Brother DjoulZ Posted October 16, 2008 Share Posted October 16, 2008 Hi guys, I'm wondering what happens when you charge a bike that has moved 24ps because of turbo-boosters. BRB says in the opponent's next shooting phase, the bike has a 3+ cover save to represent the difficulty of shooting a fast moving target. Now let's imagine that the bike has foolishly come too close to me, a merry BT player fully loaded for close-combat, and that I charge him. Is there any rule that gives the bike some special protection, since it has moved fast ? Why would it be less hard for me to cut him in half than to shoot him ? I can't find anything on that... Any ideas ? Link to comment https://bolterandchainsword.com/topic/149377-turbo-charging-bikes-in-h2h-have-no-extra-protection/ Share on other sites More sharing options...
Tfcdogbert Posted October 16, 2008 Share Posted October 16, 2008 Cover saves dont apply in close combat to my knowledge. Link to comment https://bolterandchainsword.com/topic/149377-turbo-charging-bikes-in-h2h-have-no-extra-protection/#findComment-1734923 Share on other sites More sharing options...
nighthawks Posted October 16, 2008 Share Posted October 16, 2008 no effect. charge away! Link to comment https://bolterandchainsword.com/topic/149377-turbo-charging-bikes-in-h2h-have-no-extra-protection/#findComment-1735054 Share on other sites More sharing options...
Mal Posted October 17, 2008 Share Posted October 17, 2008 IIRC you do suffer a small penalty when charging a bike that has turbo-boosted (I would check but I dont have my rule book infront of me) but I believe that the charging unit will only hit on a 6+. Link to comment https://bolterandchainsword.com/topic/149377-turbo-charging-bikes-in-h2h-have-no-extra-protection/#findComment-1735109 Share on other sites More sharing options...
SeattleDV8 Posted October 17, 2008 Share Posted October 17, 2008 That only if you were assaulting a vehicle Mal . Bikes are infantry ( with better toughness) . So you hit on the normal WS . Generally this will be 4. And wound Marines on 5. (but still inta kill on a S8 Link to comment https://bolterandchainsword.com/topic/149377-turbo-charging-bikes-in-h2h-have-no-extra-protection/#findComment-1735338 Share on other sites More sharing options...
Brother DjoulZ Posted October 17, 2008 Author Share Posted October 17, 2008 I noticed this "hit on a 6" but I also noticed it applies to vehicules only. Well, then, it is officially easier to jump on a moving bike, wrestle the pilot off it, and chainsword him into dog-food than to shoot him down even if he was high-speeding moments before... That's great, you made my day ! Cheers ! Link to comment https://bolterandchainsword.com/topic/149377-turbo-charging-bikes-in-h2h-have-no-extra-protection/#findComment-1735412 Share on other sites More sharing options...
Mal Posted October 17, 2008 Share Posted October 17, 2008 ohh drats... it must have been a carry over from 4th then... oh well... buh bye RW.... Link to comment https://bolterandchainsword.com/topic/149377-turbo-charging-bikes-in-h2h-have-no-extra-protection/#findComment-1735495 Share on other sites More sharing options...
nighthawks Posted October 17, 2008 Share Posted October 17, 2008 no mal - pretty much the same rules (though it was an inv to shooting and now is cover save from turbo) Link to comment https://bolterandchainsword.com/topic/149377-turbo-charging-bikes-in-h2h-have-no-extra-protection/#findComment-1735585 Share on other sites More sharing options...
Frogstaff Posted October 17, 2008 Share Posted October 17, 2008 Just to make sure it doesn't get forgotten, in both 4th, and the current edition, turbo-boosting only provides extra protection during the shooting phase, so the old invulnerable save wouldn't have carried over into CC, and you don't get any penalties for assaulting a unit in cover (I've heard it argued) with turbo boosters in this addition. Unless its orks, whose nasty, smoky bikes, always leave them in cover, or something. Link to comment https://bolterandchainsword.com/topic/149377-turbo-charging-bikes-in-h2h-have-no-extra-protection/#findComment-1735851 Share on other sites More sharing options...
Mal Posted October 17, 2008 Share Posted October 17, 2008 yup thats true for orks.... something about a 'umie in the engine..... Link to comment https://bolterandchainsword.com/topic/149377-turbo-charging-bikes-in-h2h-have-no-extra-protection/#findComment-1735852 Share on other sites More sharing options...
nighthawks Posted October 17, 2008 Share Posted October 17, 2008 cover saves don't apply in close combat, "cover" does, as a modifier to the initiative of the attacker. I see nothing in the rules for turbo boosters (or C:orks "exhaust cloud" rule) that forces a difficult terain test for the attacker or that places the unit "in cover", either, so combat does not suffer from the modifiers to initiative when assualting these units. like frogstaff said - the bonus / improved save is (and was in 4th) only applicable to shooting. Link to comment https://bolterandchainsword.com/topic/149377-turbo-charging-bikes-in-h2h-have-no-extra-protection/#findComment-1736007 Share on other sites More sharing options...
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