in range it will fire at the nearest freindly unit that is visible and in range instead. if the dreadnought has no functioning weapons or no possible targets in range, treat this result as blood rage instead.

 

to me, thats pretty clear that its saying fire at the nearest ENEMY model or unit, but if there isnt one in range or sight, THEN go on to firing at your own units.

 

thats why i will be including a twin linked lascannon+rocket launcher dread in my chaos army. two shots with a twin linked lascannon and two shots with a rocket launcher at the nearest enemy model 2 out of 6 turns is pretty...well...pwnage.

 

nuff' said

What codex are you reading? It says nothing like that. Here is the exact entry:

 

"Fire Frenzy. The Chaos Dreadnought may not move or assault this turn. At the beginning of the Shooting phase it must pivot on the spot towards the closest visible unit (friend or foe!) and fire all of its weapons against it - twice! If the Chaos Dreadnought cannot fire any ranged weapons, treat this result as a '2-5 Sane' result instead."

 

Also its 1 out of 6 turns, not 2 as the other option is blood rage which means you have to try to get into melee and can't fire. It really sucks when your fire support dread gets itself locked in combat since it only has 2 attacks and they are not dreadnought close combat weapons.

In my Night Lords army I run a Dread with a Plasma Cannon and a heavy flamer. I know there are more effective choices for my points, but as a Night Lord I limit my HS as much as possible, so the Dread gives me some armor and heavy firepower in a non-HS form.

 

Also, what else can I use my elite choices on? Chosen? Yeah, I usually take a small infiltrating squad with as many special weapons as I can fit on em (5 plasma guns!). Terminators? They dont feel right in a Night Lords army and are too slow to keep up with most of my army do to slow and purposeful, so I usually dont field any (but I have been known to on occasion). Possessed? Not only are they not so hot, but they are the most unfluffy choice for a Night Lord army.

 

My list tends to look something like this:

 

2250 pts

Lord

-No mark

-Daemon Weapon

-Wings

-meltabombs

-Plas Pistol

 

Dread

-PC and Heavy Flamer

-Extra Armor

 

6x Chosen

-Infiltators

-5x PGs

-Icon of Chaos Glory

 

10x Marines

-Rhino with usual upgrades

-2x Flamer

-Champ with PW

-Icon of Chaos Glory

 

10x Marines

-Rhino with usual upgrades

-2x Flamer

-Champ with PW

-Icon of Chaos Glory

 

10x Marines

-Rhino with usual upgrades

-2x Flamer

-Champ with PW

-Icon of Chaos Glory

 

5x Raptors

-Champ with PW

-1 Meltagun and 1 flamer

-Icon of Chaos Glory

 

5x Raptors

-Champ with PW

-1 Meltagun and 1 flamer

-Icon of Chaos Glory

 

5x Raptors

-Champ with PW

-1 Meltagun and 1 flamer

-Icon of Chaos Glory

 

5x Raptors

-Champ with PW

-1 Meltagun and 1 flamer

-Icon of Chaos Glory

 

Chaos Predator

-Lascannon

-HB sponsons

-Extra Armor

 

Or something close to it. As you can see, aside from the Rhinos, the dreads are my only real armor and provides me with my only real Heavy Weapons. As you can also see, I dont really have anything else to spend my elites on!

 

I also freakin LOVE dreadnoughts. I think they just really appeal to the old school Battletech player in me.

Terminators? They dont feel right in a Night Lords army and are too slow to keep up with most of my army do to slow and purposeful

 

Terminators don't have slow and purposeful.

 

 

well, teleporting is fastest way to travel, so they belong to fastest chaos army ;P

Terminators? They dont feel right in a Night Lords army and are too slow to keep up with most of my army do to slow and purposeful

 

Terminators don't have slow and purposeful.

 

Aaaah dont have my codex on my and I havent played the Chaos new codex much (cause I hate it). Relentless. Thats their rule right?

 

Regardless, Termies are still too slow for me, since I dont take a land raider and everything else is either mechinized or has a jetpack.

the dreadnought may not move or assault this turn, but instead must shoot all of it weapons TWICE at the nearest enemy model or unit. if no enemy targets are visible or in range it will fire at the nearest freindly unit that is visible and in range instead. if the dreadnought has no functioning weapons or no possible targets in range, treat this result as blood rage instead.

