Okidus Posted September 3, 2008 Share Posted September 3, 2008 Lets say I have a Tac squad with the Las/Heavy up on a hill, with the remaining 9 guys behind the hill. I can take casualties from the 9 guys, and still give the heavy on top of the hill/bunker the cover save, correct? The same would work for a dev squad, 3-4 heavies on high ground, with the remaining 6-7 guys in cover. The advantage is the better cover save potentially netted from the squad, since the majority is in cover. Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/ Share on other sites More sharing options...
Scura Posted September 3, 2008 Share Posted September 3, 2008 Yes. As this goes strikly against common sence it's right by the BBB. Same is true for the other way round: you can loose a whole squad by only one man visible and the rest behind a stone wall. Miss all those cover test and whole squad is dead, dead, dead. Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1680917 Share on other sites More sharing options...
Celestin Posted September 3, 2008 Share Posted September 3, 2008 Which is how I managed to lose a full tactical squad in one turn last game I played. My opponent was able to just barely draw line of sight to one marine and then fired at him about 60 times with a single unit. I hate that particular part of the new rules, since they could just as easily have ruled that you only have to allocate wounds to targetable models if you pass a leadership test or something. So if a model cannot be targetted by anyone in the enemy unit, you can choose to allocate no wounds to it. Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1681176 Share on other sites More sharing options...
Souchan Posted September 4, 2008 Share Posted September 4, 2008 Which is how I managed to lose a full tactical squad in one turn last game I played. My opponent was able to just barely draw line of sight to one marine and then fired at him about 60 times with a single unit. I hate that particular part of the new rules, since they could just as easily have ruled that you only have to allocate wounds to targetable models if you pass a leadership test or something. So if a model cannot be targetted by anyone in the enemy unit, you can choose to allocate no wounds to it. But could "all" of his unit see him? That type a situation usually also only has 3 or 4 being able to barely see the one. Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1681733 Share on other sites More sharing options...
Celestin Posted September 4, 2008 Share Posted September 4, 2008 It doesn't matter, if one model can see one model, everyone can fire at everyone. At best, my marines in 3+ power armour get a 4+ invulnerable save against what was in that case AP6 fire. Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1681784 Share on other sites More sharing options...
Cyber_Wulf Posted September 4, 2008 Share Posted September 4, 2008 ermmm not exactly celestin. it is true that if one of your guys can be shot the whole units can be shot...however each shooter must be able to draw line of sight. this can become hard in squads of such size that they actually get 60 shots (i take it that it was orks) as their own friends block their LOS all because its literal. dnt wanna shoot bob in the back of the head after all now do we :) Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1681793 Share on other sites More sharing options...
nighthawks Posted September 4, 2008 Share Posted September 4, 2008 their friends block LOS, but NOT models in the same unit - only other units, friend or foe. Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1681813 Share on other sites More sharing options...
Celestin Posted September 4, 2008 Share Posted September 4, 2008 ermmm not exactly celestin. it is true that if one of your guys can be shot the whole units can be shot...however each shooter must be able to draw line of sight. this can become hard in squads of such size that they actually get 60 shots (i take it that it was orks) as their own friends block their LOS all because its literal. dnt wanna shoot bob in the back of the head after all now do we :tu: Actually, it was not an Ork unit, but rather a bunch of War Walkers. (3x3 w/Eldrad buffing their shooting.) He had such easy LoS because the one model was out in the open and the rest were completely hidden. If one guy could see him, it was pretty much guaranteed that everyone could. You'd have to have seen the setup to understand perhaps, but think of it as 9 guys in the trenches and one standing above them: pretty much everyone is going to see that lone guy if they can see anything. Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1681851 Share on other sites More sharing options...
Souchan Posted September 5, 2008 Share Posted September 5, 2008 Well that sounds like it was just some bad placement then, the dudes in the trenches must have been pissed at little Timmy going,"hey eldar over here, here, we are here, come on we can takke all you got, huh, you girlymen, bring it!" *60 S6 shots later*......."dammit timmy" But yeah, the point I was making got better explained by Cyber. It sounded like a mistake I've been seeing a lot of. Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1682771 Share on other sites More sharing options...
fizz69 Posted September 6, 2008 Share Posted September 6, 2008 each shooter must be able to draw line of sight can i get a page number for this? Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1684145 Share on other sites More sharing options...
nighthawks Posted September 6, 2008 Share Posted September 6, 2008 each shooter must be able to draw line of sight can i get a page number for this? P16 - WHICH MODELS CAN FIRE? Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1684154 Share on other sites More sharing options...
fizz69 Posted September 6, 2008 Share Posted September 6, 2008 cool thanks found it Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1684176 Share on other sites More sharing options...
scarified Posted September 10, 2008 Share Posted September 10, 2008 Just out of interest after the first lot of shooting why didnt you just remove the only model available to be seen? That why you cant get shot again :D Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1688394 Share on other sites More sharing options...
Mordekiem Posted September 11, 2008 Share Posted September 11, 2008 Actually, it was not an Ork unit, but rather a bunch of War Walkers. (3x3 w/Eldrad buffing their shooting.) He had such easy LoS because the one model was out in the open and the rest were completely hidden. If one guy could see him, it was pretty much guaranteed that everyone could. You'd have to have seen the setup to understand perhaps, but think of it as 9 guys in the trenches and one standing above them: pretty much everyone is going to see that lone guy if they can see anything. 3 warwalkers (max for one unit) with 2 scatter lasers each (highest ROF weapon they can get with 4 shots) would only be 24 shots. If he is using any AP3 2 or 3 shooting then it is going to be significantly less as they would only have one or two shots. After the first 3 walkers fired, take the guy in the open as a casualty and then you are safe from the other 2 warwalker units. If he fired all 3 units of 3 warwalkers (for a total of 9) at once then you were robbed. And if all three units were guided (re-rolls to hit) then you were robbed a second time. Link to comment https://bolterandchainsword.com/topic/145033-special-weapons-sniping/#findComment-1689244 Share on other sites More sharing options...
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