Menathorn Posted October 8, 2008 Share Posted October 8, 2008 Greetings Brothers, I have long thought about addind Wolf Scouts to my army. I like the concept of them, the lone wolfs that hunt behind the enemys lines. Would make a great novell. Now, I don't really know how I should arm them. I was wondering if some of you might wanna give me a hand. This could also come in handy if someone else is asking them self this very question. Please share all your thoughts on the subject. And don't forget the amounts of kill your WScouts have claimed;) Best Regards Menathorn Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/ Share on other sites More sharing options...
Vash113 Posted October 8, 2008 Share Posted October 8, 2008 Mixture of Plasma Pistols and a Melta gun and a Wolf Guard Pack Leader with a Power Fist and say a Combi melta or combi plasma. Great for cutting down Termies, Broadsides, busting the rear armor of tanks and generally causing all kinds of havoc. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722127 Share on other sites More sharing options...
OnlyInDeath Posted October 8, 2008 Share Posted October 8, 2008 Yeah, the only thing that I could think of in addition to that would be frags and I do take 2 pw's with mine. They are great for cutting apart those nasty dev squads sitting back. I know some people like meltabombs, but it's just so darn expensive to upgrade them with that. The pack I've been fielding comes in fairly cheaply and has been quite effective for me in everything but 1 game (hammerhead with flechette launchers, ouch!). 2xpw, 1xpp, meltagun, frags, 2 shotguns. The shotguns, now upgraded to str4 give them a nice little added punch pre assault. I think this pack is something like 128 pts. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722135 Share on other sites More sharing options...
Wolf89 Posted October 8, 2008 Share Posted October 8, 2008 I do 2x PP and a meltagun usually, sometimes lead by a combi-plas/melta WGPL Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722148 Share on other sites More sharing options...
megamat008 Posted October 8, 2008 Share Posted October 8, 2008 I like them nice and cheap, 4 guys with 1 meltagun, 2 plasma pistols and melta bombs. They always make their points back, either by blowing up an expensive vehicle or tying up some broadsides/devastators... Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722156 Share on other sites More sharing options...
Max_Dammit Posted October 8, 2008 Share Posted October 8, 2008 depends on role, If hunting tanks, melta plasma and melta bombs, If devastator or other hang back troop hunting powerweapons and frags Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722158 Share on other sites More sharing options...
WolfLordLars Posted October 8, 2008 Share Posted October 8, 2008 I have 2 packs, depending on their job. Pack 1: Melta, PP/CCW, 2 PW/CCW, 2 BP/CCW Pack 2: Plasma, 2 PP/CCW, 3 Bolter Pack 1 is OBEL. Pack 2 is Infiltrate. Pack 1 is designed to both shoot and fight well (because you never know what they will leave in their back field). Pack 2 is designed to JUST shoot, but to take down whatever it might shoot. I recently converted a unit of SM Scouts to Wolf Scouts so I could get shotguns for my OBEL pack. Assault 2 Str 4 shots is like a bolter I can still assault with. I have a WGPL that I put with my OBEL scouts, armed with a PP/PF... though I might change that in light of the PF changes. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722177 Share on other sites More sharing options...
Brother SRM Posted October 8, 2008 Share Posted October 8, 2008 I take 2 plasma pistols, 1 meltagun. This usually lets them blow away a vehicle and if there was anyone inside, assault them. When I have the points, I attach a Wolf Guard leader to the pack, but that isn't always the case! I could tell some epic stories about my OBEL scouts though, believe me. Heroes if the Imperium in my eyes. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722268 Share on other sites More sharing options...
WG Vrox Posted October 8, 2008 Share Posted October 8, 2008 I find that a nice mixture gives you many options. If you have a wise opponent they will move their armor away from the back lines, but there is always something to pick from so I go with: 1 MG, 2 PP, 2 Shotguns. Shot guns now give us a shot at glancing rear armor and helps replace the need for melta bombs as well keeping them under 100points 1PL with SS and TH if I am feeling the need. Sgt Vrox Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722347 Share on other sites More sharing options...
Grimfoe Posted October 8, 2008 Share Posted October 8, 2008 I find they're pretty versatile with 2 plasma pistols, plasma gun, power weapon and a WGPL with power fist and combi-melta. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722373 Share on other sites More sharing options...
WolfLordLars Posted October 8, 2008 Share Posted October 8, 2008 I take 2 plasma pistols, 1 meltagun. This usually lets them blow away a vehicle and if there was anyone inside, assault them. I dont think thats legal in 5th ed. If you shoot the vehicle, and it blows up, you can not assault, as the target you shot is no longer valid. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722646 Share on other sites More sharing options...
Wolf89 Posted October 8, 2008 Share Posted October 8, 2008 I take 2 plasma pistols, 1 meltagun. This usually lets them blow away a vehicle and if there was anyone inside, assault them. I dont think thats legal in 5th ed. If you shoot the vehicle, and it blows up, you can not assault, as the target you shot is no longer valid. Yes you are correct they cannot assault the unit inside a transport until the next turn and only if they shot at the guys inside. can't believe I missed that one... Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722657 Share on other sites More sharing options...
WolfLordLars Posted October 8, 2008 Share Posted October 8, 2008 Must be old age catching up with you... ;) Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722682 Share on other sites More sharing options...
