Wolfbiter Posted October 26, 2008 Share Posted October 26, 2008 Because the rules for Space Marines using Combat Tactics in combination with ATSKNF in an assault confused me a little, I wanted to post how I understand it to work and confirm if I'm correct or if I've misunderstood the rules. Let's say a Space Marine tactical squad has just lost an assault with an enemy unit and wants to use Combat Tactics to get away. If I understand it correctly: 1) The Marines automatically fail their Morale test due to Combat Tactics. 2) The enemy squad attempts Sweeping Advance (the enemy unit and Marine squad each roll a d6 and add Initiative to their result.) 3a) If the Marines win the Sweeping Advance roll, they fall back 2d6 normally, and automatically regroup at the start of their next movement phase due to ATSKNF 3b) If the Marines lose the Sweeping Advance roll, they remain locked in combat, but are not destroyed, due to ATSKNF. The No Retreat! rule goes into effect and the Marines must save against a number of additional wounds equal to the amount they lost the last close combat by. Am I correct? Link to comment https://bolterandchainsword.com/topic/150407-combat-tactics-in-assault/ Share on other sites More sharing options...
SeattleDV8 Posted October 26, 2008 Share Posted October 26, 2008 Yup right on all counts. Combat tactics are a chance to get out of CC not a sure thing. Better used against shooting to stay out of assault range Link to comment https://bolterandchainsword.com/topic/150407-combat-tactics-in-assault/#findComment-1748085 Share on other sites More sharing options...
JamesI Posted October 26, 2008 Share Posted October 26, 2008 remeber marines with ATSKNF do not automatically regroup. They still need to be more than 6 inches from an enemy to regroup. Link to comment https://bolterandchainsword.com/topic/150407-combat-tactics-in-assault/#findComment-1748090 Share on other sites More sharing options...
hagg Posted October 27, 2008 Share Posted October 27, 2008 all answersare right, and combat tactics are an nice and mighty tool to make the chances better, that you can shoot at that mob of orks and there will be no single marine standing after rolling a double one :). i think the biggest advantage of that rule is, that the enemy can not shoot at marine squads if he wants to assault them, because the squads would take a few losses and fall back. ~hagg Link to comment https://bolterandchainsword.com/topic/150407-combat-tactics-in-assault/#findComment-1748477 Share on other sites More sharing options...
Champion Eternal Posted October 27, 2008 Share Posted October 27, 2008 God,do you guys even read the original post??? Marines regroup immediately after they fall back,not in their next movement phase.Gosh! Link to comment https://bolterandchainsword.com/topic/150407-combat-tactics-in-assault/#findComment-1748635 Share on other sites More sharing options...
nighthawks Posted October 27, 2008 Share Posted October 27, 2008 hey champ, go back and read the regrouping section of the BRB - everyone regroups (or tests to do so when eligable) at the start of the movement phase. marines automatically pass the test and are not subject to the 50% condition, but follow all the other rules regarding regrouping. Link to comment https://bolterandchainsword.com/topic/150407-combat-tactics-in-assault/#findComment-1748649 Share on other sites More sharing options...
Wolfbiter Posted October 27, 2008 Author Share Posted October 27, 2008 Thanks all, I spent a lot of the weekend going back and forth between the BRB and the new Codex to make sure I was getting the sequence right...appreciate the confirmation. @JamesI: Oh, and thanks for the reminder of the six-inch rule for regrouping. Link to comment https://bolterandchainsword.com/topic/150407-combat-tactics-in-assault/#findComment-1748811 Share on other sites More sharing options...
battle captain corpus Posted October 27, 2008 Share Posted October 27, 2008 I thought we were now immune to sweeping advances due to the new ATSKNF version?... We effectively just take the wounds as No Retreat kicks in... BCC Link to comment https://bolterandchainsword.com/topic/150407-combat-tactics-in-assault/#findComment-1748889 Share on other sites More sharing options...
bystrom Posted October 27, 2008 Share Posted October 27, 2008 I thought we were now immune to sweeping advances due to the new ATSKNF version?...We effectively just take the wounds as No Retreat kicks in... BCC New version of ATSKNF? The 5th version is practically word for word the same as the 4th edition version. In practice it works pretty much the same in my eyes, only difference is how additional wounds are calculated if No Retreat! kicks in. Link to comment https://bolterandchainsword.com/topic/150407-combat-tactics-in-assault/#findComment-1749010 Share on other sites More sharing options...
nighthawks Posted October 27, 2008 Share Posted October 27, 2008 sweeping advance checks are still made as a prerequisite for falling back. if the morale check for loosing the fight is failed, and the looser wins the sweep roll, a fallback move is made. otherwise, the winner sweeping advances over the looser, and they are wiped out. marines don't get wiped out by sweeping advance (ATSKNF), so are then subject to no retreat, as are fearless units, etc... who don't even check morale. the sequnce is: fight tally casualties (wounds lost), determine the difference between winner and looser (winner - looser = difference) looser checks morale -difference in casualties if the morale check is passed, the fight is a draw if it is lost, then: both players roll 1D6 +I if looser total is greater than winner, they "fall back!" otherwise, looser is overrun (sweeping advance) hope this helps. Link to comment https://bolterandchainsword.com/topic/150407-combat-tactics-in-assault/#findComment-1749120 Share on other sites More sharing options...
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