amuro_ray Posted September 27, 2008 Share Posted September 27, 2008 Hi all It's just mentioned by my friend that in the rulebook: any unit which has to do a difficult terrain test to charge in the assault phase will have their initiative reduced to 1, unless they bring an assault grenades. In our Daemonhunter Codex Special Rules: Any daemon which attempts to assault a grey knight will have to do a difficult terrain test Does this makes any daemon other than slaanesh daemonetes charges any grey knight at initiative 1 ? Thx Link to comment https://bolterandchainsword.com/topic/147208-daemonhunter-advantage-vs-daemons/ Share on other sites More sharing options...
Grand Master Tyrak Posted September 27, 2008 Share Posted September 27, 2008 Hi all It's just mentioned by my friend that in the rulebook: any unit which has to do a difficult terrain test to charge in the assault phase will have their initiative reduced to 1, unless they bring an assault grenades. In our Daemonhunter Codex Special Rules: Any daemon which attempts to assault a grey knight will have to do a difficult terrain test Technically they are reduced to Initiative 1, but the spirit of the rule is that they "must roll dice for their assault range as if they were moving into difficult ground". Since difficult terrain no longer applies that rule, only the example is void. They should roll dice for their assault range, but not suffer from difficult terrain. Link to comment https://bolterandchainsword.com/topic/147208-daemonhunter-advantage-vs-daemons/#findComment-1707811 Share on other sites More sharing options...
Reclusiarch Darius Posted September 27, 2008 Share Posted September 27, 2008 Technically they are reduced to Initiative 1, but the spirit of the rule is that they "must roll dice for their assault range as if they were moving into difficult ground". Since difficult terrain no longer applies that rule, only the example is void. They should roll dice for their assault range, but not suffer from difficult terrain. The 'spirit of the rule' which, lets be honest, is just your opinion of the rule not the RAW, actually vindicates the harsher reading. By the fluff, 'Rites of Exorcism' represents the raw faith of the Grey Knights physically hurting Daemons, and thus slowing their entry into combat. If you were a Daemon, it's like charging a squad of giants who are on fire :D . By the rules, here is the breakdown; First, the rule; "Rites of Exorcism; ....All Daemons attempting to charge Grey Knights must roll dice for their Assault range as if they were moving in difficult ground" pg. 8, Codex: Daemonhunters Now, lets refer to the main rulebook about close-combat, under "Assaulting Through Cover"; "The second disadvantage is...if an assaulting unit had to take a difficult or dangerous terrain test during their Assault move, all of it's models have their Initiative value lowered to 1 when attacking, regardless of other Initiative modifiers." pg. 36, BRB So, lets examine the conditions set; 1. The Daemon unit must be 'attempting to charge' a Grey Knight unit/Inquisitor with Heirophant 2. They take a difficult terrain test when doing so 3. By taking said test, all Daemon models are reduced to I1 Conclusion; If a Daemon charges a unit of Grey Knights, it will have to roll as if moving in difficult terrain, and be at I1 for that round of combat As a seperate issue, does the 'Aura' on Daemonettes make them immune to the I1 nerf from 'Rites' ? Again, lets check the rules; "Aura of Acquiescence: Models with this Gift count as equipped with both assault grenades and defensive grenades" pg. 75, Codex: Chaos Daemons From the main rulebook; "Assault Grenades: ...Models equipped with assault grenades don't suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal" pg. 36, BRB Conclusion; Daemonettes (and other units with 'Aura') still roll for difficult terrain when assaulting, but are at their normal Initiative. Link to comment https://bolterandchainsword.com/topic/147208-daemonhunter-advantage-vs-daemons/#findComment-1707929 Share on other sites More sharing options...
- 7eAL - Posted September 27, 2008 Share Posted September 27, 2008 The difficult terrain effect on Initiative just about balances out the loss of Instability tests. Link to comment https://bolterandchainsword.com/topic/147208-daemonhunter-advantage-vs-daemons/#findComment-1708050 Share on other sites More sharing options...
Charred Heretic Posted September 27, 2008 Share Posted September 27, 2008 /Agree with everything RD said. if an assaulting unit had to take a difficult or dangerous terrain test during their Assault move The language fits the situation perfectly. It is worded in such a way that tells us, "you don't need the actual terrain to produce the I1 penalty". The exact same broad wording in the "Aura" also applies. RD seems to have done us the service of locating all the pertinent passages. It seems highly doubtful that any further text could be brought to bear on this and cause a reversal. I don't see any debate on this one. Link to comment https://bolterandchainsword.com/topic/147208-daemonhunter-advantage-vs-daemons/#findComment-1708177 Share on other sites More sharing options...
number6 Posted September 29, 2008 Share Posted September 29, 2008 I would play exactly as RD has stated for all the reasons he says to. It makes the most sense from a RAW standpoint. And, really, why can't the Daemonhunters still have something that affects daemons, eh? It would be a stingy opponent indeed who would deny these kinds of rules for us. Link to comment https://bolterandchainsword.com/topic/147208-daemonhunter-advantage-vs-daemons/#findComment-1709313 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.