OnlyInDeath Posted October 8, 2008 Share Posted October 8, 2008 I take 2 plasma pistols, 1 meltagun. This usually lets them blow away a vehicle and if there was anyone inside, assault them. I dont think thats legal in 5th ed. If you shoot the vehicle, and it blows up, you can not assault, as the target you shot is no longer valid. Yes you are correct they cannot assault the unit inside a transport until the next turn and only if they shot at the guys inside. can't believe I missed that one... No, actually, that one changed with 5th ed. Now, if you shot at a transport, it blows up, they disembark, you can assault them. Its, shiny, it's new, its amazing ;) and I quote from pg 67 of the RB, just under the Destroyed- explodes! section, above dedicated transports: Note: remember that all models in a single unit fire simultaneousley, so a squad cannot take out a transport with it's lascannon and then mow down the occupants with their bolters. However, if a transport is destroyed (either result) by a ranged attack, the unit that shot it may assault the now disembarked passengers, if it is allowed to assault according to the assault rules. Dont you love the little rules they try to tuck into the corner? ;) Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722701 Share on other sites More sharing options...
WolfLordLars Posted October 8, 2008 Share Posted October 8, 2008 AWESOME! Guess I need to re-add OBEL scouts to my lists... I havent played with them in 5th ed yet. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722716 Share on other sites More sharing options...
OnlyInDeath Posted October 8, 2008 Share Posted October 8, 2008 Yeah, I've had fun in some games popping rhinos and killing a few in the explosion, then charging in with my scouts to finish off the hapless marines inside. It's so much fun seeing how much damage 120 pts can wreak. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722743 Share on other sites More sharing options...
Wolf89 Posted October 8, 2008 Share Posted October 8, 2008 Goodness! learn something new everyday... to bad I didn't look into this for ard boyz, I would have taken first for sure now... teaches me to not look up rules and trust what others say "You can't assault my sisters since you shot at the rhino, want me to look it up and show you?", "No don't worry about it, I trust you, we don't have much time anyways and next turn those sisters won't be on the objective anymore."... 1 sister left standing with book lost combat, passed Ld, contested objective, only major victory for Wolf... no massacre, no first place... -_- (this'll haunt me now OID thanks... :( ) I'm starting to consider wolf scouts in my list now... :tu: Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722758 Share on other sites More sharing options...
OnlyInDeath Posted October 8, 2008 Share Posted October 8, 2008 Errr....how does the only model of a squad that's NOT a space marine regroup from falling back? Is there wargear that sisters can take that lets them do that? The only army with the inherent ability to is space marines... Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722761 Share on other sites More sharing options...
Vash113 Posted October 8, 2008 Share Posted October 8, 2008 I know Tau and IG can both do this as well, with wargear and doctrines respectively, not sure about sisters but I think they have a faith power or something. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722776 Share on other sites More sharing options...
Wolf89 Posted October 9, 2008 Share Posted October 9, 2008 Errr....how does the only model of a squad that's NOT a space marine regroup from falling back? Is there wargear that sisters can take that lets them do that? The only army with the inherent ability to is space marines... No no she didn't fall back, she passed her Ld that was the whole point. She had this book (unmodifiable Ld 9) and when she lost combat, had she not had that book she'd need snake eyes (-9 to your Ld roll will do that to you for loosing combat by 9 wounds :tu: ). If she failed the Ld test, then she'd fall back, but since she passed nothing happens, they just stay locked in combat. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722789 Share on other sites More sharing options...
saphius Posted October 9, 2008 Share Posted October 9, 2008 Very adamant about my scouts. Posted this in a thread a while back. My favorite unit and time and again proved themselves. I run 6 W/ Melta bombs, Frag, 2 PW, and a Flamer. 140 pts. (with the new rules about charging units out of tanks, I might even throw in the Plasma pistols, or possible replace the melta bombs for them.) And if you have the points go with a Wolf Guard with a Combi Flamer, And swap your flamer for a Melta gun. And give him a TH or PW. This is extremely versitile, can take out 10 man Marine squads on the charge if a tank isn't available, or not desired. In a tourny this makes them effective against any army. (including nyds, the TH can strike the Monstrous Creature and kill and stun it, and with 7 guys you have the padding and LD to kill it.) Or blow up a tank shooting, and kill the guys inside on a charge. And, if you can manage it, or don't kill a tank shooting, you can Melta bomb it to death if you chose to take them. (I always do. As very often I get Dual charges on tanks even.) This is can get expensive. (about 200 pts fully loaded.) Well worth the kill anything ability though. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722795 Share on other sites More sharing options...
Grey Mage Posted October 9, 2008 Share Posted October 9, 2008 Yeah... Combi-flamer/Thunderhammer for the win. :blush:. Atleast on the WGPL.... I like to run him with a larger squad of a meltagun, a powerweapon, and a plasmapistol in large games. In smaller games I prefer just 4 with a Meltagun and a powerweapon. Keeps it cheap and simple, but effective. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722835 Share on other sites More sharing options...
Wolf89 Posted October 9, 2008 Share Posted October 9, 2008 In smaller games I prefer just 4 with a Meltagun and a powerweapon. Keeps it cheap and simple, but effective. That's the whole idea right? Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1722839 Share on other sites More sharing options...
Menathorn Posted October 9, 2008 Author Share Posted October 9, 2008 Looks nice guys.But what size do you usually have your pack in? 5 or 6? Maybe more? Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1723157 Share on other sites More sharing options...
WolfLordLars Posted October 9, 2008 Share Posted October 9, 2008 If your bringing them, bring all of them. But, remember the mission. If you are out to go tank hunting, make it so they make twice their points back. Link to comment https://bolterandchainsword.com/topic/148393-how-to-arm-the-obel-wolf-scouts/#findComment-1723186 Share on other sites More sharing options...
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