 

 

to me, thats pretty clear that its saying fire at the nearest ENEMY model or unit, but if there isnt one in range or sight, THEN go on to firing at your own units.

 

 

What was quoted above is from the previous Chaos codex 3.5 before 2007.

What you both are using now are obsolete codex. What Drudge gave above is current and valid in play now.

 

@Drudge, I checked both version. They(BMG & Juko) are still backdated to codex 3.5.

You guys know there is a new Chaos codex out since 2007 yes?

I love the things, in my Nightlords army I use 3 of them in loose formation with a daemon prince. At around 230 points, tooled up to armour 13, ignoring most of the light damage they take and regenerating anything more serious they are great fire magnets to distract almost the entire enemy army fire whilst more fragile units move in to silence the heavy weapons and allow them free reign over the battlefield. As I see them more as heavy assault with decent firepower as they close the inevitable frenzy in a turn just adds to their effectiveness.

 

In a well co-ordinated and planned opposing force losing (eventually) 2 of them is expected but the 3rd will rip the rest of that army to pieces in conjunction with the daemon prince.

I love the things, in my Nightlords army I use 3 of them in loose formation with a daemon prince. At around 230 points, tooled up to armour 13, ignoring most of the light damage they take and regenerating anything more serious they are great fire magnets to distract almost the entire enemy army fire whilst more fragile units move in to silence the heavy weapons and allow them free reign over the battlefield. As I see them more as heavy assault with decent firepower as they close the inevitable frenzy in a turn just adds to their effectiveness.

 

In a well co-ordinated and planned opposing force losing (eventually) 2 of them is expected but the 3rd will rip the rest of that army to pieces in conjunction with the daemon prince.

 

Is everybody using the old codex?

sounds like these 3 are anyway.

funny how the only 3 using dreads are using the old out of print dex ;)

 

If you are making suggestions that require an obsolete to be used, you should specify that you are talking about the old dex so you don't confuse the OP.

sounds like these 3 are anyway.

funny how the only 3 using dreads are using the old out of print dex ;)

 

If you are making suggestions that require an obsolete to be used, you should specify that you are talking about the old dex so you don't confuse the OP.

 

I use them and i have the new dex. :P

I really think everyone is missing the point about why the dreads are SO bad.

 

The game is now an only guarenteed 5 turns now (with a high likelyhood of a 6th)

 

so in 5 turns you have a 33% chance every turn to NOT be under control of a unit, hell if it even did notthing but pick its nose (as in not shoot or not frenzy) I'd STILL not use it, let alone it firing at my own troops, or running off to go violate a rhino.

 

There is only ONE way I'd use a chaos dread, and thats if we had drop pods. or if it was EVEN CHEAPER, its overcosted, for not being able to use it how I want

 

Thats the same way I feel about possessed, Noise Marines, and Spawn.

 

They're not good enough for what they cost.

 

++ QUICK EDIT! ++

 

My friend had a brilliant idea that would make me use dreads almost ever game.

 

+30 points Teleport / Deepstrike

 

I like!

  • 1 month later...

Bringing this topic back up because I don't want to start another one.

 

I'm looking at trying the TL Heavy Bolter version and putting it on a pair of Dreadnoughts.

 

Run them right next to each other and if they shoot, S5 ain't do anything to the other Dreadnought so you'll be safe.

 

If they can fire at something useful 6 S5 hits that should all hit would be a nice bonus to killy power.

 

The other idea is a slight variation on the 2 DCCW and 2 TL Bolters, basically just splurge and upgrade 1 TL Bolter to a Heavy Flamer. It still isn't going to hurt the other Dreadnought and will be very scary to anything in Cover.

I have a list where i use three chaos dreads, all of them are equipped basically the same with duel dread CCW's and a heavy flamer. I run three so when i start the game the only things i deploy are the dreads, everything else sits in reserve and waits to come on. It actually works "ok", dont get me wrong im not gonna win any tournaments with it but it stay competitive and im able to have a pile of fun with it.

 

I also tweek this list sometimes and run two princes with lash, so when my dreads shotty flip out i just lash something twice and put them right next to my dreads and let it heavy flamer them twice. Again, not the greatest, but its probably the ONLY way you will see me use lash of submission.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.